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Mobius Wyvern
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1216
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Posted - 2012.09.04 16:41:00 -
[1] - Quote
Mavado V Noriega wrote:bad idea what ******* game do u know with tanks that doesnt have the tank driver using the main gun dumb suggestion, not a good way to balance tanks
Dropships =/= tanks Dropships = transport chopper from BF3 Planetside 1, for example, and many of the current players of Planetside 2 have been protesting the change to a driver controlled turret, and asking for the old system back. You won't find a single tank in reality that has the turret controlled by the driver, because it gimps the effectiveness of the vehicle. And yes, I know this is a game, but the same principles apply in the management of the vehicle. Separating the two functions into two positions would increase the viability of the vehicle, and also make them more of a team asset than a one-man force-multiplier. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.04 17:15:00 -
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wathak 514 wrote:So u want to buff tanks by allowing the driver to just drive and the gunner of the main turret not worrying about where hes going.
Currently tanks are handicapped by the fact drivers need look whre there going but can only look at where there shootng so ost have to stand still to get a clean shot but now u want to make it so the can keep moving while someone else shoots your ass making tank harder to kill yet easyer for them to kill u
Ya great idea please ccp ingnore this idea So its better that the driver can drive and gun the tank by himself, mowing down large numbers of enemy players without even needing to coordinate with his team? That's part of what you're missing here. Without separated positions, a tank is a one man win-cannon. The only way to stem the tide of people complaining about them is to do what they should have done in the first place: make the HAV a teamwork dependent vehicle just like the LAV. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.05 00:25:00 -
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The Polish Hammer wrote:I posted about this in the general dicussion without looking first, i'm sorry OP *sobs*
Anyways, I completely agree with this with the addition of the driver being the tank commander; having the ability to kick players if they're not doing an adequate job or if they're not part of the orginal tank crew. Hell, that was a feature in Planetside that a lot of that game's players hardily supported, and I think it makes even more sense here, given the major investment that an HAV now represents. If the driver, who would naturally be the one who called the think down, isn't going to be able to gun the vehicle, than he should absolutely be able to manage who can. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.05 00:50:00 -
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Fivetimes Infinity wrote:I really don't like this idea. Driving a big, slow vehicle and doing nothing but drive it is incredibly boring. Anyone who played Planetside 1 knows what I'm talking about. Footing the bill for an expensive vehicle, spending all those SP on it, and not ever getting a kill for your effort except for a couple times you run someone over would be terrible. I understand that tanks are a bit too much now, but the solution isn't to make driving a tank a thankless, gloryless, boring way to play the game. Well then, assign the forward mounted turret to the driver. That way you don't need a full 4 people to operate it, but the driver is still incapable of dominating a map on his lonesome. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.05 03:39:00 -
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Sha Kharn Clone wrote:I like the idea of 4 in a tank makes it really really worth killing. As do I, because it means that the thing can't be fully useful without a crew that works well together, raising the skill ceiling on using them. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.05 04:05:00 -
[6] - Quote
Fivetimes Infinity wrote:Mobius Wyvern wrote:Well then, assign the forward mounted turret to the driver. That way you don't need a full 4 people to operate it, but the driver is still incapable of dominating a map on his lonesome. This is still a very lazy way to approach the problem. Someone dumping millions of ISK and SP into a tank wants to get some kind of payoff. Shooting a small missile turret ain't it. The way you make tankers need to help of other players is by making tanks vulnerable to infantry if they're not supported by their own infantry. Tank drivers should feel like badasses. Everyone should feel like a badass. Making driving a tank not fun is a horrible way to approach the issue of tanks being overpowered. Who says its not fun? I personally have no fun having to manage both operating the vehicle and gunning it. I'd have much more "fun" if I could delegate shooting to another player, making all crew members involved more effective. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.08 01:30:00 -
[7] - Quote
Whispercrow wrote:Lot of tank hatred going on here.
LAV's are useful without weapons. Honestly, I wish there was a way to NOT have a turret on an LAV, just to use it as a fast travel device. You can use them to drop people behind enemy lines, use them as portable spawn points, etc. They are extremely multipurpose and the turret is just a 'bonus'. You can use them for multiple roles even without their weapon.
HAV's, aka Tanks, are not useful without weapons. Their only advantage is a big gun and scads of hit points. The small turrets are a bonus. If the main gun didn't exist on a tank it would be absolutely pointless. It's slow, can't go over as much terrain, and is easy to see and target from a distance as it crawls toward you. More importantly, if the driver did NOT have control of the gun, it would be mandatory that the vehicle have a second person. Otherwise it would be useless. One person calling one in would basically have a large, slow, armored crate.
Dropships are not designed to be weapons of destruction. Their primary purpose is to move troops. Comparing them to tanks is outright silly.
Let the guy who's forking over a quarter-of-a-million to a million isk for a tank both drive and shoot it at the same time. The money you spend on an HAV is not a good justification for keeping it from being what it should be: a cooperative vehicle. It should be useless without a second person, and now that you can squad up with people and go into a match with people you trust, the issue of having "pubs" gun your expensive asset is no longer an issue. This game is designed around teamplay, and one-man tanks just helps to emphasize the kind of lone-wolfing that leads to your team losing matches.
EDIT: Oh, and as I said in another thread, I rolled HAVs almost exclusively last build, and still love gunning for them in this one. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.11 11:23:00 -
[8] - Quote
D3LTA NORMANDY wrote:Sha Kharn Clone wrote:I still love this Idea so much Would you drive the tank or shoot the main turret? I know I would drive the tank. I'm not that great with the main turret anyway. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.11 11:46:00 -
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Sha Kharn Clone wrote:D3LTA NORMANDY wrote:Sha Kharn Clone wrote:I still love this Idea so much Would you drive the tank or shoot the main turret? Tbh I would be trying to set the dam thing on fire. If I had to be in it tho I would be the driver 90% of the time and 10% main turret just to mix it up a little. Also + 1 Mobius Wyvern because i know deep down your starting to see the light Tyras Borg got a like 2 Man its strange handing out likes to known tank drivers lol
I mean, in all honesty, for the people talking about that gimping the SP the driver gets, you have to factor in that with a 4-man HAV, the driver would now be getting kill assists from three turrets, one of which is perfectly capable of instagibbing whole groups of infantry with one shot. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.11 13:06:00 -
[10] - Quote
Tyas Borg wrote:Cephus Stearns wrote: i agree. any way when i bought my tank-wich blew up 30 secs after drop in btw-i was trying to drive and shoot at the same time and failed completely. if they do implement this system i hope they make the main gun quicker to turn.
Pretty sure there's already fast turning variants in game. They are very power hungry however. Although with the bugged skills not working at the minute, your very limited as to what you can fit on your tanks power and CPU wise. It's certainly not like last build, now you really have to make choices as the power just isn't there. They're going to have medium turrets eventually, which will probably be more akin to the default turrets on the Lightning in Planetside, for instance. |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.20 04:47:00 -
[11] - Quote
Fivetimes Infinity wrote:You will never sell your average gamer on the idea of spending millions of ISK and SP acquiring, fitting, and skilling into a vehicle, only to tell him that his only payoff for all that expenditure will be to move a slow, lumbering vehicle forward and backwards and turn while other people shoot guns and get kills and have a good time.
Honestly, you've all diverged into the realm of "doing it for the sake of doing it". What's the point? Is there even one anymore? Something nebulous about teamwork? All this work CCP would do, this inelegant solution that leaves nobody happy, and for essentially no reason. Separating the positions increases the effectiveness of the tank while removing its ability to be a one-man super-suit. If necessary, keep it a 3-man vehicle and give the driver the front small turret. You'll never see an end to the balancing argument as long as a one-man asset is capable of fighting off 4-6 other players. Give players the ability to squad-lock their vehicles, and the owner could occupy the turret and have someone else drive him. Why should an HAV be the only vehicle with driver controlled weapons? |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.21 19:41:00 -
[12] - Quote
EnglishSnake wrote:If we get a 4man tank it has to be a tank not one of these glass tanks we currently have
So i would say a boost in HP by at least 25-50%
Slot layout, possibly more slots so a shield tank maybe 6high 4low
PG/CPU increase
Skill increase and make it a have HAV skill level 4
ISK price 5mil
Base price of the hull is fine, considering new module costs. To make it easier, buff both them and AV weapons back up to E3 levels. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.21 19:43:00 -
[13] - Quote
Alldin Kan wrote:Kyy Seiska wrote:Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like gunner, driver etc.
The obvious question: why are tanks the only vehicles in the game that only need one person to both drive and operate the main turret.
- You need 2 players to get the most out from simple LAV. - Drop-ship without gunners can only fly. Drop-ship without pilot, can't fly.
Why not just make Tanks work in similar fashion? if you want to use the main turret you need to be the gunner, if you want to drive the tank you better be on the drivers position. Since tanks seem to require loads of teamwork to take down, why do they require none to operate?
This would also solve few other problems as well. - Unable to see where you are going due to slow turret / camera turning speed. - Driver should be the only one that has the ability to see the tank from 3rd person perspective. - Upcoming Smoke grenades and EMP grenades could severely hinder the gunners due to poor visibility / turret camera system failing. - Boost the usefulness of many tank modules like the speed module (due to a driver and gunner being separate roles, you could drive the tank while gunners handle the shooting. ) If tank prices weren't colossal then I would agree with this idea. However, most skilled tanks drivers do not want to risk loosing their vehicles due to having terrible gunners. "But there's grouping" Care to give me a statistics of how many people in Dust group up? Got Mics? Good gunners? I find it lacking. Also, consider this: How many times were you in a tank and nobody near you thought of coming inside? That's not an excuse for keeping them as one-man super-suits. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.21 19:46:00 -
[14] - Quote
EnglishSnake wrote:Mobius Wyvern wrote:EnglishSnake wrote:If we get a 4man tank it has to be a tank not one of these glass tanks we currently have
So i would say a boost in HP by at least 25-50%
Slot layout, possibly more slots so a shield tank maybe 6high 4low
PG/CPU increase
Skill increase and make it a have HAV skill level 4
ISK price 5mil
Base price of the hull is fine, considering new module costs. To make it easier, buff both them and AV weapons back up to E3 levels. I still say a boost in mod slots and PG/CPU to make it really feared since it requires 4ppl to operate it to maximum effectivness Well yeah, return PG/CPU to E3 levels. They nerfed that for Precursor as well. |
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