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Thread Statistics | Show CCP posts - 6 post(s) |
Derpty Derp
Dead Man's Game
1880
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Posted - 2017.05.17 22:38:00 -
[1] - Quote
Moorian Flav wrote:earlier in the thread I suggested Civ and T1 suits use power core system while T2 and T3 suits use CPU/PG. That system would accomplish both good NPE while also being true to EVE.
That just means twice the effort to develop and maintain 1 aspect of the game, while also meaning the player base will have to learn and setup both as well.
Seems like a waste.
LOL KILLZ wrote:Rattati, one aspect of Eve that really surprised me and quite honestly impressed me was the salvage system. Could it be possible to incorporate a salvager module in Nova? It would tick me off in Dust when I would go try to revive a fallen comrade that pressed X only for that guy to respawn and leave me out in the open to possibly get shot or Die just to help him out. Maybe we can shoot the corpse with nanites and repurpose the suits More importantly, can we bleed out blueberrys and steal their ****?
"help I need a medic"
"Hurry up and die you skraaaab, I want your suit!" |
Derpty Derp
Dead Man's Game
1880
|
Posted - 2017.05.17 22:57:00 -
[2] - Quote
Alena Asakura wrote: Why do we need CPU/PG/Cap? Because different racial fittings and weapons need different mixes of them. The only reason you would want to go with a single resource is if you wanted to go to a single faction for all suits, weapons and modules, which is exactly what I feel is the point here and which I'm definitely against.
Different racial and suit bonuses for different modules would surely be enough reason to build a variety of setups? |
Derpty Derp
Dead Man's Game
1882
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Posted - 2017.05.19 02:38:00 -
[3] - Quote
I can't really comment on how EVE-like anything is since I haven't played it... So I'd just like to ask, were there any things about Dust514 that weren't very EVE-like, or things that it was missing that EVE did have?
I can't help but assume it was somewhat different and that has me thinking people are overreacting about the potential replacement of the PG-CPU fitting, which could in fact lead to more interesting design decisions elsewhere in the game.
Perhaps instead of limiting fitting based on a maximum PG-CPU, the PG-CPU requirements could purely limit which modules can be active at the same time... I think that would actually make more sense and be more fun.
(But it is only my very uninformed opinion, sooo, salt grains at the ready people.) |
Derpty Derp
Dead Man's Game
1883
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Posted - 2017.05.20 09:02:00 -
[4] - Quote
Mejt0 wrote:Joseph Ridgeson wrote:It possibly removes a lot less natural imbalance. Shield mods were an absolute monster for CPU which was mostly offset by the fact that Caldari suits were big bags of CPU. However, it means that Shield mods become incredibly difficult to use for other types of racial suits. But isn't this the point tho :) As Caldari prefers shields their suits have a better foundation to fit them. If you wanted to build shields you would go for Caldari and/or Minmatar. Having not only high/low slots but both PG/CPU allows to help these suits maintain their purpose.
But you can easily emulate this by giving Caldari suits a boost to shield mod effectiveness, which is a lot easier than trying to balance the PG-CPU of every suit and mods to make sure no one else can fit enough shield mods without screwing up the other mods they can fit. |
Derpty Derp
Dead Man's Game
1892
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Posted - 2017.05.21 20:45:00 -
[5] - Quote
The issue with any boost to people who played longer than others is two-fold, because not only are they getting that bonus from the stats, they also know the game better, which leads to noobs getting bored and leaving, which leads to a low player base and the same issues that plagued Dust.
Not to mention they don't know what it's best to spec into in the beginning, which leads to it taking even longer to become competitive.
I'd like to ask, other than being able to feel superior simply because you got there first, what up-sides does the sp system have?
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