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Pokey Dravon
OSG Planetary Operations
9356
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Posted - 2017.05.31 07:14:00 -
[1] - Quote
Our role in this episode of Theory Workshop, we will be exploring an expansion of a concept present by the developers of CCPGÇÖs Project Nova. Specifically, we will be discussing dropsuit progression and unlocking gear. Please bear in mind that this is simply an expansion of an idea that was presented by the developer and should be considered a starting point for a discussion and not a finalized concept.
http://biomassed.net/2017/05/31/theory-workshop-project-nova-dropsuit-progression/
Please discuss and provide feedback!
Project|Nova - What We Know So Far
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Nomex Gallatin
Direct Action Resources Rise Of Legion.
194
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Posted - 2017.05.31 12:40:00 -
[2] - Quote
That really helps to clear up and mollifies my top concerns about dropsuit progress.
Thanks Pokey!
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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DUST Fiend
19254
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Posted - 2017.05.31 12:57:00 -
[3] - Quote
All Im gonna say is theres no such thing as a Civilian dropsuit lol.
Rage flavored bitter berry
#BUS514
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Pokey Dravon
OSG Planetary Operations
9359
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Posted - 2017.05.31 13:17:00 -
[4] - Quote
DUST Fiend wrote:All Im gonna say is theres no such thing as a Civilian dropsuit lol.
Just going off of the terms Rattati used for that one.
Project|Nova - What We Know So Far
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CCP Rattati
C C P C C P Alliance
28079
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Posted - 2017.05.31 13:19:00 -
[5] - Quote
DUST Fiend wrote:All Im gonna say is theres no such thing as a Civilian dropsuit lol. where does it not exist, in your mind?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DUST Fiend
19254
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Posted - 2017.05.31 13:36:00 -
[6] - Quote
CCP Rattati wrote:DUST Fiend wrote:All Im gonna say is theres no such thing as a Civilian dropsuit lol. where does it not exist, in your mind? A civilian is a regular person living out their lives. A merc is a genetically modified warrior of death. If you put a civilian in a dropsuit I'm pretty sure they would die.
Also
Hi :) Don't mind my general bitterness, it's a flaw in my DNA
Rage flavored bitter berry
#BUS514
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3246
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Posted - 2017.05.31 14:27:00 -
[7] - Quote
I like it in terms of accessibility, I hate it because character development is on rails.
One great thing about MMOs, Eve and Dust in particular, is that sense of agency that comes from making tough, interesting & exciting decisions while growing your character.
Rattati's comment about the pain-in-the-assedness of the earn sp-buy skillbook-use skillbook-spend so-etc. was right on the money and that part of the progression system really needed to go.
As presented, Nova is being streamlined, which is good, but at the cost of player volition. There are far fewer opportunities to make stupid mistakes in Nova, and far fewer opportunities to make smart/wise decisions in Nova. Is there even any kind of long game anymore in regards to player development? I suppose it comes down to what order we choose to work through the unlocks.
Mentally taxing it is not.
Spending merc fortune like water keeping these clone tumors under control....
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Pokey Dravon
OSG Planetary Operations
9361
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Posted - 2017.05.31 14:47:00 -
[8] - Quote
You're correct that it's more on the rails than what we are used to, and more aptly put, less room to make mistakes.
I think in some sense, allowing new players to make lots of mistakes is kind of counterproductive. I know we love to put our Dust Hipster Hats on and talk about how it needs to be ultra hardcore because we went through that and that's how it should be.
But to someone who is new, particularly a broad audience, punishing people for making long term choices that they have no means of actually understanding isn't good game design. Like we joke about it now, but I've talked to new players who spent a ton of SP on Dropsuit Operation IV and V because they were under the impression that it would unlock new suits.
Now obviously that skill had issues, but that player felt absolutely ****** because he had made a long term irreversible mistake at a time when that SP could have really been spent on something he needed early on. Was it his fault that he didn't read every item description and guide to realize he was wasting his SP? Sure, but is it really reasonable to demand that players be extremely well versed in a game they just started playing? Absolutely not.
Now the direction I see the dev team pushing is more so "There is less room to make mistakes in the long term skill training stage...however we are trying to give players as many short term choices (such as fitting) as possible, which means plenty of room for mistakes. The difference being is that a stupid fit screws you for one battle, a stupid choice leveling a skill to V could screw you for weeks. Choice should matter, but the act of realizing you screwed up and trying to figure out how to fix it next time is fun...grinding sp to fix a bad skill choice, not so much.
Project|Nova - What We Know So Far
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DiablosMajora
462
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Posted - 2017.05.31 15:14:00 -
[9] - Quote
The progression is all well and good, but I have a couple of questions/concerns. How big will the power/bonus be between each tier of dropsuits? Are there mechanics in place to prevent or discourage protostomping like we had before in Dust, be they monetary rewards or lack thereof?
Prepare your angus
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DUST Fiend
19254
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Posted - 2017.05.31 15:14:00 -
[10] - Quote
Pokey Dravon wrote: But to someone who is new, particularly a broad audience, punishing people for making long term choices that they have no means of actually understanding isn't good game design.
Free Respec
*forum explodes* Ahh, those were the good ol' days.
Seriously though. Same exact system, but respec as you please, perhaps with an ISK cost at most. Your SP is yours to do with as you please.
Rage flavored bitter berry
#BUS514
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Pokey Dravon
OSG Planetary Operations
9361
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Posted - 2017.05.31 15:18:00 -
[11] - Quote
DiablosMajora wrote:The progression is all well and good, but I have a couple of questions/concerns. How big will the power/bonus be between each tier of dropsuits? Are there mechanics in place to prevent or discourage protostomping like we had before in Dust, be they monetary rewards or lack thereof?
Well, players unlock the bonuses to the modules fairly early, that's probably the biggest jump in power/survivability.
Bonuses are of course the next big jump. However you basically had these in DUST anyways (core skills and role bonuses).
However all modules are the same tier, and any variants you unlock are side grades. So I'm terms of actual fitting, there is zero disparity in power between vet and noob, only the ability for more variety.
I'm short, you can have an advantage over a new player if your dropsuit is upgraded, but any protostomping effect will be largely diminished.
Project|Nova - What We Know So Far
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Juno Tristan
Obscure Reference
1273
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Posted - 2017.05.31 15:26:00 -
[12] - Quote
The alternative to changing the SP system or laughing at the newbro with Dropsuit Operation 5 would be to just remove dead/no effect upgrades.
I.e. can only upgrade to 3 for Dropsuit operation, and no unlock at 1, 3 & 5.
Interesting point about respecs though, in the old system I would think it was quite the money spinner, but I guess we don't know what monetization model Nova will follow.
The Final PLC Kill
Dust 514 - My Final Moments
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CCP Rattati
C C P C C P Alliance
28080
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Posted - 2017.05.31 16:46:00 -
[13] - Quote
DUST Fiend wrote:CCP Rattati wrote:DUST Fiend wrote:All Im gonna say is theres no such thing as a Civilian dropsuit lol. where does it not exist, in your mind? A civilian is a regular person living out their lives. A merc is a genetically modified / engineered warrior of death. If you put a civilian in a dropsuit I'm pretty sure they would die. Also Hi :) Don't mind my general bitterness, it's a flaw in my DNA I'm trying to look up some of the old lore and stuff on this but can't seem to find it, I just could have sworn that Mercs had some serious modifications going on and were much less human than clone. "The first generation of 'dropsuits' where at best crude adoptions of already existing gear given to the most elite of Special Forces. With the knowledge that the clones lives are so disposable, the technology began to take a turn towards the idea of using methods that would kill or severely shorten any mortal soldiers lifespan significantly. Radiation of shields and the portable reactors which would normally burn most regular humans and cancer ridden them for the remainder of lives was of no concern to the immortal soldiers."
Found here, though not an official source. Also yes, I realize that I'm splitting hairs here lol. I was being pedantic. Civilian can also stand for "used for civilian work" such as civil engineering. Hazmat suits and zero-g maintenance work could theoretically be jobs that are "now" done by specialists, retired mercs etc.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Mejt0
Made in Poland...
2789
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Posted - 2017.05.31 16:47:00 -
[14] - Quote
Pokey Dravon wrote:You're correct that it's more on the rails than what we are used to, and more aptly put, less room to make mistakes.
I think in some sense, allowing new players to make lots of mistakes is kind of counterproductive. I know we love to put our Dust Hipster Hats on and talk about how it needs to be ultra hardcore because we went through that and that's how it should be.
But to someone who is new, particularly a broad audience, punishing people for making long term choices that they have no means of actually understanding isn't good game design. Like we joke about it now, but I've talked to new players who spent a ton of SP on Dropsuit Operation IV and V because they were under the impression that it would unlock new suits.
Now obviously that skill had issues, but that player felt absolutely ****** because he had made a long term irreversible mistake at a time when that SP could have really been spent on something he needed early on. Was it his fault that he didn't read every item description and guide to realize he was wasting his SP? Sure, but is it really reasonable to demand that players be extremely well versed in a game they just started playing? Absolutely not.
Now the direction I see the dev team pushing is more so "There is less room to make mistakes in the long term skill training stage...however we are trying to give players as many short term choices (such as fitting) as possible, which means plenty of room for mistakes. The difference being is that a stupid fit screws you for one battle, a stupid choice leveling a skill to V could screw you for weeks. Choice should matter, but the act of realizing you screwed up and trying to figure out how to fix it next time is fun...grinding sp to fix a bad skill choice, not so much.
I think that's a bit of an exaggeration. I didn't know anyone (that I'm aware of) who would spend SP on useless skills. It was the other way around. SP was hard to get and you needed lots of it thus making you think : what do I spend it on. Honestly, if someone can't add 1 to 1 and read 10 words, he deserves to be punished
Just don't give people the feeling of : my mistakes don't matter, is all I'm asking for. As it will create a whiny playerbase.
Now more to the point. All of this looks very simplistic. Unlock system - I hope it won't require from you too many hours to get tech II Choose few mods, choose a bonus = your fit is good to go. You can't go more basic any further than this so it should do
The thing I'm most curious about is Ewar as it was one of my favourtie parts of the game.
Vigilant Pilot
Happy Hunting
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Pokey Dravon
OSG Planetary Operations
9362
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Posted - 2017.05.31 16:48:00 -
[15] - Quote
Luckily I have a degree in Civil Engineering. I am qualified to use a civilian suit.
Project|Nova - What We Know So Far
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DUST Fiend
19254
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Posted - 2017.05.31 16:50:00 -
[16] - Quote
CCP Rattati wrote:DUST Fiend wrote:CCP Rattati wrote:DUST Fiend wrote:All Im gonna say is theres no such thing as a Civilian dropsuit lol. where does it not exist, in your mind? A civilian is a regular person living out their lives. A merc is a genetically modified / engineered warrior of death. If you put a civilian in a dropsuit I'm pretty sure they would die. Also Hi :) Don't mind my general bitterness, it's a flaw in my DNA I'm trying to look up some of the old lore and stuff on this but can't seem to find it, I just could have sworn that Mercs had some serious modifications going on and were much less human than clone. "The first generation of 'dropsuits' where at best crude adoptions of already existing gear given to the most elite of Special Forces. With the knowledge that the clones lives are so disposable, the technology began to take a turn towards the idea of using methods that would kill or severely shorten any mortal soldiers lifespan significantly. Radiation of shields and the portable reactors which would normally burn most regular humans and cancer ridden them for the remainder of lives was of no concern to the immortal soldiers."
Found here, though not an official source. Also yes, I realize that I'm splitting hairs here lol. I was being pedantic. Civilian can also stand for "used for civilian work" such as civil engineering. Hazmat suits and zero-g maintenance work could theoretically be jobs that are "now" done by specialists, retired mercs etc. Fair enough, but why would mercs be using such low end equipment for combat purposes? I know the burden of past decisions really isn't on you but all mercs were given warbarges, yet are running around in the Janitors Iron Man cosplay? I'm curious if there will be any lore in New Eden reflecting what happened to DUST.
I know there are far bigger fish to fry lol, just me resisting change o7
Rage flavored bitter berry
#BUS514
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CCP Rattati
C C P C C P Alliance
28080
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Posted - 2017.05.31 16:54:00 -
[17] - Quote
DUST Fiend wrote:CCP Rattati wrote:DUST Fiend wrote:CCP Rattati wrote:DUST Fiend wrote:All Im gonna say is theres no such thing as a Civilian dropsuit lol. where does it not exist, in your mind? A civilian is a regular person living out their lives. A merc is a genetically modified / engineered warrior of death. If you put a civilian in a dropsuit I'm pretty sure they would die. Also Hi :) Don't mind my general bitterness, it's a flaw in my DNA I'm trying to look up some of the old lore and stuff on this but can't seem to find it, I just could have sworn that Mercs had some serious modifications going on and were much less human than clone. "The first generation of 'dropsuits' where at best crude adoptions of already existing gear given to the most elite of Special Forces. With the knowledge that the clones lives are so disposable, the technology began to take a turn towards the idea of using methods that would kill or severely shorten any mortal soldiers lifespan significantly. Radiation of shields and the portable reactors which would normally burn most regular humans and cancer ridden them for the remainder of lives was of no concern to the immortal soldiers."
Found here, though not an official source. Also yes, I realize that I'm splitting hairs here lol. I was being pedantic. Civilian can also stand for "used for civilian work" such as civil engineering. Hazmat suits and zero-g maintenance work could theoretically be jobs that are "now" done by specialists, retired mercs etc. Fair enough, but why would mercs be using such low end equipment for combat purposes? I know the burden of past decisions really isn't on you but all mercs were given warbarges, yet are running around in the Janitors Iron Man cosplay? I'm curious if there will be any lore in New Eden reflecting what happened to DUST. I know there are far bigger fish to fry lol, just me resisting change o7
who knows what happened in between...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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One Eyed King
Nos Nothi
17202
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Posted - 2017.05.31 16:57:00 -
[18] - Quote
I will share further thoughts later as I am still reading through and processing, but I just wanted to say that I can't imagine anyone reading through that and thinking that Nova will still come out like CoD.
Overall I am really liking it, but I will come by later with more specific thoughts.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Pokey Dravon
OSG Planetary Operations
9363
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Posted - 2017.05.31 17:03:00 -
[19] - Quote
To be fair Dust Fiend, isn't the Forge Gun a modified mining tool? And Minmatar suits have equipment integrated that was originally for heavy industrial lifting. Combat gear originating from humble roots isn't exactly a new concept.
Project|Nova - What We Know So Far
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Lightning35 Delta514
Federation Marines 62
5328
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Posted - 2017.05.31 17:06:00 -
[20] - Quote
CCP Rattati wrote:DUST Fiend wrote:All Im gonna say is theres no such thing as a Civilian dropsuit lol. where does it not exist, in your mind?
As Fiend said after, civilians are meh in merc suits.
How about- Merc (paid soldier) - replaces militia gear (tier 1) Militia (somewhat official military) - replaces basic gear (tier 2) Recruit/ low class enlistee (official military) - replaces advanced gear (tier 3) Chiefs /High class enlistee (official military) - replaces proto gear (tier 4) Officer (official military) - officer stuff (tier 5)
You had mentioned now fighting for factions which would work.
As you continue to fight for each faction, you work up your way in their military systems starting as a merc and later become an officer
CEO of Federation Marines 62 - Bravo Company
Gallente - Quafe - Gk.0s/Gv.0s - 72m SP
Quafe Master - Quamander - Quad
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Derpty Derp
Dead Man's Game
1924
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Posted - 2017.05.31 17:07:00 -
[21] - Quote
CCP Rattati wrote: who knows what happened in between...
I stand by the unexpected peace theory... Where all the mercs stop fighting because they wouldn't leave the red zone. |
DUST Fiend
19254
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Posted - 2017.05.31 17:08:00 -
[22] - Quote
CCP Rattati wrote:who knows what happened in between...
TELL ME THE SECRETS!!!!
Rage flavored bitter berry
#BUS514
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DUST Fiend
19254
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Posted - 2017.05.31 17:18:00 -
[23] - Quote
Pokey Dravon wrote:To be fair Dust Fiend, isn't the Forge Gun a modified mining tool? And Minmatar suits have equipment integrated that was originally for heavy industrial lifting. Combat gear originating from humble roots isn't exactly a new concept. I guess right now I'm having issue with the context. I have trouble conceptualizing things without actually having a physical representation of it to mess around with (i.e., the game) You gotta pull some lore fu over on people like me, because context matters. Maybe CONCORD CONCORDed all the mercs by frying their implant, or perhaps it was just a random glitch and it killed everyone, and then all the equipment was rounded up and salvage (vehicles :') and MCCs and RDVs and Installations along with all the infantry stuff. That would imply a large amount of time and a period of peace or something, in order to regress to the need to use improvised gear to carry out contracts.
OR
Caldari businessmen managed to sell new Dropsuit tech to the masses by using DUST mercs as a trial experiment for wealthy investors. Restricted to Molden Heath they were strictly monitored as they suffered and died, day in and day out for a glory that never existed. Once the dropsuit was perfected for average civilian use, it was ready to marketed in mass.
No one need know of the trial runs....Mordus Trials...
DUSTCEPTION
Rage flavored bitter berry
#BUS514
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Ripley Riley
Incorruptibles
14326
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Posted - 2017.05.31 18:17:00 -
[24] - Quote
CCP Rattati wrote:who knows what happened in between... I know my merc became a slushie salesman by day, and an exotic dancer going by the name of Ripped Riley by night.
My advice to you, playa.
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DiablosMajora
462
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Posted - 2017.05.31 18:32:00 -
[25] - Quote
Pokey Dravon wrote:
However all modules are the same tier, and any variants you unlock are side grades.
So if I understand, there is only one "tier" of each module (standard) and all "sidegrades" are varations thereof? Example being a Drop Uplink, one with faster spawntime but less spawns, and slower spawns but more spawns?
Improvements to modules then come directly from suits and respective classes/roles? If this is the case, it seems to imply that "loot" will not be a thing in Vanilla Nova and modules will not have Meta Levels?
Prepare your angus
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Pokey Dravon
OSG Planetary Operations
9363
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Posted - 2017.05.31 18:44:00 -
[26] - Quote
DiablosMajora wrote:Pokey Dravon wrote:
However all modules are the same tier, and any variants you unlock are side grades.
So if I understand, there is only one "tier" of each module (standard) and all "sidegrades" are varations thereof? Example being a Drop Uplink, one with faster spawntime but less spawns, and slower spawns but more spawns? Improvements to modules then come directly from suits and respective classes/roles? If this is the case, it seems to imply that "loot" will not be a thing in Vanilla Nova and modules will not have Meta Levels?
Correct.
Project|Nova - What We Know So Far
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DiablosMajora
462
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Posted - 2017.05.31 21:24:00 -
[27] - Quote
Pokey Dravon wrote: Correct.
My initial reaction to that is mixed, however I also realize this is the first iteration of Nova and basic progression details of the game haven't even been completed yet; getting the literal ground game going is the priority.
This brings up another set of possibly premature questions we may not yet have the answer to, such as:
- What is the business model and how will the game be monetized? Assuming in a similar manner to Dust, SKINs will be back. Will new models come with these a la League of Legends?
- How big will the maps be and what gametypes can be expected? Again, I can only assume what Dust had in this regard so TDM and King of the Hill-ish modes.
- What is the incentive to keep playing? In Dust it was the treadmill/grind of skill progression and territory control in high-level play but that seems to be gone in favor of simply upping the size of your bank account. How will a bigger bank account function with a Marketplace, but even then if all suits come pre-equipped with gear will we have a need for a Market?
- It seems clear now that being a good FPS is the focus, but will the MMO elements be completely thrown out in favor of this or will they be added/iterated upon over time?
Not ranting, just honest questions
Prepare your angus
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Terry Webber
WarRavens Auxiliaries
988
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Posted - 2017.05.31 21:58:00 -
[28] - Quote
DUST Fiend wrote:Pokey Dravon wrote:To be fair Dust Fiend, isn't the Forge Gun a modified mining tool? And Minmatar suits have equipment integrated that was originally for heavy industrial lifting. Combat gear originating from humble roots isn't exactly a new concept. I guess right now I'm having issue with the context. I have tro uble conceptualizing things without actually having a physical representation of it to mess around with (i.e., the game) You gotta pull some lore fu over on people like me, because context matters. Maybe CONCORD CONCORDed all the mercs by frying their implant, or perhaps it was just a random glitch and it killed everyone, and then all the equipment was rounded up and salvage (vehicles :') and MCCs and RDVs and Installations along with all the infantry stuff. That would imply a large amount of time and a period of peace or something, in order to regress to the need to use improvised gear to carry out contracts. OR Caldari businessmen managed to sell new Dropsuit tech to the masses by using DUST mercs as a trial experiment for wealthy investors. Restricted to Molden Heath they were strictly monitored as they suffered and died, day in and day out for a glory that never existed. Once the dropsuit was perfected for average civilian use, it was ready to be marketed en mass. They hit the killswitch and hurled the evidence into the nearest star. No one need know of the trial runs....Mordus Trials... DUSTCEPTION I like the second lore concept better, especially if you consider the fact that the members from the Thukker tribe from Minimatar Republic were the ones who let us take over Molden Heath to kick out the Angel Cartel (https://goo.gl/ebkumS). The Caldari businessmen might have bribed some of them to put this plan into motion. Getting rid of the Cartel was only part of the story.
But this is a tin foil subject for another thread so I won't distract you guys any further from the original discussion of this thread.
Inertial Booster Module
Vehicle Installation
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TheD1CK
Dead Man's Game Preatoriani
3472
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Posted - 2017.05.31 22:43:00 -
[29] - Quote
Derpty Derp wrote:CCP Rattati wrote: who knows what happened in between...
I stand by the unexpected peace theory... Where all the mercs stop fighting because they wouldn't leave the red zone.
Such dropsuits could have some merit in alternative gamemodes, PVE or resource extraction which is open to raids from other mercenaries then "civilian" dropsuits would be an interesting addition....
One thought would be have Myofibril abilities limited to an engineer class,, keeping a jumping ability and removing it's combat effectiveness, if this class could be selected in any gamemode, I would imagine it to me...
-Medium frame suit -L5?=3 active equipment slots (repair/scan/tools?)-No bandwidth-Sidearm only
This would keep it away from Logistics role.. offer some self defense while also keeping it away from a combat role.. I can't really say how it would fit into a battles purpose without knowing if such suits could potentially affect installations.. drones.. resource recovery.. some maps could have Mining facilities where civilian suits are need to harvest and mercs defend them, earning an evenly shared team bonus so we don't get 16 jumping flaylock engineers trying to farm... as much
Areas such as the "acid pits" could be accessed in Hazmat suits with a similar layout... Because the entire area around objective B has gotten some toxic gas leak giving you the option to try a suicide run to capture it before the fumes choke you or assist the team in another Civilian role... interesting
Nova Knife Now.
CCPLS
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One Eyed King
Nos Nothi
17202
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Posted - 2017.05.31 22:45:00 -
[30] - Quote
After having read through the blog, and thought about it, I think I like the progression the more that I know and think about it. Especially the fact that you have this one suit, that you work on, and amend. It is like having your own house, that you can fix up and upgrade based upon what you want it to be. At first, everyone will have similar stuff (especially within a given role), but as time goes on, roles and playstyles will find their own flavors, even within a role/suit.
Firstly, I like that progression is based on usage. FotM chasing drove me nuts in Dust. People would abuse whatever was OP at the moment, break it so that it got nerfed, then those who really liked the role/item/weapon and were going to use it anyways got the short end of the stick. All the while, the chasers just moved on to wreck something else.
At least this way, people can't stock up on SP then just change roles when what they abused got nerfed.
Plus, it rewards people for sticking to their play style.
Second, I like that some (all?) of the bonuses/modules at the T1 level are tied to a role. This will make it much easier to prevent role bleed. At the same time, allowing gear to be transferable once into T2 means that there is still some freedom to have niche fits, like a fatty with knives.
And while I agree that this is much more streamlined than the Skill Books, I think there is still room for mistakes, if I understood the model correctly. (Which I might not have)
For example: You are able to upgrade to T2 once the first level all T1 gear is unlocked. What happens if you unlock those, and then immediately upgrade to T2? It would appear that once you are in a T2 suit, that the T1 gear no longer gets upgraded. Or maybe you have the ability to chose playing in T1 gear to continue to upgrade gear, even though your T2 suit is available? Can't really tell.
What I didn't like, on the initial read through, was the way in which gear that was not within a role needed to be achieved. It seemed like a lot of work to have to take another role and play it until you unlock things in T2 suits (which it still could be depending on the amount of grind). I think, in the end though, that I would rather reward people for using items the way this system does, than to allow just anyone to get any gear they wanted, regardless of the suits and items they played with. Plus, it is not like there was a hard wall put up between suits and item usage, there is still the ability to, if you wanted to put forth the effort.
Lastly, I think the T3 concept is really interesting. In Dust, it did kind of stink when you were in this role, like a Minja, and you had these bonuses. Some of which you really wanted to take advantage of (knife bonus), some of which you may not have at times (hacking). With T3 and the firmware, you seem to be able to adjust those to your liking, and maybe making all the bonuses of a suit compliment the role you want to play versus having 2/3 bonuses reflect a role.
In the end, hands on experience obviously lacking, I think they have created an improved system of progression. I think it reduces any concern that the game would simply be dumbed down too much, and that there would not be any freedom at all. It does a good job of balancing simplicity for new "civilian" players, while allowing veterans freedom to change bonuses and gear without being able to do it in an easily abusive manner.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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