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Thread Statistics | Show CCP posts - 8 post(s) |
DUST Fiend
19254
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Posted - 2017.05.31 12:57:00 -
[1] - Quote
All Im gonna say is theres no such thing as a Civilian dropsuit lol.
Rage flavored bitter berry
#BUS514
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DUST Fiend
19254
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Posted - 2017.05.31 13:36:00 -
[2] - Quote
CCP Rattati wrote:DUST Fiend wrote:All Im gonna say is theres no such thing as a Civilian dropsuit lol. where does it not exist, in your mind? A civilian is a regular person living out their lives. A merc is a genetically modified warrior of death. If you put a civilian in a dropsuit I'm pretty sure they would die.
Also
Hi :) Don't mind my general bitterness, it's a flaw in my DNA
Rage flavored bitter berry
#BUS514
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DUST Fiend
19254
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Posted - 2017.05.31 15:14:00 -
[3] - Quote
Pokey Dravon wrote: But to someone who is new, particularly a broad audience, punishing people for making long term choices that they have no means of actually understanding isn't good game design.
Free Respec
*forum explodes* Ahh, those were the good ol' days.
Seriously though. Same exact system, but respec as you please, perhaps with an ISK cost at most. Your SP is yours to do with as you please.
Rage flavored bitter berry
#BUS514
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DUST Fiend
19254
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Posted - 2017.05.31 16:50:00 -
[4] - Quote
CCP Rattati wrote:DUST Fiend wrote:CCP Rattati wrote:DUST Fiend wrote:All Im gonna say is theres no such thing as a Civilian dropsuit lol. where does it not exist, in your mind? A civilian is a regular person living out their lives. A merc is a genetically modified / engineered warrior of death. If you put a civilian in a dropsuit I'm pretty sure they would die. Also Hi :) Don't mind my general bitterness, it's a flaw in my DNA I'm trying to look up some of the old lore and stuff on this but can't seem to find it, I just could have sworn that Mercs had some serious modifications going on and were much less human than clone. "The first generation of 'dropsuits' where at best crude adoptions of already existing gear given to the most elite of Special Forces. With the knowledge that the clones lives are so disposable, the technology began to take a turn towards the idea of using methods that would kill or severely shorten any mortal soldiers lifespan significantly. Radiation of shields and the portable reactors which would normally burn most regular humans and cancer ridden them for the remainder of lives was of no concern to the immortal soldiers."
Found here, though not an official source. Also yes, I realize that I'm splitting hairs here lol. I was being pedantic. Civilian can also stand for "used for civilian work" such as civil engineering. Hazmat suits and zero-g maintenance work could theoretically be jobs that are "now" done by specialists, retired mercs etc. Fair enough, but why would mercs be using such low end equipment for combat purposes? I know the burden of past decisions really isn't on you but all mercs were given warbarges, yet are running around in the Janitors Iron Man cosplay? I'm curious if there will be any lore in New Eden reflecting what happened to DUST.
I know there are far bigger fish to fry lol, just me resisting change o7
Rage flavored bitter berry
#BUS514
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DUST Fiend
19254
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Posted - 2017.05.31 17:08:00 -
[5] - Quote
CCP Rattati wrote:who knows what happened in between...
TELL ME THE SECRETS!!!!
Rage flavored bitter berry
#BUS514
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DUST Fiend
19254
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Posted - 2017.05.31 17:18:00 -
[6] - Quote
Pokey Dravon wrote:To be fair Dust Fiend, isn't the Forge Gun a modified mining tool? And Minmatar suits have equipment integrated that was originally for heavy industrial lifting. Combat gear originating from humble roots isn't exactly a new concept. I guess right now I'm having issue with the context. I have trouble conceptualizing things without actually having a physical representation of it to mess around with (i.e., the game) You gotta pull some lore fu over on people like me, because context matters. Maybe CONCORD CONCORDed all the mercs by frying their implant, or perhaps it was just a random glitch and it killed everyone, and then all the equipment was rounded up and salvage (vehicles :') and MCCs and RDVs and Installations along with all the infantry stuff. That would imply a large amount of time and a period of peace or something, in order to regress to the need to use improvised gear to carry out contracts.
OR
Caldari businessmen managed to sell new Dropsuit tech to the masses by using DUST mercs as a trial experiment for wealthy investors. Restricted to Molden Heath they were strictly monitored as they suffered and died, day in and day out for a glory that never existed. Once the dropsuit was perfected for average civilian use, it was ready to marketed in mass.
No one need know of the trial runs....Mordus Trials...
DUSTCEPTION
Rage flavored bitter berry
#BUS514
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DUST Fiend
19258
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Posted - 2017.06.01 12:21:00 -
[7] - Quote
It feels pretty weak to make people play classes they dislike just to fill out their equipment and modules.
Rage flavored bitter berry
#BUS514
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DUST Fiend
19259
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Posted - 2017.06.01 13:14:00 -
[8] - Quote
DiablosMajora wrote:DUST Fiend wrote:It feels pretty weak to make people play classes they dislike just to fill out their equipment and modules. By the sounds of things though, that grind doesn't seem like it would be terribly awful. That's actually partly what I'm worried about. It feels like since you can unlock the skills for anything you have equipped that you will either unlock everything too quickly, or each thing will take so long to unlock that it feels like you're never making any meaningful progression.
I guess I'm the only one who thought the very deep and difficult to complete skill tree was a strength instead of a weakness.
Rage flavored bitter berry
#BUS514
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DUST Fiend
19259
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Posted - 2017.06.01 13:19:00 -
[9] - Quote
CCP Rattati wrote:DUST Fiend wrote:It feels pretty weak to make people play classes they dislike just to fill out their equipment and modules. feels pretty weak to be a dedicated logi and FOTM chasers cherrypick skills and modules from the market to make you obsolete. and lol at "make". Play your role and you don't have to do anything. Oh, you "want" another module, earn it. But if you want to flesh out your role....you need full access to modules....to have diversity of fits....to deal with a diversity of issues....thus making the moment to moment gameplay more interesting and deep....
Before if I wanted to try out a shield module on my heavy I just store up some SP, and try it out. Now I have to push down the assault tree that I can't stand just to try it? Sure, I could settle for an inferior or limited fits, but at some point I'll have to play another class just to get access to more fits. It's creating an illusion of depth and diversity by forcing the players down paths that might not interest them in order to give them more things to unlock and "do". It's going to lead to players AFKing (if there are rewards simply for winning or participating, things generally needed to help noobs unless they have a fleshed out area to play for a while) or not really caring about matches they have to grind through in suits they dislike just to try out a build that interests them.
If you're a dedicated Logi you're going to be better than an FOTM chaser at what you do, always. Also, how exactly does one make a dedicated Logi obsolete by cherry picking skills and modules? Other than simply being a more dedicated player who's spent more time with their build, which still doesn't actually lead to any inate in game disadvantage.
Rage flavored bitter berry
#BUS514
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DUST Fiend
19259
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Posted - 2017.06.01 13:27:00 -
[10] - Quote
CCP Rattati wrote:no passive sp, so go ahead and try to afk for SP Which doesn't address my second point of it creating an environment that you feel forced to play through something you dislike. I have friends who ONLY play support in FPS games. You make them play an assault class and they'll get frustrated or depressed because they can't make any impact, and since you're trying to kill AFK then that means you want a performance not match based reward, they will have that much more trouble unlocking new things, which DIRECTLY punishes newer and less skilled players.
I hope that matchmaker works like a charm and keeps people separated.
Rage flavored bitter berry
#BUS514
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DUST Fiend
19261
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Posted - 2017.06.01 13:46:00 -
[11] - Quote
LOL KILLZ wrote:WARPOINTS Please elaborate, I have a desperate, terminal case of the dumb as made evident by the repeated smashing of my face against various inanimate objects.
A WP centric system without passive gains would further punish the newbro that this whole system is supposedly designed to help carry along through the game. If the matchmaker is robust enough and the community large enough and the Academy lasts long enough then I can see this not being much of an issue and concede there. However if the matchmaker / end game activities don't split up the game enough, I don't see how it will stop squads from T2 stomping with a large array of fits and just coming in and crushing newbros anyways.
Rage flavored bitter berry
#BUS514
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DUST Fiend
19261
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Posted - 2017.06.01 13:56:00 -
[12] - Quote
Pokey Dravon wrote:I will gladly shoot you in the face repeatedly to help you level up. Because we are buddies like that. I'm not worried about me. With no passive gains I won't have any reason to store up for the eventual potential maybe tm release of vehicles, so unless I happen to get sucked in I just plan to pop in for technical tests and my own curiosity with the development. And if I do get sucked in to the game, while I might be trash I'm far less trash than 60-70% of the regular FPS crowd so I tend to float upwards regardless of how drunk I am.
My arguments simply come from a point of concern in regards to the "soul of DUST" and how exactly this all helps the newbro in the end, thus theoretically justifying the radical shift in design. |
DUST Fiend
19268
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Posted - 2017.06.02 03:02:00 -
[13] - Quote
DeathwindRising wrote:these are humans and humans interact with corporations more than empires. Wait.....what?
I didn't know humans could respawn |
DUST Fiend
19268
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Posted - 2017.06.02 03:44:00 -
[14] - Quote
DeathwindRising wrote:DUST Fiend wrote:DeathwindRising wrote:these are humans and humans interact with corporations more than empires. Wait.....what? I didn't know humans could respawn "CCP Rattati What are your favorite NPC corporations and why? We are exploring a new way to approach player classes. less focus on empires, and more on the fact that these are humans and humans interact with corporations more than empires. We are also not interested in making GÇÿ4 of eachGÇÖ anymore." [url]http://biomassed.net/2017/05/20/project-nova-what-we-know-so-far/[/url] Why you saying I said something I never actually said? Oops my bad, I didn't mean to imply you said it. Messed up the quotes. I need sleep not forums lol o7 |
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