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1. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Dusty Mokong wrote: Onizuka-GTO Houdan wrote: the obvious answer is...Mecha. Tanks should take at leased two people to operate at 100%. Mecha are the one man tank. Tanks should be invulnerable to infantry, find a group of AV infantry dang...
- by Onizuka-GTO Houdan - at 2012.09.16 16:16:00
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2. [Feedback] Make Dropships Better at Landing - in Feedback/Requests [original thread]
D3LTA NORMANDY wrote: Change the controlls of them: Thrust/brake on the left stick up/down Nose up/down on right stick up/down and fix the camera to the nose Looking down on L2 like looking back at the LAV So you can adjust the speed better ...
- by Onizuka-GTO Houdan - at 2012.09.16 16:11:00
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3. [Feedback] Make Dropships Better at Landing - in Feedback/Requests [original thread]
Jason Pearson wrote: Was just flying my DS around on an Ambush match, got hit by a Swarm after take off, smashed into a box and died.. Should really look at perhaps making the Knockback lower when we're hit by Swarms As much as i hate swar...
- by Onizuka-GTO Houdan - at 2012.09.16 13:24:00
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4. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
RedBleach wrote: Give me a way to avoid them (dropship) with a warning system, and some flares/chafes and I'll meet you half way to a yes. but right now I CANT AVOID THEM ANYWAY... so why increase the speed when the target still gets hit? QFT
- by Onizuka-GTO Houdan - at 2012.09.16 09:37:00
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5. av is to strong - in Feedback/Requests [original thread]
if it takes one man to drive and shoot a tank, then I don't see a problem if it takes a man in a fat heavy suit holding an oversized weapon twice his weight, to kill it. Enuff said. Edit: Also the comments from the previous commenter "At leased...
- by Onizuka-GTO Houdan - at 2012.09.16 07:27:00
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6. [Feedback] Make Dropships Better at Landing - in Feedback/Requests [original thread]
I agree. It's kinda ridiculous that a less then perfect smooth landing, will result in a ground bounce that will either flip your bird over or just knock out half it's health. Even if you can pull out a perfect landing, trying to do that in a ...
- by Onizuka-GTO Houdan - at 2012.09.16 06:26:00
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7. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Avenger 245 wrote: I will explain some of my opinions on balancing that make me support this 1. missile should fly faster than their target 2. missile flight paths need to be rethink 3 missile need to do less damage 4. dropship need a new...
- by Onizuka-GTO Houdan - at 2012.09.16 06:19:00
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8. Dropships it just hit me. - in Feedback/Requests [original thread]
Chao Wolf wrote: Last build they were more like what you all are asking for, but people were using them to crush mercs. I can see why they would do that, i mean how else can a dropship pilot get any SP? You don't get anything, except penni...
- by Onizuka-GTO Houdan - at 2012.09.16 05:56:00
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9. Forge Gun OP? - in Feedback/Requests [original thread]
Gcember wrote: As the tank is not so fast and I did not have so much cover and other threats lurking around it is quite hard to move without getting shot and if you just stand still there other guys Will take the tank down, to answer touren que...
- by Onizuka-GTO Houdan - at 2012.09.16 05:51:00
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10. [Suggestion] Shooting Down Swarms - in Feedback/Requests [original thread]
Vagrant Deathlord Ulath wrote: Has anyone managed to shoot a swarm missile to see if it can be cancelled out? I've been unable to pull it off. Being able to shoot them down would level the playing field a bit between heavy vehicles and swarm la...
- by Onizuka-GTO Houdan - at 2012.09.16 05:39:00
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11. Dropships it just hit me. - in Feedback/Requests [original thread]
Patches The Hyena wrote: One of the biggest problems with Dropships is that the landing in that video is IMPOSSIBLE. I can fly the **** out of one but quick landings are not something a dropship can do. If you go fast into a hot zone to drop or...
- by Onizuka-GTO Houdan - at 2012.09.16 05:23:00
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12. -----(SUGESTION) TIPS to improving the GAME !----- - in Feedback/Requests [original thread]
I like these suggestions! there are many times i want to tell someone something, such as "Drop drop drop!!" or these days.... "Eject!!!" I can scream all i want into my microphone, but sadly not everyone has voice chat on, or on the same team. ...
- by Onizuka-GTO Houdan - at 2012.09.16 05:16:00
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13. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
You people have no idea what you are talking about, there is hardly any dropship flying around at all these day. I know, i'm one of them! They are fragile and cost so much, yet earn you nothing in terms of SP that people are not flying them anym...
- by Onizuka-GTO Houdan - at 2012.09.16 05:13:00
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14. the Heavy suit is about useless this build - in General Discussions [original thread]
yeah. this game is focus more on the shields then armour and since heavies are all armour, we are at a disadvantage. At leased shields regen naturally, so they don't have to equip any shield regen. But a heavy? Well if you are lucky, you will hav...
- by Onizuka-GTO Houdan - at 2012.09.15 09:34:00
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15. dropships were easy to drop before the 20 bonus to swarms.. - in General Discussions [original thread]
Lazarus Solo wrote: Your gunners MUST get kills for you to get SP. No kills no SP. We don't even get points for using a mobile CRU or dropping off/picking up players. This. I fly dropship, but there is so little incentive, except the joy o...
- by Onizuka-GTO Houdan - at 2012.09.15 08:17:00
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16. spawning - in Feedback/Requests [original thread]
answer is simple. make players invulnerable for the first 10 seconds after spawning, it gives people a fighting chance to hit the ground running! Or, better still, come down in a transporter like how the vehicles are brought in. However the ship...
- by Onizuka-GTO Houdan - at 2012.09.15 08:02:00
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17. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
the obvious answer is...Mecha. Tanks should take at leased two people to operate at 100%. Mecha are the one man tank. Tanks should be invulnerable to infantry, find a group of AV infantry dangerous. Find more then one Mecha? DEADLY. Mecha shou...
- by Onizuka-GTO Houdan - at 2012.09.15 07:57:00
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18. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
You know, i never thought the tank was an issue, until i was tuck on a game where one team had two people and mine had six. The superiority of our team, became obvious and the opposite player, eventually called down a tank. What turned out to b...
- by Onizuka-GTO Houdan - at 2012.09.11 02:23:00
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