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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Pokey Dravon
OSG Planetary Operations
9356
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Posted - 2017.05.31 07:14:00 -
[1] - Quote
Our role in this episode of Theory Workshop, we will be exploring an expansion of a concept present by the developers of CCPGÇÖs Project Nova. Specifically, we will be discussing dropsuit progression and unlocking gear. Please bear in mind that this is simply an expansion of an idea that was presented by the developer and should be considered a starting point for a discussion and not a finalized concept.
http://biomassed.net/2017/05/31/theory-workshop-project-nova-dropsuit-progression/
Please discuss and provide feedback!
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9359
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Posted - 2017.05.31 13:17:00 -
[2] - Quote
DUST Fiend wrote:All Im gonna say is theres no such thing as a Civilian dropsuit lol.
Just going off of the terms Rattati used for that one.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9361
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Posted - 2017.05.31 14:47:00 -
[3] - Quote
You're correct that it's more on the rails than what we are used to, and more aptly put, less room to make mistakes.
I think in some sense, allowing new players to make lots of mistakes is kind of counterproductive. I know we love to put our Dust Hipster Hats on and talk about how it needs to be ultra hardcore because we went through that and that's how it should be.
But to someone who is new, particularly a broad audience, punishing people for making long term choices that they have no means of actually understanding isn't good game design. Like we joke about it now, but I've talked to new players who spent a ton of SP on Dropsuit Operation IV and V because they were under the impression that it would unlock new suits.
Now obviously that skill had issues, but that player felt absolutely ****** because he had made a long term irreversible mistake at a time when that SP could have really been spent on something he needed early on. Was it his fault that he didn't read every item description and guide to realize he was wasting his SP? Sure, but is it really reasonable to demand that players be extremely well versed in a game they just started playing? Absolutely not.
Now the direction I see the dev team pushing is more so "There is less room to make mistakes in the long term skill training stage...however we are trying to give players as many short term choices (such as fitting) as possible, which means plenty of room for mistakes. The difference being is that a stupid fit screws you for one battle, a stupid choice leveling a skill to V could screw you for weeks. Choice should matter, but the act of realizing you screwed up and trying to figure out how to fix it next time is fun...grinding sp to fix a bad skill choice, not so much.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9361
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Posted - 2017.05.31 15:18:00 -
[4] - Quote
DiablosMajora wrote:The progression is all well and good, but I have a couple of questions/concerns. How big will the power/bonus be between each tier of dropsuits? Are there mechanics in place to prevent or discourage protostomping like we had before in Dust, be they monetary rewards or lack thereof?
Well, players unlock the bonuses to the modules fairly early, that's probably the biggest jump in power/survivability.
Bonuses are of course the next big jump. However you basically had these in DUST anyways (core skills and role bonuses).
However all modules are the same tier, and any variants you unlock are side grades. So I'm terms of actual fitting, there is zero disparity in power between vet and noob, only the ability for more variety.
I'm short, you can have an advantage over a new player if your dropsuit is upgraded, but any protostomping effect will be largely diminished.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9362
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Posted - 2017.05.31 16:48:00 -
[5] - Quote
Luckily I have a degree in Civil Engineering. I am qualified to use a civilian suit.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9363
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Posted - 2017.05.31 17:03:00 -
[6] - Quote
To be fair Dust Fiend, isn't the Forge Gun a modified mining tool? And Minmatar suits have equipment integrated that was originally for heavy industrial lifting. Combat gear originating from humble roots isn't exactly a new concept.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9363
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Posted - 2017.05.31 18:44:00 -
[7] - Quote
DiablosMajora wrote:Pokey Dravon wrote:
However all modules are the same tier, and any variants you unlock are side grades.
So if I understand, there is only one "tier" of each module (standard) and all "sidegrades" are varations thereof? Example being a Drop Uplink, one with faster spawntime but less spawns, and slower spawns but more spawns? Improvements to modules then come directly from suits and respective classes/roles? If this is the case, it seems to imply that "loot" will not be a thing in Vanilla Nova and modules will not have Meta Levels?
Correct.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9364
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Posted - 2017.06.01 02:10:00 -
[8] - Quote
Joel II X wrote:I don't think I get it.
The way I see it, this seems even more broken than Dust. Everyone was complaining about tiers in Dust, and then CCP brings it back ten fold by even separating tiers with bonuses? What?
Civilian - no bonuses Tech I - Bonus 1 Tech II - Bonus 1 + Bonus 2
How is this any different? In Dust, you could choose how you upgrade your characters. In here, your choice is limited by what you are using (which is okay, I guess), but progressing and widening the gap between Newbie fits vs Vet fits is still there. There's no pass-through content, except why would anyone use Civilian over Tech X suits?
A year after Nova's launch vets using Tech X will still be stomping civilians lol
Is this how it is going to work? If not, enlighten me, por favor because I just don't get it.
Advantages you could have in Dust Core Skills (Boost base stats) Modules Skills (Boost module stats) Dropsuit Skills (Bonuses) Module Tiers (MLT-PRO) Dropsuit Tiers (MLT-PRO) Weapon Tiers (MLT-PRO)
Advantages you can have in Nova Tech I bonuses (boost module stats) Tech II bonuses (dropsuit bonuses) Tech III bonuses (slight better dropsuit bonuses - replaces Tech II bonus while active)
Which do you think has worse power creep? I'd say Dust.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9364
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Posted - 2017.06.01 05:35:00 -
[9] - Quote
Update to original blog post.
UPDATE: CCP Rattati provided some clarification regarding Tech II and sharing gear between classes. Dropsuits initially start with "Fixed" slots which cannot be fit with anything outside that class's initial fit. At Tech II, those slots can be unlocked and converted to Omni slots. This allows the gear in that slot to be transferred to other classes, but it also allows you to fit gear from other classes in that slot. That being said, both classes must unlock Omni slots before they can trade gear between one another. For example, leveling an Assault to Tech II and unlocking the Fixed Shield Extender slot would allow the Shield Extender to be fit to other Classes. However, if I wanted to fit that shield extender to my Vanguard, I would first need to level Vanguard to Tech II and unlock an Omni slot to fit the Shield Extender in. As CCP Rattati put it "Both classes need to reach the same milestone"
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9365
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Posted - 2017.06.01 13:09:00 -
[10] - Quote
Joel II X wrote: Oh, psh yeah. No doubt it. I just thought CCP wanted to level the playing field by getting rid of tiers in favor of racial bonuses only. I thought the difference from a T1 to a T2 suit would be going to a more specialized suit by it both greater strength and weakness (as in going from 300 shields / 200 armor to 400/100, etc). Same amount of 'tokens', but placed in different locations.
Last question: in your article, did you mean that T1 suits will have T1 bonuses, and T2 will have both T1 and T2 bonuses?
Thanks.
Well the playing field hasn't been completely leveled, but the difference has been reduced significantly. Remember, you're not unlocking new suits, you're taking the base one you have and layering on new bonuses. So your T1 simply turns into your T2, it's not like you'll have a T1 suit sitting in your closet and then a T2 of the same suit sitting next to it.
So yes, each suit has all of the benefits that come before it (T2 has T2 + T1 bonuses). So there is power increase there which was similar in Dust.
However unlike Dust, the slots, hp, resources, ect. Are the same regardless of tech level. Also there are not tiers of weapons, modules, ect. So that's going to be a huge difference in closing that gap.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9365
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Posted - 2017.06.01 13:51:00 -
[11] - Quote
DUST Fiend wrote:LOL KILLZ wrote:WARPOINTS Please elaborate, I have a desperate, terminal case of the dumb as made evident by the repeated smashing of my face against various inanimate objects. A WP centric system without passive gains would further punish the newbro that this whole system is supposedly designed to help carry along through the game. If the matchmaker is robust enough and the community large enough and the Academy lasts long enough then I can see this not being much of an issue and concede there. However if the matchmaker / end game activities don't split up the game enough, I don't see how it will stop squads from T2 stomping with a large array of fits and just coming in and crushing newbros anyways.
I will gladly shoot you in the face repeatedly to help you level up. Because we are buddies like that.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9366
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Posted - 2017.06.01 13:58:00 -
[12] - Quote
LOL KILLZ wrote:I'm not as salty about the concept. Like the idea. Though I do have a question, if I play minlogi and want to use droplinks does that mean I have to play Amarr logi to get them and cal logi for nanohives? If so it would seriously diversify the playing field which is a great idea.
Well to clarify, as far as I know there is only one Logi. But you get the right idea, you'll have to play different classes to unlock gear if you want to use it on your main.
It's very similar to Cross-Class Skills from MMORPGs. Final Fantasy XIV comes to mind since that's what I'm playing right now.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9366
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Posted - 2017.06.01 14:48:00 -
[13] - Quote
Moorian Flav wrote:Pokey Dravon wrote:Well to clarify, as far as I know there is only one Logi. I had a feeling this was the road we were going down when Rattati first said he did not want to make four of everything. It sounds like Nova will be like the beginning days of DUST where there was only 1 Scout (Gal), 1 Logi (Min), 1 Assault (Cal), and 1 Sentinel (Amarr).
That is correct.
Firmware obviously offers some variety, but I imagine that future expansion of the system would yield new classes, rather than variations of existing ones.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9368
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Posted - 2017.06.01 14:51:00 -
[14] - Quote
Mejt0 wrote:So now the question that stands is : how much work/time will you need to put in order to get a full tech II and/or III for a given class. Maybe an approximate number / or an idea?
As others pointed out, being forced to play a class you very much dislike in order to make your class better is a grind no matter how you look at it. Depending on the previous question's answer this can be bearable or unbearable. I use the word "forced" because that's the feeling someone who wants to maximize his class potential will get.
I think that's a pretty fair question that seems to be cropping up a lot.
"As a player who wants access to most or modules, how long will it take for me to unlock the ability to do so?"
Or a more.focused inquiry would be "How long does it take to get a class to tech Ii?" And "How long does it take to unlock an Omni slot?"
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9370
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Posted - 2017.06.01 15:06:00 -
[15] - Quote
Juno Tristan wrote:They've got to allow some overlap in the progression system for example
Drop uplinks could be considered light support Triage hives could be considered heavy support
You would want medium support to have access to both of these but I would not expect to have to get light and heavy to tech 2 to accomplish this.
I would think the progression is get tech 1, earn WP using the suit to unlock the slots and allow you to put something else in that fits the suit profile I.e swap out the repair tool for hives
Level the whole suit to tech 2 then level up the slots again to unlock the equipment for use on any suit I.e. cloak on a heavy
I think there would obviously have to be some overlap in some cases. Like Shield Extender for example, multiple classes are going to have that right? So the base module is the same, but each could have unique variants you unlock through that class, so you're still encouraged to try and unlock them if they have a variant you're looking to get.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9370
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Posted - 2017.06.01 15:31:00 -
[16] - Quote
byte modal wrote:Pokey Dravon wrote:Moorian Flav wrote:Pokey Dravon wrote:Well to clarify, as far as I know there is only one Logi. I had a feeling this was the road we were going down when Rattati first said he did not want to make four of everything. It sounds like Nova will be like the beginning days of DUST where there was only 1 Scout (Gal), 1 Logi (Min), 1 Assault (Cal), and 1 Sentinel (Amarr). That is correct. Firmware obviously offers some variety, but I imagine that future expansion of the system would yield new classes, rather than variations of existing ones. This is just for context here to make sure I'm following, but in this example I assume it would at best be impractical to build a squad purely for the RP value (or any other reason) of say just Minmatar suits? This is not a comparison to DUST. I just want to know if this is the foundation that NOVA is being built on. Or at least a reasonable interpretation. Or is this one generic logi suit without racial affiliation? The suit is tied specifically to an NPC corps/manufacturer. That manufacturer likely has a race it is tied to (Boundless Minmatar, Creodron Gallente, ect.)
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9370
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Posted - 2017.06.01 15:41:00 -
[17] - Quote
To the best of my understanding, you are correct. All Logis will be the same race.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9371
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Posted - 2017.06.01 15:49:00 -
[18] - Quote
Moorian Flav wrote:Pokey Dravon wrote:To the best of my understanding, you are correct. All Logis will be the same race. Don't you mean faction?
Well I do, but he's speaking from a roleplay perspective of "Which race will the manufacturer be tied to."
You are correct though, all suits of the same class as tied to the same Corp/Faction
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9371
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Posted - 2017.06.01 16:08:00 -
[19] - Quote
Sergeant Sazu wrote:So if a given suit type is made by a manufacturer tied to a faction... I'm concerned an entire role will be railroaded into it's racial doctrine until it's a high enough tier to make your own changes.
I could be missing something, but that's what I'm getting from this. Are the suits gonna be more or less neutral in their attributes to prevent this?
It's unclear how they plan to do the base fits, but it stands to reason they would adopt the manufacturers design doctrine.
Kinda like how Borderlands 2 guns follow certain design principles depending on who made the gun.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9371
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Posted - 2017.06.01 16:17:00 -
[20] - Quote
Moorian Flav wrote:I was just hassling you, Pokey. Everyone got what you were saying.
Anyway, coming from DUST, this is kind of a crushing disappointment. CCP definitely seems aimed toward streamlining/simplifying their FPS for the mainstream though. Ironically, faction is a big factor starting out in EVE as an Alpha clone as it locks you only to the ships of the faction you picked during character creation. That is why it is all the more surprising to me factions have so little focus in Nova. In fact, moving from EVE to Nova or Nova to EVE, I see it really making zero sense to players. That is why with all of the streamlining being done to Nova, I am not even sure why CCP kept it within the EVE universe instead of making it's own standalone scifi FPS title.
Actually Thaddeus Reynolds wrote up these amazing lore blurbs based off of the lore in EVE that laid out all of the design doctrines for the manufacturers/corps. Rattati already snatched it up and forwarded it to the design team.
So less focus on the 4 empires, more focus on the corporations within them, but they're very invested in making it fit the lore of those corporations.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9371
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Posted - 2017.06.01 17:39:00 -
[21] - Quote
Don't take those bonuses to mean much. Literally pulled them out of my ass at 2am when I was writing this. They were purely to present and easily understandable example, and not a finalized design.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9373
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Posted - 2017.06.01 18:30:00 -
[22] - Quote
byte modal wrote:Pokey Dravon wrote:Don't take those bonuses to mean much. Literally pulled them out of my ass at 2am when I was writing this. They were purely to present and easily understandable example, and not a finalized design. I like it when you talk dirty. I miss that about you.
Oh dear...
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9373
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Posted - 2017.06.01 19:45:00 -
[23] - Quote
And only 4 assault suits in Dust made much more sense?
Besides, what you're seeing are different corporations takes on the same ideas.
Corp A says "We want a suit that's well rounded with food speed, defense, and damage output" so they make the Assault suit
Corp B says "We want an offensive suit with lots of flexibility and hp even if it costs us some speed" so they make the Vanguard (which is like the heavy assault)
Corp C says "we want an offensive suit that's agile and stealthy, good for assassinations and covert kills" so they make the Infiltrator (which is like the light Assault)
In the future you may get Corp D that says "We want an offer some suit that specializes in sapping enemy capacitor to fuel his active offensive abilities" and create their own take on the idea of "Assault"
Or Corp E that says "we want an offensive suit that specializes in indirect damage with lots of bonuses to grenades and aoe weapons" and create their own take on "Assault"
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9375
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Posted - 2017.06.01 21:18:00 -
[24] - Quote
Well people are locked into the idea that all assault suits need to be called "Assault". What if he just look at the types of roles in two very broad categories.
Assault - These are your primary damage dealers, the ones kicking the doors in, doing the most damage, and focusing on killing the enemy.
Support - These are the force multipliers. The roles that fill in the gaps and perform more specialist roles. They're the ones providing cover fire, healing allies, and picking off long range targets.
So now if we think in these broad terms, now let's say you have 6 corporations each making their own version of a suit that fits into one of those broad categories.
So corporation A-C builds their version an Assault Dropsuit. Corporations D-F builds their version of a Support dropsuit.
A builds a Vanguard B builds a Frontline C builds an infiltrator
D builds a Sentinel E builds a Logistics F builds a marksman
Does that make sense?
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9375
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Posted - 2017.06.01 22:49:00 -
[25] - Quote
I didn't get that impression at all man. Honestly just trying to talk it all out and swap ideas. You know, what forums are supposed to be like haha.
No need to back off, I'm enjoying the conversation.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9378
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Posted - 2017.06.02 02:21:00 -
[26] - Quote
Vanguard is the new name for Commando. I just said Frontline instead of Assault to avoid confusion.
As for the rest, I've explained this a few different ways but it seems none of them are really clicking with you, and for that I apologize. Perhaps someone else will have better luck, cause I'm not really sure how else to explain it.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9378
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Posted - 2017.06.02 03:16:00 -
[27] - Quote
DeathwindRising wrote:Pokey Dravon wrote:Vanguard is the new name for Commando. I just said Frontline instead of Assault to avoid confusion.
As for the rest, I've explained this a few different ways but it seems none of them are really clicking with you, and for that I apologize. Perhaps someone else will have better luck, cause I'm not really sure how else to explain it. I'm trying to get clarification. Amarr Ship TreeThis picture illustrates my expectation for Nova. Ship "Classes" break down into specialized ships, each of which developed by a corp that is a member of its race and based off a base line ship. Will Nova follow this structure or not?
From my understanding, no.
This is my understanding of how it will look (forgive the half assed flow chart) Remember that I am obviously not a developer and everything I know is available on Biomassed.net, so there is a degree of speculation on my part, so take it with a grain of salt.
http://biomassed.net/wp-content/uploads/2017/06/Rough-Class-Progression-Page-1.png
Also I'm trying to get clarification about the "one faction for each class" thing. It's been implied to be that way but I will try to get a definitive confirmation one way or another.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9378
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Posted - 2017.06.02 13:56:00 -
[28] - Quote
DeathwindRising wrote:Instead of 4 empire/racial variants of a particular dropsuit, we could potentially see something over 30 different Corp based variants of the same "class". A LOT more work but it provides a future wealth of potential content as more and more corps could added to the game. For example, caldari 4 major corps out of their 8 megacorps, are Kaalakiota, Ishikune, lai dai, wiyrkomi. But a quick look at this more complete listing of caldari corps shows just how many corps there really are to pontentially create content for. Caldari NPC Corps
Valid concerns but like you said, a lot more work and more difficulty balancing/designing many variations of effectively the same thing. If anything the firmware system does allow for all of those variations, it just happens at the tail end of the progression rather than the beginning or middle.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9378
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Posted - 2017.06.02 14:50:00 -
[29] - Quote
You're too focused on "what race". The real question is "who is the base manufacturer?".
Each of the 6 base classes has 1 manufacturer. So the base suits design is based off of that manufacturers design specs. Now, that company may belong to a certain race, so those design specs may resemble that race in general.
So the Core Logistics will probably look Minmatar since Core is a Minmatar company.
If Sisters of EVE made a dropsuit, it would probably look like a Sisters of EVE ship, since they're same manufacturer.
The company may or may not be tied to a specific race, so stop focusing on "what race". Focus on the manufacturersGÇï.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9379
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Posted - 2017.06.02 15:50:00 -
[30] - Quote
I get you byte. It can be hard to break a deeply engrained perception of how things are from what you're used to.
It's like biting into an apple expecting it to taste like an apple, but it actually tastes like an orange. Not what you were expecting, but you may end up really liking the new taste anyways.
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Pokey Dravon
OSG Planetary Operations
9382
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Posted - 2017.06.02 18:46:00 -
[31] - Quote
If you're trying to compare it to Destiny...not even close.
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Pokey Dravon
OSG Planetary Operations
9382
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Posted - 2017.06.02 18:56:00 -
[32] - Quote
Moorian Flav wrote:Pokey Dravon wrote:If you're trying to compare it to Destiny...not even close. Dang it, Pokey! You gone and said it. I originally said the game name myself in my original post but before I knew it, I had a long rant about that game. BTW, I know you say both games are not even close but am I incorrect with the parallels provided?
If you're speaking in very broad terms, sure, but a lot of games would also follow similar threads. Devil is in the details and execution. For example yes Destiny had some character customization, but you couldn't say swap your Titan skills into your Hunter. In Nova you can. That's a very huge difference.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9383
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Posted - 2017.06.02 19:12:00 -
[33] - Quote
Moorian Flav wrote:Valid point, Pokey. I also admit the parallels I provided were very broad. All being fair, a couple of those parallels could apply to DUST as well. As said, I am not trying to start anything; I just referenced what came to mind putting the Nova info together.
And honestly ....is that always a bad thing? Even OK games have some great elements. Absolutely nothing wrong with picking up good ideas from various games, combining them, improving them, and making a new title.
For example Nova Progression reminds me of World of Tanks, but with a twist.
The weapon/suit manufacturers in Nova remind me of Borderlands 2.
The weapon fitting In Nova reminds me of MAG but with more options.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9383
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Posted - 2017.06.02 19:27:00 -
[34] - Quote
Moorian Flav wrote:Pokey Dravon wrote:And honestly ....is that always a bad thing? Even OK games have some great elements. Absolutely nothing wrong with picking up good ideas from various games, combining them, improving them, and making a new title. No, unless you hated that type of design (or the affiliated game). Really, it is hard to judge such things without just seeing it for yourself. Still, I wonder if Nova will end up being too different for me coming from where I have. I am just one person though that obviously does not really adhere to the mainstream. For example, I have never played WoT as I just have no interest as I prefer ground combat or mixed.
Well I do honestly hope you can keep an open mind and give it a fair shot. I know it's difficult to shift your mindset drastically, but I think there is a lot of good in these ideas...just gotta try em out and see how they feel, even if it's different.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9383
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Posted - 2017.06.02 22:49:00 -
[35] - Quote
Most likely firmware will change the Role Bonuses but not the base stats of the suit.
A new manufacturer of the same class would have different base stats, such as a different tanking style.
Also no, there is not a shield tanked and armor tanked version of each class, only one. Certain ones will be armor tanked, certain ones will be shield.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9383
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Posted - 2017.06.02 23:17:00 -
[36] - Quote
DeathwindRising wrote:Pokey Dravon wrote:Most likely firmware will change the Role Bonuses but not the base stats of the suit.
A new manufacturer of the same class would have different base stats, such as a different tanking style.
Also no, there is not a shield tanked and armor tanked version of each class, only one. Certain ones will be armor tanked, certain ones will be shield. Not class. I'm sorry. We have 2 heavies, 2 mediums, and 2 light frames yes? One heavy is armor tanked, the other is shield tanked. same for mediums and light frames. One armor and one shield tanked
Maybe, maybe not. One Heavy is a Vanguard (commando) and the other Sentinel. If the role either of them has playstyle that makes sense for shield tanking and the other for armor....then yes.
I will agree that if we have 6, I'd like to see 3 shield and 3 armor, but I don't think it necessarily needs to be split in each weight class. For example both heavies could be armor, both lights be shield, and the mediums split one each way (just as an example).
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9386
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Posted - 2017.06.03 14:20:00 -
[37] - Quote
Well you balance it when you impliment it, right?
Also a good example of why a Test Server would be great.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9386
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Posted - 2017.06.03 15:10:00 -
[38] - Quote
Well, you level up through the class because it's a single dropsuit. If you added a new dropsuit from a new manufacturer, you're starting with a fresh suit and would need to go through the upgrade process again since it's physically a separate entity. I don't think it would make sense for it to come pretty upgraded just because you have a similar suit leveled up.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9387
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Posted - 2017.06.03 23:33:00 -
[39] - Quote
Thaddeus Reynolds wrote:Okay, so imagine if you will, you start with a few default APEX suits from various manufacturers (The default ones)
- Core Complexion Logistics
- Kaalakiota Assault
- Ishukone Sentinel
- Imperial Armaments Vanguard
- Duvolle Infiltrator
- Boundless Sharpshooter
Each of these comes equipped with a set of weapons and equipment pre-fit to them, like you'd expect from an APEX suit. Manufacturers started giving these out to boost sales and remain competitive in the now returning market of Dropsuits and Personal weapons for Infomorphs. However, as you build up ISK and loyalty with a few contractors, more options become available...you can start buying things like:
- Carthum Logistics
- Viziam Assault
- Khanid Innovations Assault
- Roden Vanguard
- Lai Dai Infiltrator
- Thukker Assault
etc etc etc. Manufacturers might not produce a version of every suit, but they'll produce suits that fit their specific needs and strategies...just maybe not at launch (remember how early in DUST we had Amarr Sentinel, Caldari Assault, Minmatar Logistics, and Gallente Scout...same thing). Each of the suits from different manufacturers may come with different weapons and equipment installed onto it by default, along with that specific manufacturer's firmware pre-installed. You need knowledge with each individual suit or maybe even by class of suit to be able to switch out the equipment without breaking everything. We don't know all the details or even if you start with those sets.
Thank you. You explained it far better than I was.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9387
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Posted - 2017.06.04 16:40:00 -
[40] - Quote
Development made the choice that creating 6 base suits is the number that works best for their development plan.
Working within that limit of 6, please tell me of the 24 different possible suits (4 races and 6 classes) which ones get to be in the game at launch. What would make everyone happy?
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9387
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Posted - 2017.06.04 17:06:00 -
[41] - Quote
DeathwindRising wrote:Pokey Dravon wrote:Development made the choice that creating 6 base suits is the number that works best for their development plan.
Working within that limit of 6, please tell me of the 24 different possible suits (4 races and 6 classes) which ones get to be in the game at launch. What would make everyone happy? Make new thread pokey and put it to a vote. Then we will see what the people want most. Probably need a description of what each class is according to the devs.
Except my point is....it's going to be the exact same issue either way.
We could take the 6 manufacturers Rattati is planning on, change them all to whatever their racial affiliation is, and you guys still won't be satisfied because it's still effectively the same thing.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9387
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Posted - 2017.06.04 19:14:00 -
[42] - Quote
I apologize if I wasn't clear in my write-up. Firmware is meant to be a superior option compared to the default bonuses that come with the suit.
Now I apologize if I'm misunderstanding what you're trying to describe but let's see if I can put it in terms of what I understand and compare to what you're getting at.
EVE Online
Race > Role/Hull Bonuses (Tech I) > Specialization (Tech II) > Faction
Where Faction is a modified version of Tech II, with improved base stats and bonuses
NOVA
Base Manufacturer > Role/Frame Bonuses (Tech I) > Specialization Bonuses (Tech II) > Manufacturer Firmware
Where Firmware modifies Tech II, improving potentially both Tech I and Tech II bonuses
Now, modifying base stats is not off the table but Rattati was trying to avoid changing "physical" things like slots and whatnot since it's really meant to be a software upgrade, not a hardware upgrade. Lore aside, they're trying to lean away from altering the base stats.
So as far as I understand it, if the FIremware is actually an upgrade (or diagonal-grade?) where it's an improved and altered version of the base bonuses, I still feel this provides ample tools to customize in a way that is similar to EVE. Since you're modifying the Frame and Specialization bonuses, you could get drastically different variations in how the suit's final stats will look.
For example: Base Suit Frame Bonus: +Armor Plate HP Specialization Bonus: +Armor Hardener Bonuses
Base Suit + Firmware Frame Bonus: +Armor Repairer Bonus Specialization Bonus: +Heavy Weapon Damage
You're going to fit and play those suits very differently and as such will have drastically different (and improved) end stats as a result.
I feel like the progression between the two games is really not all that different, it's just starting with a manufacturer tied to a particular race and then continuing on in a similar fashion. Is your primary concern that the Firmware isn't going to change the base stats, even if it drastically will alter the stats after fitting?
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9387
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Posted - 2017.06.04 19:43:00 -
[43] - Quote
One Eyed King wrote: And that you currently believe that the manufacturer cannot be both base AND variant?
I think that might be the disconnect. I don't see why (functionally) they can't do both.
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Pokey Dravon
OSG Planetary Operations
9388
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Posted - 2017.06.04 19:56:00 -
[44] - Quote
DeathwindRising wrote:
I'm saying America holds competitions for new weapons contracts. The Army has certain design specifications in mind. Manufacturers then produce weapons based on those design specs.
Another manufacturer may later go and create "improvements" to the design accepted by the U.S. Army and sell it on the market. But it's still provided the same basic functions laid out in the design specs, or it can even look the same but do different things. But it was based on the original design specs.
Right, so in Nova, the initial manufacturer produces a weapon/suit based on that criteria.
Another manufacturer may later for and create "improvements" (firmware) to the design accepted by the original buyer and then sell it on the market. It can look the same but do different things, but it is still based on the original design specs.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9389
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Posted - 2017.06.04 20:08:00 -
[45] - Quote
DeathwindRising wrote:Pokey Dravon wrote:[quote=One Eyed King] And that you currently believe that the manufacturer cannot be both base AND variant?
Brutor Tribe built the original assault suit used by Minmatar ground forces back in whatever year when they were commission by Republic Fleet Command. And then other manufacturers copied and improved it.
Is that all it would take to make you feel better about it?
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9389
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Posted - 2017.06.04 20:25:00 -
[46] - Quote
DeathwindRising wrote:Part of the problem was Pokey initially describe the progression as
Starting class (civilian) > Tech 1 (gear bonus) > Tech 2 (role bonus) > Tech 3 (firmware)
that's different from:
NOVA
Base Manufacturer > Role/Frame Bonuses (Tech I) > Specialization Bonuses (Tech II) > Manufacturer Firmware
Where Firmware modifies Tech II, improving potentially both Tech I and Tech II bonuses
well....they're different words for the same thing, but I apologize if I caused confusion.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9389
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Posted - 2017.06.04 21:13:00 -
[47] - Quote
To use your analogy,
Firmware is like switching operating systems. Changing the software isn't going to physically turn your PC into a Mac.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9389
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Posted - 2017.06.04 21:47:00 -
[48] - Quote
Derpty Derp wrote:Pokey Dravon wrote:To use your analogy,
Firmware is like switching operating systems. Changing the software isn't going to physically turn your PC into a Mac. So firmware changes are going to give you a different UI, but do exactly the same thing? And one will skip version 9, for no apparent reason.
Don't read too much into it lol
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
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Posted - 2017.06.05 21:57:00 -
[49] - Quote
DeathwindRising wrote:I had a moment of clarity today. When Eve players think of corp manufacturers, the ones that are brought up the most often are the associated with Tech 2 ships. I forgot that there are many "lesser" corps in Eve. Using the lesser corps as the manufacturer of the baseline dropsuits protects the corps most people will know. I think it's the most elegant solution that provides what the devs want, and also "makes sense." NPC CorporationsAny of the corps listed under "Manufacturing and Industry" would be suitable selection for the "civilian" dropsuit models that can used as the baseline.
I feel feel dirty because I agree with you.
Making the base suits be created by industry corps (since that's likely where a lot of this tech originated) actually makes a lot of sense. Then the bigger corps can create high end firmware that improves the upgraded suit further.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9401
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Posted - 2017.06.06 03:48:00 -
[50] - Quote
Cyrus Grevare wrote:Am I beating a dead horse? I'm beating a dead horse ain't I... Sorry, was reading through the thread and just had the opinion and remembrance in like page 3, I revisit these threads only occasionally nowadays Hope the game's coming along nicely
For the record, Passive SP (out of battle) is not off the table. Only Passive SP in battle (to discourage AFKing -- you actually have to fight to get active SP). So it's not a for sure thing, but out of battle passive SP might still be a thing in Nova.
Rattati talked about in the discord. (I really need to do a new compilation post)
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9413
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Posted - 2017.06.07 16:28:00 -
[51] - Quote
DiablosMajora wrote:Ultimately, I think this thread can be boiled down to thus: Theorycrafting is all well and good but you'll never get a true feel for the idea unless it's been thoroughly tested ;D
But I still got you all to have a good discussion about it which is great feedback
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9413
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Posted - 2017.06.07 16:55:00 -
[52] - Quote
Moorian Flav wrote:Pokey Dravon wrote:But I still got you all to have a good discussion about it which is great feedback "Good" and "great" are subjective. JK, Pokey. Even though this thread may have went off the rails a few times, it was better than just discussing other games while waiting for Nova.
I often use descriptors without caution, for I too enjoy living dangerously.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9415
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Posted - 2017.06.08 15:43:00 -
[53] - Quote
Moorian Flav wrote:@ Pokey Where's this updated compiled list from Rattati you referred to in past posts? Come on, man. Do your job. I'm doing mine. In all seriousness, discussion has seemed to stagnate again recently so it would be good to have something/anything new to comment about.
Wrote it last night. It's under internal review and should hopefully be posted tonight.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9418
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Posted - 2017.06.08 17:46:00 -
[54] - Quote
Moorian Flav wrote:"Internal review"? You sure you're not a CCP employee, Pokey? Well, I am sure a lot are waiting to see it. BTW, thinking over our discussion in this thread, I really missed a chance to use a phrase that just came to mind. To help end out this thread, I am going to use it now. DUSTiny.
Haha internal Biomassed review. I can't spell worth a **** so I have people proofread for me.
Also lulz at Dustiny.
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Pokey Dravon
OSG Planetary Operations
9421
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Posted - 2017.06.09 03:09:00 -
[55] - Quote
New update is up
http://biomassed.net/2017/06/09/project-nova-ongoing-updates-may-20th-june-2nd/
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9435
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Posted - 2017.06.13 20:02:00 -
[56] - Quote
There are no "civilian/militia" modules so that compromise would not work. There are not modules tiers in general.
So it's not so much that you're going to be held back by not unlocking other classes, more so you won't have certain variations/side-grades of those modules.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9435
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Posted - 2017.06.13 21:29:00 -
[57] - Quote
DeathwindRising wrote:did CCP say that the slots are locked within a class?
what's keeping us from customizing classes with modules they already have access to?
I imagine that once you reach tech 1, you swap out modules with "alternate" modules. They just may or may not be available to trade between classes.
but what the current suggestion by ccp actually does, it prevent fotm from happening. No one will be able to to quickly bandwagon onto a broken fit. This minimizes the damage done by imbalances and gives ccp the time it needs to balance modules/fits
Dust 514 had a problem with this, where anytime a new fit was found to be OP, anyone and everyone could simply respec and claim the new fotm fit. This caused an overwhelm imbalance while CCP tried to correct things.
Overall, being forced to play classes before trading modules is good and is actually no worse than any other FPS. Truth be told, there aren't mant games that even let you swap skills between classes in the first place, so the fact CCP still wants to be able to at all means they just want what's best for the games overall health.
A good question. I asked something similar and it was a "we are not sure yet."
Personally, you absolutely should be allowed to customize your suit with modules it comes with at Tech I. Tech II would be cross class customization.
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