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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 10:42:00 -
[1] - Quote
I like the "green light" idea.
I don't like the "throw people out without a choice" idea.
You know how a squad leader gets a "Squad Leader Commission" WP bonus for any bonus points earned by teammates following their instructions? Why not give something similar to Dropships.
Have a "Green Light" function that Dropship Pilots can use to instruct teammates to jump. Give this a minimum 5 second duration before it can be turned off, and a max of 10 seconds before it cuts off on its own, and have a 60 second cooldown on activation so it can't be spammed constantly. Anyone who jumps during the green light period gets a 10 or 15 point bonus, and hands the pilot a "commission" bonus as well. After jumping, there could be a short period where the dropped players earn bonus WP and award commission to the pilot for those as well. |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 11:28:00 -
[2] - Quote
Laurent Cazaderon wrote:Garrett Blacknova wrote:I like the "green light" idea.
I don't like the "throw people out without a choice" idea.
You know how a squad leader gets a "Squad Leader Commission" WP bonus for any bonus points earned by teammates following their instructions? Why not give something similar to Dropships.
Have a "Green Light" function that Dropship Pilots can use to instruct teammates to jump. Give this a minimum 5 second duration before it can be turned off, and a max of 10 seconds before it cuts off on its own, and have a 60 second cooldown on activation so it can't be spammed constantly. Anyone who jumps during the green light period gets a 10 or 15 point bonus, and hands the pilot a "commission" bonus as well. After jumping, there could be a short period where the dropped players earn bonus WP and award commission to the pilot for those as well. I suggested something similar a while back. Some kind of WP commission to the dropship pilot for every action did by a dropped soldier in the 1-2 minutes after they left the DS. Would obviously need some more accurate design than this to avoid exploit but could be a way to give love to the pilots. Regarding green light, it's a good idea. The auto-drop people, not so much imo. +1, and I'm sure I +1ed you previously on the topic as well.
Also, I've previously suggested a possible method of reducing exploitability, I've suggested a few ways to make that happen before too. Mostly revolving around giving everyone who drops a temporary WP boost, and not thinking about pilots themselves.
1. Gunners don't get rewarded for abandoning their posts. Not sure about this if it's on a cooldown/time-limited effect as this thread's suggesting - it was part of a suggestion for a general bonus to Dropship pilots and passengers for jumping out without bothering to coordinate with teammates when doing it.
2. Bonus only awarded to players who have been in the Dropship for a certain minimum time, or those who spawned in the vehicle's M-CRU. if you just hopped into the Dropship, no extra reward will be earned. This would make any exploitation potential minimal enough that K/D farming or suicide/nano-injector WP farming would be a more practical method.
3. If gunners aren't rewarded with this system, they could get the "jump" bonus without the post-jump WP increase. Also, you wouldn't count as a gunner until you've taken at least one shot, but once you've fired, you'd have to leave the gunner's seat and remain in a passenger position for the require timeframe before being eligible for the bonus WP. |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 11:57:00 -
[3] - Quote
Laurent Cazaderon wrote:Something like that could work. Yet i'm not sure a WP boost is needed for the soldiers inside the DS. Is there really a need to incentize people in getting in a dropship ? I'd rather focus on pilot love first.
Working on DS\infantry relationship mecanics is needed that's for sure. I didn't say to give people WP for getting INTO the Dropship. I said they should be rewarded for getting OUT when they're told to.
Just like they need to be rewarded for following Squad Leader orders.
Why? Because blueberries don't do anything that doesn't benefit them, personally. You tell them to jump, they'll camp in their seats farming WP. See below:
Jason Pearson wrote:If you search "Pilot Comission", I also made a thread on it outlining a way for Pilots to gain WP. The Auto Drop is needed really. A warning, "You are about to be deployed from the Dropship" needs to flash across the screen and then bam. I'm pretty tired of trying to use Dropships in a public match only to have all 6 players inside it trying to farm WP That's why.
But kicking players out isn't a solution. CONVINCING them to drop is a solution.
While piloting/driving a vehicle, a player should ALWAYS earn points for their kills, and assist points for kills by their gunners. The gunners should be rewarded kill and assist points as they are now.
But passengers? Nobody will camp a Dropship on a long run while taking fire unless they're getting something out of it, so while you're on the move, WP for assists could remain as they are now. You COULD make the "green light" activation cut off the Assist bonuses to anyone but the pilot and gunners though - not only for the "green light" duration, but ALSO for the cooldown period.
So you get about 10 seconds of "sit in the Dropship for 0 WP over the next minute, or jump out and get bonus WP for ANYTHING you do over the next half-minute" as a choice. I can guess which option most blueberries will run with. |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.17 03:11:00 -
[4] - Quote
Jason Pearson wrote:Vermaak Kuvakei wrote:Same one as before, a blaring signal to leave only Accomplishes nothing. Random Blue Dot sees the signal.. "lol nope I'm safe in this Dropship, watch me get all these points!" Dropship dies due to the blue dot not getting out and killing the Forge Gunner below us, woot. Look at the discussion on page 3.
Incentivise jumping when the green light is triggered.
You get a notification that you should jump now. If you jump during the 5 - 10 second window, you get bonus points on all your actions, and the pilot gets a commission bonus. If you DON'T jump, there's a 1 - 2 minute cooldown on the "green light" activation, during which no passengers are awarded assist points.
So either you jump and get the potential for bonus points if you don't suck, or you stay and get nothing. |
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