Laurent Cazaderon wrote:Garrett Blacknova wrote:I like the "green light" idea.
I don't like the "throw people out without a choice" idea.
You know how a squad leader gets a "Squad Leader Commission" WP bonus for any bonus points earned by teammates following their instructions? Why not give something similar to Dropships.
Have a "Green Light" function that Dropship Pilots can use to instruct teammates to jump. Give this a minimum 5 second duration before it can be turned off, and a max of 10 seconds before it cuts off on its own, and have a 60 second cooldown on activation so it can't be spammed constantly. Anyone who jumps during the green light period gets a 10 or 15 point bonus, and hands the pilot a "commission" bonus as well. After jumping, there could be a short period where the dropped players earn bonus WP and award commission to the pilot for those as well.
I suggested something similar a while back. Some kind of WP commission to the dropship pilot for every action did by a dropped soldier in the 1-2 minutes after they left the DS.
Would obviously need some more accurate design than this to avoid exploit but could be a way to give love to the pilots.
Regarding green light, it's a good idea. The auto-drop people, not so much imo.
+1, and I'm sure I +1ed you previously on the topic as well.
Also, I've previously suggested a possible method of reducing exploitability, I've suggested a few ways to make that happen before too. Mostly revolving around giving everyone who drops a temporary WP boost, and not thinking about pilots themselves.
1. Gunners don't get rewarded for abandoning their posts. Not sure about this if it's on a cooldown/time-limited effect as this thread's suggesting - it was part of a suggestion for a general bonus to Dropship pilots and passengers for jumping out without bothering to coordinate with teammates when doing it.
2. Bonus only awarded to players who have been in the Dropship for a certain minimum time, or those who spawned in the vehicle's M-CRU. if you just hopped into the Dropship, no extra reward will be earned. This would make any exploitation potential minimal enough that K/D farming or suicide/nano-injector WP farming would be a more practical method.
3. If gunners aren't rewarded with this system, they could get the "jump" bonus without the post-jump WP increase. Also, you wouldn't count as a gunner until you've taken at least one shot, but once you've fired, you'd have to leave the gunner's seat and remain in a passenger position for the require timeframe before being eligible for the bonus WP.