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Thread Statistics | Show CCP posts - 8 post(s) |
Juno Tristan
Obscure Reference
1273
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Posted - 2017.05.31 15:26:00 -
[1] - Quote
The alternative to changing the SP system or laughing at the newbro with Dropsuit Operation 5 would be to just remove dead/no effect upgrades.
I.e. can only upgrade to 3 for Dropsuit operation, and no unlock at 1, 3 & 5.
Interesting point about respecs though, in the old system I would think it was quite the money spinner, but I guess we don't know what monetization model Nova will follow.
The Final PLC Kill
Dust 514 - My Final Moments
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Juno Tristan
Obscure Reference
1273
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Posted - 2017.06.01 08:29:00 -
[2] - Quote
"So I have to play a class I don't like to unlock something for my preferred suit, well I'll just go AFK"
This means the progression shouldn't be time based system
The Final PLC Kill
Dust 514 - My Final Moments
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Juno Tristan
Obscure Reference
1274
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Posted - 2017.06.01 09:36:00 -
[3] - Quote
CCP Rattati wrote:Juno Tristan wrote:"So I have to play a class I don't like to unlock something for my preferred suit, well I'll just go AFK"
This means the progression shouldn't be time based system no passive SP, feel free to afk
People will try and break the game so the progression system has to be pretty robust to deal with it.
If I can upgrade my dropsuit by simply deploying it for X matches or spending Y time in it then it encourages AFK behavior in some of the playerbase
Any active system can also be exploited if the PCE (Planetary Conquest Equivalent) allows for 'friendly' matches to be set up. Such as rep X damage or supply Y ammo. So perhaps should be excluded from generating progression or a cap per match applied
The Final PLC Kill
Dust 514 - My Final Moments
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Juno Tristan
Obscure Reference
1276
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Posted - 2017.06.01 15:00:00 -
[4] - Quote
They've got to allow some overlap in the progression system for example
Drop uplinks could be considered light support Triage hives could be considered heavy support
You would want medium support to have access to both of these but I would not expect to have to get light and heavy to tech 2 to accomplish this.
I would think the progression is get tech 1, earn WP using the suit to unlock the slots and allow you to put something else in that fits the suit profile I.e swap out the repair tool for hives
Level the whole suit to tech 2 then level up the slots again to unlock the equipment for use on any suit I.e. cloak on a heavy
The Final PLC Kill
Dust 514 - My Final Moments
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Juno Tristan
Obscure Reference
1277
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Posted - 2017.06.01 16:15:00 -
[5] - Quote
Are shield vs armour suits still a thing?
The Final PLC Kill
Dust 514 - My Final Moments
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Juno Tristan
Obscure Reference
1277
|
Posted - 2017.06.02 09:53:00 -
[6] - Quote
Grimmiers wrote:I'm not really a fan of being forced to play other classes to unlock gear you want, but the idea will work much better for new players.
One thing I hope for is the ability to manufacture gear that you can use without training a separate class. The resources required should be shared between eve and nova creating a real infantry market. Even npc corps should have a limited stock available on the market and allow players to sell unused resources to npc's to help them produce things.
Npc corps will even use blueprints sold to them. They'll use the blueprint in the most efficient way creating the most gear per blueprint, but the item will be on the market for anyone to buy. This will make player corporations a lot more meaningful if, for instance, corp members with the same manufacture skill trained will boost production and have control over who gets what. In the end game, players would desire player corp markets and create a more interesting corp battle motive, wherein dust you just sold excess clones.
Most of your gear will be BPOs, with consumable per match firmware
So there won't be an EVE style market for standard gear, hopefully for shiny consumable loot though
The Final PLC Kill
Dust 514 - My Final Moments
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