Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.09.04 23:04:00 -
[1] - Quote
Disturbingly Bored wrote:I don't see in any way how this would be a nerf or a buff to tanks. They would still be tough, powerful, lumbering behemoths, still have all the same stats, still have the same effectiveness.
Instead it's a nerf to solo kill whoring, and a buff to teamwork. I'm 100% fine with it taking a team to kill a tank if it takes a team to field one. I agree with this. I don't see any reason that one squad should be able to field 4 tanks.
Yes, it would change the tank dynamic. In some cases you'd be better off because you have someone focusing on gunning and someone focusing on driving. In some cases it would be harder because you're trying to work together to operate a single vehicle. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.09.11 22:35:00 -
[3] - Quote
Whispercrow wrote:No, but you're making it the average player's problem what YOU find enjoyable, so I don't see much difference. As far as I can tell, you're doing the same. Some people out there would enjoy driving a tank without handling the turret, but you don't want them to have that option. The simple difference is that this suggestion is promoting teamwork, and you're promoting the ability to have substantially more power as a solo player than other solo players who don't go the same route.
Whispercrow wrote:This game isn't about tanks. It's about warfare, with a variety of options. Tanks are an option. Some people don't like that one person can pilot it. However, forcing it to be a mandatory co-op vehicle is not going to make things better. I disagree, and it seems a lot of other people do as well. Including people who drive tanks.
Yes, it's about options. And arguing that "the average player" should want to drive a tank isn't promoting options. It's promoting tanks. I don't see anyone arguing that "the average player" should want to be a logi, or a dropship pilot, or for that matter an AV. Yet all those positions are needed--in some cases, it could be argued, more than tanks.
Whispercrow wrote:As an aside, I agree with Tyas. Vehicles should require skills to USE them, not to FIT them. If you don't have the skills for a missile turret or a Gunnlogi, you should not be able to hop in one and go joyriding in it. In addition, you SHOULD be able to fit things you can't get into, if for no other reason than build experimentation. This would also help 'sort' people so that those with improper skills can't hop into your ride. I agree with this, although maybe we should still require skills to fit them and just lower the requirements. But there should be skill training required to use them for sure, even if the barrier to entry is low (i.e., a level 1 Missile Turret Op skill would let you use any missile turret). Each subsequent level would improve some aspect of operation, such as precision or splash radius, so that skilled-up turret ops are a commodity. Perhaps there should even be turret op dropsuits and modules to further specialize.
The skill requirement could also apply to installations, although that might be taking it a little far. |