Onizuka-GTO Houdan
Osmon Surveillance Caldari State
8
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Posted - 2012.09.11 02:23:00 -
[1] - Quote
You know, i never thought the tank was an issue, until i was tuck on a game where one team had two people and mine had six.
The superiority of our team, became obvious and the opposite player, eventually called down a tank.
What turned out to be an easy win, went completely the opposite way, it became a game of cat and mouse. The tank roaming about killing left, right and centre, while his team-mate ran around as a sniper in the open.
Our team on the other hand, were all in heavy suit shooting swarm missiles.
We all must of been low level because only once when we all manage to hit the tank at roughly the same time did we see his shield dip. To keep the story short, we lost. But it was breathtaking sight that even outnumbering the opposition and all with anti-tanking weaponry, we couldn't even scare the tank to retreat, left a funny feeling.
Now im not one to judge whether the tank is overpowered, thats the natural of a rpgmmo type game such as this. Perhaps there is a problem with the noob, standard swarm? Or maybe the lack or any other alternative weaponry available for a low level team? Or tactics?
But the fact that one player on another team in a tank, can drive around by himself and easily win a match by himself, speaks volumes. I'm pretty surprised his other team mate did not join him in the tank, but after seeing this first hasnd. Why would you? He was absolutely safe, running around the tank getting kills by himself. Nothing incentive to join the tank, perhaps even less skills/isk? i'm not sure.
While i understand the desire to be able to score kills in your own vehicle, there must be an incentive to create a better way to use them that does not, as someone previous mentioned, make players treat them as a oversized heavy suit, that can have the occasional hanger on.
If there is any contribution to this topic, i prefer the idea of the drive being able to shoot the main cannon, but only stationary, but when a team mate joins them, they can then move and shoot. The idea of being able to lock out or admit other people would be a good way for the owner to retain some sort of control.
Another way perhaps, is the limiting of the firing control or perhaps weaponry?
You will have limited ammo, loading of each round would be slow, or certain weaponry would be downgrade, until an additional player joins.
I don't want to limit of the enjoyment of tank players, i can understand the fun of it. But on the other hand, i don't think it was intended to be treated as another dropsuit class... |