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Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.04 10:43:00 -
[1] - Quote
Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like gunner, driver etc.
The obvious question: why are tanks the only vehicles in the game that only need one person to both drive and operate the main turret.
- You need 2 players to get the most out from simple LAV. - Drop-ship without gunners can only fly. Drop-ship without pilot, can't fly.
Why not just make Tanks work in similar fashion? if you want to use the main turret you need to be the gunner, if you want to drive the tank you better be on the drivers position. Since tanks seem to require loads of teamwork to take down, why do they require none to operate?
This would also solve few other problems as well. - Unable to see where you are going due to slow turret / camera turning speed. - Driver should be the only one that has the ability to see the tank from 3rd person perspective. - Upcoming Smoke grenades and EMP grenades could severely hinder the gunners due to poor visibility / turret camera system failing. - Boost the usefulness of many tank modules like the speed module (due to a driver and gunner being separate roles, you could drive the tank while gunners handle the shooting. ) |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.04 12:52:00 -
[2] - Quote
Mavado V Noriega wrote:bad idea what ******* game do u know with tanks that doesnt have the tank driver using the main gun dumb suggestion, not a good way to balance tanks
Dropships =/= tanks Dropships = transport chopper from BF3
That's a pretty bad argument as there's no reason why Tanks in Dust 514 should be anything like they are in any other games.
Besides most of these games you are referring to allow anyone with a rocket launcher, Remote explosive, Mine or a grenade to take down even the biggest tank with 1-3 shots alone with barely any effort. In these games tanks are also often handed out with 'First come, first served' basis and tough as disposable products.
Aqil Aegivan wrote:Would the tank then be able to seat four or would it have to give up a turret?
This is a pretty good question, as it might just make 4-player driven tank a real force to be reckoned with.
Although that's also: - 4-players in a one confined place just waiting to be blown up. - 4-players less capturing objectives - 3-players less to target on the field.
It sounds a bit double edged, more fire power but less people on the field killing of AV-infantry and capturing objectives. Team of 3 full tanks can be in 3 places at once, team of 12 players can be in 12.
The amount of seats could also be related to the tank and modules in question, like lower quality tanks having no additional turrets, middle tier tanks having one and high tier tanks with 2. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.04 13:06:00 -
[3] - Quote
Aqil Aegivan wrote:So a greater manpower commitment and a more attractive target in exchange for a feature that is (supposedly but not necessarily) a buff for organized teams and a nerf for unorganized ones? This would mean that a squad of four couldn't roll in four tanks anymore and could only really run two tanks (is this intended?). It would also mean that any random who jumped in your tank before your buddy could massively gimp your performance due to a lack of skills and no comms (which is true for dropships but I don't think they are being designed with the same priorities).
With reference to your comparison to dropships. I think that the job breakdown may have more to do with the difference between combat and troop transport roles.
I would be interested to know if tank drivers would consider having two people split these responsibilities would be a buff at all. Communication delays versus multitasking may make this a nerf even for good teams.
From a practical standpoint I can't see this working without at least the ability to kick or rearrange passengers due to the fact that good communication won't stop people from jumping in your tank and stopping you from teaming up. While I'm intrigued by the idea of vehicles that require crews rather than pilots, so to speak, I'm also concerned that removing a role that many players find rewarding may be a little harsh.
Seran Jinkar wrote: Sounds like 4 seats for all 4 of a full squad.
This "Squad" thinking could even promote people not only do their own builds but squad builds as well, this combined with option to allow only those in your squad to enter the vehicle could bring out interesting results when teaming up. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.04 19:01:00 -
[4] - Quote
wathak 514 wrote: No im saying if this is done u have made tanks harder to hit cause the driver dont need to sit still to look where hes shooting make the maingun seperate ive just allowed the tank to fire while moving without making a drive mistake and getting stuck. Im not saying something cant be done im saying this aint the way ur making tank warfare easyer in the long run just.harder today cause many havent figured out there not playing cod or bf3
You are forgetting that turrets have limited field of view (FOV). They have plenty of blind spots since they can only see what's happening in-front of the turret. Turret turning speed is also fairly slow providing all kinds of fancy opportunities to use.
Firing while moving can be pretty tough you need to take note on both the velocity of your vehicle and the target. there's also plenty of obstacles the driver can't see that might be on the turrets way. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.04 21:19:00 -
[5] - Quote
Paran Tadec wrote:So instead of worry about driving, not getting stuck on terrain, gunning and running reppers/boosters, I can worry about just driving and repping or just worry about gunning. All this is going to do is make tanks MORE powerful, because you have twice the amount of brainpower being used to operate the vehicle, and freeing the gunner from having to drive properly running boosters and reppers to keep the thing alive.
Not really, just easier to operate provided that you have someone who acts as your gunner/driver. But at the expense of heavily reduced (at least) offensive FOV and non-synchronized movement.
Here's a few situations that could happen: - A Long range AV tank is blasting you but main gunner is completely oblivious from where. You: "IT'S THERE!" Him: "WHERE!?" You: THERE! *boom* - Light weight tank with speed modules and fast turrets is constantly attacking you from god knows where, and your main turret is constantly loosing the track of it. - LAV is circling your tank faster than your main-gun can turn and you only have one gunner. - swarms out of ******* nowhere.
4-players in a single tank can be a tough thing to take down, especially alone.. but that's a whole squad, it should be a force to be reckoned with. Besides 4-players can only cover 3 directions + drivers view, still providing plenty of blinds spots for hostile tanks and av-infantry to use. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.05 07:17:00 -
[6] - Quote
Well if you don't like to drive your vehicle then control the main-turret instead. You could even form a squad with your corporation and alternate the roles, you could even potentially divide the cost of the tank it's by alternating who pays for it.
"It's not fun to just drive" is pretty poor argument considering that all other vehicles already work in this fashion.
Edit: As for front turrets for the driver, maybe allow the owner of the tank make one of the small-turrets stationary turret that just fires in front of the car. You'll loose one small turret for price of little firepower for the driver. Alternatively there could just be new module or small-turret to allow this. Both have their draw-backs but allow driver with some fire-power.
CPU/PG isn't endless even in a tank. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.05 18:46:00 -
[7] - Quote
Well the game currently puts too much value to Kills/deaths ratio when even the Ambush is more about Kills / clones ratio.
Driver should get nice portion from the points gained from gunner kills etc. Same should apply to drop-ship pilots and LAV drivers as well. Besides even without turrets you can focus on squishing things, just remember to say sorry to the gunners for the extra bumps that enemy troops/vehicles might cause. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.07 09:55:00 -
[8] - Quote
Someone mentioned the limited View for the driver as well earlier in the thread, what do you people think of that one?
It would give LAV drivers advantage of knowing their surroundings better, but it might make harder to drive a tank since they are fairly big and controlling them isn't as fluid as many other vehicles.
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Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.08 16:05:00 -
[9] - Quote
Whispercrow wrote: it would be mandatory that the vehicle have a second person. Otherwise it would be useless. One person calling one in would basically have a large, slow, armored crate.
That's the whole point of this suggestion. If tanks need multiple people to take down, they should require multiple people to operate.
They are far too powerful for a single player. It's like giving Playing TDM in Doom where one person spawns with 10 000 health and is equipped BFG9000 with infinite ammo. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.10 18:09:00 -
[10] - Quote
Patches The Hyena wrote:This idea needs to stay up high :D
I agree.
Tyas Borg wrote: One thing that needs implementing before this, is some sort of locking system for vehicles. This NEEDS implementing irrelevant quite frankly. As it stands, there's absolutely nothing from stopping people from stealing vehicles worth 3 mill isk or just hopping in to steal assists from you, when you could have a guy on comms instead.
There was talk about squad lock in previous pages if I recall correctly. |
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Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.11 08:47:00 -
[11] - Quote
Onizuka-GTO Houdan wrote: We all must of been low level because only once when we all manage to hit the tank at roughly the same time did we see his shield dip. To keep the story short, we lost. But it was breathtaking sight that even outnumbering the opposition and all with anti-tanking weaponry, we couldn't even scare the tank to retreat, left a funny feeling.
Now im not one to judge whether the tank is overpowered, thats the natural of a rpgmmo type game such as this. Perhaps there is a problem with the noob, standard swarm? Or maybe the lack or any other alternative weaponry available for a low level team? Or tactics?
The prototype swarm-launcher only shoots like 2 missiles more than the standard one, meaning the damage just isn't really worth it. Heavy with a swarm-launcher is a joke as you need the agility of scout to avoid the tank and nano-hives to replenish your av-missiles and grenades.
Forge-gun needs to get close and often far too close to hit the tank and you still need like dozen shots. Funny thing is that you could just buy yourself a tank and get far more killing power at the price of a decent AV-fit. The top tier tanks are just way too powerful and way too expensive. It's like the devs went completely mad with the tank stats and price after the militia or standard tanks.
Whispercrow wrote: Why? Why should it be useless without a second person? Please explain this. Its purpose is not served by it being a mandatorily multiplayer vehicle.
This game isn't about tanks. It's about warfare, with a variety of options. Tanks are an option. Some people don't like that one person can pilot it. However, forcing it to be a mandatory co-op vehicle is not going to make things better.
It's not useless without a second person, you just can't drive and use the turret at the same time. One of the reasons why I am suggesting this is because the current tank is just far too powerful for a single person to control. Especially with the 3rd person view that reveals pretty much all the potential dangers surrounding the tank.
And No this isn't just warfare it's bigger than that. It's grand scale war.
EVE for my knowledge focuses much on people playing and working together to achieve their goals and bend the EVE universe to their liking. It's about corporations, nations, clans and squads working together towards their goals not just a single player dominating the field with a tank.
If you are unable to form a 2-player tank squad in Dust 514 I don't think this game is for you.
Onizuka-GTO Houdan wrote: Except... they don't. One good player can do it with a proper AV fit (one in a speedy suit instead of a heavy). One decent player can do it with... another tank. It's not like the tank guy is unique. Most of MY tanking is done in Militia-fit equipment (except the turret and Nanos... I'd LOVE a Militia nano).
No offense but you don't even seem to know what you are talking about. How about next time you play, instead of sitting in your militia tank you try to take down one of those top tier tanks with swarm launcher scout fit.
also take a look at this thread:
You should have been at the 3rd corporate vs corporate EU event last Sunday. you could have demonstrated me your awesome scout swarm launcher skills against these 5-7 crux members in a tank that were blasting us zumari at our spawn.
Cephus Stearns wrote: i agree. any way when i bought my tank-wich blew up 30 secs after drop in btw-i was trying to drive and shoot at the same time and failed completely. if they do implement this system i hope they make the main gun quicker to turn.
If I recall correctly there will be new modules and skills for vehicles that can do this. When we get more options there will probably be faster turning turrets with their own drawbacks as well offering tank squads plenty of options how to roll. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.14 13:01:00 -
[12] - Quote
Aeon Amadi wrote: Wait - so - it's detrimental to have things act like they do in Eve what with turrets not being able to track fast moving targets?
Wow. Man, we need to go tell CCP Soundwave this and have him change all of the combat mechanics of Eve Online -right now-
If you want to track fast moving targets you better have fast moving turrets. Besides there's no reason why ground combat should be anything like being a EVE spaceship commander.
This is the main weakness of all tanks. The crew is in confined space where they can barely see whats going on outside the heavy armored shell.
Everything that provides tank crew with more visibility also provides tank with more weak spots. - Cameras: can be rendered useless. - Holes: are.. well holes. - windows: Offer generally weak protection from enemy fire. - Shields: Same as cameras, they are weak against everything that can screw electronic **** up.
Talruum Tezztarozza wrote:OK, I only read first 3 pages of this thread so if it's already suggested, I'm sorry
How about a compensation ? Let's devide HAV into 2 category a light tank and a heavy tank.
1. Light Tank will operate the same as it was. Single player both driver and gunner just like any other FPS. In turn, this kind of tank will be balanced accordingly. A paper tank just like any FPS tank out there.
2. Heavy Tank will require a squad to man them. Just like what we suggested in this thread. This kind of tank can be uber killing machine like it currently is but need more men to operate, more teamwork require and more rewarding when killed.
PS: This way everyone get what they want. Solo FPS tanker got to drive & shoot. AV tank hater got some easy tank to kill. Hardcore team-based tanker got to work with his friend and a tank that can actually tank something.
Well I think CCP are already on to something like this. For my understanding LAV can be anything that is a lightly armored and a vehicle and HAV can be anything that is heavily armored an vehicle e.g not necessarily a tank or a jeep.
Don't agree with 1-man light tank tough, it would render lavs fairly useless. Maybe if it's just front turret (APC with front HMG) or any vehicle with small turret + A.I Drone module or something. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.15 08:24:00 -
[13] - Quote
Well it seems tank fix / nerf / adjustment has finally landed on Dust.
I'd like to note all the dedicated tank builds with potential gunner or driver friends that this suggestion would allow tanks far easier controls meaning they could shoot while they are moving. This could be pretty handy against those swarms and forge guns no? |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.15 13:37:00 -
[14] - Quote
Tyas Borg wrote:This topic is pretty null and void now it seems. What's the point in creating well thought out and decent suggestions for alternatives if all we get is a cheap and nasty fix?.
I liked this idea a lot, but CCP think it's better to appease whiners it seems. At this early stage in a games life the fact that the devs are already pandering to a whiny player base is more than a little worrying frankly.
Not really. This suggestion was never directly about fixing the overpowered tanks, this was more or less about fixing the poor mobility of a tank. Simple fix that would allow the tank the mobility that it deserves with price of limited main-turret FOV.
Besides this is probably something that can't just be hot fixed to the game, sure basic implementation would be fairly easy, but it would still have fairly big impact on how tanks would work warranting a lot of planning and testing. The change is big enough to indirectly affect many things like module, equipment and turret balance. Not really something you can just hastily change.
Not to mention the pilot/driver rewards and randoms occupying the tank problems that where mentioned in the thread, which might be better fix before implementing something like this. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.16 20:03:00 -
[15] - Quote
Bringing this up, due to how little bird told me how there seem to be more talk about tanks in these forums than ever. |
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