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Thread Statistics | Show CCP posts - 6 post(s) |
Maken Tosch
DUST University
13749
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Posted - 2017.05.16 00:16:00 -
[1] - Quote
LOL KILLZ wrote:It's not something that I am in favor of honestly. I do see that it would help simplify things to just make like a mana pool like any other MMO but it does not help with overall diversity. What made Dust so good was the very extensive skill progression you had to take to actually fit your suits to the max. A Proto player could be stomped on because he or she didn't take the time to skill those cores properly. I say keep the same skills that made Dust like eve.
I can see you point and it's a very valid one. But I want to point out that Dust 514 (despite the diversity that it had) was not as diverse from the start and actually grew in diversity over time when it comes to the possible fitting combinations you can come up with. Nova Knives were not initially introduced as a separate weapon to fit and unfit as it was introduced as a standard melee attack that literally every suit came stock with. I don't think myofibril stimulants were included at launch either but I could be wrong.
Even if all of the diversity was there, this presented a major problem for CCP Games in regards to fitting balance. It took Eve Online 14 years to improve on the fitting balance and effects of each module and they are STILL working on it to this very day. Dust 514 obviously did not have that kind of time available to do the same considering the myriad of factors CCP had to deal with which is never a small feat.
Combining PG and CPU into one Power Unit/Core can potentially cut down the time and effort it takes to balance weapons and fittings by at least 50% if my guess is not wrong.
The idea of the Power Core is actually an old idea. In fact, I covered it in as much detail as I possibly could in one of my old lectures from yesteryear.
https://youtu.be/_j8aqIW6lYI
I like to thank Duncan for recording this lecture for me on his spare time. Please note that there was this one guy in the video who kept taking over the lecture at that time which prevented me from successfully conveying the point I was trying to bring up. Since then I made it a habit to always have everyone participating in my lectures to hold on to their questions until AFTER the lecture because 90% of the time their questions would have already been answered if I was given the time to completely explain the topic at hand.
So the next time Nova comes around and player-run corporations are re-established in that game, you can bet your ass I will continue to enforce that rule.
Anyways, Power Cores would help make dropsuits practically free by themselves but with the total cost moved over to the core.
For example:
Imagine everyone had a car that was free. You can pick whatever make and model you liked and the car is yours. But you only get it without the engine. You have to buy the engine and the cost of that engine varied based on the performance it brings. If you crash, you can still get another free car but you will have to purchase another engine separately.
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Maken Tosch
DUST University
13750
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Posted - 2017.05.16 00:26:00 -
[2] - Quote
Pokey Dravon wrote:In regards to complexity...
One resource pool is very common in games with any sort of loadout system so people will probably grasp that pretty easily. Two fitting resources is really not that much more complicated but it can be confusing if not explained properly, which is why people struggled with it in Dust.
So my question is, was the system itself flawed? Or was the way it was taught to you flawed? I'm kinda feeling it was the second.
So is it worth dropping a lot of fitting depth for the sake of a easier to digest NPE? I don't think so. I'd rather they keep the two resource system and just properly explain it this time.
I would argue that the way it was taught was flawed. Tutorials were lacking, players had to resort to joining learning corporations just to get a basic handle on the whole thing, and it sure as hell did NOT help that Dust 514 never had a firing range where you can practice your fittings at no cost. Speaking of which, players had to go online to browser-based fitting tools to calculate what they were going to get because a lot of players didn't want to risk spending so much ISK on a theoretical fitting that they can't test. Thankfully with Eve Online's new Fitting Simulator we should adopt that for Nova in addition to having a robust training ground and tutorials.
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Maken Tosch
DUST University
13750
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Posted - 2017.05.16 00:30:00 -
[3] - Quote
byte modal wrote:On my phone so will try to be quick. You bring up a great point: NPE. More specifically, the efficiency of educating new players---highlighting connections between this or that. I'd go a step farther to point out how awkward the graphic user interface was. Fonts were small. PG and CPU meters were unclear as to wtf they were and how they either affected loadouts or WERE AFFECTED BY loadouts and skill points. I think a combination of lack of education and generally poor interface design is where the weak link rests.
Fix those two elements, and I wonder if the understanding of PG/CPU becomes easier... as would many things, I imagine.
Is the idea of capacitor still floating around?
If the Power Cores ever retained CPU and PG as separate values, then we definitely need to have a robust NPE and a better interface to clearly explain what every value each player is looking at. That is vastly important. Considering that Nova is now being handled by the Dev team in Iceland where they have extensive experience improving the NPE, I am hoping to see a good set of tools available from the get-go.
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Maken Tosch
DUST University
13758
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Posted - 2017.05.18 04:27:00 -
[4] - Quote
DUST Fiend wrote:I know I'm an ******* most of the time but even though I don't know any of you guys here personally, I'm really grateful for you all. Especially pillars like Pokey standing through our darkest hour, I come down hard and unreasonably sometimes but I'm glad you're around. I didn't spend much time there but my time with OSG was the best I've ever had in a group setting in a game before. Awesome group of people.
Damn I miss those days.
Comes to show that if Nova finally arrives this one big happy Dust family will be there waiting for you.
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Maken Tosch
DUST University
13763
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Posted - 2017.05.18 20:19:00 -
[5] - Quote
DUST Fiend wrote:One Eyed King wrote:Besides, they wouldn't have moved Rattati back to Iceland if they didn't want Nova to have an EVE feel to it. So what actually makes the game tied to EVE other than the skin? Not to say how we handle resources cements us in the universe but the seeminly suggested removal or simplification of the skill tree for basic class progression directly flies in the face of EVE. Lacking vehicles again technically doesnt remove us from the Universe, just seems odd that they can build empire sized ships in New Eden but just cant wrap their heads around standard vehicles. Go big or go home I suppose. Given this lack of vehicles we can assume smaller maps so will Planetary Conquest even be a thing or will we be fighting over some random station? Since we will be on mostly small and interior maps (it seems) will there be any purpose for a more refined orbital system. Also woth thr removal of vehicles and thus AVcan we expect even turret installations to go away? People say the team moving back home means the game will more EVE connected but all (what little) evidence seems to point in the other direction.
Eve Valkyrie also flies in the face of Eve Online with its own progression system and it is nowhere near tied to Eve Online other than just the lore. Gunjack doesn't even have it's own currency system. Yet both of these games became successful which is why there is a 2nd iteration of Gunjack and more expansions for Valkyrie. The only hindrance is how many people own any VR headset at all.
Of course, they did feel very Eve like when you see Eve Online ships flying around in the background but that was just visual stuff.
Although I will admit that Dust was unique because of its connection to Eve Online. Unlike Gunjack or Valkyrie, Dust 514 was directly tied to Eve Online on a level never seen before with the other games. You can't dictate FW outcomes in Eve through Valkyrie or Gunjack. You were only able to do it by playing FW in Dust.
It is a bit jarring to see Nova not start off initially with a connection to Eve Online but that's because a lot of us in the past have criticized CCP relentlessly on why they didn't optimized the core gameplay before giving it the Eve treatment. So it is understandable that CCP is only focusing on making Nova stand on it's own and be successful on its own without having to piggyback on the success of Eve Online.
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Maken Tosch
DUST University
13763
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Posted - 2017.05.18 20:23:00 -
[6] - Quote
As for vehicles, I'm hopeful that CCP hasn't abandoned them. They are a major set of assets after all that are still great to have in the future. The problem with them is balance. I remember the BS that pilots had to deal with. Flying tanks, jihad jeeps, dropships that literally lived up to their names, etc. It was both hilarious and traumatizing to watch.
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