Pages: [1] 2 |
1. Open market: Plex and AUR tokens? - in Feedback/Requests [original thread]
Well my point is that if a Dust player bought their AUR off the open market with isk, it would mean a lost sale for the PSN store. Granted, A plex is nearly 600,000,000 isk, so it's going to take a very successful player to do that but in Sony'...
- by Dangerously Cheesy - at 2013.02.17 23:05:00
|
2. Open market: Plex and AUR tokens? - in Feedback/Requests [original thread]
More of an enquiry but when we're able to buy and trade with EVE, will Dust players be able to buy and use items like Plex and tokens for AUR from EVE players with isk? The problem I could see with it happening is that it deprives the PSN store o...
- by Dangerously Cheesy - at 2013.02.17 21:03:00
|
3. Keyboard support: keys 1-9 for weapon and equipment slots. - in Feedback/Requests [original thread]
The equipment menu's nice but it would be nice if the number keys also worked for selecting items quickly. 1 & 2 for your weapons and 3 onwards for any equipment and modules you have. As a M&K player, logi can be a pain because I'm always...
- by Dangerously Cheesy - at 2013.02.16 02:47:00
|
4. climbing ladders - in Feedback/Requests [original thread]
It would be nice if you could just 'attract' to them if you hit them and face the right way. Much like old games like Half Life. Then we can have solders jumping to get a headstart.
- by Dangerously Cheesy - at 2013.02.09 07:46:00
|
5. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
I'd like the idea of an eject button for all sorts of reasons and while a dropship could land, it doesn't guarantee people will step out. Besides, we have inertia dampeners, why not use them? On that note, If we are able to eject people from drop...
- by Dangerously Cheesy - at 2013.02.08 19:01:00
|
6. REQUEST: HOW TO MAKE LONG WAITING IN WAR ROOM LESS BORRING - in Feedback/Requests [original thread]
The place needs a pinball table or something.
- by Dangerously Cheesy - at 2013.02.08 18:46:00
|
7. Com's alternative: Speech (local area) - in Feedback/Requests [original thread]
Like the push-to-talk button but instead of going over coms to the entire team/squad, It sounds out from your character, like he or she is speaking. Perhaps with a symbol on your marker to show people whose talking. Anybody close can hear it, incl...
- by Dangerously Cheesy - at 2013.02.07 13:37:00
|
8. Swarmer counter-measure: Defender Missiles. - in Feedback/Requests [original thread]
Same function as in Eve, fire them they will home in on any missile headed your way. Might have to have some sort of button binding, because the module menu would be too slow. Figured it's better to reuse existing elements then create new ones, t...
- by Dangerously Cheesy - at 2013.02.07 12:24:00
|
9. Destructible enviroment - in Feedback/Requests [original thread]
It would help give the impression that we're stomping into somebody's place of work or home. All nice and pristine and then all the bullets, lasers and mortar demolishes it. Destructible cover would be make certain battles more interesting too.
- by Dangerously Cheesy - at 2013.02.06 15:24:00
|
10. [suggestion] option to reset SP - in Feedback/Requests [original thread]
I don't really see the point of rerolling characters as there's no limit on how many skills or SP you can have. So if you've trained a sniper and want a logi, you may as well train from that character for whatever light weapon and defence skills y...
- by Dangerously Cheesy - at 2013.02.05 21:31:00
|
11. [request] Horn on the LAV - in Feedback/Requests [original thread]
I think all vehicles need a horn. Simplest communication tool ever but it really helps get the player's attention and invite them to board, get out, move out of the way, etc. It's worked with many other games.
- by Dangerously Cheesy - at 2013.02.05 20:59:00
|
12. To Nerf the HMG or not to Nerf the HMG? The vote is yours! - in Feedback/Requests [original thread]
Proton GrjKz wrote: Most of the people against the HMG changes are not considering the situations that most people encounter heavies and die numerous time against them. Heavies are more likely to be encountered at close ranges on most maps; clo...
- by Dangerously Cheesy - at 2013.02.05 20:52:00
|
13. Please return the former restock system - in Feedback/Requests [original thread]
From previous threads about this, the conclusion is that CCP is working on it. Not entirely sure what it is they need to work on though. Don't remember there being any bugs with it.
- by Dangerously Cheesy - at 2013.02.05 14:27:00
|
14. To Nerf the HMG or not to Nerf the HMG? The vote is yours! - in Feedback/Requests [original thread]
#4: Don't change it. Seriously, HMG Heavy is a close-range murder machine. It's your own fault for not making a retreat and leaving him to players he's weak against.
- by Dangerously Cheesy - at 2013.02.05 14:09:00
|
15. LAV's are too bouncy - in Feedback/Requests [original thread]
I agree. It's like every little bump and hill lifts my tires off the ground for a whole second and makes steering a pain. I guess we're driving on a planet smaller then Earth. On that note, it would be interesting if planet size affected the grav...
- by Dangerously Cheesy - at 2013.02.04 03:53:00
|
16. 'Untapped' SP Pool (Think of a better name later) - in Feedback/Requests [original thread]
Probably enough SP cap threads out there, that this has been suggested already but it seems like the best solution for limiting powerleveling whilst ensuring people still play regularly without needing to do so every day of the week. Example ...
- by Dangerously Cheesy - at 2013.02.04 03:41:00
|
17. End skirmishes early if they reach a point where they cant be turned around AKA ... - in Feedback/Requests [original thread]
There are other factors for victory though. There's been a few matches where one team had really damaged the enemy's MCC but lost anyway because of depleted clones. Though to be honest, I wish the damage to MCCs would stop entirely when it's team...
- by Dangerously Cheesy - at 2013.01.27 16:42:00
|
18. Quick battle 3.0 - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Zat Earthshatter wrote: Basically replace the CoD-style "you're going to get a map, and you're gonna like it!" with a system that lets you narrow down your prefrences? I honestly don't see why not - although some ma...
- by Dangerously Cheesy - at 2013.01.27 03:23:00
|
19. Are you wide or deep? - in Feedback/Requests [original thread]
Necrodermis wrote: go deep or lose: the game a person that specs into everything will not compete with the guy with +50% damage and range on the HMG That's true if you're comparing two players who started at the same time but like Eve, Dust ...
- by Dangerously Cheesy - at 2013.01.25 16:49:00
|
20. Bonuses to suits. - in Feedback/Requests [original thread]
I'm certain they plan to make suit types for each race with bonuses for their respective weapons. In the meantime, generic bonuses would make things much more interesting for fittings. Repair bonuses for Logi, weapon class bonuses, etc.
- by Dangerously Cheesy - at 2013.01.25 16:22:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |