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Thread Statistics | Show CCP posts - 6 post(s) |
Clone D
Solo Zen
2213
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Posted - 2017.05.16 17:00:00 -
[1] - Quote
How about fitting by weight class? Every suit type has a sustainable weight limit before it begins incurring various penalties. Every piece of equipment, each weapon, and module has a weight. If you carry more of a burden than your suit is capable of handling, then it slows you down, makes aiming sluggish, etc. |
Clone D
Solo Zen
2214
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Posted - 2017.05.16 18:08:00 -
[2] - Quote
CCP Rattati wrote:Clone D wrote:How about fitting by weight class? Every suit type has a sustainable weight limit before it begins incurring various penalties. Every piece of equipment, each weapon, and module has a weight. If you carry more of a burden than your suit is capable of handling, then it slows you down, makes aiming sluggish, etc. with shared equipment, heavy's will simply become more powerful. There is no reason to build such inequality into the foundation
Is Nova being built from a perspective of gorilla warfare, or a more traditional style where both combatants stand still and shoot each other until one falls down?
I view the performance advantage of being lightweight and maneuverable as a counter balance to heavy clunky suits. While maneuverability is quantifiable in terms of meters per second or rotations per second, skill and tactical thinking can compound the power of maneuverability as leverage to take down a slower opponent with more armor/shield HP.
In terms of balance between classes (logi, heavy, scout), who is to say that in wartime, a heavy suit can't be used as a logi? I am inclined to think, let the player mount anything on a suit that he/she wants as long as it is within the physical constraints of what the suit can support.
Maybe beginners will gravitate toward heavy suits, but trained and refined players will have the skill to survive in lighter classes and they will be rewarded with the advantage of maneuverability. Please keep dexterity in the equation, enough so that if leveraged properly that it can determine the outcome of a face off.
To me, the skill required to play Dust 514 was the joy. Running, straifing and aiming simultaneously, while deciding on the most effective weapon to handle a situation was the juice.
TLDR; please keep an element of juice for dynamic players who move and bound and soloists who like to take on entire squads with smarts alone. |
Clone D
Solo Zen
2215
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Posted - 2017.05.17 00:41:00 -
[3] - Quote
Varoth Drac wrote:Clone D wrote:How about fitting by weight class? Every suit type has a sustainable weight limit before it begins incurring various penalties. Every piece of equipment, each weapon, and module has a weight. If you carry more of a burden than your suit is capable of handling, then it slows you down, makes aiming sluggish, etc. I feel weight is kind of redundant. Limited module slots is effectively the same thing and so I don't feel it would be necessary to include weight and incumbency. As for speed variations, if there are modules that increase your speed there's no need for things that decrease it, since that's the same as an absence of speed enhancements.
I imagine carried weight as more of a fuzzy constraint. Extreme example: Can you carry that HMG with your lightweight suit? Yeah, but it wasn't designed to do so, therefore suffer a 85% speed, turn rate, aiming penalty like I can't lift my cross hairs above the waist line because my suit just can't hold the weight up. So, maybe I can slot a couple of speed modules to counter the effect a little bit, but those have a weight as well, so they contribute to my overall payload (carried weight).
I'm sure that we could devise some kind of logarithmic formula that takes into account the weight capacity as the amount of weight that a suit is classed to handle, and the payload as the total weight of the equipment, weapons, modules (ammo?) being carried, to enforce a fuzzy boundary to the weight limit of the suit. It could form a shallow asymptote for T1 suits and a steep asymptote for T3 suits.
Hypothetical example
light suit (capacity 7.25 kg) sidearm 1 kg weapon 2.3 kg light armor 3.4 kg scanner 0.4 kg <<<<< If this is all I carry, than I am under the 7.25 kg capacity, so no penalties apply
... but then I really want to add that T3 dampener dampener 0.7 kg <<<<<< barely over the limit so apply our hypothetical formula yielding a speed/turn/aim penalty of 2.1% |
Clone D
Solo Zen
2217
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Posted - 2017.05.17 13:40:00 -
[4] - Quote
ROMULUS H3X wrote:Having them combined into one might allow for more possible loadouts. More is better, right! .......right?
I concur. More variety is better. The player can then create a fitting that is more expressive of his/her play style. |
Clone D
Solo Zen
2220
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Posted - 2017.05.18 04:32:00 -
[5] - Quote
DUST Fiend wrote:... the game that literally helped me through the hardest part of my life is just...gone.
You're not alone, Mr. Fiend. It calls to me like crack. It makes me wonder if I ever learned to self soothe or if I am somehow regressing back to an earlier state of cognitive development. What the hay!? It was just a video game, but it was also a part of my identity. How did that happen? Was it the endless hours patiently enduring the glitches hoping for something better? I don't know, but I need psychological help man. Why do I keep coming to this forum, when I know that Nova isn't going to feed the monkey? No other video game has ever had this effect on me. Why did I connect with Dust 514? |
Clone D
Solo Zen
2221
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Posted - 2017.05.18 11:30:00 -
[6] - Quote
DiablosMajora wrote:Why not have combined resource for introductory Civ/T1 for the noobs and then progress into the separate CPU/PG as you git gud in the T2/T3 gear? Becomes more competitive over time.
I don't know about that. Not all players are equally as smart. We should probably take into account the intelligence of each player type. Use the Dumbed Down Resource (DDR) appropriately based on learning curve:
Scout [smartest] - CPU/PG applies to Civ - T3
Logi [above average] - DDR applies to Civ. CPU/PG applies to T1 - T3
Assault [avg intelligence] - DDR applies to Civ/T1. CPU/PG applies T2/T3
Heavy [dumb] - DDR applies Civ - T2. CPU/PG applies T3
Tanker [dumbest] - DDR applies Civ - T3 |
Clone D
Solo Zen
2232
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Posted - 2017.05.19 12:34:00 -
[7] - Quote
Here's the thing. When you dumb the game down to go mainstream, then you blend in with every other game on the market and you become a FAD.
I don't want a fad game. I want a game that I can get lost in, that I can play for years on end. I want to be transported into another world and learn the particulars of how to survive there. I want nuances, a steep learning curve, and lore-based justifications for why game elements exist in their deliberately designed form.
I want to enter a deep and persistent alternate reality.
There is a niche here that you tapped into with Dust 514; one that has room to grow. Please don't abandon it, even if the intent behind Nova doesn't match anything I just said. At some point, with another future game, pick up where you left off.
Take us back into the heart of EVE. Let us dive into the sci fi FPS that we all wanted, where EVE pilots and valkyrie ships provide support to troops on the ground; where the feeling of being an EVE mercenary is unique, earned and memorable. |
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