Pages: 1 2 3 4 [5] 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.19 03:57:00 -
[121] - Quote
immortal ironhide wrote:Kyy Seiska wrote:Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like gunner, driver etc.
The obvious question: why are tanks the only vehicles in the game that only need one person to both drive and operate the main turret.
- You need 2 players to get the most out from simple LAV. - Drop-ship without gunners can only fly. Drop-ship without pilot, can't fly.
Why not just make Tanks work in similar fashion? if you want to use the main turret you need to be the gunner, if you want to drive the tank you better be on the drivers position. Since tanks seem to require loads of teamwork to take down, why do they require none to operate?
This would also solve few other problems as well. - Unable to see where you are going due to slow turret / camera turning speed. - Driver should be the only one that has the ability to see the tank from 3rd person perspective. - Upcoming Smoke grenades and EMP grenades could severely hinder the gunners due to poor visibility / turret camera system failing. - Boost the usefulness of many tank modules like the speed module (due to a driver and gunner being separate roles, you could drive the tank while gunners handle the shooting. ) stupidest idea i have ever heard tbqh..... you even posted why it is a TERRIBLE idea..."Unable to see where you are going due to slow turret / camera turning speed." so by seperating the driver from the main gun you expect to make the tank weaker...yea not gunna work that way. 1) will make shooting infantry much easier, since gunner can just spam the cannon instead of you know having to worry about watching where he is driving and avoiding obstacles. can focus on av infantry while not having to worry about backing into a hill and getting stuck. 2) yes let me train a ton of SP then spend 1.5mil to fit this tank that im not gunna get a kill with....geniussssss. seriously ppl train for a tank for a reason..to be able to fire the main gun and farm infantry...you dont like it train some AV and make the tank pop rather easy if you spend the points on swarms or forge instead of lolprotoweapons or iwinnades. 3) comparing it to TRANSPORT vehicles...tank is a COMBAT vehicle, meaning it is designed to have the driver SHOOTING the main gun. 4) boost speed modules..what?? so the tank will be faster, driver can just drive, gunner can just shoot, and the tank is more balanced this way tanks are balanced more due to the driver having to go stationary to make accurate shots. take away the turret and a tank is never gunna stop driving. forge guns destroy tanks so easily because the tanks have to stop to turn since they are trying to shoot infantry AND drive. dont know how many i have made drive into a building or hill and get stuck so i can easily blow them up
Neat and all, but you miss the point completely. It is not a terrible idea - I would love to know the basis for such a statement. Certainly, the gunner position would/should not be able to 'spam' anything. It actually takes a bit of time to load a real tank turret. If it is electric/rail, then there may be a speed increase, but at the ranges discussed, close-contact infantry would not be at risk. The gun should not have that range of motion AND it should be slow to move. Tanks are not just super-easy do-it-all-yourself pieces of equipment. It takes a HIGHLY trained TEAM of SPECIALISTS to run one on the real battlefield. So I would ask that you not suggest that these comments are ridiculous. The way tanks have been implemented in EVERY FPS to date is what is actually ridiculous! |
immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.09.19 04:04:00 -
[122] - Quote
the way tanks are implemented in FPS works. the reason so many ppl have been complainin is imho that they spec into nothing but assault and have no AV weaponry and they get mad that their prototype ar cant take out a tank. and yes it takes a team in real life to operate a tank i know how that works. but this is a video game, and a futuristic one at that. no need to seperate the gunner from the driver, when it is working.
also seems to be getting lost that the tank is not designed to be infantry transport like the dropship and lav. thats why those 2 have no guns for driver. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.19 04:10:00 -
[123] - Quote
immortal ironhide wrote:the way tanks are implemented in FPS works. the reason so many ppl have been complainin is imho that they spec into nothing but assault and have no AV weaponry and they get mad that their prototype ar cant take out a tank. and yes it takes a team in real life to operate a tank i know how that works. but this is a video game, and a futuristic one at that. no need to seperate the gunner from the driver, when it is working.
also seems to be getting lost that the tank is not designed to be infantry transport like the dropship and lav. thats why those 2 have no guns for driver.
Respectfully disagree (with no hard feelings I hope). But, I would suggest that it takes more skill to drive a tank than a jeep. And a jeep cannot fire by driver. I understand that folks feel it's 'just a video game' but my point is this. I am fine with tanks being buffed and hard as hell to kill (as they should be)! I think that Dust is trying for a more 'real' feel and that would be so cool if you had to actually skill up and get a squad together to field one. Just my humble 0.02ISK. |
immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.09.19 04:12:00 -
[124] - Quote
while that works the major problem i see is ppl wont call in a tank becuae they cost 1+ mil for a good fit plus they arent guarenteed to have good gunners so it will be a rolling death trap |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.19 04:18:00 -
[125] - Quote
immortal ironhide wrote:while that works the major problem i see is ppl wont call in a tank becuae they cost 1+ mil for a good fit plus they arent guarenteed to have good gunners so it will be a rolling death trap
Yeah - I would love to see this spawn more teamwork and I would love to see some angle with training facilities etc. to get squads together (corp driven) to train and get bonus for having tank commanders etc. (similar to wing commanders in EvE). It would be very easy to implement training grounds for corps. and I will say. I want tanks to be foreboding, and not fielded at a whim. They should rock the battlefield, but it should not be without cost and time to train up. Eh. Good convo and thanks for not going all ballistic on opposing POV (it happens way too much these days around here). |
immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.09.19 04:52:00 -
[126] - Quote
the other major problem is look at how ppl use dropships..sit on a tower or hill and just spam missiles. i see some tankers just doing this if they seperate the turret from driver..adn contrary to believe you cant hit a tank across the map with a forge accurately or consistantly...ive tried |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.19 08:35:00 -
[127] - Quote
I do agree .. it takes no skill to drive a LAV, and no coordination.
Why should it be more difficult to drive a tank that does not actually have limitations concerning mass (bobbing and weaving when driving a tank), field of view (limited view through cameras or portholes), fuel (yeah tanks need a lot of power to run which equals fuel or a capacitor on your fusion drive), ammo (yeah either it has to restock by a nanohive or capacitor) and complexity (driver, gunner, turret guners). Right now it's not a tank but a huge Dropsuit with additional slots to sit in that is sooo difficult to handle that only the best of the best are able to control its tracks and turrets AT THE SAME TIME!
The no skill LAV on the other hand is so easy to steer that there are lots of people complaining about the vehicle controls and soap wheels on LAVs. Oh and why should one use a Heavy suit as a LAV driver outfit? You can't get shot, splashed or fluxed out of the LAV anyway.
Oh and heeeeyy .. it's so easy to kill anything with the small turret on it that only hits and aims properly when the LAV is standing still and the target isn'T bunnyhopping. But that doesn't matter as it takes ages for Swarmlaunchers to lock on the LAV (about four times longer than on tanks due to the small signature radius)and AV grenades don't home on them. Well it can't be the price of an advanced or prototype LAV because there aren't any. Just some Noob Logistics LAVs that need the laughingly low amount of 3 million SP to unlock a vehicle with a 0.5 damage multiplier and a variant that has a shield booster that nets no WP.
Well .. there is is really no need for skill when you want to make a LAV effective. Or Coordination with your gunner or Ghandi in the driver seat.
Actually tanks don't need a seperation between gunner and driver. They need auto-aim turrets that allow to drive the tanks by one person alone and still be stronger and durable than the noob in his LAV with no skill that needs to have another one on board that wants to be exposed and have a nice "snipe me" sign on his back. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.19 08:46:00 -
[128] - Quote
immortal ironhide wrote:Kyy Seiska wrote:Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like gunner, driver etc.
The obvious question: why are tanks the only vehicles in the game that only need one person to both drive and operate the main turret.
- You need 2 players to get the most out from simple LAV. - Drop-ship without gunners can only fly. Drop-ship without pilot, can't fly.
Why not just make Tanks work in similar fashion? if you want to use the main turret you need to be the gunner, if you want to drive the tank you better be on the drivers position. Since tanks seem to require loads of teamwork to take down, why do they require none to operate?
This would also solve few other problems as well. - Unable to see where you are going due to slow turret / camera turning speed. - Driver should be the only one that has the ability to see the tank from 3rd person perspective. - Upcoming Smoke grenades and EMP grenades could severely hinder the gunners due to poor visibility / turret camera system failing. - Boost the usefulness of many tank modules like the speed module (due to a driver and gunner being separate roles, you could drive the tank while gunners handle the shooting. ) stupidest idea i have ever heard tbqh..... you even posted why it is a TERRIBLE idea..."Unable to see where you are going due to slow turret / camera turning speed." so by seperating the driver from the main gun you expect to make the tank weaker...yea not gunna work that way. 1) will make shooting infantry much easier, since gunner can just spam the cannon instead of you know having to worry about watching where he is driving and avoiding obstacles. can focus on av infantry while not having to worry about backing into a hill and getting stuck. 2) yes let me train a ton of SP then spend 1.5mil to fit this tank that im not gunna get a kill with....geniussssss. seriously ppl train for a tank for a reason..to be able to fire the main gun and farm infantry...you dont like it train some AV and make the tank pop rather easy if you spend the points on swarms or forge instead of lolprotoweapons or iwinnades. 3) comparing it to TRANSPORT vehicles...tank is a COMBAT vehicle, meaning it is designed to have the driver SHOOTING the main gun. 4) boost speed modules..what?? so the tank will be faster, driver can just drive, gunner can just shoot, and the tank is more balanced this way tanks are balanced more due to the driver having to go stationary to make accurate shots. take away the turret and a tank is never gunna stop driving. forge guns destroy tanks so easily because the tanks have to stop to turn since they are trying to shoot infantry AND drive. dont know how many i have made drive into a building or hill and get stuck so i can easily blow them up
You Sir have not really understood the meaning of this thread. It's about creating complexity similar to dropships and LAVs, NOT about nerfing something. YES, a well coordinated tank with gunner and driver will work more effectively, BUT also requires more coordination and would resemble the tanks, as we know them, much better.
Oh and btw .. Tanks are support vehicles not Combat Vehicles. They are similar to the Cavalry in medieval times. They come in and flank the enemy or break through their lines. They do assault and need both crew and support concerning fuel and ammo (unlike the DUST tanks), but they can't win a fight on their own. With the current state of the game it seems the role has already been corrected by making them rely on infantry around them to stop forge gunners and swarmers. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.19 13:03:00 -
[129] - Quote
Seran Jinkar wrote:immortal ironhide wrote:Kyy Seiska wrote:Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like gunner, driver etc.
The obvious question: why are tanks the only vehicles in the game that only need one person to both drive and operate the main turret.
- You need 2 players to get the most out from simple LAV. - Drop-ship without gunners can only fly. Drop-ship without pilot, can't fly.
Why not just make Tanks work in similar fashion? if you want to use the main turret you need to be the gunner, if you want to drive the tank you better be on the drivers position. Since tanks seem to require loads of teamwork to take down, why do they require none to operate?
This would also solve few other problems as well. - Unable to see where you are going due to slow turret / camera turning speed. - Driver should be the only one that has the ability to see the tank from 3rd person perspective. - Upcoming Smoke grenades and EMP grenades could severely hinder the gunners due to poor visibility / turret camera system failing. - Boost the usefulness of many tank modules like the speed module (due to a driver and gunner being separate roles, you could drive the tank while gunners handle the shooting. ) stupidest idea i have ever heard tbqh..... you even posted why it is a TERRIBLE idea..."Unable to see where you are going due to slow turret / camera turning speed." so by seperating the driver from the main gun you expect to make the tank weaker...yea not gunna work that way. 1) will make shooting infantry much easier, since gunner can just spam the cannon instead of you know having to worry about watching where he is driving and avoiding obstacles. can focus on av infantry while not having to worry about backing into a hill and getting stuck. 2) yes let me train a ton of SP then spend 1.5mil to fit this tank that im not gunna get a kill with....geniussssss. seriously ppl train for a tank for a reason..to be able to fire the main gun and farm infantry...you dont like it train some AV and make the tank pop rather easy if you spend the points on swarms or forge instead of lolprotoweapons or iwinnades. 3) comparing it to TRANSPORT vehicles...tank is a COMBAT vehicle, meaning it is designed to have the driver SHOOTING the main gun. 4) boost speed modules..what?? so the tank will be faster, driver can just drive, gunner can just shoot, and the tank is more balanced this way tanks are balanced more due to the driver having to go stationary to make accurate shots. take away the turret and a tank is never gunna stop driving. forge guns destroy tanks so easily because the tanks have to stop to turn since they are trying to shoot infantry AND drive. dont know how many i have made drive into a building or hill and get stuck so i can easily blow them up You Sir have not really understood the meaning of this thread. It's about creating complexity similar to dropships and LAVs, NOT about nerfing something. YES, a well coordinated tank with gunner and driver will work more effectively, BUT also requires more coordination and would resemble the tanks, as we know them, much better. Oh and btw .. Tanks are support vehicles not Combat Vehicles. They are similar to the Cavalry in medieval times. They come in and flank the enemy or break through their lines. They do assault and need both crew and support concerning fuel and ammo (unlike the DUST tanks), but they can't win a fight on their own. With the current state of the game it seems the role has already been corrected by making them rely on infantry around them to stop forge gunners and swarmers.
dumbest suggestion ive seen on these forums yet.......and yes there have been some really dumb ones...like requesting capes and grappling hooks......this surpasses those.
immortal pointed out that the driver already has the problem of having to stop most times to shoot moving the main turret away from the driver is in turn making stuff EASIER for corps, sure in ur little hisec pub games a random A drops one and Random B guns and neither are in any coordination
this suggestion just shows me again most ppl do not play clan matches or in any real organised clan.
also bringing realism into an unrealistic game is ********. stating how tanks work irl never translated to how it works in a video game.
gonna bold this next line cuz i LOVE how ppl keep avoiding it
WHEN MTACS, FIGHTERS AND GUNSHIPS GET ADDED ARE PPL GONNA CRY AND ASK CCP TO MAKE 1 PERSON OPERATE THE LEGS OF THE MTAC AND 1 GUN? GONNA SEPERATE THE GUNS FROM THE FIGHTER FROM THE PILOT? SAME WITH GUNSHIP? STOP ******* COMPARING TRANSPORT VEHICLES TO VEHICLES DESIGNED FOR OFFENSE. DROPSHIPS = TRANSPORT CHOPPER, GUNSHIP THAT WILL BE ADDED = ATTACK CHOPPER WHICH MEANS CCP IS GONNA GIVE THE PILOT THE ABILITY TO SHOOT HIS OWN GUNS STOP MOANING ABOUT TANKS ALREADY THEY GOT NERFED AND TURRET SPEED NERFED SO IF U STILL CANT KILL THEM U ARE NOT VERY GOOD. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.19 13:19:00 -
[130] - Quote
Yep .. he didn't read it ... effective vehicles should be a team effort. They should reward team play and coordination. the stronger the vehicle the more crew (seperate driver and gunnner) or support (ammo and refueling) it should need. That's the background of this thread.
FOLLOWING YOUR CAPS ITS ABOUT TANKS NEED TWO PEOPLE TO OPERATE. SINGLE PERSON VEHICLES WITH ATTACK FUNCTION SHOULD REQUIRE REFUELING, CAPS OR AMMUNITION. THIS IS THE INTENT TO SEPERATE ONE PERSON IN A DROPSUIT FROM A TEAM THAT SPORTS VEHICLES. |
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.19 13:29:00 -
[131] - Quote
Seran Jinkar wrote:Yep .. he didn't read it ... effective vehicles should be a team effort. They should reward team play and coordination. the stronger the vehicle the more crew (seperate driver and gunnner) or support (ammo and refueling) it should need. That's the background of this thread.
FOLLOWING YOUR CAPS ITS ABOUT TANKS NEED TWO PEOPLE TO OPERATE. SINGLE PERSON VEHICLES WITH ATTACK FUNCTION SHOULD REQUIRE REFUELING, CAPS OR AMMUNITION. THIS IS THE INTENT TO SEPERATE ONE PERSON IN A DROPSUIT FROM A TEAM THAT SPORTS VEHICLES.
lol clearly never driven a tank tanks need gunners to survive aka teamwork turrets trackin were nerfed a sole tank will not realise its full potential a tank with 2 gunners however aka using teamwork uses it to full potential but im not about to sit here and discuss how we operate tank crews
so again the intent of this thread still fails as tanks do currently take teamwork same way MTACs and Fighters and gunships will
yall seem to be under the delusion that u must have 2 ppl to operate it that that makes it take teamwork which again proves my point that most of the ppl posting these suggestions are a bunch of pubstars with little competitive experience. In organised corp v corp play it will teamwork , fighters will have to coordinate with ground troops, gunships as well, tanks already need gunners to effectively work
understand the concept of teamwork and stop judging teamwork based on pub games with randomly organised teams ur never gonna get teamwork on any highscale there the way yall seem to imagine it will happen.
seperating the main gun from driver makes tanking easier, 2 corp mates can now run riot as the driver can just focus on driving and now the tank is MORE mobile as it will be moving AND shooting all the time |
Johnson McCrea
Sanmatar Kelkoons Minmatar Republic
10
|
Posted - 2012.09.19 14:11:00 -
[132] - Quote
Ya'll thinking this change is good, need to go play EVE for awhile.
1 person, in a pod, controlling an entire Battleship (or Titan) full of guns and drones, using camera drones for the external view (so the tanks have this, but limited to the turrets facing), and nobody else.
Tanks, have at least 2 turrets for co-gunners. Who's the ones most likely to die when the tank does? THEM! (Cause the driver saw the shields die and bailed and ran)
Currently, the driver is more likely to die with the tank cause he's busy fighting it.
In Dust, the driver must be the one doing the maingun shooting. Why? Cause he PAID for it. People who buy tanks, don't get kills if they can't control any guns now, can they? If you can't understand that, buy an Impact and drive it around with a guy on the turret till it blows up (and no, you can't run anybody over).
A BETTER suggestion, would be to give the LAVs and Dropships pilot controlled weapons. Machine guns on the LAVs, and the same, or even rocket launchers, for the Dropships (would take practice for doing strafing runs I think).
Impacts can still run people over. Dropships before Precursor used to, but now take too much damage (and draw Swarm Spam like you wouldn't belive). Have you ever TRIED to run someone over in a tank? Hard as HECK, unless they ain't looking your way, and standing dead still.
But tanks, need the guy driving to get kills, or else they are useless. If you pay 500k ISK or more for a tank, and can't get any kills, but die when it blows up and you didn't get out in time, it's worthless.
If you separate the driver from the turret, sure as HECK, some putz will get into the turret just to 'shoot the big gun' and never let the driver have it.
Separate it, and you better make it so the driver is the only one who can get into the turret (making the tank a fixed gun), and only the main turret user able to switch to driver. Either that, or give the tank owner the ability to 'LOCK' his tank, so nobody else can get in.
If tanks are changed like the OP wants, you'll have NERFd people who use them. They'd then stop buying them. Only squads would use them at most.
The OP should have been slapped upside his head but the one blaring contradiction his suggestion entails: The DRIVER most likely bought the tank!
Nerf them, and you'll see fewer people buying them, and more people looking to hop the 'Big Gun' on any called in.
I do not tollerate fools, gladely or otherwise. Try to think things through before posing suggestions. |
D3LTA NORMANDY
Doomheim
101
|
Posted - 2012.09.19 18:36:00 -
[133] - Quote
You cannot compare EVE and DUST. In EVE this works because you dont have to aim the turrets yourself. You give the target and your bordcomputer targets it. Thats completely different.
if the driver gets two small turrets in front of the tank like the russian T32 WW2 tank had its enough. They even dont have to be aimed they should shoot just straight ahead. Maybe also something like a melee weapon for tanks controlled by him like an electric whip like Whiplash has on each side with a range of two meters. |
Tezza Tezztarozza
1
|
Posted - 2012.09.19 20:48:00 -
[134] - Quote
The discussion keep going on and on. Both side think their idea is brilliant while the other is just plain stupid. How about you guys look at larger picture. I see merit in both suggestions.
Can anyone answer me this ? Why do we have to go one way or another ? Why can't we get it BOTH ?
Make 2 type of HAV, a fps standard one (paper thin one man operated) and an uber strong squad operated one. Nothing can go wrong with this, can it ? |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.19 22:27:00 -
[135] - Quote
Mavado V Noriega wrote:Seran Jinkar wrote:Yep .. he didn't read it ... effective vehicles should be a team effort. They should reward team play and coordination. the stronger the vehicle the more crew (seperate driver and gunnner) or support (ammo and refueling) it should need. That's the background of this thread.
FOLLOWING YOUR CAPS ITS ABOUT TANKS NEED TWO PEOPLE TO OPERATE. SINGLE PERSON VEHICLES WITH ATTACK FUNCTION SHOULD REQUIRE REFUELING, CAPS OR AMMUNITION. THIS IS THE INTENT TO SEPERATE ONE PERSON IN A DROPSUIT FROM A TEAM THAT SPORTS VEHICLES. lol clearly never driven a tank tanks need gunners to survive aka teamwork turrets trackin were nerfed a sole tank will not realise its full potential a tank with 2 gunners however aka using teamwork uses it to full potential but im not about to sit here and discuss how we operate tank crews so again the intent of this thread still fails as tanks do currently take teamwork same way MTACs and Fighters and gunships will yall seem to be under the delusion that u must have 2 ppl to operate it that that makes it take teamwork which again proves my point that most of the ppl posting these suggestions are a bunch of pubstars with little competitive experience. In organised corp v corp play it will teamwork , fighters will have to coordinate with ground troops, gunships as well, tanks already need gunners to effectively work understand the concept of teamwork and stop judging teamwork based on pub games with randomly organised teams ur never gonna get teamwork on any highscale there the way yall seem to imagine it will happen. seperating the main gun from driver makes tanking easier, 2 corp mates can now run riot as the driver can just focus on driving and now the tank is MORE mobile as it will be moving AND shooting all the time
Clearly never driven a REAL tank...boo to you sir
EDIT: [hah - never driven a tank - make me laugh some more SON - this is good stuff] <==purposeful goading |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.19 22:35:00 -
[136] - Quote
Johnson McCrea wrote:Ya'll thinking this change is good, need to go play EVE for awhile.
1 person, in a pod, controlling an entire Battleship (or Titan) full of guns and drones, using camera drones for the external view (so the tanks have this, but limited to the turrets facing), and nobody else.
Tanks, have at least 2 turrets for co-gunners. Who's the ones most likely to die when the tank does? THEM! (Cause the driver saw the shields die and bailed and ran)
Currently, the driver is more likely to die with the tank cause he's busy fighting it.
In Dust, the driver must be the one doing the maingun shooting. Why? Cause he PAID for it. People who buy tanks, don't get kills if they can't control any guns now, can they? If you can't understand that, buy an Impact and drive it around with a guy on the turret till it blows up (and no, you can't run anybody over).
A BETTER suggestion, would be to give the LAVs and Dropships pilot controlled weapons. Machine guns on the LAVs, and the same, or even rocket launchers, for the Dropships (would take practice for doing strafing runs I think).
Impacts can still run people over. Dropships before Precursor used to, but now take too much damage (and draw Swarm Spam like you wouldn't belive). Have you ever TRIED to run someone over in a tank? Hard as HECK, unless they ain't looking your way, and standing dead still.
But tanks, need the guy driving to get kills, or else they are useless. If you pay 500k ISK or more for a tank, and can't get any kills, but die when it blows up and you didn't get out in time, it's worthless.
If you separate the driver from the turret, sure as HECK, some putz will get into the turret just to 'shoot the big gun' and never let the driver have it.
Separate it, and you better make it so the driver is the only one who can get into the turret (making the tank a fixed gun), and only the main turret user able to switch to driver. Either that, or give the tank owner the ability to 'LOCK' his tank, so nobody else can get in.
If tanks are changed like the OP wants, you'll have NERFd people who use them. They'd then stop buying them. Only squads would use them at most.
The OP should have been slapped upside his head but the one blaring contradiction his suggestion entails: The DRIVER most likely bought the tank!
Nerf them, and you'll see fewer people buying them, and more people looking to hop the 'Big Gun' on any called in.
I do not tollerate fools, gladely or otherwise. Try to think things through before posing suggestions.
Plus, the point is that tanks should probably be shared cost - or corp bought. You should be issued heavy equipment from a corp. or the crew should split the cost or the tank owner (who is not necessarily the driver should hire folks for his crew). I thought we were mercs? Who said that mercs dont hire other mercs, especially when they have the skills to do something the owner doesn't. Not that it matters, cause its all unreal sci-fi right? But have you ever seen any popular sci-fi shows where the owner of a ship or vehicle happened to hire other people to pilot their baby? (Hi my name is Malcom Reynolds) - sheesh. |
D3LTA NORMANDY
Doomheim
101
|
Posted - 2012.09.20 04:10:00 -
[137] - Quote
Tezza Tezztarozza wrote:The discussion keep going on and on. Both side think their idea is brilliant while the other is just plain stupid. How about you guys look at larger picture. I see merit in both suggestions.
Can anyone answer me this ? Why do we have to go one way or another ? Why can't we get it BOTH ?
Make 2 type of HAV, a fps standard one (paper thin one man operated) and an uber strong squad operated one. Nothing can go wrong with this, can it ?
That could work but they will need some hotfixes then: Medium tank -just 1 gunner -faster turning speed -24mph -costs as much as the current hav -about 70 % of their hp
Heavy tank -3 gunners (1 large 2 small) -slower turning speed -12mph -very expensive (1mil for a standard tank at least) -about 160 % of current havs hp |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.20 04:37:00 -
[138] - Quote
You will never sell your average gamer on the idea of spending millions of ISK and SP acquiring, fitting, and skilling into a vehicle, only to tell him that his only payoff for all that expenditure will be to move a slow, lumbering vehicle forward and backwards and turn while other people shoot guns and get kills and have a good time.
Honestly, you've all diverged into the realm of "doing it for the sake of doing it". What's the point? Is there even one anymore? Something nebulous about teamwork? All this work CCP would do, this inelegant solution that leaves nobody happy, and for essentially no reason. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.20 04:47:00 -
[139] - Quote
Fivetimes Infinity wrote:You will never sell your average gamer on the idea of spending millions of ISK and SP acquiring, fitting, and skilling into a vehicle, only to tell him that his only payoff for all that expenditure will be to move a slow, lumbering vehicle forward and backwards and turn while other people shoot guns and get kills and have a good time.
Honestly, you've all diverged into the realm of "doing it for the sake of doing it". What's the point? Is there even one anymore? Something nebulous about teamwork? All this work CCP would do, this inelegant solution that leaves nobody happy, and for essentially no reason. Separating the positions increases the effectiveness of the tank while removing its ability to be a one-man super-suit. If necessary, keep it a 3-man vehicle and give the driver the front small turret. You'll never see an end to the balancing argument as long as a one-man asset is capable of fighting off 4-6 other players. Give players the ability to squad-lock their vehicles, and the owner could occupy the turret and have someone else drive him. Why should an HAV be the only vehicle with driver controlled weapons? |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2012.09.20 05:24:00 -
[140] - Quote
Make tanks work like tanks.
Make the tanks powerful like tanks, but make them require teamwork like tanks. |
|
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
|
Posted - 2012.09.20 06:35:00 -
[141] - Quote
D3LTA NORMANDY wrote:That could work but they will need some hotfixes then: Medium tank -just 1 gunner -faster turning speed -24mph -costs as much as the current hav -about 70 % of their hp
Heavy tank -3 gunners (1 large 2 small) -slower turning speed -12mph -very expensive (1mil for a standard tank at least) -about 160 % of current havs hp
Exactly what I proposed, although, we don't need need to be hurry about it and we shouldn't. A lot of things need to be considerd to implement squad-based HAV.
Implement this kind of tank need a lot of work. It's not at hot-fix level. It's more like implementing a brand new vehicle altogether than fixing the existing one. This suggestion should be "ADDING NEW FEATURE" not "REPLACING EXISTED FEATURE" (Add one then remove one, what is the point?)
For now, CCP can balance current HAV with Light/Medium tank in mind. Nerf it so it's soloable (since it can be solo-operated) which they already did.
Sometime in the future patch, when everything is throughly thought out. They can give us new shiny SHAV that need squad to operate.
Then, everybody will get what they want
|
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.20 08:13:00 -
[142] - Quote
Mavado V Noriega wrote:Seran Jinkar wrote:Yep .. he didn't read it ... effective vehicles should be a team effort. They should reward team play and coordination. the stronger the vehicle the more crew (seperate driver and gunnner) or support (ammo and refueling) it should need. That's the background of this thread.
FOLLOWING YOUR CAPS ITS ABOUT TANKS NEED TWO PEOPLE TO OPERATE. SINGLE PERSON VEHICLES WITH ATTACK FUNCTION SHOULD REQUIRE REFUELING, CAPS OR AMMUNITION. THIS IS THE INTENT TO SEPERATE ONE PERSON IN A DROPSUIT FROM A TEAM THAT SPORTS VEHICLES. lol clearly never driven a tank tanks need gunners to survive aka teamwork turrets trackin were nerfed a sole tank will not realise its full potential a tank with 2 gunners however aka using teamwork uses it to full potential but im not about to sit here and discuss how we operate tank crews so again the intent of this thread still fails as tanks do currently take teamwork same way MTACs and Fighters and gunships will yall seem to be under the delusion that u must have 2 ppl to operate it that that makes it take teamwork which again proves my point that most of the ppl posting these suggestions are a bunch of pubstars with little competitive experience. In organised corp v corp play it will teamwork , fighters will have to coordinate with ground troops, gunships as well, tanks already need gunners to effectively work understand the concept of teamwork and stop judging teamwork based on pub games with randomly organised teams ur never gonna get teamwork on any highscale there the way yall seem to imagine it will happen. seperating the main gun from driver makes tanking easier, 2 corp mates can now run riot as the driver can just focus on driving and now the tank is MORE mobile as it will be moving AND shooting all the time
LOL ... this is indeed somehow funny as we are saying the same things. Yes! A tank with a seperate gunner and driver CAN be more effective but not neccessarily IS more effective. While one guy using a tank like his personal 1500 damage and 6000 HP dropsuit is definitely turning other vehicles into a joke concerning effectiveness with 1 person inside. Right now the guys in their HAV dropsuits are NOT requiring teamwork. They just need somebody in the small turrets to cover their sides.
Of course this relates to teamwork in the crew (to operate the strongest vehicle on the field) and NOT in the team. Right now 80% of the tank dropsuits are rolling from red blob to red blob all alone to gather their kills instead of getting to their infantry and supporting them which would be TEAMWORK for me (and supposedly in corp vs corp matches).
|
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.09.20 08:24:00 -
[143] - Quote
The driver shouldn't have the primary turret on the tank. I think that's fairly obvious, but why should he have no turret at all? Just give him a secondary turret while the first gunner gets the primary one.
That way tank drivers need at least one other guy to be really effective (well, the driver is able to just switch seats, but then he would be stationary and random teammates can jump in and take the tank as well), but the driver will still be able to get kills and help his gunners out. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.20 08:26:00 -
[144] - Quote
Fivetimes Infinity wrote:You will never sell your average gamer on the idea of spending millions of ISK and SP acquiring, fitting, and skilling into a vehicle, only to tell him that his only payoff for all that expenditure will be to move a slow, lumbering vehicle forward and backwards and turn while other people shoot guns and get kills and have a good time.
Honestly, you've all diverged into the realm of "doing it for the sake of doing it". What's the point? Is there even one anymore? Something nebulous about teamwork? All this work CCP would do, this inelegant solution that leaves nobody happy, and for essentially no reason.
Just the way it is with Logistics LAVs :) 3 Million SP just to drive it WITHOUT any modules. Fully fitted (which is the same amount like tanks have in small turrets and shield/armor) it can't even fire a gun with just the driver, costs about 500k and even has the wonderful 0.5 damage multiplier.
I know HAVs cost a lot more, but they also do have a lot more punch (about 4 to 5 times even not counting the multiplier, which makes it 8 to 10 times) and a lot more HP/Shield. Even the highest extended fitted LAV has only the same amount of points as a militia fitted HAV.
And with the Standard LAV '(350k in a survivor fit) it's all the same except that they equal the standard tanks in meta level which make them even worse and yet still require more teamplay as the driver has to be on the lookout for the gunner which has a smaller FOV than a tank driver-gunner right now, has to call out targets, keep the FOV of the gunner in mind and besides all of this has to evade AV nades and swarms that lock on as fast and good as on a tank even though having a smaller profile.
Now tell me where exactly is the point that requires LAV users to be the fools while HAV users have all the benefits for barely any higher investment (which actually is just the main gun SP wise) related to higher HP/Shield gain for isk and dont even have to coordinate at least two people.
|
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.20 08:27:00 -
[145] - Quote
Bendtner92 wrote:The driver shouldn't have the primary turret on the tank. I think that's fairly obvious, but why should he have no turret at all? Just give him a secondary turret while the first gunner gets the primary one.
That way tank drivers need at least one other guy to be really effective (well, the driver is able to just switch seats, but then he would be stationary and random teammates can jump in and take the tank as well), but the driver will still be able to get kills and help his gunners out.
+1 for this when the driver gets a small FOV like the front turret on the one standard tank I just can't remember the name of.
|
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.20 15:01:00 -
[146] - Quote
Mobius Wyvern wrote:Separating the positions increases the effectiveness of the tank while removing its ability to be a one-man super-suit. If necessary, keep it a 3-man vehicle and give the driver the front small turret. You'll never see an end to the balancing argument as long as a one-man asset is capable of fighting off 4-6 other players. Give players the ability to squad-lock their vehicles, and the owner could occupy the turret and have someone else drive him. Why should an HAV be the only vehicle with driver controlled weapons?
Is the increase in effectiveness equal to or greater than having one extra infantry guy or whatever on the field? Certainly not, unless the extra person in the tank is terrible. The aggregate power of your team would be less with the driver/gunner split.
As for it being a one-man-super-suit, that's exactly what it should be, albeit with more of a demand for combined arms. Someone dropping the amount of SP and ISK on a tank that tank drivers do should be able to reap what they sow. Making their gameplay significantly less enjoyable because of realism or a misguided approach to encouraging teamwork is a terrible idea.
HAVs are the only vehicles currently with driver weapons because the other two have very involved driving by comparison, among other reasons. Flying a dropship is easily a job in itself, and driving a LAV isn't much less demanding. Conversely, driving a slow, lumbering vehicle like a HAV places virtually no demands on the player. You are moving slowly, you are not agile. If they made that a role in the tank, the driver would be super bored the entire time. Making such an expensive vehicle be so boring to use would be a very bad idea, and would be an awful approach to take to gameplay in Dust. |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2012.09.20 16:24:00 -
[147] - Quote
Bendtner92 wrote:The driver shouldn't have the primary turret on the tank. I think that's fairly obvious, but why should he have no turret at all? Just give him a secondary turret while the first gunner gets the primary one.
That way tank drivers need at least one other guy to be really effective (well, the driver is able to just switch seats, but then he would be stationary and random teammates can jump in and take the tank as well), but the driver will still be able to get kills and help his gunners out.
Drivers should have support abilities. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.09.20 16:29:00 -
[148] - Quote
Kyy Seiska wrote:Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like gunner, driver etc.
The obvious question: why are tanks the only vehicles in the game that only need one person to both drive and operate the main turret.
- You need 2 players to get the most out from simple LAV. - Drop-ship without gunners can only fly. Drop-ship without pilot, can't fly.
Why not just make Tanks work in similar fashion? if you want to use the main turret you need to be the gunner, if you want to drive the tank you better be on the drivers position. Since tanks seem to require loads of teamwork to take down, why do they require none to operate?
This would also solve few other problems as well. - Unable to see where you are going due to slow turret / camera turning speed. - Driver should be the only one that has the ability to see the tank from 3rd person perspective. - Upcoming Smoke grenades and EMP grenades could severely hinder the gunners due to poor visibility / turret camera system failing. - Boost the usefulness of many tank modules like the speed module (due to a driver and gunner being separate roles, you could drive the tank while gunners handle the shooting. )
After some more thought, I still like this idea... |
immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.09.20 19:19:00 -
[149] - Quote
just reread OP..it takes load of teamwork to take a tank down...yet i took out a sagaris solo..
by this logic it should take 2 ppl to operate the forge gun then, since it can solo any vehicle in the game and demolishes infantry. also the hmg should need 2 ppl since it will tear infantry apart.
might aswell add 2 person operation to swarms since they shred dropships so easy.
back to what Mavado has asked numerous times and is constantly avoided...fighters and mtacs....how long after they come out till everyone starts saying they need to have 2 ppl to operate? |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.09.20 22:02:00 -
[150] - Quote
immortal ironhide wrote:just reread OP..it takes load of teamwork to take a tank down...yet i took out a sagaris solo..
by this logic it should take 2 ppl to operate the forge gun then, since it can solo any vehicle in the game and demolishes infantry. also the hmg should need 2 ppl since it will tear infantry apart.
might aswell add 2 person operation to swarms since they shred dropships so easy.
back to what Mavado has asked numerous times and is constantly avoided...fighters and mtacs....how long after they come out till everyone starts saying they need to have 2 ppl to operate?
A) Please reference the date of the original post and try to remember how the tanks had not been tweaked yet
B) We already know those things are coming but so are a lot of other AV things ie. e-war |
|
|
|
|
Pages: 1 2 3 4 [5] 6 :: one page |
First page | Previous page | Next page | Last page |