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Thread Statistics | Show CCP posts - 6 post(s) |
DUST Fiend
19169
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Posted - 2017.05.18 04:16:00 -
[91] - Quote
I know I'm an ******* most of the time but even though I don't know any of you guys here personally, I'm really grateful for you all. Especially pillars like Pokey standing through our darkest hour, I come down hard and unreasonably sometimes but I'm glad you're around. I didn't spend much time there but my time with OSG was the best I've ever had in a group setting in a game before. Awesome group of people.
Damn I miss those days.
Rage flavored bitter berry
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Maken Tosch
DUST University
13758
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Posted - 2017.05.18 04:27:00 -
[92] - Quote
DUST Fiend wrote:I know I'm an ******* most of the time but even though I don't know any of you guys here personally, I'm really grateful for you all. Especially pillars like Pokey standing through our darkest hour, I come down hard and unreasonably sometimes but I'm glad you're around. I didn't spend much time there but my time with OSG was the best I've ever had in a group setting in a game before. Awesome group of people.
Damn I miss those days.
Comes to show that if Nova finally arrives this one big happy Dust family will be there waiting for you.
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Clone D
Solo Zen
2220
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Posted - 2017.05.18 04:32:00 -
[93] - Quote
DUST Fiend wrote:... the game that literally helped me through the hardest part of my life is just...gone.
You're not alone, Mr. Fiend. It calls to me like crack. It makes me wonder if I ever learned to self soothe or if I am somehow regressing back to an earlier state of cognitive development. What the hay!? It was just a video game, but it was also a part of my identity. How did that happen? Was it the endless hours patiently enduring the glitches hoping for something better? I don't know, but I need psychological help man. Why do I keep coming to this forum, when I know that Nova isn't going to feed the monkey? No other video game has ever had this effect on me. Why did I connect with Dust 514? |
Pokey Dravon
OSG Planetary Operations
9283
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Posted - 2017.05.18 04:39:00 -
[94] - Quote
DUST Fiend wrote:I know I'm an ******* most of the time but even though I don't know any of you guys here personally, I'm really grateful for you all. Especially pillars like Pokey standing through our darkest hour, I come down hard and unreasonably sometimes but I'm glad you're around. I didn't spend much time there but my time with OSG was the best I've ever had in a group setting in a game before. Awesome group of people.
Damn I miss those days.
I mean here's how I see it man. **** could be completely different, could be a totally different feeling game. And sure, game had some great bits, also had some really ****** bits.
But why are you still here? Game isn't even playable, yet we're still here....talking about this **** like a bunch of addicts. It's really not that much about the game as it is about the community.
So yeah it may be different, may be better or worse, but we'll still tear that **** up regardless of what form it may take.
EVE: Phoenix - 'Rise Again' Trailer
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DUST Fiend
19172
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Posted - 2017.05.18 04:48:00 -
[95] - Quote
I have an addictive and self abusive personality sooooo, that probably explains a lot lol. This game just had a huge impact on me like almost no other game had, except maybe Morrowind and the original Halo (my first FPS).
I feel like I have to see this through to the bitter end, and even though this game is over the new one is still theoretically on its way so I'm honor and rage bound to at least stay tuned in for the duration. Working **** jobs for **** pay with high rent and bills means not much free time for this guy, so I have to really pick and choose what I have time for. Right now SC is likely to gobble up a big chunk of my time in the future, or possibly SW:BF2. My gf and I have also been talking about playing an MMO which I've sort of resisted for a while so who knows.
Perhaps the future is bright for this IP but that's exactly it: perhaps.
I just keep telling myself I have to wait and see and stop being such a debbie downer. Anyways, I have really derailed this thread, don't feed the animals @_@
Rage flavored bitter berry
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DiablosMajora
461
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Posted - 2017.05.18 09:24:00 -
[96] - Quote
Why not have combined resource for introductory Civ/T1 for the noobs and then progress into the separate CPU/PG as you git gud in the T2/T3 gear? Becomes more competitive over time.
Prepare your angus
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Clone D
Solo Zen
2221
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Posted - 2017.05.18 11:30:00 -
[97] - Quote
DiablosMajora wrote:Why not have combined resource for introductory Civ/T1 for the noobs and then progress into the separate CPU/PG as you git gud in the T2/T3 gear? Becomes more competitive over time.
I don't know about that. Not all players are equally as smart. We should probably take into account the intelligence of each player type. Use the Dumbed Down Resource (DDR) appropriately based on learning curve:
Scout [smartest] - CPU/PG applies to Civ - T3
Logi [above average] - DDR applies to Civ. CPU/PG applies to T1 - T3
Assault [avg intelligence] - DDR applies to Civ/T1. CPU/PG applies T2/T3
Heavy [dumb] - DDR applies Civ - T2. CPU/PG applies T3
Tanker [dumbest] - DDR applies Civ - T3 |
Moorian Flav
656
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Posted - 2017.05.18 14:40:00 -
[98] - Quote
I posted this in another thread when should have went here:
Moorian Flav wrote: Here is an example of how both Power Core and CPU/PG can both be used: - Civ/T1 suits have Energy Units (EU). - T2/T3 suits have CPU/PG Basically, EU is a simplified CPU/PG system where CPU/PG is added together (shown below with fudged numbers). - Civ Assault: 90 EU (= 45 CPU + 45 PG) - T1 Assault: 100 EU (= 50 CPU + 50 PG) - T2 Assault: 80 CPU/40 PG (= 120 EU) - T3 Assault: 90 CPU/50 PG (= 140 EU) This can be explained via lore by saying EU is a simpler power system but is limited where the CPU/PG system is needed for higher power and more advanced suits.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Sylwester Dziewiecki
Interregnum.
615
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Posted - 2017.05.18 18:06:00 -
[99] - Quote
Fox Gaden wrote:Sylwester Dziewiecki wrote: Beside combining PG/CPU, do even more and add stacking penalty to fitting requirements, so that fitting another 'tanking' module cost more than previous one, so that running around with all slots being: shield extensions or armor plates is imposible/or very resorce consuming.
I think things like Armour Plate should give a percentage increase in health rather than a fixed value. 1) Stacking penalties applied to anything with a % increase, and did not apply to Armor because it was fixed value. 2) Brick Tanked Scouts competed with Assault suits because Armor gave the same fixed armor increase to a Scout suit as it did to a Heavy suit. With a % increase, the increase would be based on the original health of the suit, so it would be harder to tank the light fast suits and easier to tank the slow heavy suits. I disagree with your opinion. Complex Armour Plate is fix dimension name, there is logic behind it, it has it's size, width, length, thickness, it is material and you can touch it. Armour Plate giving a percentage increase rather then flat amount have same logic as it requires PG/CPU to be fitted in first place, same as all boosters did in Dust. If you put heavy armor plate on front of your car, it burn more fuel, it moves and accelerate slower it has lower suspension, same as in Dust with moving speed pennalytys, but armor plate itself do not requires any PG/CPU in the car, right? On the side note thats the thing with 'PG/CPU Defenders' in this topick, they defend it becasue they are used to it, they do not consider it to have any defects - so much in the subject of objective opinion of our forum members.
On perfect FPS game, as I imagine. Players should have option to fit reinforce body armor by ataching Armor Plates to existing armor they have, rather then having option to fit as many 'free slots' you have on your layout UI, and so on:
- Biggest armor increess, should go to armor chest and back as one pice, because it covers larges pice of body, beside it can be easlly balance. - Secoundlly legs, shorts. - Third option left/right shoulder/s.. if you keep wepon on your left hand you want to have extra armor on left shoulder, but to balance weght you need to carry some heavy equipment on another shoulder ...and so on.
You can reinforce same body part a few times but not with the same thickness of matterial, it hase to me thinner layer each time. And now imagine how scanning mechanic should work on game like that - it should not be 'a red dot on minimap' but body posture with spots that can be easlly penetrate by your weapon, so you can consider flanking your enemy and killing him faster by bypassing the reinforced plates that he installed on his suit... But CCP will never, ever do a game with mechanics even close to that point.
This is Skirmish v1.0.
In my free time I like to spend time.
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Fox Gaden
Immortal Guides
8136
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Posted - 2017.05.18 19:10:00 -
[100] - Quote
One Eyed King wrote:Pokey Dravon wrote:One Eyed King wrote:From reading through the thread, it seems to me that some people are equating complexity with depth. I don't think that is necessarily true. Some of the best games, video and otherwise are fairly simple, yet still have depth.
My problem with complexity for complexity's sake is that the more moving parts there are, the more various interactions there are, the more room for glitches and potential abuses that can occur.
If there is a legit reason for having more complex parts, and they substantially add to the depth, fun, and strategy for the game, I am all for it. But merely having complexity for its own sake is just asking to revisit the worst parts of Dust; the brokenness, glitchiness, and imbalance that ruined an otherwise amazing game. Except it's not complexity for the sake of complexity. Dual resources allow for a sort of game of finding ratios of the two for each module you use that give you the optimal use of each. Think of it like Tetris. A single resource is like filling up a space that is 1 block wide and all you have are line pieces. of various legnths. Simple right? All you have to do is drop them A dual resource resource system is like traditional tertris, where you have blocks of multiple dimensions that have to be fit together in an optimal configuration. More complicated, but which game is more fun? But that isn't how Dust actually worked... If you looked at the modules being used, and many of the guns being used, it was less about fitting, and more about what worked best. There was some fitting optimization, but little to none of it had to do with the PG/CPU dynamic, the caveat being that 90% of the time I used one type of suit, and considering it was a Scout M-1, I had a lot of optimizing to do. I am by no means suggesting that the game be simplified as in your simple Tetris analogy. I simply think that creating those two fitting resources instead of having one is at this point arbitrary. I am open to well thought out reasons why the two are more than arbitrary, and how they can be used to provide depth. It is just that given my experience with Dust, there seemed less rhyme and reason as to how much an item cost, and what I could and couldn't fit given those costs. Some items seemed cheap compared to their benefits, while others cost too many resources and provided too little in return. Maybe their was some logic to it I couldn't grasp, but that is how I perceived it. I agree with Varoth in that depth can be gained elsewhere. There was no rhyme or reason to a lot of things in DUST, such as weapon balancing and such. Retatti accomplished a lot by sorting out a relations such as damage vs range for weapons and realigning suit slots. But Ratatti never took the time to workout an overarching theme on how CPU and PG requirements were distributed. (There were higher priorities at the time.) The point is that the system does have benefits if done right, and it could easily be done better than in DUST by taking an overall statistical view of the big picture and mapping out how the relationships should balance. (The sort of thing Ratatti is really good at.)
Which is not to saw that replacing the PG/CPU balance with other balance considerations would not work as well. I am just saying the PG/CPU balance worked, even when poorly implemented, so I am a bit supersized that they are ditching it rather than refining it. But then we don't have all the details, so there are probably benefits to the approach they are taking as well.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8136
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Posted - 2017.05.18 19:12:00 -
[101] - Quote
DeathwindRising wrote:I guess I need to know why we had fitting resources in the first place. Because Eve Online had them?
How far can we break away from Eve Online before the game no longer feels like an Eve game?
Do we trash fitting resources completely?
What if we just did loadouts?
Picking a class and suit would dictate what modules and weapons are available to for you to fit. You still can customize the suit, but only with whatever CCP says you can use for modules and weapons.
No need to track fitting costs, because you can fit anything to the suit that CCP allows you to select. Some items may be locked to specific classes, and some may be used on all classes.
Anything deemed too OP by CCP can simply be tuned by preventing certain combinations of modules weapons. Like No dual tanking because shield dropsuits wouldn't allow you to select armor plates on them (or maybe only certain plates)
and then we could get rid of pg/cpu completely.
--------------------------------------------------------- If I wanted the Devs to hold my hand and make fitting decisions for me I would go back to playing WOW.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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One Eyed King
Nos Nothi
17158
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Posted - 2017.05.18 19:24:00 -
[102] - Quote
I think he was being sarcastic and making the same point.
But I don't get people going to extremes. Nova is and FPS and must fundamentally be different than EVE.
Just because they share the same universe as ships doesn't mean that they must follow the same lines. For example, just because some submarines run on nuclear power doesn't mean soldiers do simply because they are in the same universe.
Nova should absolutely have depth, meaningful fittings, having to make sacrifices etc. but I don't think that Nova needs to be some sort of mirror image to do so. It needs to function at a fundamental level most importantly.
Besides, they wouldn't have moved Rattati back to Iceland if they didn't want Nova to have an EVE feel to it.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Fox Gaden
Immortal Guides
8136
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Posted - 2017.05.18 19:28:00 -
[103] - Quote
CCP Rattati wrote:Clone D wrote:How about fitting by weight class? Every suit type has a sustainable weight limit before it begins incurring various penalties. Every piece of equipment, each weapon, and module has a weight. If you carry more of a burden than your suit is capable of handling, then it slows you down, makes aiming sluggish, etc. with shared equipment, heavy's will simply become more powerful. There is no reason to build such inequality into the foundation Not giving Heavies an equipment slot helped to prevent this. Lack of speed also works against the Heavy being good at everything. As long as the bonuses the modules give are based on a percentage increase of the suit's core stats, rather than giving a fixed increase as armor did in DUST, the suit's core states will focus each suit size on a role type and not allow one suit to be good at everything.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DUST Fiend
19182
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Posted - 2017.05.18 19:36:00 -
[104] - Quote
One Eyed King wrote:Besides, they wouldn't have moved Rattati back to Iceland if they didn't want Nova to have an EVE feel to it. So what actually makes the game tied to EVE other than the skin?
Rage flavored bitter berry
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Maken Tosch
DUST University
13763
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Posted - 2017.05.18 20:19:00 -
[105] - Quote
DUST Fiend wrote:One Eyed King wrote:Besides, they wouldn't have moved Rattati back to Iceland if they didn't want Nova to have an EVE feel to it. So what actually makes the game tied to EVE other than the skin? Not to say how we handle resources cements us in the universe but the seeminly suggested removal or simplification of the skill tree for basic class progression directly flies in the face of EVE. Lacking vehicles again technically doesnt remove us from the Universe, just seems odd that they can build empire sized ships in New Eden but just cant wrap their heads around standard vehicles. Go big or go home I suppose. Given this lack of vehicles we can assume smaller maps so will Planetary Conquest even be a thing or will we be fighting over some random station? Since we will be on mostly small and interior maps (it seems) will there be any purpose for a more refined orbital system. Also woth thr removal of vehicles and thus AVcan we expect even turret installations to go away? People say the team moving back home means the game will more EVE connected but all (what little) evidence seems to point in the other direction.
Eve Valkyrie also flies in the face of Eve Online with its own progression system and it is nowhere near tied to Eve Online other than just the lore. Gunjack doesn't even have it's own currency system. Yet both of these games became successful which is why there is a 2nd iteration of Gunjack and more expansions for Valkyrie. The only hindrance is how many people own any VR headset at all.
Of course, they did feel very Eve like when you see Eve Online ships flying around in the background but that was just visual stuff.
Although I will admit that Dust was unique because of its connection to Eve Online. Unlike Gunjack or Valkyrie, Dust 514 was directly tied to Eve Online on a level never seen before with the other games. You can't dictate FW outcomes in Eve through Valkyrie or Gunjack. You were only able to do it by playing FW in Dust.
It is a bit jarring to see Nova not start off initially with a connection to Eve Online but that's because a lot of us in the past have criticized CCP relentlessly on why they didn't optimized the core gameplay before giving it the Eve treatment. So it is understandable that CCP is only focusing on making Nova stand on it's own and be successful on its own without having to piggyback on the success of Eve Online.
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Maken Tosch
DUST University
13763
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Posted - 2017.05.18 20:23:00 -
[106] - Quote
As for vehicles, I'm hopeful that CCP hasn't abandoned them. They are a major set of assets after all that are still great to have in the future. The problem with them is balance. I remember the BS that pilots had to deal with. Flying tanks, jihad jeeps, dropships that literally lived up to their names, etc. It was both hilarious and traumatizing to watch.
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DUST Fiend
19183
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Posted - 2017.05.18 20:27:00 -
[107] - Quote
I dont know why I even care anymore lol, I dont play EVE and SC is going to scratch the persistent universe itch I need, I just cant shake how much this game is changing.
In a market flooded with similar FPS games it seems odd to make something generic, especially on PC where you actually have that freedom of movement .
You'll habe to forgive me if I dont buy into another laser focused 10 year plan just yet :/
Rage flavored bitter berry
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DeathwindRising
ROGUE RELICS
1479
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Posted - 2017.05.18 20:45:00 -
[108] - Quote
Fox Gaden wrote: If I wanted the Devs to hold my hand and make fitting decisions for me I would go back to playing WOW.
You misunderstand. I'll illustrate for you.
Pick any class of dropsuit. Scout, assault, heavy, whatever.
The modules available to select are determined by the class you picked.
Choose any combination of modules available to the class.
So we can operate under the assumption that all classes be what we considered proto level, and ditch the inferior tiers of those versions. As you skill up or progress, you are able to fit extra modules or stronger variants of modules.
This would be same thing as having to skill into resources skill and weapon fitting skills, except it appears as what most people are used to already in other games.
It's not hand holding depending on execution, but it give ccp control over certain fits. No heavies with cloaking devices because a cloaking device isn't an available module to select. Or a scout with an hmg for example.
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One Eyed King
Nos Nothi
17158
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Posted - 2017.05.18 20:52:00 -
[109] - Quote
DUST Fiend wrote:One Eyed King wrote:Besides, they wouldn't have moved Rattati back to Iceland if they didn't want Nova to have an EVE feel to it. Given this lack of vehicles we can assume smaller maps so will Planetary Conquest even be a thing or will we be fighting over some random station? Since we will be on mostly small and interior maps (it seems) will there be any purpose for a more refined orbital system. Also woth thr removal of vehicles and thus AVcan we expect even turret installations to go away? People say the team moving back home means the game will more EVE connected but all (what little) evidence seems to point in the other direction. Speculation is bad for my health :/ *Warning: Following post may fall outside orignal posting's scope*
You brought up two good points. First and most important is that we are speculating on little evidence. We honestly could be way off base because we are considering one small sliver of a larger game that is pretty much unknown to us. We have a demo and a few details to go off of, and none if that is even set in stone.
I could very easily see getting a look at Alpha and coming to the conclusion that combining energy sources did indeed take some of the depth and strategy out of Nova. At the same time, it is also possible those in favor of two may find out that a single energy resource did not hurt game play or fitting depth/strategy at all. It is just too soon to tell.
Second, is the points about PC and small maps. What you seemingly aren't taking into account is that so far all we have seen are maps in space, with TDM game modes. That doesn't necessarily exclude future iterations of Nova being planet side with larger maps and vehicles. Just because I was 2 feet tall as a toddler did not mean that was all the taller I would get as I developed.
In contrast, look at Star Citizen, which is trying to do everything at once. Nova can't go that route. First, you would have to be willing to give up lots of money to a game that hasn't come out and has no guarantee to do so. With CCP developing would you invest? I wouldn't. Because of this, resources are lacking. Not to mention it was announced 5 years ago, with an initial release of 3 years ago. And it still hasn't released. There is no way Nova can survive doing that. I know it sucks having to wait longer on vehicles than what the rest of us will see, but I hope that results in having an actual game, that is enjoyable for all rather than as just a bunch of Dust memories and what-could-have-beens.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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DUST Fiend
19184
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Posted - 2017.05.18 20:56:00 -
[110] - Quote
I shouldn't have even mentioned SC, its apples and oranges when you just consider the circumstances and scopes of the projects and what not. I guess it's just that I was one of those idiots who CCP truly sold back when they first pitched the game. I really did see the game expanding into the broader EVE universe, fighting on actual planets etc etc.
I know now that was entirely unreasonable of both myself to believe and them to pitch, but it is what it is. Life moves on. I really do feel like I need to keep apologizing to everyone because I don't mean to come off so abrasive on basically every topic about Nova, I'm just really worried I'll never get to go back to the DUST I fell so deeply in love with, despite it's many and glaring flaws.
Man I just want something I can sink my teeth into because with all these scraps of info it's just too easy for me to get caught up in my imagination. Thanks guys for staying level headed and keeping these conversations on track
o7
Rage flavored bitter berry
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Nomex Gallatin
Direct Action Resources Rise Of Legion.
183
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Posted - 2017.05.18 21:53:00 -
[111] - Quote
Okay, last comment on this topic for me.
I am pretty excited about Nova coming out, and I understand the need to make this a FPS first. However, there are a few things that made Dust 514 my favorite video game:
1. I liked the idea of fighting in the persistent universe CCP offers through Eve Online/Valkyrie, etc., I am sick and tired of (name your FPS here) release 1, 2, 3, etc., and always having to restart building your skills and equipment. I don't have much time to play, and I like to keep what I kill/earn through my time invested in the game.
I like the fact that I can come back to my quarters daily and have a slew of equipment that I can stockpile and give to new players as they advance or sell to earn more ISK.
2. I love this community. At times it can be trite, and pedantic, still, this is one of the best communities I have ever had the privileged to be a part of. I really appreciate the fact that CCP gave us Dust 514 for free (although I did spend a lot of my hard earned money - and plan to spend a lot more in Nova), listened to us, and built a great game around our bitching and whining.
3. I liked Dust 514 because it hand the New Eden feel; the economy, the fits (CPU, PG, etc.), that both required a lot of though and rewarded experimentation. If the PG and CPU idea is changed too much, it won't have that New Eden feeling, and that is something that I believe will degrade the experience for those of us who plan on making this our primary FPS because of it's complexity.
4. I liked having to be frugal with my ISK. If you went into battle with a proto suit and equipment and you screwed the pooch, you had to pay for your stupidity - literally. We took great pride in smoking protos in BPO, it was a hell of a nice thing to slay protos and get to keep what you killed after you won a match.
5. I liked the grind. Yes, it was a ***** getting waylaid by proto (everything) as a new player (I had plenty of alt accounts to keep this firmly ingrained in my mind), but it gave you a lot of respect for the proper use of cover and tactics that required you to think and not just rush headlong into a fight. More importantly, it made you feel like you EARNED your win, and your next skill/fit. Much like Eve Online, it wasn't about the suit and equipment or even the SP, but rather it was about your skill at killing with your team.
I know there are a lot of issues to deal with, and will be for years to come (just look at Eve Online), I know a lot of people want Dust 514 back, but I knew when Project Nova was announced that it would be different from Dust. Change happens, I don't expect Nova to be exactly like Dust (it won't be, I know this, and I am okay with it), but please CCP, don't change too much, because Dust 514 was a GREAT game, one that ruined all other FPS for me.
I am not looking for COD, Battlefield, etc., in space with a Dust 514 skin. I am looking for a better Dust 514 that challenges serious players and rewards our efforts accordingly.
In the end, I want to be the infantry arm of Eve Online, I want to feel at home in New Eden, and I want to be able to transition between Eve Online, Valkyrie, and Project Nova without dumbing down our experience in New Eden just because we are ground pounders.
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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One Eyed King
Nos Nothi
17158
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Posted - 2017.05.18 21:55:00 -
[112] - Quote
07
Don't worry. I brought up SC myself.
And I think the way CCP operated in the past lent itself to people buying in to their big ideas that maybe even the devs at the time didn't realize were unrealistic and unreasonable for them to be selling.
I know how upset I would be if knives were removed (or if they end up being done wrong in Nova). At least you can be honest with yourself about things. Which is far better than the "Turn Dust Servers Back On" crowd can say.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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byte modal
1313
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Posted - 2017.05.18 22:25:00 -
[113] - Quote
DUST Fiend wrote:I shouldn't have even mentioned SC, its apples and oranges when you just consider the circumstances and scopes of the projects and what not. I guess it's just that I was one of those idiots who CCP truly sold back when they first pitched the game. I really did see the game expanding into the broader EVE universe, fighting on actual planets etc etc.
I know now that was entirely unreasonable of both myself to believe and them to pitch, but it is what it is. Life moves on. I really do feel like I need to keep apologizing to everyone because I don't mean to come off so abrasive on basically every topic about Nova, I'm just really worried I'll never get to go back to the DUST I fell so deeply in love with, despite it's many and glaring flaws.
Man I just want something I can sink my teeth into because with all these scraps of info it's just too easy for me to get caught up in my imagination. Thanks guys for staying level headed and keeping these conversations on track
o7
FWIW I don't think I've ever read your posts as abrasive. At least of what I can remember. Who knows, you might have been a total **** back when the game was live but to be honest, everyone just kinda blurs into one amalgam of all the players I've ever noticed. That's age I guess. It sucks getting older.
If you haven't noticed, I've turned into Blaze here following and liking damn near 95% of your posts because I'm going through the same exact roller coaster. It's almost as if now that the white noise of online rants for no other reason than to just rant has faded away, what's left is a support group like a watered down AA meeting. Watered down alcohol sucks. But that's where we are---some of us at least.
For me, I adore the concept of what DUST aimed to be. I adored it even through it's shortcomings. It linked console and PC and if nothing else worked or if even that was tenuous at best, it was still a massive accomplishment in my book. DUST because somewhat of an underdog that just never could find its stride. But I've always been the type to appreciate more those that try and fail than those than become complacent and get by.
As to what is what, I get it. Assuming the absolute worst, and all that I wish would not happen does, I still get it. Business is business and if abandoning every single aspect of what I felt DUST could have been had everything fallen into the right place at the right time is the path to what NOVA actually becomes, then I still get it. And I wish it well, as I do to the future players, developers, and committed fans. I hope that they are all as inspired by their game as I (and others) have been with DUST. I hope that I have a place in that community; but I'll be realistic, if not somewhat jaded, to my expectations on that particular point at least.
Now I mostly just post sarcastic trash for a quick laugh and a like. I hate that. I just have a hard time getting excited for crumbs, realizing that as those pieces start to come together the game I am waiting for will most likely only live in resigned memory. But still, I get it! My posts are not to complain, as they are more to desperately keep my voice echoing (through the muttering) and my ears in range on the naive hope that "one day... maybe?" I might hear something of that memory rekindled. Hell. As cynical as I pretend to be most times, I still care very deeply for DUST, CCP, this community, and even the future of NOVA whether or not it aligns with my desires. I mean... I'm still here, posting ...in a dead forum ....like so many other lost clones.
Clearly, I get it. I hope, but I get it. So all the best of luck to whatever may come down the pipe. Honestly at this point I'd be happy with a bone or two? Don't get any ideas, TooMany Names. I'm no catgirl. But I probably pretend to be, for the right amount of ISK.
=^.^=
kitten bacon taco (nom)
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Sergeant Sazu
Mantodea MC
1166
|
Posted - 2017.05.18 22:47:00 -
[114] - Quote
Sylwester Dziewiecki wrote:I disagree with your opinion. Complex Armour Plate is fix dimension name, there is logic behind it, it has it's size, width, length, thickness, it is material and you can touch it. Armour Plate giving a percentage increase rather then flat amount have same logic as it requires PG/CPU to be fitted in first place, same as all boosters did in Dust. If you put heavy armor plate on front of your car, it burn more fuel, it moves and accelerate slower it has lower suspension, same as in Dust with moving speed pennalytys, but armor plate itself do not requires any PG/CPU in the car, right? On the side note thats the thing with 'PG/CPU Defenders' in this topick, they defend it becasue they are used to it, they do not consider it to have any defects - so much in the subject of objective opinion of our forum members. On perfect FPS game, as I imagine. Players should have option to fit reinforce body armor by ataching Armor Plates to existing armor they have, rather then having option to fit as many 'free slots' you have on your layout UI, and so on: - Biggest armor increess, should go to armor chest and back as one pice, because it covers larges pice of body, beside it can be easlly balance. - Secoundlly legs, shorts. - Third option left/right shoulder/s.. if you keep wepon on your left hand you want to have extra armor on left shoulder, but to balance weght you need to carry some heavy equipment on another shoulder ...and so on. You can reinforce same body part a few times but not with the same thickness of matterial, it hase to me thinner layer each time. And now imagine how scanning mechanic should work on game like that - it should not be 'a red dot on minimap' but body posture with spots that can be easlly penetrate by your weapon, so you can consider flanking your enemy and killing him faster by bypassing the reinforced plates that he installed on his suit... But CCP will never, ever do a game with mechanics even close to that point .
Maybe I'm the only one that liked to read the flavor text, but...
Dropsuit armor was not just some metal bolted on omnidirectionally. It was reactive armor in a way that it dissipated the kinetic energy across a wider area. That's why taking a sniper round to the chest didn't just punch a hole even if you had enough HP to survive it. Running out of HP meant that the strength and structural integrity failed, causing the armor to "give out" and render the squishy clone inside fatally wounded. That's why armor plates costed CPU/PG at all, as it needed to be powered and programmed to "react" to harm.
"Stab you to death, stab you to life!"
-Truck Fist while knifing a red and reviving me
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Mejt0
Made in Poland...
2752
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Posted - 2017.05.18 23:46:00 -
[115] - Quote
Business is business, but if it means stripping something of its unique nature it will suck It doesn't have to be a clone of Dust, but if too much is changed in the favor of simplification (so it's like other games) what will be potentialy left is a shell with few EVE themes.
I want Nova to success, don't get me wrong. But I want for it to success for its unique mechanics. Min maxing your fits, using vehicles to secure spawn points, being able to make anything out of any suit, etc.
P.S. How many times have it happend that you were creating a brand new fit or modyfing your existing one during a fight? I remember that I did quite a few times, to adjust to the situation. This game made me think. Can't think of any other fps that requires from me any form of thinking other than "I need to go to point A and shoot this guy".
Vigilant Pilot
Happy Hunting
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Sylwester Dziewiecki
Interregnum.
615
|
Posted - 2017.05.19 02:19:00 -
[116] - Quote
Sergeant Sazu wrote:Sylwester Dziewiecki wrote:I disagree with your opinion. Complex Armour Plate is fix dimension name, there is logic behind it, it has it's size, width, length, thickness, it is material and you can touch it. Armour Plate giving a percentage increase rather then flat amount have same logic as it requires PG/CPU to be fitted in first place, same as all boosters did in Dust. If you put heavy armor plate on front of your car, it burn more fuel, it moves and accelerate slower it has lower suspension, same as in Dust with moving speed pennalytys, but armor plate itself do not requires any PG/CPU in the car, right? On the side note thats the thing with 'PG/CPU Defenders' in this topick, they defend it becasue they are used to it, they do not consider it to have any defects - so much in the subject of objective opinion of our forum members. On perfect FPS game, as I imagine. Players should have option to fit reinforce body armor by ataching Armor Plates to existing armor they have, rather then having option to fit as many 'free slots' you have on your layout UI, and so on: - Biggest armor increess, should go to armor chest and back as one pice, because it covers larges pice of body, beside it can be easlly balance. - Secoundlly legs, shorts. - Third option left/right shoulder/s.. if you keep wepon on your left hand you want to have extra armor on left shoulder, but to balance weght you need to carry some heavy equipment on another shoulder ...and so on. You can reinforce same body part a few times but not with the same thickness of matterial, it hase to me thinner layer each time. And now imagine how scanning mechanic should work on game like that - it should not be 'a red dot on minimap' but body posture with spots that can be easlly penetrate by your weapon, so you can consider flanking your enemy and killing him faster by bypassing the reinforced plates that he installed on his suit... But CCP will never, ever do a game with mechanics even close to that point . Maybe I'm the only one that liked to read the flavor text, but... Dropsuit armor was not just some metal bolted on omnidirectionally. It was reactive armor in a way that it dissipated the kinetic energy across a wider area. That's why taking a sniper round to the chest didn't just punch a hole even if you had enough HP to survive it. Running out of HP meant that the strength and structural integrity failed, causing the armor to "give out" and render the squishy clone inside fatally wounded. That's why armor plates costed CPU/PG at all, as it needed to be powered and programmed to "react" to harm. You are describing resistance module from eve, and you call it armor plates. Originally all plates that were in the close beta had eve names, like "Steel Plates" - just pice of metal, nothing more(I do not remember all of them) later one all names were changed. If you gonne fit Polarized turret on you ship in eve, all your resistance drop to 0, and armor plates are exacly what they are, a layer of metal(buffer) that can be repaired with another module.
This is Skirmish v1.0.
In my free time I like to spend time.
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Derpty Derp
Dead Man's Game
1882
|
Posted - 2017.05.19 02:38:00 -
[117] - Quote
I can't really comment on how EVE-like anything is since I haven't played it... So I'd just like to ask, were there any things about Dust514 that weren't very EVE-like, or things that it was missing that EVE did have?
I can't help but assume it was somewhat different and that has me thinking people are overreacting about the potential replacement of the PG-CPU fitting, which could in fact lead to more interesting design decisions elsewhere in the game.
Perhaps instead of limiting fitting based on a maximum PG-CPU, the PG-CPU requirements could purely limit which modules can be active at the same time... I think that would actually make more sense and be more fun.
(But it is only my very uninformed opinion, sooo, salt grains at the ready people.) |
Sergeant Sazu
Mantodea MC
1167
|
Posted - 2017.05.19 02:59:00 -
[118] - Quote
Sylwester Dziewiecki wrote:Sergeant Sazu wrote: Maybe I'm the only one that liked to read the flavor text, but...
Dropsuit armor was not just some metal bolted on omnidirectionally. It was reactive armor in a way that it dissipated the kinetic energy across a wider area. That's why taking a sniper round to the chest didn't just punch a hole even if you had enough HP to survive it. Running out of HP meant that the strength and structural integrity failed, causing the armor to "give out" and render the squishy clone inside fatally wounded. That's why armor plates costed CPU/PG at all, as it needed to be powered and programmed to "react" to harm.
You are describing resistance module from eve, and you call it armor plates. Originally all plates that were in the close beta had eve names, like "Steel Plates" - just pice of metal, nothing more(I do not remember all of them) later one all names were changed. If you gonne fit Polarized turret on you ship in eve, all your resistance drop to 0, and armor plates are exacly what they are, a layer of metal(buffer) that can be repaired with another module.
I've never played EVE, so I might be missing some context on New Eden tech.
It was the Gallente Assault I believe, talking about "reactive armor" and "dissipating damage over a wide area". I figured it applied to all dropsuits considering you didn't go down until your HP hits zero rather than armor in a given spot weakening.
I'm just speculating. The concept of hit points is rarely justified in other games, and I liked how Dust had lore attached to most game mechanics and items.
"Stab you to death, stab you to life!"
-Truck Fist while knifing a red and reviving me
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Richard Gamerich-R
Mannar Focused Warfare Gallente Federation
484
|
Posted - 2017.05.19 06:47:00 -
[119] - Quote
lol "SC". This game, no sorry, this pre-Alpha Alpha Alpha Alpha who will be ready in 2025 (maybe), is overrated af.
On va tout déchirer !
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Clone D
Solo Zen
2232
|
Posted - 2017.05.19 12:34:00 -
[120] - Quote
Here's the thing. When you dumb the game down to go mainstream, then you blend in with every other game on the market and you become a FAD.
I don't want a fad game. I want a game that I can get lost in, that I can play for years on end. I want to be transported into another world and learn the particulars of how to survive there. I want nuances, a steep learning curve, and lore-based justifications for why game elements exist in their deliberately designed form.
I want to enter a deep and persistent alternate reality.
There is a niche here that you tapped into with Dust 514; one that has room to grow. Please don't abandon it, even if the intent behind Nova doesn't match anything I just said. At some point, with another future game, pick up where you left off.
Take us back into the heart of EVE. Let us dive into the sci fi FPS that we all wanted, where EVE pilots and valkyrie ships provide support to troops on the ground; where the feeling of being an EVE mercenary is unique, earned and memorable. |
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