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Thread Statistics | Show CCP posts - 8 post(s) |
byte modal
1342
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Posted - 2017.06.02 18:43:00 -
[121] - Quote
Moorian Flav wrote:IDK. Since posting last, I did some serious thinking to wrap my head around all the info provided about Nova so far without any context to EVE or DUST. After doing so, I realized what I ended up with sounded like another game I played before. The game had in game class leveling for what you're playing, ability to easily switch between classes, weapon customization, in game weapon leveling, and had Factions you can pledge allegiance to where you can earn Reputation to buy Faction specific gear. Someone please tell me I am horribly off base here as I shan't even say the game's name I am referring to.
L'oh! /wave playerName /whisper *kek kek kek.*
*ambush*
kitten bacon taco (nom)
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Pokey Dravon
OSG Planetary Operations
9382
|
Posted - 2017.06.02 18:46:00 -
[122] - Quote
If you're trying to compare it to Destiny...not even close.
Project|Nova - What We Know So Far
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Moorian Flav
681
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Posted - 2017.06.02 18:51:00 -
[123] - Quote
Pokey Dravon wrote:If you're trying to compare it to *******...not even close. Dang it, Pokey! You gone and said it. I originally said the game name myself in my original post but before I knew it, I had a long rant about that game. BTW, I know you say both games are not even close but am I incorrect with the parallels provided?
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Pokey Dravon
OSG Planetary Operations
9382
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Posted - 2017.06.02 18:56:00 -
[124] - Quote
Moorian Flav wrote:Pokey Dravon wrote:If you're trying to compare it to Destiny...not even close. Dang it, Pokey! You gone and said it. I originally said the game name myself in my original post but before I knew it, I had a long rant about that game. BTW, I know you say both games are not even close but am I incorrect with the parallels provided?
If you're speaking in very broad terms, sure, but a lot of games would also follow similar threads. Devil is in the details and execution. For example yes Destiny had some character customization, but you couldn't say swap your Titan skills into your Hunter. In Nova you can. That's a very huge difference.
Project|Nova - What We Know So Far
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Moorian Flav
681
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Posted - 2017.06.02 19:08:00 -
[125] - Quote
Valid point, Pokey. I also admit the parallels I provided were very broad. All being fair, a couple of those parallels could apply to DUST as well. As said, I am not trying to start anything; I just referenced what came to mind putting the Nova info together without any context to EVE or DUST.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Pokey Dravon
OSG Planetary Operations
9383
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Posted - 2017.06.02 19:12:00 -
[126] - Quote
Moorian Flav wrote:Valid point, Pokey. I also admit the parallels I provided were very broad. All being fair, a couple of those parallels could apply to DUST as well. As said, I am not trying to start anything; I just referenced what came to mind putting the Nova info together.
And honestly ....is that always a bad thing? Even OK games have some great elements. Absolutely nothing wrong with picking up good ideas from various games, combining them, improving them, and making a new title.
For example Nova Progression reminds me of World of Tanks, but with a twist.
The weapon/suit manufacturers in Nova remind me of Borderlands 2.
The weapon fitting In Nova reminds me of MAG but with more options.
Project|Nova - What We Know So Far
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Moorian Flav
682
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Posted - 2017.06.02 19:24:00 -
[127] - Quote
Pokey Dravon wrote:And honestly ....is that always a bad thing? Even OK games have some great elements. Absolutely nothing wrong with picking up good ideas from various games, combining them, improving them, and making a new title. No, unless you hated that type of design (or the affiliated game). Really, it is hard to judge such things without just seeing it for yourself. Still, I wonder if Nova will end up being too different for me coming from where I have. I am just one person though that obviously does not really adhere to the mainstream. For example, I have never played WoT as I just have no interest as I prefer infantry combat or mixed.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Pokey Dravon
OSG Planetary Operations
9383
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Posted - 2017.06.02 19:27:00 -
[128] - Quote
Moorian Flav wrote:Pokey Dravon wrote:And honestly ....is that always a bad thing? Even OK games have some great elements. Absolutely nothing wrong with picking up good ideas from various games, combining them, improving them, and making a new title. No, unless you hated that type of design (or the affiliated game). Really, it is hard to judge such things without just seeing it for yourself. Still, I wonder if Nova will end up being too different for me coming from where I have. I am just one person though that obviously does not really adhere to the mainstream. For example, I have never played WoT as I just have no interest as I prefer ground combat or mixed.
Well I do honestly hope you can keep an open mind and give it a fair shot. I know it's difficult to shift your mindset drastically, but I think there is a lot of good in these ideas...just gotta try em out and see how they feel, even if it's different.
Project|Nova - What We Know So Far
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DeathwindRising
ROGUE RELICS
1501
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Posted - 2017.06.02 22:44:00 -
[129] - Quote
CCP Rattati wrote:Thaddeus Reynolds wrote:One option for avoiding playing classes you don't like to gain equipment you do could be to do missions for specific corporations or factions that have unique variations of the suit class you like with the specific equipment type you want equipped already...nothing says that all suits of a given faction and race need have the same equipment baked in.
For instance, to use the Manufacturer System and a star-ship analogy Heavy Assault Cruisers are produced by both Khanid Innovations and Viziam. Let's assume for a minute for the sake of argument that they both produce a Vanguard Suit in the same way.
Khanid Innovations merges Caldari Weapon an Electronics Systems with Amarr Engineering and Metalurgy. A Khanid Vanguard may come equipped with a Rail Rifle or Scrambler Rifle with breach Action and an ECM Burst Generator, Armor Hardeners (simplifying for the sake of illustration), and Reactive Plates.
Viziam on the other hand favors traditional Amarrian Weapons philosophy, but general gears more towards precision, so may have a Scrambler Rifle with Tactical Action, a Damage Modifier, a heat sink, an Armor Repairer, and a Nanohive. To add to that. In EVE, the ship has to be manufactured ahead of time, explaining Navy Variants etc. With clone technology you are 3D printing the suit on demand. If you imagine Firmware being the software on top of the Dropsuit, you can re-wire the "hull and role" bonuses, and because the materials are 3D printed as well, change the skin/visuals. The difference is, you set the 3D printing formula before battle, including the Firmware. So this battle you will be using a Creodron Dropsuit with a Federal Marine Firmware override, changing its bonuses from plus to Hybrid, to plus to Armour Repair. The Federal Marine Firmware is then earned with Gallente Navy standings
Ok. I figured you might try this.
Only problem I have with it, is that the default Brutor Tribe manufactured logistics class is free and the in order to play as Credrone Logistics, I am required to pay for a fireware that is lost after my match.
That part is not cool.
6 dropsuits that are all either Creodrone produced or Brutor Tribe produced, because obviously one armor tanking suit and one shield tanking are needed at each class for new player to learn both styles.
But then you hit T3 and suddenly Ishokune and Khanid Kingdom produced firmware is available that changes... the color of the Creodrone produced dropsuits to have Ishokune colors? and then change the stats and bonuses to be Ishokune?
Even if it also changed the model for the dropsuit, it's still locked behind "end game" content.
Pokey Dravon wrote:
EDIT: Just confirmed with Rattati. Only one manufacturer per class at launch. The system allows for additional manufacturers of the same class to be added if it makes sense in the future. However you also have the added flexibility of Firmware at Tech III that will allow you to (in a way) convert a suit to be configured differently per the specs of the manufacturer that made the firmware.
And here... this just actually confuses things more.
If we are able to add additional manufacturers to classes later, what is the point of firmware!?
Now im thinking firmware simply changes the color and stats of the suit, which is like eve taking a Drake battle cruiser and and giving it Credrone color scheme and bonuses.
if CCP ever suggested that for eve online, the forums over there would go nuclear for months. They'd be smashing monuments all over again.
This entire thing should be done without the idea that the easy way is acceptable. |
Pokey Dravon
OSG Planetary Operations
9383
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Posted - 2017.06.02 22:49:00 -
[130] - Quote
Most likely firmware will change the Role Bonuses but not the base stats of the suit.
A new manufacturer of the same class would have different base stats, such as a different tanking style.
Also no, there is not a shield tanked and armor tanked version of each class, only one. Certain ones will be armor tanked, certain ones will be shield.
Project|Nova - What We Know So Far
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DeathwindRising
ROGUE RELICS
1501
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Posted - 2017.06.02 23:03:00 -
[131] - Quote
Pokey Dravon wrote:Most likely firmware will change the Role Bonuses but not the base stats of the suit.
A new manufacturer of the same class would have different base stats, such as a different tanking style.
Also no, there is not a shield tanked and armor tanked version of each class, only one. Certain ones will be armor tanked, certain ones will be shield.
Not class. I'm sorry.
We have 2 heavies, 2 mediums, and 2 light frames yes? One heavy is armor tanked, the other is shield tanked. same for mediums and light frames. One armor and one shield tanked
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Pokey Dravon
OSG Planetary Operations
9383
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Posted - 2017.06.02 23:17:00 -
[132] - Quote
DeathwindRising wrote:Pokey Dravon wrote:Most likely firmware will change the Role Bonuses but not the base stats of the suit.
A new manufacturer of the same class would have different base stats, such as a different tanking style.
Also no, there is not a shield tanked and armor tanked version of each class, only one. Certain ones will be armor tanked, certain ones will be shield. Not class. I'm sorry. We have 2 heavies, 2 mediums, and 2 light frames yes? One heavy is armor tanked, the other is shield tanked. same for mediums and light frames. One armor and one shield tanked
Maybe, maybe not. One Heavy is a Vanguard (commando) and the other Sentinel. If the role either of them has playstyle that makes sense for shield tanking and the other for armor....then yes.
I will agree that if we have 6, I'd like to see 3 shield and 3 armor, but I don't think it necessarily needs to be split in each weight class. For example both heavies could be armor, both lights be shield, and the mediums split one each way (just as an example).
Project|Nova - What We Know So Far
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DeathwindRising
ROGUE RELICS
1501
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Posted - 2017.06.03 12:06:00 -
[133] - Quote
i think we still need generic dropsuits even if they're not in game. We need a base line of stats to reference when we eventually do start adding additional classes and manufacturers.
We the foundation here and now to build on later so we don't end up spending months trying to rebalance stuff later. But that's a problem dust had....
We can't balance a game based on content we don't have yet. This is why I believe ccp should bite the bullet and somehow get generic dropsuits added to the game based on armor and shield tanking, heavy, medium, and light frame dropsuits.
I wouldn't want balance broken because we only had armor tanking heavies at launch and now a shield tanking heavy is released. How would it have been balanced against armor tanking heavies?
Also, adding new classes later would be ok, but what about manufactures of a same class? How would that work? Especially if we've unlocked everything already for that class. Does the new class get added with everything unlocked since its part of the same class?
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Pokey Dravon
OSG Planetary Operations
9386
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Posted - 2017.06.03 14:20:00 -
[134] - Quote
Well you balance it when you impliment it, right?
Also a good example of why a Test Server would be great.
Project|Nova - What We Know So Far
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DeathwindRising
ROGUE RELICS
1501
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Posted - 2017.06.03 15:02:00 -
[135] - Quote
Adding new manufacturers to existing classes though is something that should be designed now.
If i unlock all of vanguard class and then another manufacturer is added to vanguard class... do i get the new manufacture immediately unlocked? what about all modules and bonuses?
Are we progressing through "Classes" or not?
If it's classes, then new content would just be unlocked if its in a class you've already progressed through. That removes any progression through the new content. earning modules and bonuses, because I can;t imagine them being the same.
Manufacturers are a sub category of a class?
Rattati only spoke in broad terms of "classes", but if manufacturers are within a class... it's not going to work in term of progression.
bonuses are unlocked at the class level along with modules used for that class. That easy to do when you only have one manufacturer within a class.
You can say, this is Vanguard and made by Creodrone. So bonuses that help the role are nice, but what about the modules? When Ishokune is added later on within the vanguard class, it's not going to come with plate armor and armor reps... its not an armor tanking manufacturer.
Are we unlocking all the content for both manufacturers since they are both vanguard class? Or are we somehow expected to go and play as the manufacturers variant of Vanguard class and progress through it separately?
What are the rules and guidelines for effect expansion upon initially released content?
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Pokey Dravon
OSG Planetary Operations
9386
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Posted - 2017.06.03 15:10:00 -
[136] - Quote
Well, you level up through the class because it's a single dropsuit. If you added a new dropsuit from a new manufacturer, you're starting with a fresh suit and would need to go through the upgrade process again since it's physically a separate entity. I don't think it would make sense for it to come pretty upgraded just because you have a similar suit leveled up.
Project|Nova - What We Know So Far
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Thaddeus Reynolds
Dead Man's Game Preatoriani
763
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Posted - 2017.06.03 22:42:00 -
[137] - Quote
Okay, so imagine if you will, you start with a few default APEX suits from various manufacturers (The default ones)
- Core Complexion Logistics
- Kaalakiota Assault
- Ishukone Sentinel
- Imperial Armaments Vanguard
- Duvolle Infiltrator
- Boundless Sharpshooter
Each of these comes equipped with a set of weapons and equipment pre-fit to them, like you'd expect from an APEX suit. Manufacturers started giving these out to boost sales and remain competitive in the now returning market of Dropsuits and Personal weapons for Infomorphs.
However, as you build up ISK and loyalty with a few contractors, more options become available...you can start buying things like:
- Carthum Logistics
- Viziam Assault
- Khanid Innovations Assault
- Roden Vanguard
- Lai Dai Infiltrator
- Thukker Assault
etc etc etc. Manufacturers might not produce a version of every suit, but they'll produce suits that fit their specific needs and strategies...just maybe not at launch (remember how early in DUST we had Amarr Sentinel, Caldari Assault, Minmatar Logistics, and Gallente Scout...same thing).
Each of the suits from different manufacturers may come with different weapons and equipment installed onto it by default, along with that specific manufacturer's firmware pre-installed. You need knowledge with each individual suit or maybe even by class of suit to be able to switch out the equipment without breaking everything. We don't know all the details or even if you start with those sets. |
Pokey Dravon
OSG Planetary Operations
9387
|
Posted - 2017.06.03 23:33:00 -
[138] - Quote
Thaddeus Reynolds wrote:Okay, so imagine if you will, you start with a few default APEX suits from various manufacturers (The default ones)
- Core Complexion Logistics
- Kaalakiota Assault
- Ishukone Sentinel
- Imperial Armaments Vanguard
- Duvolle Infiltrator
- Boundless Sharpshooter
Each of these comes equipped with a set of weapons and equipment pre-fit to them, like you'd expect from an APEX suit. Manufacturers started giving these out to boost sales and remain competitive in the now returning market of Dropsuits and Personal weapons for Infomorphs. However, as you build up ISK and loyalty with a few contractors, more options become available...you can start buying things like:
- Carthum Logistics
- Viziam Assault
- Khanid Innovations Assault
- Roden Vanguard
- Lai Dai Infiltrator
- Thukker Assault
etc etc etc. Manufacturers might not produce a version of every suit, but they'll produce suits that fit their specific needs and strategies...just maybe not at launch (remember how early in DUST we had Amarr Sentinel, Caldari Assault, Minmatar Logistics, and Gallente Scout...same thing). Each of the suits from different manufacturers may come with different weapons and equipment installed onto it by default, along with that specific manufacturer's firmware pre-installed. You need knowledge with each individual suit or maybe even by class of suit to be able to switch out the equipment without breaking everything. We don't know all the details or even if you start with those sets.
Thank you. You explained it far better than I was.
Project|Nova - What We Know So Far
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Kevin244 Adame
Onikanabo Brigade Caldari State
0
|
Posted - 2017.06.04 03:48:00 -
[139] - Quote
Pokey Dravon wrote:Our role in this episode of Theory Workshop, we will be exploring an expansion of a concept present by the developers of CCPGÇÖs Project Nova. Specifically, we will be discussing dropsuit progression and unlocking gear. Please bear in mind that this is simply an expansion of an idea that was presented by the developer and should be considered a starting point for a discussion and not a finalized concept. http://biomassed.net/2017/05/31/theory-workshop-project-nova-dropsuit-progression/Please discuss and provide feedback!
**we have more fun in DUST 514 so there have airforces,trucks,and tanks and many soldiers there are lots wars and place.
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DeathwindRising
ROGUE RELICS
1501
|
Posted - 2017.06.04 05:32:00 -
[140] - Quote
Thaddeus Reynolds wrote:Okay, so imagine if you will, you start with a few default APEX suits from various manufacturers (The default ones)
- Core Complexion Logistics
- Kaalakiota Assault
- Ishukone Sentinel
- Imperial Armaments Vanguard
- Duvolle Infiltrator
- Boundless Sharpshooter
Each of these comes equipped with a set of weapons and equipment pre-fit to them, like you'd expect from an APEX suit. Manufacturers started giving these out to boost sales and remain competitive in the now returning market of Dropsuits and Personal weapons for Infomorphs. However, as you build up ISK and loyalty with a few contractors, more options become available...you can start buying things like:
- Carthum Logistics
- Viziam Assault
- Khanid Innovations Assault
- Roden Vanguard
- Lai Dai Infiltrator
- Thukker Assault
etc etc etc. Manufacturers might not produce a version of every suit, but they'll produce suits that fit their specific needs and strategies...just maybe not at launch (remember how early in DUST we had Amarr Sentinel, Caldari Assault, Minmatar Logistics, and Gallente Scout...same thing). Each of the suits from different manufacturers may come with different weapons and equipment installed onto it by default, along with that specific manufacturer's firmware pre-installed. You need knowledge with each individual suit or maybe even by class of suit to be able to switch out the equipment without breaking everything. We don't know all the details or even if you start with those sets.
I see how that would work. Except it doesn't make sense to add two corps from the same race as manufacturers of the same class.
You wouldn't add Thukker logistics along side an existing Boundless logistics because it's redundant. Isn't that what the firmware is for?
So the logistics class would look more like Boundless, Carthum, Roden, Lai Dai. And then firmware for Thukker, Creodrone, Ishukone, Viziam. |
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Thaddeus Reynolds
Dead Man's Game Preatoriani
765
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Posted - 2017.06.04 05:51:00 -
[141] - Quote
DeathwindRising wrote:Thaddeus Reynolds wrote:Okay, so imagine if you will, you start with a few default APEX suits from various manufacturers (The default ones)
- Core Complexion Logistics
- Kaalakiota Assault
- Ishukone Sentinel
- Imperial Armaments Vanguard
- Duvolle Infiltrator
- Boundless Sharpshooter
Each of these comes equipped with a set of weapons and equipment pre-fit to them, like you'd expect from an APEX suit. Manufacturers started giving these out to boost sales and remain competitive in the now returning market of Dropsuits and Personal weapons for Infomorphs. However, as you build up ISK and loyalty with a few contractors, more options become available...you can start buying things like:
- Carthum Logistics
- Viziam Assault
- Khanid Innovations Assault
- Roden Vanguard
- Lai Dai Infiltrator
- Thukker Assault
etc etc etc. Manufacturers might not produce a version of every suit, but they'll produce suits that fit their specific needs and strategies...just maybe not at launch (remember how early in DUST we had Amarr Sentinel, Caldari Assault, Minmatar Logistics, and Gallente Scout...same thing). Each of the suits from different manufacturers may come with different weapons and equipment installed onto it by default, along with that specific manufacturer's firmware pre-installed. You need knowledge with each individual suit or maybe even by class of suit to be able to switch out the equipment without breaking everything. We don't know all the details or even if you start with those sets. I see how that would work. Except it doesn't make sense to add two corps from the same race as manufacturers of the same class. You wouldn't add Thukker logistics along side an existing Boundless logistics because it's redundant. Isn't that what the firmware is for? So the logistics class would look more like Boundless, Carthum, Roden, Lai Dai. And then firmware for Thukker, Creodrone, Ishukone, Viziam. Think of them as being like the Vx.1 APEX suits, slightly different load outs...Khanid might focus on Caldari or Breach weaponry and Damage reaistance, Carthum on Raw Health and Assault Weaponry, Viziam on Damage Mods (and heat sinks) and tactical weaponry...but you may be right, they may end up being too redundant |
DeathwindRising
ROGUE RELICS
1501
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Posted - 2017.06.04 14:02:00 -
[142] - Quote
That's unnecessary.
The Vx. 1 Apex suits were literally the same dropsuit, color scheme, and stats as the original apex suit, but with a different load out.
If we can eventually swap modules from other suits after progressing through them, there's no need to offer something so similar. The way progression was described by Rattati, we would be able to swap out modules on the suit we want and then choose firmware to give the appropriate bonuses.
Suggesting we add Carthum Vanguard next to a Viziam Vanguard, is redundant if they only differ by load out. It produces an item that item otherwise created by the players through progression.
This I kinda what I've been getting at for a week now. The only logical additions to any class, are those manufacturers whose who belong to a different race. Don't add another Amarr vanguard manufacture if one already exists. Players can basically create those themselves using firmware. We would add caldari vanguard manufacturer instead. The base stats would be different for a Lai Dai vanguard vs a Viziam vanguard and would also have different modules. The bonuses can be swapped out. I also think the base stats should change based on firmware.
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DeathwindRising
ROGUE RELICS
1501
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Posted - 2017.06.04 14:27:00 -
[143] - Quote
What's kind of a problem is that Rattati isn't acknowledging that manufacturers design everything differently from each other. Sure four of them may produce a vanguard suit, but they would all be made with tweaked base stats and totally different bonuses.
Globally, they follow the theme of racial affiliation, so Amarr manufacturers will still always produce dropsuits that offer superior armor HP compared to caldari, gallente, minmatar manufacturers.
Rattati wants to move away from simply having Caldari, Amarr, Gallente, Minmatar suits, and focus on the the corps that actually produce the suits. But I'm not sure he realizes is actually like this:
Caldari > Ishokune, Lai Dai, Kaalakiota, Wiyrkomi.
Amarr > Khanid Kingdom, Viziam, Carthum, Ammatar
This race establishes a baseline, the manufacturers offer variants of it. No matter what Rattati does, it's always going to be caldari, Amarr, gallente, minmatar at the end of the day. The manufacturers simply produce a variation of a baseline that belongs to a race. I've never understood how Rattati thinks Nova will can only focus on particular manufacturers as if they don't all share a common baseline. Perhaps he's just explains things in way that not clear and he actually does intend to follow the established hierarchy. I just don't get that impression.
I means there's lore to back all this stuff up too. Caldari focus on shields because they don't have the same material resources as gallente when they went independent.
amarr has thick armor because they pillaged resources through minmatar slave labor, which is why minmatar don't have high amounts of armor or shielding. |
byte modal
1342
|
Posted - 2017.06.04 15:27:00 -
[144] - Quote
DeathwindRising wrote:What's kind of a problem is that Rattati isn't acknowledging that manufacturers design everything differently from each other. Sure four of them may produce a vanguard suit, but they would all be made with tweaked base stats and totally different bonuses. Globally, they follow the theme of racial affiliation, so Amarr manufacturers will still always produce dropsuits that offer superior armor HP compared to caldari, gallente, minmatar manufacturers. Rattati wants to move away from simply having Caldari, Amarr, Gallente, Minmatar suits, and focus on the the corps that actually produce the suits. But I'm not sure he realizes is actually like this: Caldari > Ishokune, Lai Dai, Kaalakiota, Wiyrkomi. Amarr > Khanid Kingdom, Viziam, Carthum, Ammatar This race establishes a baseline, the manufacturers offer variants of it. No matter what Rattati does, it's always going to be caldari, Amarr, gallente, minmatar at the end of the day. The manufacturers simply produce a variation of a baseline that belongs to a race. I've never understood how Rattati thinks Nova will can only focus on particular manufacturers as if they don't all share a common baseline. Perhaps he's just explains things in way that not clear and he actually does intend to follow the established hierarchy. I just don't get that impression. I means there was lore to back all this stuff up too at some point. Caldari focus on shields because they don't have the same material resources as gallente when they went independent. amarr has thick armor because they pillaged resources through minmatar slave labor, which is why minmatar don't have high amounts of armor or shielding.
Pretty much the heart of my argument in this thread since day one. Yes, I'm focussed on race... Because race is the root of everything in the EvE universe. No, it's about the corporation! OK, but that corp belongs to a race that has resource and ideological restrictions.
One corp is the only corp to create logis. That corp belongs the Minmatar Republic. No one else had the idea of a logi? The Amarr Empire would just use Minmatar tech? Or vice versa?
You can lean on the corp idea to justify whatever. But it seems like the concept of race (as it exists in EvE) is being written off. Is the idea of returning to Iceland to make NOVA more EvE-like then just a superficial effort? I mean for the visual style of environments and equipment alone?
If so, then just call it what it is. We'll still play the game.
kitten bacon taco (nom)
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DeathwindRising
ROGUE RELICS
1503
|
Posted - 2017.06.04 16:07:00 -
[145] - Quote
I would honestly go back and do things right and maintain the established format.
If you ask an eve player which ships they like best, you will not hear "I like Boundless Creation ships!"
NO. They'll say "I like Minmatar ships!"
At best when those players reach tech 2 ships they may develop a preference for Bound Creation ships, but its still all minmatar based.
Hell, there's not really any reference to Boundless Creation other than in the description of ships in Eve. Everything is race first, manufacturer second.
Nova would make more sense to anyone that plays both games if the setup was:
Class > Race > Firmware > Racial Corp Manufacturer Specialization/Variant
Vanguard > Caldari > Firmware > Lai Dai, Ishokune, Kaalakiota,
Vanguard > Gallente > Firmware > CreoDron, Duvolle, Roden
Vanguard > Amarr > Firmware > Carthum, Viziam, Khanid Kingdom
Vanguard > Minmatar > Firmware > Core, Boundless, Thukker |
Pokey Dravon
OSG Planetary Operations
9387
|
Posted - 2017.06.04 16:40:00 -
[146] - Quote
Development made the choice that creating 6 base suits is the number that works best for their development plan.
Working within that limit of 6, please tell me of the 24 different possible suits (4 races and 6 classes) which ones get to be in the game at launch. What would make everyone happy?
Project|Nova - What We Know So Far
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DeathwindRising
ROGUE RELICS
1504
|
Posted - 2017.06.04 17:01:00 -
[147] - Quote
Pokey Dravon wrote:Development made the choice that creating 6 base suits is the number that works best for their development plan.
Working within that limit of 6, please tell me of the 24 different possible suits (4 races and 6 classes) which ones get to be in the game at launch. What would make everyone happy?
Make new thread pokey and put it to a vote. Then we will see what the people want most. Probably need a description of what each class is according to the devs.
My opinion would be chose the race that best fits/represents the class. |
Pokey Dravon
OSG Planetary Operations
9387
|
Posted - 2017.06.04 17:06:00 -
[148] - Quote
DeathwindRising wrote:Pokey Dravon wrote:Development made the choice that creating 6 base suits is the number that works best for their development plan.
Working within that limit of 6, please tell me of the 24 different possible suits (4 races and 6 classes) which ones get to be in the game at launch. What would make everyone happy? Make new thread pokey and put it to a vote. Then we will see what the people want most. Probably need a description of what each class is according to the devs.
Except my point is....it's going to be the exact same issue either way.
We could take the 6 manufacturers Rattati is planning on, change them all to whatever their racial affiliation is, and you guys still won't be satisfied because it's still effectively the same thing.
Project|Nova - What We Know So Far
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DeathwindRising
ROGUE RELICS
1504
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Posted - 2017.06.04 17:34:00 -
[149] - Quote
Pokey Dravon wrote:DeathwindRising wrote:Pokey Dravon wrote:Development made the choice that creating 6 base suits is the number that works best for their development plan.
Working within that limit of 6, please tell me of the 24 different possible suits (4 races and 6 classes) which ones get to be in the game at launch. What would make everyone happy? Make new thread pokey and put it to a vote. Then we will see what the people want most. Probably need a description of what each class is according to the devs. Except my point is....it's going to be the exact same issue either way. We could take the 6 manufacturers Rattati is planning on, change them all to whatever their racial affiliation is, and you guys still won't be satisfied because it's still effectively the same thing.
It's not though, because you run into a problem later on with progression.
If you start with manufactures, then there's no specialization later. The manufacturers ARE the specialization/variants in Eve.
So we would be excluding the base line for having that specialization. Then try to explain the reason for firmware.
Eve Online: Race > Manufacturer/specialization/Tech 2
Nova according to devs: Manufacturer > ??? (firmware?)
This means we start with the specialized variants we would normally find in Eve, and then... Specialize further?
The way CCP wants to do this:
Vanguard > Manufacturer (Minmatar) > Firmware (Changes the manufacturer)
Later on we add another manufacture:
Vanguard > Manufacturer (Amarr) > Firmware (Changes the manufacturer)
So we have this situation where we are choosing one of the manufacturers as the "baseline" and then flipping the bonuses associated with the manufacturer using firmware. Except the manufacturers all have different base stats too (In Eve). So changing the firmware would be changing the entire thing thing; base stats, bonuses, color scheme.
If CCP doesn't change base stats, then firmware doesnt work because we wouldn't actually be getting a true representation of what the manufacturer would actually produce.
So if firmware changed base stats, color scheme, and bonuses. That would work, but then Firmware wouldn't be providing true "end game" content because it really just a variant of something we already have, but now have to pay for each time we want to use it because it's a "consumable."
If firmware is meant to provide "strong bonuses" then i would imagine them as being "better" than the "baseline" bonuses we started with. Otherwise, why pay to use them? This then makes the variants the firmware gives us as better than the default manufacturer we start with, which is like saying a particular manufacture is inferior to its competitors.
So in the example i provided earlier, i've protected each manufacturer as being equal but different in terms of power., by using the racial variant as the baseline. "Manufactures" firmware are improved variants of the baseline.
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Pokey Dravon
OSG Planetary Operations
9387
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Posted - 2017.06.04 19:14:00 -
[150] - Quote
I apologize if I wasn't clear in my write-up. Firmware is meant to be a superior option compared to the default bonuses that come with the suit.
Now I apologize if I'm misunderstanding what you're trying to describe but let's see if I can put it in terms of what I understand and compare to what you're getting at.
EVE Online
Race > Role/Hull Bonuses (Tech I) > Specialization (Tech II) > Faction
Where Faction is a modified version of Tech II, with improved base stats and bonuses
NOVA
Base Manufacturer > Role/Frame Bonuses (Tech I) > Specialization Bonuses (Tech II) > Manufacturer Firmware
Where Firmware modifies Tech II, improving potentially both Tech I and Tech II bonuses
Now, modifying base stats is not off the table but Rattati was trying to avoid changing "physical" things like slots and whatnot since it's really meant to be a software upgrade, not a hardware upgrade. Lore aside, they're trying to lean away from altering the base stats.
So as far as I understand it, if the FIremware is actually an upgrade (or diagonal-grade?) where it's an improved and altered version of the base bonuses, I still feel this provides ample tools to customize in a way that is similar to EVE. Since you're modifying the Frame and Specialization bonuses, you could get drastically different variations in how the suit's final stats will look.
For example: Base Suit Frame Bonus: +Armor Plate HP Specialization Bonus: +Armor Hardener Bonuses
Base Suit + Firmware Frame Bonus: +Armor Repairer Bonus Specialization Bonus: +Heavy Weapon Damage
You're going to fit and play those suits very differently and as such will have drastically different (and improved) end stats as a result.
I feel like the progression between the two games is really not all that different, it's just starting with a manufacturer tied to a particular race and then continuing on in a similar fashion. Is your primary concern that the Firmware isn't going to change the base stats, even if it drastically will alter the stats after fitting?
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