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Thread Statistics | Show CCP posts - 8 post(s) |
DiablosMajora
462
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Posted - 2017.05.31 15:14:00 -
[1] - Quote
The progression is all well and good, but I have a couple of questions/concerns. How big will the power/bonus be between each tier of dropsuits? Are there mechanics in place to prevent or discourage protostomping like we had before in Dust, be they monetary rewards or lack thereof?
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DiablosMajora
462
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Posted - 2017.05.31 18:32:00 -
[2] - Quote
Pokey Dravon wrote:
However all modules are the same tier, and any variants you unlock are side grades.
So if I understand, there is only one "tier" of each module (standard) and all "sidegrades" are varations thereof? Example being a Drop Uplink, one with faster spawntime but less spawns, and slower spawns but more spawns?
Improvements to modules then come directly from suits and respective classes/roles? If this is the case, it seems to imply that "loot" will not be a thing in Vanilla Nova and modules will not have Meta Levels?
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DiablosMajora
462
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Posted - 2017.05.31 21:24:00 -
[3] - Quote
Pokey Dravon wrote: Correct.
My initial reaction to that is mixed, however I also realize this is the first iteration of Nova and basic progression details of the game haven't even been completed yet; getting the literal ground game going is the priority.
This brings up another set of possibly premature questions we may not yet have the answer to, such as:
- What is the business model and how will the game be monetized? Assuming in a similar manner to Dust, SKINs will be back. Will new models come with these a la League of Legends?
- How big will the maps be and what gametypes can be expected? Again, I can only assume what Dust had in this regard so TDM and King of the Hill-ish modes.
- What is the incentive to keep playing? In Dust it was the treadmill/grind of skill progression and territory control in high-level play but that seems to be gone in favor of simply upping the size of your bank account. How will a bigger bank account function with a Marketplace, but even then if all suits come pre-equipped with gear will we have a need for a Market?
- It seems clear now that being a good FPS is the focus, but will the MMO elements be completely thrown out in favor of this or will they be added/iterated upon over time?
Not ranting, just honest questions
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DiablosMajora
463
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Posted - 2017.06.01 12:36:00 -
[4] - Quote
DUST Fiend wrote:It feels pretty weak to make people play classes they dislike just to fill out their equipment and modules. By the sounds of things though, that grind doesn't seem like it would be terribly awful.
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DiablosMajora
463
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Posted - 2017.06.01 13:18:00 -
[5] - Quote
CCP Rattati wrote:...market... Will there still be a Market like there was in Dust? The way progression was described, suits will come pre-equipped with modules so what purpose would a Market served in this instance
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DiablosMajora
463
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Posted - 2017.06.01 13:23:00 -
[6] - Quote
DUST Fiend wrote:But if you want to flesh out your role....you need full access to modules....to have diversity of fits....to deal with a diversity of issues....thus making the moment to moment gameplay more interesting and deep....
Before if I wanted to try out a shield module on my heavy I just store up some SP, and try it out. Now I have to push down the assault tree that I can't stand just to try it?
If you're a dedicated Logi you're going to be better than an FOTM chaser at what you do, always. Also, how exactly does one make a dedicated Logi obsolete by cherry picking skills and modules? Other than simply being a more dedicated player who's spent more time with their build, which still doesn't actually lead to any inate in game disadvantage.
If I recall, "Assault" will consist of Heavy, Medium, and Light suits. Each "class" has size variants.... unless I misunderstood?
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DiablosMajora
463
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Posted - 2017.06.07 15:33:00 -
[7] - Quote
Ultimately, I think this thread can be boiled down to thus: Theorycrafting is all well and good but you'll never get a true feel for the idea unless it's been thoroughly tested ;D
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