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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
immortal ironhide
SyNergy Gaming
80
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Posted - 2012.09.20 22:04:00 -
[151] - Quote
Maximus Stryker wrote:immortal ironhide wrote:just reread OP..it takes load of teamwork to take a tank down...yet i took out a sagaris solo..
by this logic it should take 2 ppl to operate the forge gun then, since it can solo any vehicle in the game and demolishes infantry. also the hmg should need 2 ppl since it will tear infantry apart.
might aswell add 2 person operation to swarms since they shred dropships so easy.
back to what Mavado has asked numerous times and is constantly avoided...fighters and mtacs....how long after they come out till everyone starts saying they need to have 2 ppl to operate? A) Please reference the date of the original post and try to remember how the tanks had not been tweaked yet B) We already know those things are coming but so are a lot of other AV things ie. e-war
yea they werent tweaked...now they are...and ppl still supporting this
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Dane Stark
Golgotha Group
178
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Posted - 2012.09.21 06:15:00 -
[152] - Quote
immortal ironhide wrote:just reread OP..it takes load of teamwork to take a tank down...yet i took out a sagaris solo..
by this logic it should take 2 ppl to operate the forge gun then, since it can solo any vehicle in the game and demolishes infantry. also the hmg should need 2 ppl since it will tear infantry apart.
might aswell add 2 person operation to swarms since they shred dropships so easy.
back to what Mavado has asked numerous times and is constantly avoided...fighters and mtacs....how long after they come out till everyone starts saying they need to have 2 ppl to operate?
If you want to get semi-techinal, it does actually take 2 ppl to shoot the modern day equivalent of a swarm launcher. You have the gunner and the loader, but who's counting? Anyway...the point is not that you need all these people for various weapons. The point is that the swarm launcher shouldn't do so much damage and the tanks should need crews and they should be expensive on purpose and all the other countless ideas people have had. Bottom line is, keep the ideas flowing and CCP will pick out the ones they like. I guess that's it. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.09.21 08:00:00 -
[153] - Quote
Concerning when people will start asking for fighter or gunships will need two to operate I just say: They will right after day 1. But I already suggested an alternative. The alternative is that weapons with driver controlled main weapons should have either an ammo limit or a capacitor. |
Mack Five
0
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Posted - 2012.09.21 14:21:00 -
[154] - Quote
Same idea from the previous build. Different reasons and coming from a different angle, but the basic idea is the same: Tank driver != Main gunner |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.09.21 15:34:00 -
[155] - Quote
Kyy Seiska wrote:Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like gunner, driver etc.
The obvious question: why are tanks the only vehicles in the game that only need one person to both drive and operate the main turret.
- You need 2 players to get the most out from simple LAV. - Drop-ship without gunners can only fly. Drop-ship without pilot, can't fly.
Why not just make Tanks work in similar fashion? if you want to use the main turret you need to be the gunner, if you want to drive the tank you better be on the drivers position. Since tanks seem to require loads of teamwork to take down, why do they require none to operate?
This would also solve few other problems as well. - Unable to see where you are going due to slow turret / camera turning speed. - Driver should be the only one that has the ability to see the tank from 3rd person perspective. - Upcoming Smoke grenades and EMP grenades could severely hinder the gunners due to poor visibility / turret camera system failing. - Boost the usefulness of many tank modules like the speed module (due to a driver and gunner being separate roles, you could drive the tank while gunners handle the shooting. )
If tank prices weren't colossal then I would agree with this idea. However, most skilled tanks drivers do not want to risk loosing their vehicles due to having terrible gunners. "But there's grouping" Care to give me a statistics of how many people in Dust group up? Got Mics? Good gunners? I find it lacking.
Also, consider this:
How many times were you in a tank and nobody near you thought of coming inside? |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.09.21 19:38:00 -
[156] - Quote
If we get a 4man tank it has to be a tank not one of these glass tanks we currently have
So i would say a boost in HP by at least 25-50%
Slot layout, possibly more slots so a shield tank maybe 6high 4low
PG/CPU increase
Skill increase and make it a have HAV skill level 4
ISK price 5mil
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.21 19:41:00 -
[157] - Quote
EnglishSnake wrote:If we get a 4man tank it has to be a tank not one of these glass tanks we currently have
So i would say a boost in HP by at least 25-50%
Slot layout, possibly more slots so a shield tank maybe 6high 4low
PG/CPU increase
Skill increase and make it a have HAV skill level 4
ISK price 5mil
Base price of the hull is fine, considering new module costs. To make it easier, buff both them and AV weapons back up to E3 levels. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.21 19:43:00 -
[158] - Quote
Alldin Kan wrote:Kyy Seiska wrote:Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like gunner, driver etc.
The obvious question: why are tanks the only vehicles in the game that only need one person to both drive and operate the main turret.
- You need 2 players to get the most out from simple LAV. - Drop-ship without gunners can only fly. Drop-ship without pilot, can't fly.
Why not just make Tanks work in similar fashion? if you want to use the main turret you need to be the gunner, if you want to drive the tank you better be on the drivers position. Since tanks seem to require loads of teamwork to take down, why do they require none to operate?
This would also solve few other problems as well. - Unable to see where you are going due to slow turret / camera turning speed. - Driver should be the only one that has the ability to see the tank from 3rd person perspective. - Upcoming Smoke grenades and EMP grenades could severely hinder the gunners due to poor visibility / turret camera system failing. - Boost the usefulness of many tank modules like the speed module (due to a driver and gunner being separate roles, you could drive the tank while gunners handle the shooting. ) If tank prices weren't colossal then I would agree with this idea. However, most skilled tanks drivers do not want to risk loosing their vehicles due to having terrible gunners. "But there's grouping" Care to give me a statistics of how many people in Dust group up? Got Mics? Good gunners? I find it lacking. Also, consider this: How many times were you in a tank and nobody near you thought of coming inside? That's not an excuse for keeping them as one-man super-suits. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.09.21 19:43:00 -
[159] - Quote
Mobius Wyvern wrote:EnglishSnake wrote:If we get a 4man tank it has to be a tank not one of these glass tanks we currently have
So i would say a boost in HP by at least 25-50%
Slot layout, possibly more slots so a shield tank maybe 6high 4low
PG/CPU increase
Skill increase and make it a have HAV skill level 4
ISK price 5mil
Base price of the hull is fine, considering new module costs. To make it easier, buff both them and AV weapons back up to E3 levels.
I still say a boost in mod slots and PG/CPU to make it really feared since it requires 4ppl to operate it to maximum effectivness
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.21 19:46:00 -
[160] - Quote
EnglishSnake wrote:Mobius Wyvern wrote:EnglishSnake wrote:If we get a 4man tank it has to be a tank not one of these glass tanks we currently have
So i would say a boost in HP by at least 25-50%
Slot layout, possibly more slots so a shield tank maybe 6high 4low
PG/CPU increase
Skill increase and make it a have HAV skill level 4
ISK price 5mil
Base price of the hull is fine, considering new module costs. To make it easier, buff both them and AV weapons back up to E3 levels. I still say a boost in mod slots and PG/CPU to make it really feared since it requires 4ppl to operate it to maximum effectivness Well yeah, return PG/CPU to E3 levels. They nerfed that for Precursor as well. |
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