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Vermaak Doe
SVER True Blood Unclaimed.
389
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Posted - 2012.10.17 23:38:00 -
[1] - Quote
Jason Pearson wrote:STB Vermaak Doe wrote:Bad idea other than a simple green light Care to elaborate? Would be helpful We can have a greenlight that goes off for two seconds, and then ejects people. It means I don't have to stop trying to make a random notice that I want him to drop, it also gives DS pilots the ability to play the part of a Transport vehicle in public matches.
It's highly exploitable as you could drop frendlies into a situation where they have no chance of life and evade punishment easily, so only the green light is a good idea |
Vermaak Doe
SVER True Blood Unclaimed.
389
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Posted - 2012.11.22 05:08:00 -
[2] - Quote
At most only a signal to jump should be used, not a forced one. |
Vermaak Doe
SVER True Blood Unclaimed.
389
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Posted - 2012.11.22 05:33:00 -
[3] - Quote
Codyrules35 Badass wrote:The reason why it should be forced is because most blue dots do not use communications so if the dropship is going to be taken down by swarm launchers and the blue dots inside dont know they have to bail out when the dropship is on fire the pilot yelling at them to "BAIL OUT BAIL OUT" will get at least - 100 points for the blue dots that did not know when to bail out that got killed. This Eject feature would be looking out for the safety of the pilot and the passengers of the vehicle. It would also make squading better and taking an objective better when they are all sitting and deployed all at once. So they work together to take one objective instead of bailing out whenever they want to or not at all. And the a**hole pilots who drop into a scenario they won't survive? (Near am enemy tank/tank group or sinto another dropship's firing line, etc.) |
Vermaak Doe
SVER True Blood Unclaimed.
389
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Posted - 2012.11.22 05:53:00 -
[4] - Quote
Codyrules35 Badass wrote:Well who's to say that there isnt an a**hole that will have a dropship with A CRU in it so people can spawn in it just to crash it to troll. I know there is people out there that will do this but this is directed to the majority of dropship pilots that are not F**king Idiots. In that situation the pilot would lose because even militia dropships are costly, so those scenarios are unrelated |
Vermaak Doe
SVER True Blood Unclaimed.
389
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Posted - 2012.11.26 04:52:00 -
[5] - Quote
Jason Pearson wrote:Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.) That wouldn't be a game changer to let dropship pilots kick the people inside out because in the event they're not ready to leave they'll just run away from where you dropped them and waste even more time than they would have walking to wherever they're trying to get. All this would do is promote ttolling WITHOUT consequence which is a terrible idea.
+1 for the green light but the rest is a sh*tty idea |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.26 06:29:00 -
[6] - Quote
Jason Pearson wrote:Vermaak Doe wrote:Jason Pearson wrote:Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.) That wouldn't be a game changer to let dropship pilots kick the people inside out because in the event they're not ready to leave they'll just run away from where you dropped them and waste even more time than they would have walking to wherever they're trying to get. All this would do is promote ttolling WITHOUT consequence which is a terrible idea. +1 for the green light but the rest is a sh*tty idea Not ready? I sat just next to Bravo on Manus Peaks with a Dropship full of people, the guys on the turrets were shooting into the distance trying to hit things and the other 4 were sitting there doing **** all. It's ridiculous you're against this. We can easily stop abuse for the Red zone and only a few players are going to grief by dropping them off right next to an enemy. The majority of pilots want to be useful in a battle rather than flying around getting shot down while they try to make players in the dropship jump out.
One particular instance isn't a format for all, it's more ridiculous that you think it's your right to force them out of a vehicle meant for teamwork when things don't go your way. It's even more bs that you think this will accomplish anything more than trolling without punishment |
Vermaak Doe
SVER True Blood Unclaimed.
389
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Posted - 2012.11.26 06:47:00 -
[7] - Quote
Still no matter what you scenario you use you still lose in some way and anything past an on screen notification would make taking a dropship more of a risk and therefore make dropships useless because no one would get in. |
Vermaak Doe
SVER True Blood Unclaimed.
389
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Posted - 2012.11.27 12:51:00 -
[8] - Quote
You sound so much like a whining toddler not getting their way |
Vermaak Doe
SVER True Blood Unclaimed.
389
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Posted - 2013.02.19 03:47:00 -
[9] - Quote
We've been waiting forever for this, I have been swayed to a kick out passengers function only if it follows certain parameters:
One: can't deploy in redzone
Two: sp loss for thet deployed troop's death if it occurs within 10 seconds of deployment
Three: negation of forward inertia so it can't be used to sling shot friendlies
Four: complete overhaul of collision damage for obvious reasons
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Vermaak Doe
SVER True Blood Unclaimed.
389
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Posted - 2013.02.19 12:09:00 -
[10] - Quote
Jason Pearson wrote:Vermaak Doe wrote:We've been waiting forever for this, I have been swayed to a kick out passengers function only if it follows certain parameters:
One: can't deploy in redzone
Two: sp loss for thet deployed troop's death if it occurs within 10 seconds of deployment
Three: negation of forward inertia so it can't be used to sling shot friendlies
Four: complete overhaul of collision damage for obvious reasons
And to think I was hatin' on you because of this thread. +1 Will include in OP Thanks, I'm glad to read that. |
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