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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.07 03:40:00 -
[1] - Quote
It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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xavier zor II
180
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Posted - 2015.07.07 03:43:00 -
[2] - Quote
Rattati wanted this to be a tactical game, maybe why they made sniping only useful in certain situations.
xavier zor's alt
how to drop 35 orbital strikes in 1 minute
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.07 03:49:00 -
[3] - Quote
L o L
Official CPM Platform
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One Eyed King
Nos Nothi
10
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Posted - 2015.07.07 03:53:00 -
[4] - Quote
I think they could just leave all the stats and everything as is, and give the scopes some more oomph.
It is kind of sad sniping is such a useless role in the game.
Its the only thing that PS2 has over Dust without question.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.07 04:00:00 -
[5] - Quote
One Eyed King wrote:I think they could just leave all the stats and everything as is, and give the scopes some more oomph.
It is kind of sad sniping is such a useless role in the game.
Its the only thing that PS2 has over Dust without question. Indeed. The lack of zoom means that formerly viable positions are no longer viable. And now one has to decide between either staying far away and having few targets or coming closer to the action and increasing your risk greatly by coming into the range of other long range weapons.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Operative 1174 Uuali
True Companion Planetary Requisitions
880
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Posted - 2015.07.07 04:01:00 -
[6] - Quote
Oh it is certainly not obsolete, which seceral games recently have proven. However, it is more of a weapon with specialized use based on the maps and circumstances of gameplay.
MY CPM2 PLATFORM
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Panthrax Oblivion
367
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Posted - 2015.07.07 04:03:00 -
[7] - Quote
Obsolete?!?! Do You know how many kills I get daily with my militia sniper
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
Turbo controller sissies
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Thor Odinson42
Negative-Feedback
6
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Posted - 2015.07.07 04:07:00 -
[8] - Quote
I freaking love going after blue snipers in FW. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
506
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Posted - 2015.07.07 04:11:00 -
[9] - Quote
Increase Zoom across all snipers. Increase it a little more for the Officer Variants. |
DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.07 04:17:00 -
[10] - Quote
Panthrax Oblivion wrote:Obsolete?!?! Do You know how many kills I get daily with my militia sniper I'm curious.
I average about eleven kills per match with a Sniper Rifle. I rarely kill important targets. I usually kill scouts and militia users standing near their red line. They tend to walk around slowly, stand near their installations and they tend to stand still near no cover.
If these players were objects they would be wet matches in a dark room. There is no pride in killing them.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Pvt Numnutz
Prophets of the Velocirapture
2
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Posted - 2015.07.07 05:01:00 -
[11] - Quote
You, foolish biped, obviously don't know the glory of the kalakkiota tac sniper and pro calmando. I've had the pleasure of watching a really good sniper first hand, when he got in the zone it didn't matter how long his window of opportunity was or how narrow his field of view I've seen him make impossible shots on people at full sprint while aiming between two metal struts an inch apart. Sniping takes time to get good at.
Master Skyshark rider
Kaalaka dakka tamer
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.07 05:10:00 -
[12] - Quote
Pvt Numnutz wrote:You, foolish biped, obviously don't know the glory of the kalakkiota tac sniper and pro calmando. I've had the pleasure of watching a really good sniper first hand, when he got in the zone it didn't matter how long his window of opportunity was or how narrow his field of view I've seen him make impossible shots on people at full sprint while aiming between two metal struts an inch apart. Sniping takes time to get good at. Or a mouse.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Pvt Numnutz
Prophets of the Velocirapture
2
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Posted - 2015.07.07 05:12:00 -
[13] - Quote
Nope, he was playing with a controller, by first hand I mean we were in the same room.
Master Skyshark rider
Kaalaka dakka tamer
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.07 05:18:00 -
[14] - Quote
Pvt Numnutz wrote:Nope, he was playing with a controller, by first hand I mean we were in the same room. Impressive.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Scheneighnay McBob
Penumbra or something
7
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Posted - 2015.07.07 05:20:00 -
[15] - Quote
I agree a damage buff is due. Most maps are built around blocking a sniper's line-of-sight anyway, and with the past range nerf, it won't be an issue.
The anti-tunnel snake taskforce has assembled
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.07 05:24:00 -
[16] - Quote
Aztec is only trolling here by making his typical over the board statements.
He is a person to be ignored.
KERO-TRADER is my official Eve character for Dust trading.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
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Posted - 2015.07.07 05:30:00 -
[17] - Quote
DeadlyAztec11 wrote:
Right now Sniping is obsolete.
What do you mean "right now"? It's never really been capable of engagements. Mostly you just fire at a target, and hope that they slide one pixel in the right direction to get a hit.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.07 05:32:00 -
[18] - Quote
KEROSIINI-TERO wrote:Aztec is only trolling here by making his typical over the board statements.
He is a person to be ignored. You should take your own advice if you are that interested in my opinion.
If you are trying to attack my character don't complain to others talk to me about it, KEROSIINI.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Pvt Numnutz
Prophets of the Velocirapture
2
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Posted - 2015.07.07 05:34:00 -
[19] - Quote
DeadlyAztec11 wrote:Pvt Numnutz wrote:Nope, he was playing with a controller, by first hand I mean we were in the same room. Impressive. It's really quite a treat to watch him slay, its also quite terrifying. I seriously recommend skilling sniper prof to 5, calmando to 5 and rail rifles prof to 3-5 depending on how sadistic you are.
Master Skyshark rider
Kaalaka dakka tamer
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.07 05:40:00 -
[20] - Quote
Dovallis Martan JenusKoll wrote:DeadlyAztec11 wrote:
Right now Sniping is obsolete.
What do you mean "right now"? It's never really been capable of engagements. Mostly you just fire at a target, and hope that they slide one pixel in the right direction to get a hit. Sniper Rifles used to be able to attack from a farther range and therefore the spectrum of their effectiveness used to be greater. Now many old sight lines are too narrow to be effective from.
Snipers used to be protectors of objectives and guardians against heavies and Assaults. CCP changed many of the maps to eliminate many lines od sight and people tend to travel in vehicles to avoid snipers now.
The reasons I used to use a Sniper Rifle are diminishing.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.07 05:45:00 -
[21] - Quote
Pvt Numnutz wrote:DeadlyAztec11 wrote:Pvt Numnutz wrote:Nope, he was playing with a controller, by first hand I mean we were in the same room. Impressive. It's really quite a treat to watch him slay, its also quite terrifying. I seriously recommend skilling sniper prof to 5, calmando to 5 and rail rifles prof to 3-5 depending on how sadistic you are. Sniping is just a hobby for me. I am not usually part of a squad so most of the time I must be protecting and capturing objectives to help my team.
Though, sometimes I wonder how my gaming experience would be if I could be overwatch all the time instead of the clone fighting until the last swing of Nova Knives for victory.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.07.07 07:41:00 -
[22] - Quote
DeadlyAztec11 wrote:Pvt Numnutz wrote:You, foolish biped, obviously don't know the glory of the kalakkiota tac sniper and pro calmando. I've had the pleasure of watching a really good sniper first hand, when he got in the zone it didn't matter how long his window of opportunity was or how narrow his field of view I've seen him make impossible shots on people at full sprint while aiming between two metal struts an inch apart. Sniping takes time to get good at. Or a mouse.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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PROPHET HELLSCREAM
LUSITANOS WARRIORS
16
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Posted - 2015.07.07 09:59:00 -
[23] - Quote
DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching.
Or at least taking less time... and sniping is not obsolete! Go snipers!
Hobby: Headshot on cloaked units
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 10:06:00 -
[24] - Quote
In my opinion the sniper rifle primarily suffers because of poor framerates and hit detection.
So far the most promising avenue to fix seems rattati's splitting SKINS and the power cores reducing the dropsuit visual assets to 20.
It's very possible with that optimization we might see the memory resources become less choked and more usable.
So if we get better framerate, snipers won't be dealing with as much animation skipping and such. And the ps3 might choke less on hit detection.
Realistically had someone not pointed out the prerendering graphical load, we probably wouldn't have this happening.
But the resource cost in play seems to be the primary reason Rattati drcided to push the butan. That's my interpretation anyway.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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xavier zor II
185
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Posted - 2015.07.07 10:12:00 -
[25] - Quote
If i ever start sniping i use a mouse, it is so easy using KB/M.
xavier zor's alt
how to drop 35 orbital strikes in 1 minute
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.07 10:30:00 -
[26] - Quote
I have no objection to increasing Zoom. Give me feedback.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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jordy mack
WarRavens D.E.F.I.A.N.C.E
609
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Posted - 2015.07.07 10:35:00 -
[27] - Quote
yes please more zoom, damage is good i think.
Less QQ more PewPew
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The KTM DuKe
0uter.Heaven
405
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Posted - 2015.07.07 10:36:00 -
[28] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. What about two sights? One for "CQC " sniping and one for long range, maybe snipers can start leave red line or have a role on the battlefield, dont know if this is possible though
The official commando points farmer of 0uter.Heaven . Dont mind me, i play solo but my squadmates carry me.
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saxonmish
T.H.I.R.D R.O.C.K
1
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Posted - 2015.07.07 10:45:00 -
[29] - Quote
DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching.
wait wait wait i have a new video coming out which will make your argument obsolete.
SAXON ON A MISH - My Youtube Channel :)
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.07 10:57:00 -
[30] - Quote
If we take Thales into account then it's not. And since Thale is a sniper, then snipers are not obsolete.
Loyal to The State
Member of State Protectorate //
Belongs to Patriots power bloc
Civire Bloodline
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.07 11:29:00 -
[31] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
anyway we can use the equipment wheel to manipulate the zoom? |
Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.07 11:53:00 -
[32] - Quote
Apocalyptic Destroyerr wrote:Increase Zoom across all snipers. Increase it a little more for the Officer Variants. Agreed. 15-20%?
Perhaps reduced kick or sway and/or an ever-so-slightly faster rate of fire as well? Not shooting for anything obscene. Just functional.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 11:57:00 -
[33] - Quote
The KTM DuKe wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. What about two sights? One for "CQC " sniping and one for long range, maybe snipers can start leave red line or have a role on the battlefield, dont know if this is possible though CQC?
Quick-scoping is so stupid. Please no.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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The KTM DuKe
0uter.Heaven
406
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Posted - 2015.07.07 12:19:00 -
[34] - Quote
Breakin Stuff wrote:The KTM DuKe wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. What about two sights? One for "CQC " sniping and one for long range, maybe snipers can start leave red line or have a role on the battlefield, dont know if this is possible though CQC? Quick-scoping is so stupid. Please no. It s not about quick scope, you can already do that also if the cool thing of it its 1 shot 1 kill while on dust is one reload one kill, now consider gta V sniper rifle and its progressive zoom, that thing is useful and probably would make red line sniping harder due to countersniping
The official commando points farmer of 0uter.Heaven . Dont mind me, i play solo but my squadmates carry me.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.07 12:25:00 -
[35] - Quote
saxonmish wrote:DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. wait wait wait i have a new video coming out which will make your argument obsolete.
Heavily cherrypicked 'data' is not data at all.
Snipers are largely ****ing useless, because they have a ton of hit detection issues against the constant wiggle wiggle, and they themselves must sit and be stationary.
If they could be fired while standing and moving, they'd probably be incredibly overpowered but at least they'd function.
Just hear me out on this - a 'tactical' sniper that has bolt pistol level damage, around a 150m range and it must spool down for .3 seconds between shots. It can be fired while moving and standing, but it isn't very accurate when not aimed down sights.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Jack Boost
Zarena Family
896
|
Posted - 2015.07.07 12:47:00 -
[36] - Quote
If you check statistic on field...
Half team use sniper rifle... yea... Strange why people use this bad and so 'broken' weapon. In most maps.. they even don't need leave red zone. Counter sniper at middle of field? Lol... you have 'deal' with reds snipers. I don't take you, you don't take me.. just shoot stiupidos running in the middle. And it is fine to use officer weapon you don't loos it.
Just yesterday got h.mail because I strugle in the middle of map running with forge and get field of view. But I still wonder why cus almost half red team got sniper rifles and taking 80% of clones with it.
GL
Not much time left...
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Magnus Belmont
Kameira Lodge Amarr Empire
124
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Posted - 2015.07.07 12:50:00 -
[37] - Quote
LMAO
okay dude, you just remind yourself that when I'm knocking your team down like flies with my fork <3
Also, if you have any sense about you, your running that sniper on a Cal commando so your secondary combats anyone starts getting closer then 100m
CCP does not care, for all future complaints, find the nearest brick wall and yell at it.
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Sned TheDead
Failures inc.
407
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Posted - 2015.07.07 13:04:00 -
[38] - Quote
There is a very big difference between one who snipes, and a sniper.
I've met a few damn good snipers, and when a sniper is good enough to take a pilot out of a dropship, thats when you know you have found a good one.
not denying that it is highly specialized, but I will deny that it is obsolete.
Cleaning up the mess everyone leaves behind :)
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YUUKI TERUMI
0uter.Heaven
41
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Posted - 2015.07.07 15:29:00 -
[39] - Quote
DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. About sniper rifle, we only need one word to describe it, useless. You snipe because you dont give a **** about winning and you just wanna kill people. Since sniper is useless and I see a lot of people sniping, we can say a lot of people didn't understand that the objective is winning the battle and not shooting from 27 light years from the obj/objs
Gallente logi, all assaults, Minja for life. Most of all, Mithril Forge hater.
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Badgerr Rager
Fatal Absolution
861
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Posted - 2015.07.07 15:50:00 -
[40] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Sniping currently is in a good area. Messing with increased zoom I think will give a bonus to the keyboard and mouse users.. To be useful now you can't just sit in the redline and should be kind of away from it.. If you add zoom it will encourage people to stay in the red line because of the extrazoom being able to see through the environment effects.. I rarely snipe but when I do I can easily get 5+ kills with next to no effort. Just positioning is all.. With passive scans and zoom scan it is really easy to see other snipers as they don't dampen as it is.. I believe sniping should be kept the same.. Anyone who wants it changed I don't think can hit a tank 100ft from them
One day, I would like to be good at this game
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Kierkegaard Soren
Eridani Light Horse Battalion
832
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Posted - 2015.07.07 16:02:00 -
[41] - Quote
I largely agree with OP's sentiment. When sniper rifles were last looked at, CCP wanted to create two very distinct types that each fulfilled a different role on the the battlefield; the classic high powered rifle that had a massive reach, serious stopping power but was cumbersome to use and useless at mid-range, and then the tactical version that was much more forgiving on the mobile soldier and designed to be taken into urban enviroments and still perform well.
The former exists in the game but is crippled by map design causing us all to fight in pretty tight spaces whilst being shielded by ample cover. The former never seemed to materialize at all. The TACs do exist in name, but in function they fail miserably. They just sway far too much unless you're perfectly still and constantly scoped, and in urban enviroments it's just a death sentance. Reduce sway at the cost of stopping power and we will be closer to a.solution.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.07 16:02:00 -
[42] - Quote
Sned TheDead wrote:There is a very big difference between one who snipes, and a sniper.
I've met a few damn good snipers, and when a sniper is good enough to take a pilot out of a dropship, thats when you know you have found a good one.
not denying that it is highly specialized, but I will deny that it is obsolete. You can't snipe pilots out of Dropships. If you're going to exaggerate then at least keep your claims possible.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Kierkegaard Soren
Eridani Light Horse Battalion
832
|
Posted - 2015.07.07 16:07:00 -
[43] - Quote
Ive seen exceptional snipers knock out dropship gunners on occassion ;)
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Baltazar Pontain
Blauhelme E.B.O.L.A.
181
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Posted - 2015.07.07 16:14:00 -
[44] - Quote
What do I expect from a sniper?
* Recon * Long range combat
At the moment the view distance is very limited and the zoom is to "plain" for my taste. And the recon abilities are not much considered.
Nice to have: * Zoom in/out with one stick (or other buttons; does not matter) * Better view distance while zoomed: ** Objects need to be drawn even if far away * Highlighting objects (clones, equip) while they are targeted and some secs after (like a small scanner). |
PROPHET HELLSCREAM
LUSITANOS WARRIORS
16
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Posted - 2015.07.07 16:21:00 -
[45] - Quote
Kierkegaard Soren wrote:Ive seen exceptional snipers knock out dropship gunners on occassion ;)
Whell... not exceptional and to do that you must say thx to the pilot!! And here you can include the drivers of those small light vehicles going on a straight line down the road... drivers or the gunner whatever goes easyer int the moment. About countersniping... the real problem arent`t the red snipers but the all the others running in the battlefield... Go Snipers!
Hobby: Headshot on cloaked units
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Vesta Opalus
Ostrakon Agency Gallente Federation
858
|
Posted - 2015.07.07 16:27:00 -
[46] - Quote
DeadlyAztec11 wrote: I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching.
The same problem remains as long as sway exists and is as pronounced as it is now, you still have to be immobile and you still have to wait for it to settle to have any chance of hitting targets consistently (which is a joke even when you are immobile since the hit detection on the sniper rifle is horrible, even when immobile against an immobile target like another sniper you can line up a headshot, have the reticle going red, dot fully engulfed by the enemy suit's head, and shoot, and miss, and good luck on moving targets: made 3 shots against a moving min scout yesterday, all lit red, all on target, no hits, and on and on).
The close range performance issues of the sniper rifle are due to 1. targets will not stay in your LOS for very long so you cant hit them due to sway, 2. you have to sit still which is suicidal especially because most suits used for sniping will show up on scout passive scans, any suits that wouldnt show up will be very light on HP and are dependent on movement and evasion to stay alive (aka the things you cant do while trying to be effective with a sniper rifle).
The only way to fix this is to dramatically reduce or remove the sway so the sniper rifle can be used quickly to shoot & scoot so you arent so vulnerable. |
Vesta Opalus
Ostrakon Agency Gallente Federation
858
|
Posted - 2015.07.07 16:35:00 -
[47] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
Variable zoom. However you can manage it. One of the main problems with sniping in this game is the one size fits all zoom, one size fits all sucks, because it doesnt work out in practice.
If you zoom in too much, then tac sniping at close range is horrible, since you cant move fast and your field of view is tiny. If the zoom is too far out, then long distance sniping suffers from lack of detail/precision.
I'd give up my grenade slot while sniping if it meant I could use that button to zoom in by increments and the normal ADS button to zoom out.
Another idea would be to implement a three position toggle with the current ADS button. Click once you get 2x zoom, twice 4x, third back to normal view, something like that.
Have I ever mentioned that console games cripple your interface options? Yeah... yeah I think I have. |
Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.07 16:35:00 -
[48] - Quote
I have had a few matches recently where a highly skilled Sniper with a Tactical Sniper Rifle has severely restricted my movements and even managed to kill me a few times. Considering I run Sentinel, if a Sniper is managing to tie me down, they must be having a substantial effect on the lighter suits.
A really good Sniper can still have a substantial effect on the match on several maps.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vesta Opalus
Ostrakon Agency Gallente Federation
858
|
Posted - 2015.07.07 16:40:00 -
[49] - Quote
Jack Boost wrote:If you check statistic on field...
Half team use sniper rifle... yea... Strange why people use this bad and so 'broken' weapon. In most maps.. they even don't need leave red zone. Counter sniper at middle of field? Lol... you have 'deal' with reds snipers. I don't take you, you don't take me.. just shoot stiupidos running in the middle. And it is fine to use officer weapon you don't loos it.
Just yesterday got h.mail because I strugle in the middle of map running with forge and get field of view. But I still wonder why cus almost half red team got sniper rifles and taking 80% of clones with it.
GL
Half the team uses sniper rifles because alot of games turn into red lines where redline sniping is the only way to fight back without being murdered immediately.
The weapon is not very effective and literally any other weapon in the game will give you a better chance of actually affecting the battle in a positive way for your team. This holds true unless its a map where you can abuse a thales with line of sight onto an objective or something, which is highly situational. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.07 16:49:00 -
[50] - Quote
Opening up a thread on Sniper Rifle discussion is almost guaranteed to have every idiot who's never run sniper for any reason other than to redline snipe chiming in about how it isn't broken.
If you really want to make Sniper Rifles good, you first need to think-tank behind closed doors with people that have actually run Sniper Rifles for competitive, team-based goals and not just because it's harder to kill a redline sniper.
Otherwise you'll just get a bunch of really dumb posts like the ones that say "Sniper rifles aren't broken because of all the redline snipers" - which contribute absolutely nothing to the thread but rampant, misplaced sniper hate.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Vesta Opalus
Ostrakon Agency Gallente Federation
858
|
Posted - 2015.07.07 16:53:00 -
[51] - Quote
Fox Gaden wrote:I have had a few matches recently where a highly skilled Sniper with a Tactical Sniper Rifle has severely restricted my movements and even managed to kill me a few times. Considering I run Sentinel, if a Sniper is managing to tie me down, they must be having a substantial effect on the lighter suits.
A really good Sniper can still have a substantial effect on the match on several maps.
Meanwhile a really good slayer in a CQC suit will hunt you down and ravage your pooper regardless of where you run and hide or how you play. Unless you're sitting in the redline behind a wall, everyone knows what is scarier when choosing between some enemy sniper off in the distance or some guy in a min assault with kincats who will relentlessly chase you and wants you to die.
One of these you can avoid all game just by having some basic awareness of where he is, one of them you have to fight or he will kill you, not only that but after he kills you he will go hack the point you were defending to actually win the game. This isnt even going into how easy it would be just to pick up a sniper rifle and kill the sniper within half a minute since you know hes probably not going to move. |
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.07.07 16:57:00 -
[52] - Quote
DeadlyAztec11 wrote:KEROSIINI-TERO wrote:Aztec is only trolling here by making his typical over the board statements.
He is a person to be ignored. You should take your own advice if you are that interested in my opinion. If you are trying to attack my character don't complain to others talk to me about it, KEROSIINI.
In this case, I'm doing a favor to the public. Some one else than me here is an expert on personal attacks.
KERO-TRADER is my official Eve character for Dust trading.
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Vesta Opalus
Ostrakon Agency Gallente Federation
858
|
Posted - 2015.07.07 17:06:00 -
[53] - Quote
KEROSIINI-TERO wrote:DeadlyAztec11 wrote:KEROSIINI-TERO wrote:Aztec is only trolling here by making his typical over the board statements.
He is a person to be ignored. You should take your own advice if you are that interested in my opinion. If you are trying to attack my character don't complain to others talk to me about it, KEROSIINI. In this case, I'm doing a favor to the public. Some one else than me here is an expert on personal attacks.
Thanks, you've dumped on OP like a true internet citizen, now you can stop and go do something else while the adults talk about things. Nothing you've said is helping anyone anywhere. |
Generic Gristle
32
|
Posted - 2015.07.07 17:21:00 -
[54] - Quote
snipers seem fine to me, a reasonable one will still go ~13-0 with little risk.
last thing we need is even more bad snipers, and buffing them to be ez mode will result in that
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Balamob
Amarr Templars Amarr Empire
65
|
Posted - 2015.07.07 17:23:00 -
[55] - Quote
The Sniper should get the possibility to deal dmg to vehicles, the sniper arent just anti-personel these days i wonder why wouldnt they deal damage to vehicles. The use uranium bullets is intended to pass through lots of dense materials in order to deal with the target that is behind a structure but that would be OP on this game so dealing dmg to vehicles seems like a good option and make it more useful on open maps where tanks are the rulers..
Assault ak.0, Sentinel ak.0, Scout ak.0.
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Vesta Opalus
Ostrakon Agency Gallente Federation
860
|
Posted - 2015.07.07 17:32:00 -
[56] - Quote
Generic Gristle wrote:snipers seem fine to me, a reasonable one will still go ~13-0 with little risk.
last thing we need is even more bad snipers, and buffing them to be ez mode will result in that
Buffing the sniper rifle to be usable in a cityscape or outside of the redline isnt going to buff the guys staying in the redline going 13-0 with little risk (little risk, I assume, since they arent in a team thats playing against me, since I regularly sodomize redline snipers whenever they make the mistake of plinking at me). |
abdullah muzaffar
Random Gunz Rise Of Legion.
634
|
Posted - 2015.07.07 18:19:00 -
[57] - Quote
xavier zor II wrote:If i ever start sniping i use a mouse, it is so easy using KB/M. Nah I've tried both. KB/M can hittargets if pixels don't skip, HS on still targets quicker, while tracking enemies is a PITA. I use a controller, waaaay more chance of HS moving enemies. It just feels more stable and less jerky, even if I'm at 5%/35% zoom sens(really slow). And I never have to switch inputs to use my sidearm since I'm already using the ds3.
Personally, only weapons that are good with the mouse would be FG and MassDriver.
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Increased FOV, Zoom, equal(400/450m) range for all variants, entirely removing sway(makes countersniping A LOT easier, campers always have an advantage right now.) Changing the Symbs to 400 dmg, the Rodens to 400 with a clip of 2 would be awesome. I'd like adjustable zoom as much as anyone but I realized that coding would be difficult.
IJR took my soul. RIP 20/3/15 5:14
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IR Scifi
Ready to Play
181
|
Posted - 2015.07.07 18:31:00 -
[58] - Quote
Wait, there isn't an adjustable zoom sniper rifle anymore? Been a LONG time since I sniped in anything but the starter suit but there used to be one that you could switch zoom (2, 4, and 8x) by clicking r3. Is that no longer a thing? |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
201
|
Posted - 2015.07.07 19:07:00 -
[59] - Quote
DeadlyAztec11 wrote:Sned TheDead wrote:There is a very big difference between one who snipes, and a sniper.
I've met a few damn good snipers, and when a sniper is good enough to take a pilot out of a dropship, thats when you know you have found a good one.
not denying that it is highly specialized, but I will deny that it is obsolete. You can't snipe pilots out of Dropships. If you're going to exaggerate then at least keep your claims possible.
Actually, in old beta, like when the game required beta key's, I once dropped a pilot inside of his Dropship, headshotted him too, also I agree, the simple and easy answer though, is to remove the panels that protect home base and open field null cannon's, and make it so that both side's can get an angle and a shot on their intended target, though range need's to go back to 600 so that said sniper's can attack each other, and not just the objective.
For those of you who think sniping is E-Z mode, it's not... the moment you shoot a player, he get's butt hurt and start's coming after you like a yandere ex girlfriend.
Using Calmando is what scrub sniper's do as a tryhard fashion statement, if your smart, you'll damp your suit, which make's the Assault CK.0 FAR more useful, do be able to damp and use damage mod's to get close to the damage of a commando make's it far more better for sniping.
Fitting's aside, I can do average as a sniper but because of HTD missing the shot and giving me a false headshot %, and map design, I'm useless to the team.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Genral69 death
Random Gunz Rise Of Legion.
411
|
Posted - 2015.07.07 19:35:00 -
[60] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Give us the option to zoom please
https://dust514.com/recruit/R6VwQe/
Sign up today to Help get you and me get free stuff
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DDx77
Random Gunz Rise Of Legion.
323
|
Posted - 2015.07.07 19:44:00 -
[61] - Quote
Everytime I see a sniper in the kill feed or I get picked off myself, my first thought is "good they are a man down"
You are better of dual wielding bolt pistols in a starter fit than boring yourself to death sitting in the redline
What might help is having wildly different variants of rifles that focus on supporting your team. Such as:
A scanner rifle that does almost no damage but puts the target on tacnet
An AV sniper rifle ( tank killer and AA variant)
A mass driver buckshot rifle ( damage similar to the sleek grenade and 6m splash.) Projectile and flux variants. Cannot hipfire |
Scheneighnay McBob
Penumbra or something
7
|
Posted - 2015.07.07 20:15:00 -
[62] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. They have more than enough zoom for their range already.
If anything, increasing zoom would make them too awkward to use.
The anti-tunnel snake taskforce has assembled
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Vesta Opalus
Ostrakon Agency Gallente Federation
860
|
Posted - 2015.07.07 20:17:00 -
[63] - Quote
Scheneighnay McBob wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. They have more than enough zoom for their range already. If anything, increasing zoom would make them too awkward to use.
?
At longer ranges the current zoom is entirely inadequate, and is far too powerful for shorter (~100m and less) ranges.
The zoom is only good at around 100-200 meters, then starts to suffer beyond then, gradually becoming almost entirely worthless at the limits of the rifle range. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
|
Posted - 2015.07.07 20:50:00 -
[64] - Quote
DeadlyAztec11 wrote:Dovallis Martan JenusKoll wrote:DeadlyAztec11 wrote:
Right now Sniping is obsolete.
What do you mean "right now"? It's never really been capable of engagements. Mostly you just fire at a target, and hope that they slide one pixel in the right direction to get a hit. Sniper Rifles used to be able to attack from a farther range and therefore the spectrum of their effectiveness used to be greater. Now many old sight lines are too narrow to be effective from. Snipers used to be protectors of objectives and guardians against heavies and Assaults. CCP changed many of the maps to eliminate many lines od sight and people tend to travel in vehicles to avoid snipers now. The reasons I used to use a Sniper Rifle are diminishing.
You also forgot that when the reticule was changed... the area for hit was also reduced. The hit zone used to be about 2.5x as wide as what we have now. Makes it easier to kill a head-glitcher, but harder to hit a moving target.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Tyjus Vacca
Valor Coalition
348
|
Posted - 2015.07.07 21:08:00 -
[65] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
Zoom is fine with the current range limitations if you reduce sway by like another 25-50% and snipers will be fine
sniper changes !!? O_o
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shaman oga
Dead Man's Game
4
|
Posted - 2015.07.07 21:17:00 -
[66] - Quote
Sway have to go when aiming, keep it while not ads to make no scope difficult. Zoom buff is always a good thing.
More than other things, sniper rifle shoud have its own sensitivity settings, it's kinda annoying having to change settings to snipe and change them again to use every other weapon.
Regressed to blueberry level.
Join Ashlander Tribes on ESO.
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saxonmish
T.H.I.R.D R.O.C.K
1
|
Posted - 2015.07.07 22:48:00 -
[67] - Quote
https://www.youtube.com/watch?v=TMATEqNXIjo
you just aint using it right, camping 300m away is just wrong
SAXON ON A MISH - My Youtube Channel :)
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Russel Mendoza
Klandatu
199
|
Posted - 2015.07.07 23:26:00 -
[68] - Quote
Ccp is obviously against snipers. They nerf the goddamn sniper rifles. Thay introduce moods to maps tl make it even harder to snipe. They change map design to greater degrade the chance of sniping.
I get it you dont like snipers ccp.
Loud and clear.
Why did you put it in the game in the first place.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Jenni Welsh
Reincarnation Incorporated
18
|
Posted - 2015.07.08 01:10:00 -
[69] - Quote
xavier zor II wrote:Rattati wanted this to be a tactical game, maybe why they made sniping only useful in certain situations.
Yeah, the problem is that many of the other weapons aren't as tactical (like he was saying)... Case in point, if I had to choose a weapon to counter a sniper I would probably choose the rail rifle (it also has a decent zoom, range, stability while mobile, etc.) unless he was at an enormous range in which case forge gun all the way... Point is that the sniper rifle is the only tactical weapon still left in the game, and it is tactical to the 9th degree, that doesn't make it tactical... that makes it stupid (and I am saying this as an avid sniper in this game (we either need a boost to stats, or more preferably what was suggested that we be able to walk and aim at the same time (this doesn't make it less tactical, it actually makes it more but in a functional way like the forge gun which BTW could also use an aim function for smaller movements while aiming especially for the breach).
Long story short, we need to be able to move for sniping to be functional again (too many players have caught on to the downsides of a sniper rifle and learned how to react accordingly... it's just too damn predictable). |
Jenni Welsh
Reincarnation Incorporated
18
|
Posted - 2015.07.08 01:11:00 -
[70] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
If you do this you are going to need to increase range too. |
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Omega Nox
Consolidated Dust
108
|
Posted - 2015.07.08 01:24:00 -
[71] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
Counter sniping is great sport!
I would add a "counter variant" it would have the range needed to counter-snipe ( reward ) , but have a scope that, because of high zoom renders it difficult to "HUNT" with ( risk )
after you figure this counter-sniping weapon out, you could then work on increasing sniper proficiency across the board.
Mordu's walking quafe mascot.
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
|
Posted - 2015.07.08 01:25:00 -
[72] - Quote
The KTM DuKe wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. What about two sights? One for "CQC " sniping and one for long range, maybe snipers can start leave red line or have a role on the battlefield, dont know if this is possible though Or just put in variable zoom.
This is 10,000 plus years in the future. I should be able to zoom in at any integer I want within the limitations of the weapons sight.
Lucent Echelon Chat Channel is fixed
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Jenni Welsh
Reincarnation Incorporated
18
|
Posted - 2015.07.08 01:34:00 -
[73] - Quote
Sgt Kirk wrote:The KTM DuKe wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. What about two sights? One for "CQC " sniping and one for long range, maybe snipers can start leave red line or have a role on the battlefield, dont know if this is possible though Or just put in variable zoom. This is 10,000 plus years in the future. I should be able to zoom in at any integer I want within the limitations of the weapons sight.
What he said. :) |
Jenni Welsh
Reincarnation Incorporated
18
|
Posted - 2015.07.08 01:35:00 -
[74] - Quote
Jenni Welsh wrote:xavier zor II wrote:Rattati wanted this to be a tactical game, maybe why they made sniping only useful in certain situations. Yeah, the problem is that many of the other weapons aren't as tactical (like he was saying)... Case in point, if I had to choose a weapon to counter a sniper I would probably choose the rail rifle (it also has a decent zoom, range, stability while mobile, etc.) unless he was at an enormous range in which case forge gun all the way... Point is that the sniper rifle is the only tactical weapon still left in the game, and it is tactical to the 9th degree, that doesn't make it tactical... that makes it stupid (and I am saying this as an avid sniper in this game (we either need a boost to stats, or more preferably what was suggested that we be able to walk and aim at the same time (this doesn't make it less tactical, it actually makes it more but in a functional way like the forge gun which BTW could also use an aim function for smaller movements while aiming especially for the breach). Long story short, we need to be able to move for sniping to be functional again (too many players have caught on to the downsides of a sniper rifle and learned how to react accordingly... it's just too damn predictable).
Oh yeah... actually I would just use a tank with a railgun. lol :)
(Point even more valid.) |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
202
|
Posted - 2015.07.08 01:44:00 -
[75] - Quote
DDx77 wrote:Everytime I see a sniper in the kill feed or I get picked off myself, my first thought is "good they are a man down"
You are better of dual wielding bolt pistols in a starter fit than boring yourself to death sitting in the redline
What might help is having wildly different variants of rifles that focus on supporting your team. Such as:
A scanner rifle that does almost no damage but puts the target on tacnet
An AV sniper rifle ( tank killer and AA variant)
A mass driver buckshot rifle ( damage similar to the sleek grenade and 6m splash.) Projectile and flux variants. Cannot hipfire
Or for every enemy you scan over the dot of your scope (scope turn's red), they are instantly tagged and seen on the mini map as a red dot regardless of their profile dampening, we rely too much on onboard computer's, eye's and ear's will always be our best allies in the fight.
As for the AV sniper rifle, maybe that would be better to use for the CSR, sure the gun can kill on a headshot but the sniper's will always be hunted down by vehicles, ADS', RGT's, BLT's, at least have 1 sniper rifle be good against vehicles as they are against infantry, like the Charge Sniper Rifle would be great with a x5 damage to vehicles (that's 340 x 5 making it 1700 per shot against vehicles, -10% in efficiency toward's would decrease damage amount). SR's need more role's, not just the anti infantry only role, in WW1 anti tank rifle's would destroy countless enemy vehicles (Russian PTRD as an example). Sniper's need AV role and need to give more tactical support for their allies (3D spotting), with those, we'll be able to see more usefulness to sniper's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Talos Vagheitan
Ancient Exiles.
1
|
Posted - 2015.07.08 03:09:00 -
[76] - Quote
The best solution is weapon customization
Allow choices on different scopes altogether.
Official CPM Platform
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.08 03:21:00 -
[77] - Quote
The irony is that CCP designed the maps, reduced the range, and removed traditional sniping locations to prevent them from covering Objectives and removing problem players from higher areas (towers, etc).... and then the community says that Snipers offer nothing to the team.
You get what you pay for, it seems.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
203
|
Posted - 2015.07.08 03:35:00 -
[78] - Quote
Aeon Amadi wrote:The irony is that CCP designed the maps, reduced the range, and removed traditional sniping locations to prevent them from covering Objectives and removing problem players from higher areas (towers, etc).... and then the community says that Snipers offer nothing to the team.
You get what you pay for, it seems.
The Community is it's own enemy.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
585
|
Posted - 2015.07.08 04:33:00 -
[79] - Quote
GǪGǪ. This is a repeat of an opinion I expressed about "Sniper" several months ago.
If you think that Sniping is in a good place right now, I suspect you're only thinking about the performance of the weapon. Not the performance of the playerGǪ and I think it's the player's "role" (or call it "job" or "value" or "use") that is facing a problem in the game.
In any other fps or combat title (even a sci-fi fps like Killzone), a sniper has a classic purpose/value---she assassinates a prized opponent---she recons and covers a strike-team as they advance across an area---she confounds and distracts an enemy who tries to pursue and devour her buddies. Her silence and autonomy from detection are her key enablers.
But this is EVE Dust 514, and I have to say without corny exaggeration, that it's an environment that is nearly too hard for a classic sniper to find a place in. The technology of this lore universe has raised "DB interference" and "frequency profile" to a war art. These electronic transmissions are the standard components of New Eden ground combat, the way a predator/drone and Osprey aircraft are trying to become the standards of today's combat,GǪ GǪ.and to this environment, an extra extension on her zoom scope is the only thing a "sniper" can bring to assist us. She has been literally squeezed out of battlefield---there's almost no room in New Eden warfare for a soldier who plans to squat in uninterrupted quiet and pick ONE person to kill every 30 seconds. On the small battleground, vehicles literally probe for her signature, and for only 1.5 million SP extra, can hunt her for private sport. Overwatch players can recline in the blue staging area, and comb for the sniper's own glowing nanohive giving away her position on the overhead map.
On large PC district terrains, the enemy's Lav and DS access means a "sniper" can't even reliably set up and wait for victims along an "avenue of approach". Dust's 'hop over the map' mobility means there isn't much "approach-avenue" combat available for a sniper.
"Sniper"GǪ still has its fascination and romance (those good at it love its 'one-shot-one-kill' ideology)GǪ and, umm still has its crutch (face it, multitudes of us new players took up sniper-role because we were frightened off the battlefield and felt comforted to hide behind a far rock and hope for luck). But many of us non-smipers don't really feel we vitally NEED a sniper who can kill enemy quietly once very 30 seconds, when we can just as easily kill those enemy with a loud and explosive toys. We don't mind being loud and violent, and don't need to care about doing a silent-kill on a New Eden battleground.
In fact in Dust warfare, "silence" is almost "prey" for the hunter. You can camouflage yourself among some cliffs? Hey, Dampening is a store-bought product in Dust, and if we want, any of us can be invisible climbing onto a roof. What--you shoot far? So do the auto Rail installations I just bought from Avis-corp.
The warfare has threatened to leave your role behind. We may just end up the first fps combat game that DOESN'T hire snipers. Wow. Maybe a Scout should consider carrying a skill-invested sniper-rifle on his missionsGǪ maybe that will be the best place for what we used to call the "sniper" rifle. I think, somehow, the player who specializes in the sniper rifle has got to invent a more up-to-the-battlefield career for herself thanGǪ. classic, stereotyped "sniper". The nature of New Eden ground combat is pushing you out of a job.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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emm kay
Direct Action Resources
357
|
Posted - 2015.07.08 04:35:00 -
[80] - Quote
DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. What i got from this: 'Ooh players are using cover to avoid us' ' whyyyyyy do we have to move closer?'
There is a reason you never see me in battle.
it's because I see you first.
|
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Heracles Porsche
Capital Acquisitions LLC
386
|
Posted - 2015.07.08 04:39:00 -
[81] - Quote
Seems like a safe time to experiment with adding a zoom. The while sniper can be effective outside of the redline, it's still not a game influencing weapon. Hopefully there would be no fear about removing that nerf to range as well. Most objectives have such ample cover, that there's not much risk of them breaking the game if they actually become more effective weapons.
Videos Erry Day
https://www.youtube.com/c/HeraclesPorsche
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DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.08 04:45:00 -
[82] - Quote
emm kay wrote:DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. What i got from this: 'Ooh players are using cover to avoid us' ' whyyyyyy do we have to move closer?' I'm not asking why we have to move closer. I have never been known as a redline sniper. The problem is that Snipers have very limited sight lines now and to get better views one has to get within the range of other long range weapons. It is becoming less and less feasible to be a dedicated sniper because there are just so few reasons that call for it.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Sequal's Back
Dead Man's Game
645
|
Posted - 2015.07.08 06:08:00 -
[83] - Quote
I'm not a sniper, I really don't like the gameplay (I need action!!!), but I think there should be a progressive zoom that you could adjust according to your needs.
I dont think they are obsolete at all btw, they can be extremely efficient in almost every map in the right hands.
WON'T YOU PLEASE TAKE ME HOME !
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Vesta Opalus
Ostrakon Agency Gallente Federation
862
|
Posted - 2015.07.08 07:13:00 -
[84] - Quote
Sequal's Back wrote:I'm not a sniper, I really don't like the gameplay (I need action!!!), but I think there should be a progressive zoom that you could adjust according to your needs.
I dont think they are obsolete at all btw, they can be extremely efficient in almost every map in the right hands.
I think it bears repeating that the static as hell gameplay of dust 514 snipers is entirely due to game mechanics and the role can be fixed to be both more mobile and more tacticool with a few tweaks of how sway/zoom works (and still manage to avoid quickscoping CQC snipers, which we apparently already have anyway). |
jace silencerww
MANUFACTURERS OF DEATH
181
|
Posted - 2015.07.08 09:48:00 -
[85] - Quote
if you think sniper rifles are truly Obsolete then you need to find really rare true snipers in dust. like storm Shelton, Symb (the guy who the officer sniper rifle is named after) and a few others who names I can not remember right now, I was good at one time as well. my record of best kills are 57/0 & I had done that 4 times and have had a bunch of matches that I have well 30-50 kills all with the sniper rifle. the other day I was sniping use a kaal bpo caldari scout, bpo krin damage mods, and bpo sniper rifle and went 29/5/0 while less than 125-175 meters from the objective and NO we did not have them redlined. so sniping is not Obsolete just true snipers are really rare now. |
Tyjus Vacca
Valor Coalition
348
|
Posted - 2015.07.08 13:15:00 -
[86] - Quote
saxonmish wrote:https://www.youtube.com/watch?v=TMATEqNXIjo
you just aint using it right, camping 300m away is just wrong
no offense but watching you snipe made me cringe "headshots bro" but ill give you points for your aggresiveness
sniper changes !!? O_o
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Kail Mako
Capital Acquisitions LLC
50
|
Posted - 2015.07.08 13:28:00 -
[87] - Quote
Snipers aren't obsolete. They were actually nerfed to what they are now because of how strong they were. I've sniped since I began. Trust me, it's all about control and location. I've had several matches where I get upward of 20 kills with my sniper. This is with a broken controller that constantly pans to the left.
Who needs gun game when you have kinetic catalyzers?
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Aelns Dene
DUST University Ivy League
24
|
Posted - 2015.07.08 13:33:00 -
[88] - Quote
Hi guys and gals!
My first jab at Dust was in the Sniper Role. As pointed out many times before it could conceptually be defined in game as:
- Kill from afar; - Overwatch duty; - Recon; - Disrupt / harass enemy movement and positioning; - Anti-Materiel (not viable in game yet).
The reason why I started in this role though was simply due to it being generally a lower intensity engagement role. It was possible to think through my decision making without getting blown up every 3 seconds! However, when I started, I had no mic and little knowledge on the importance of teaming up and performing tactically. This meant that from the first 4 possible activities I was limited to evolving only in the first one: killing from afar. And that fact isolated me (like with most newbies) even more from any team interaction.
Ideally, part of the Recon function would be fulfilled passively through the relay of info to fireteam / squad / platoon via TACNET (since we don't really want to emulate real life sniper teams). However, that function is linked to the Scout suit, not the Sniper Rifle. Unfortunately most snipers these days run medium or heavy suits and they don't relay this info. But let me be clear about this: the link should continue to be with the scout suit, not the sniper weapon.
So the problem isn't in the tools, but the players access to comms, knowledge of the game and understanding role viability. Having a Recon starter fit with uplinks was probably the best way to hint newbies to the importance of these in game. Scouts need something like this to allow snipers a more meaningful intelligence gathering experience.
Suggestions:
- The ability for scouts to "paint" / mark targets the same way a squad leader does (though using a more discreet overall colour or visuals) but subject to a 20s timer (like a scan with no cool down).
- Progressive zoom for lower powered sniper rifles allowing for more of a "designated marksman" role for players that run with the squad ("extending the range of the standard infantry squad and to give some increased capability of precision rifle fire as well as improved observation capability"). Zooms should allow ideal visuals for ranges from as close as 60-70m up to the rifles' far limit. Hip fire must continue to have absent cross-hairs.
- Add an anti-materiel bonus damage (in the lines of x3) to some of the sniper rifles when targeting vehicle/equipment "weakspots";
- Relay information about viable roles with lore. Short (audio or text) chronicles linked from within our game (we have some nice screens in our station quarters just waiting for this) about the exploits of some of DUST514 heroes could do the trick. Part of the info could be community generated (most already has been).
TL:DR
- Scout ability to "paint" targets under a 20s timer, - Progressive zoom for low powered sniper rifles (60m-limit), - x3 Anti-materiel "weakspot" bonus damage for some sniper rifles, - Information about roles through lore in quarters screens.
See you around...
Aelns Dene
"When you see something you don´t understand, shoot it. Ask questions later."
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Z Vatican
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
47
|
Posted - 2015.07.08 14:18:00 -
[89] - Quote
moment this game enters quick scoping at close range is when I will run a mk.0 assault with a shotgun to kill them all.
CEO of Hentai Fedeartion /
Caldari is Life-
State Peacekeeper-
Enemies of the Gallente
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Kodho
Nos Nothi
187
|
Posted - 2015.07.08 14:53:00 -
[90] - Quote
With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped.
Long Live the Scout!
Kodho
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BARAGAMOS
Kinsho Swords Caldari State
70
|
Posted - 2015.07.08 15:13:00 -
[91] - Quote
DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching.
HAHAHAHA... No its not. The non-proto gear is tough but the proto and up are WAY overpowered. One shot kills on any milita/Basic suit and nearly any light suit without a head shot. No chance of counter play while you camp a redline in a commando suit. WTF.. If you can't kill with it you need to spend some more SP on it or practice more. Every aspect of the game should have counter play and honestly the entire snipe mechanic has almost no counter play at all. Most maps are so large you can't find the sniper and the hit indicator doesn't tell you **** when you get one hit and die. Easy to argue its tough to kill full health prototanks but anyone weak or with shields down is pretty much a one shot +50. |
BARAGAMOS
Kinsho Swords Caldari State
70
|
Posted - 2015.07.08 15:20:00 -
[92] - Quote
Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped.
Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. |
Luna McDuffing
COALICION LATINA Smart Deploy
215
|
Posted - 2015.07.08 15:28:00 -
[93] - Quote
I dont pkay sniper at all but, what would be really cool is if they had a thermal vision option. This way you could see through objects and cloacked scout. Hhmmmm I use scouts a lot so never mind. |
DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.08 15:37:00 -
[94] - Quote
BARAGAMOS wrote:DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. HAHAHAHA... No its not. The non-proto gear is tough but the proto and up are WAY overpowered. One shot kills on any milita/Basic suit and nearly any light suit without a head shot. No chance of counter play while you camp a redline in a commando suit. WTF.. If you can't kill with it you need to spend some more SP on it or practice more. Every aspect of the game should have counter play and honestly the entire snipe mechanic has almost no counter play at all. Most maps are so large you can't find the sniper and the hit indicator doesn't tell you **** when you get one hit and die. Easy to argue its tough to kill full health prototanks but anyone weak or with shields down is pretty much a one shot +50. If you can't find a guy lit up like a Christmas tree squatting on a hill you need a new prescription for your lenses.
And there is counter play. Snipers are one of the easiest people to play against. Just find them and shoot them in the head with a Sniper Rifle. Everyone has a free Sniper fit.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Kodho
Nos Nothi
187
|
Posted - 2015.07.08 15:50:00 -
[95] - Quote
BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map.
I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another.
Long Live the Scout!
Kodho
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DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.08 15:51:00 -
[96] - Quote
Luna McDuffing wrote:I dont pkay sniper at all but, what would be really cool is if they had a thermal vision option. This way you could see through objects and cloacked scout. Hhmmmm I use scouts a lot so never mind. Please, just please...
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
BARAGAMOS
Kinsho Swords Caldari State
70
|
Posted - 2015.07.08 16:14:00 -
[97] - Quote
DeadlyAztec11 wrote:BARAGAMOS wrote:DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. HAHAHAHA... No its not. The non-proto gear is tough but the proto and up are WAY overpowered. One shot kills on any milita/Basic suit and nearly any light suit without a head shot. No chance of counter play while you camp a redline in a commando suit. WTF.. If you can't kill with it you need to spend some more SP on it or practice more. Every aspect of the game should have counter play and honestly the entire snipe mechanic has almost no counter play at all. Most maps are so large you can't find the sniper and the hit indicator doesn't tell you **** when you get one hit and die. Easy to argue its tough to kill full health prototanks but anyone weak or with shields down is pretty much a one shot +50. If you can't find a guy lit up like a Christmas tree squatting on a hill you need a new prescription for your lenses. And there is counter play. Snipers are one of the easiest people to play against. Just find them and shoot them in the head with a Sniper Rifle. Everyone has a free Sniper fit.
The counter play happens after they kill you. Most maps offer a more than enough redline space to be unreachable by scouts and if you only need two pixels sticking up over a hill to kill someone while wearing a commando suit its hard to even see them. Remember if you see them they can usually see you first. For the record stating the obvious, is really redundant as we all know how to kill a sniper. The discussion is about the OP not the myriad ways to kill a sniper.
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BARAGAMOS
Kinsho Swords Caldari State
71
|
Posted - 2015.07.08 16:24:00 -
[98] - Quote
Kodho wrote:BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another.
If you don't like not killing then run a gun that kills in one or two shots, and get in to the actual fighting. The sniper mechanic in this game is not meant to be a sit back killing force. It would oppress the game. Don't forget that most maps have huge areas of zero cover so the tactical thing is run like hell. If snipes killed in one of two shots then no one could cover open ground. Taking a drop ship for 50 meters is not even feasible but a good sniper will gun you down in that gap even with the guns the way they are now. For the record I see lots of guys getting taken out by snipers in every match. It's nice to see sometimes, but no one like being killed from 200m when they have no idea where the shots even come from. Every couple of games... hey cool, but if snipers killed easier why would you ever run anything else? Just rack up WPs/SP/ISK and never risk suits...then everyone just sits and snipes.
The guns are just recently nerfed and in truth some, like Thales needs a little more nerfing. Most are fine as they are, and offer a great way to suppress an area or pick off weakened opponents. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
203
|
Posted - 2015.07.08 18:12:00 -
[99] - Quote
All we need are map's with more open space's, and the mean's to take out enemies on objective's, to protect friendly home area's and other's close to that one. Damage won't help due to hit detection and would only be poorly received by the crier's of dust 514, also a sniper rifle in any game deserves to have the 1 shot 1 kill method, it's tradition, you can't fight tradition with lore, it'll only **** more people off more than anything.
Range is a must however, the range nerf was slightly too much, and clearly unnecessary as most of everything was unchanged.
Counter play against sniper's come in the form of enemy ADS/DS' and sniper's, aside from that suicide heavies and other's could just as well find us jump out and kill us with any weapon.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Count- -Crotchula
Namtar Elite Gallente Federation
100
|
Posted - 2015.07.08 18:13:00 -
[100] - Quote
DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching.
https://www.youtube.com/watch?v=3k88PXV-lsY
|
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
204
|
Posted - 2015.07.08 19:05:00 -
[101] - Quote
Also, for the scrubby little fool's and their perception of sniping: YOUR EXPERIENCE'S IN SNIPING WILL NEVER EQUATE TO THE EXPERIENCE'S OF ALL OTHER SNIPER'S, WE EACH HAVE OUR OWN GAMEPLAY STYLE'S AND ABILITIES, IF YOU CAN NOT ACCEPT THIS THEN YOU HAVE NO BUSINESS CRITICIZING OTHER'S ON THEIR GUN PLAY.
It's like your comparing a Game Developer playing his/her own game, to someone who has never played before, you see this all the time with academy player's.
I myself on the right map can do fairly well, but map design is primarily against long range combat of almost every kind, that is a much required requisite to improving sniper gameplay.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Mahal Daj
Mahal Tactical Enterprises
167
|
Posted - 2015.07.08 19:22:00 -
[102] - Quote
Don't forget that many players begin as snipers... some of them may not have had FPS experience before.
or... we could round out the weapon special weapon types for each race:
Sniper: Cal : Sniper Rifle - Gal: Tactical AR? - Min: Rockets? Amr: Charge Sniper? Melee: Cal: Nova Knife - Gal: Pike? - Min: powergloves? Amr: Sword/Katana? Mortar: Cal: Torpedo Launcher? - Gal: Plasma Cannon - Min: Mass Driver Amr: lasers-don't-work-like-that Suppression: Cal: Fletchette Launcher? - Gal: Tri-Bolt Blaster? - Min: Scatter Rockets? Amr: Laser Rifle
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.08 19:41:00 -
[103] - Quote
Put together a video. All footage was taken from PC.
https://youtu.be/H-1qUgw1rMk
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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jace silencerww
MANUFACTURERS OF DEATH
181
|
Posted - 2015.07.08 20:13:00 -
[104] - Quote
Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped.
I hate to tell you but every single suit in this game can be killed by a single shot from a proto sniper rifle. yes I have test this a few time. a couple friend witness this as proof. one was a full shield & armor stack proto amarr sentinel - 523 shield & 1344 armor I was using a proto caldari commando fit - 3 complex light damage mods, CHARGE SNIPER RIFLE (max proficiency so +15% against armor) and warbarge lvl 2-augumented ammunition facility for a small bonus of 3%. with a single headshot I killed him AND yes he was at full ehp.
so the damage is fair and if you have a hard time hitting targets then practice more. I use a plain DS3 controller and can get up to 50 kills on some maps. not every map is sniper friendly and that is a great thing. means you have to skill into a few roles to play every map. even sniper friendly maps can be bad. here is a tip stop using a thale and set your aim down sights to a lower setting like 20 to 40. this will help. |
Vell0cet
OSG Planetary Operations Covert Intervention
3
|
Posted - 2015.07.08 21:35:00 -
[105] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. If you do mess with the zoom, please be sure to tweak the ADS rotation speed proportionally or else you'll have the same issue that made the LR so difficult to aim after it got its zoom buff.
Best PvE idea ever!
|
Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
13
|
Posted - 2015.07.08 21:53:00 -
[106] - Quote
As a sniper, Asekpri Vorkna disagrees with the scope settling while standing. You can get a good shot while standing. Once, a member of my corp was actually shocked at witnessing me sniping, standing up, but you can do things that go against the "normal" way or the most efficient way, sometimes and make out just as good.
What is needed is a way to zoom in manually to multiple resolutions. That is the one thing that has always been desired on my part. It seems very odd not to be able to zoom in and out as desired and is the only game where it has been experienced in all my time sniping. Maybe the only other game is one of the early Grand Theft Autos, maybe GTA III. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
204
|
Posted - 2015.07.08 23:57:00 -
[107] - Quote
jace silencerww wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. I hate to tell you but every single suit in this game can be killed by a single shot from a proto sniper rifle. yes I have test this a few time. a couple friend witness this as proof. one was a full shield & armor stack proto amarr sentinel - 523 shield & 1344 armor I was using a proto caldari commando fit - 3 complex light damage mods, CHARGE SNIPER RIFLE (max proficiency so +15% against armor) and warbarge lvl 2-augumented ammunition facility for a small bonus of 3%. with a single headshot I killed him AND yes he was at full ehp. so the damage is fair and if you have a hard time hitting targets then practice more. I use a plain DS3 controller and can get up to 50 kills on some maps. not every map is sniper friendly and that is a great thing. means you have to skill into a few roles to play every map. even sniper friendly maps can be bad. here is a tip stop using a thale and set your aim down sights to a lower setting like 20 to 40. this will help.
So, in 1 instance you got 50 kills.... Question is, can you do it 3 time's a day? ALL in 1 sitting? Were your enemies actually competent enough to hide behind cover? How many of them actually tried to come after you? Also, 50 kills with a sniper rifle? In 1 game, or a number of them? Your not going to rack up 50 kills without someone pulling out vehicles or getting a sniper of their own, and at the 15-20 kill mark, you've got a red mark on your head with more than one person willing to come after you, also, I recall one instance of shutting you down before you had your chance at "FIFTY KILLS", so please... Don't lie....
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
130
|
Posted - 2015.07.09 00:17:00 -
[108] - Quote
DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. Obsolete? The play style where a guy sitting in the hills picks people off with 0 risk? Ya ***** that guy and you...... Newz flash, no one cares. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
205
|
Posted - 2015.07.09 00:19:00 -
[109] - Quote
NIETZCHES OVERMAN wrote:DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. Obsolete? The play style where a guy sitting in the hills picks people off with 0 risk? Ya ***** that guy and you...... Newz flash, no one cares.
Lol, you won't care til "that guy" pop's you in the head and you bring out an DS or ADS to get him.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
14
|
Posted - 2015.07.09 05:07:00 -
[110] - Quote
Kodho wrote:BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another.
Sniper Rifles should one shot, one kill. Think about that for a minute. Consider what many in the thread are saying about it being obsolete. Overall, the first thing that comes to mind is movement. Not just the fact that people move around to get to an objective, or hide behind cover, or move around while firing at ground soldiers, but the jumping beans make it hard to get a headshot sometimes even though it is not hard, but it is basically fair enough to have them one shot one kill. You can counter-snipe pretty well if you know what you're doing. Sniping isn't grand on every zone as pointed out and it is not always easy given the layout and focus of objectives inside a surrounding structure. Then you have to physically move about sometimes instead of staying stationary.
Upon being shot, deal with it or do not. That is your choice, but if any weapon should be one shot, one kill it is the Sniper Rifle. By the way, you do not need a dropship to deal with a sniper. There are multiple ways to go about it. Snipe enough and you get to experience all the fun ways people come after you. There is truly no better feeling in the world than being the lone targeted pest hindering progress of the opposite team and getting their undivided lethal attention. It is a high compliment. A good sniper also does not ***** about this. A good sniper adapts.
|
|
BARAGAMOS
Kinsho Swords Caldari State
82
|
Posted - 2015.07.09 05:27:00 -
[111] - Quote
Asekpri Vorkna wrote:Kodho wrote:BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another. Sniper Rifles should one shot, one kill. Think about that for a minute. Consider what many in the thread are saying about it being obsolete. Overall, the first thing that comes to mind is movement. Not just the fact that people move around to get to an objective, or hide behind cover, or move around while firing at ground soldiers, but the jumping beans make it hard to get a headshot sometimes even though it is not hard, but it is basically fair enough to have them one shot one kill. You can counter-snipe pretty well if you know what you're doing. Sniping isn't grand on every zone as pointed out and it is not always easy given the layout and focus of objectives inside a surrounding structure. Then you have to physically move about sometimes instead of staying stationary. Upon being shot, deal with it or do not. That is your choice, but if any weapon should be one shot, one kill it is the Sniper Rifle. By the way, you do not need a dropship to deal with a sniper. There are multiple ways to go about it. Snipe enough and you get to experience all the fun ways people come after you. There is truly no better feeling in the world than being the lone targeted pest hindering progress of the opposite team and getting their undivided lethal attention. It is a high compliment. A good sniper also does not ***** about this. A good sniper adapts.
NO item needs to be a OHK weapon with no risk to the user. Its the future and we have drop suits to prevent OHK shenanigans. The maps are super large quit often and try finding a sniper that is killing you and moving from beyond rendering distance....you can't. New guys don't even have the equipment for the job, let alone trying to kill someone camping a comamando suit. On some maps its easy such as the one sided bridge map to DS on a building and completely cover the objective and have no point from which to even be shot at. Sure someone can fly up after you OHK 10 kill guys or WBS you but otherwise its GG. So no, OHK weapons have no place in a game where suits cost money, maps are large, and redlines are safe to hide in. Its even worse when you factor in the commando sniping. Try killing those guys. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
207
|
Posted - 2015.07.09 05:53:00 -
[112] - Quote
BARAGAMOS wrote:Asekpri Vorkna wrote:Kodho wrote:BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another. Sniper Rifles should one shot, one kill. Think about that for a minute. Consider what many in the thread are saying about it being obsolete. Overall, the first thing that comes to mind is movement. Not just the fact that people move around to get to an objective, or hide behind cover, or move around while firing at ground soldiers, but the jumping beans make it hard to get a headshot sometimes even though it is not hard, but it is basically fair enough to have them one shot one kill. You can counter-snipe pretty well if you know what you're doing. Sniping isn't grand on every zone as pointed out and it is not always easy given the layout and focus of objectives inside a surrounding structure. Then you have to physically move about sometimes instead of staying stationary. Upon being shot, deal with it or do not. That is your choice, but if any weapon should be one shot, one kill it is the Sniper Rifle. By the way, you do not need a dropship to deal with a sniper. There are multiple ways to go about it. Snipe enough and you get to experience all the fun ways people come after you. There is truly no better feeling in the world than being the lone targeted pest hindering progress of the opposite team and getting their undivided lethal attention. It is a high compliment. A good sniper also does not ***** about this. A good sniper adapts. NO item needs to be a OHK weapon with no risk to the user. Its the future and we have drop suits to prevent OHK shenanigans. The maps are super large quit often and try finding a sniper that is killing you and moving from beyond rendering distance....you can't. New guys don't even have the equipment for the job, let alone trying to kill someone camping a comamando suit. On some maps its easy such as the one sided bridge map to DS on a building and completely cover the objective and have no point from which to even be shot at. Sure someone can fly up after you OHK 10 kill guys or WBS you but otherwise its GG. So no, OHK weapons have no place in a game where suits cost money, maps are large, and redlines are safe to hide in. Its even worse when you factor in the commando sniping. Try killing those guys.
So, you want to destroy tradition? Is that it? OHK is part of the FPS franchise, it reward's the accuracy required to actually get the job done, you want to remove the reward? And before you go, "Reward Redline Sniping?" you're the one's running in our line of sight's, you know well where you can be hit from, but you ignore it, why? Because you're greedy little goblin's that deserve to get shot for your own ignorance. You should/can't/never be entitled to survive a sure shot, even if you're wearing 100k+ suit's, that's the same cost as a proto sniper fit, we got the risks and that's you people getting butt hurt over getting killed by that 1 person ONE-TIME.
Also how many time's are gonna go through this? How many time's will you people complain and be so negative to a role that's been in many other franchises and where as in those said franchises has been balanced and a complete success, yet completely fail's here? BF game's let's sniper's take up position's to hit target's from distance range's who may be trying to defuse a bomb, COD player's can snipe from any location without being impeded and still be helpful to the team, Crysis has sniper rifle's that can one shot even armor nanite suit's which are practically by all mean's the same as a hardened Gallente tank, All it take's is 1 good shot, that's tradition, you can't break away from it, it'll only make thing's worse.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Lahut K'mar
Ametat Security Amarr Empire
79
|
Posted - 2015.07.09 07:21:00 -
[113] - Quote
Use commando or scout for sniping. I do and it works great. Using logis, assaults or sentinels for sniping is just asking to get rekt. It's like putting a swarm launcher on an assault, a laser rifle on a scout or nova knives on a sentinel.
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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jace silencerww
MANUFACTURERS OF DEATH
182
|
Posted - 2015.07.09 12:53:00 -
[114] - Quote
Zan Azikuchi wrote:jace silencerww wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. I hate to tell you but every single suit in this game can be killed by a single shot from a proto sniper rifle. yes I have test this a few time. a couple friend witness this as proof. one was a full shield & armor stack proto amarr sentinel - 523 shield & 1344 armor I was using a proto caldari commando fit - 3 complex light damage mods, CHARGE SNIPER RIFLE (max proficiency so +15% against armor) and warbarge lvl 2-augumented ammunition facility for a small bonus of 3%. with a single headshot I killed him AND yes he was at full ehp. so the damage is fair and if you have a hard time hitting targets then practice more. I use a plain DS3 controller and can get up to 50 kills on some maps. not every map is sniper friendly and that is a great thing. means you have to skill into a few roles to play every map. even sniper friendly maps can be bad. here is a tip stop using a thale and set your aim down sights to a lower setting like 20 to 40. this will help. So, in 1 instance you got 50 kills.... Question is, can you do it 3 time's a day? ALL in 1 sitting? Were your enemies actually competent enough to hide behind cover? How many of them actually tried to come after you? Also, 50 kills with a sniper rifle? In 1 game, or a number of them? Your not going to rack up 50 kills without someone pulling out vehicles or getting a sniper of their own, and at the 15-20 kill mark, you've got a red mark on your head with more than one person willing to come after you, also, I recall one instance of shutting you down before you had your chance at "FIFTY KILLS", so please... Don't lie....
yes 50+ kills in a single battle & yes all were by sniper rifle only. my best day ever I raked up over 800+kills, some battles were 20 kills while others hit 45+ kills and a couple of my battles got 52 kills & 56 kills. all with a sniper rifle and only die 2 twice the whole day. 3 times a day? no but 50+ kills is like running an assault getting 30+ kills and only dying twice. yes my enemies were trying to use cover but if you can see a foot or hand then you can do damage if not kill them. yes a few do come after you it happens but most look in your redline first and some of my best spot are with in 200 meters of the objective (not counting the new redline on some maps) I love counter snipers since most use the same spots to hunter you down they are easy to find and kill before they can find you. (I have a habit of letting the sniper set up and get into their spot then bang easy point) if you use a thale people notice it a lot faster than a normal proto sniper rifle. some practice with those but using a thale. it will improve your game faster. fyi so what you got me, it happens. not every game you will get top ranks every time snipping and if you do want that then go be a logi or Dust 514 is not the game you want to play. fyi I have proof of all 4 of my 57/0 kill games with my sniper rifle.
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
210
|
Posted - 2015.07.09 16:44:00 -
[115] - Quote
jace silencerww wrote:Zan Azikuchi wrote:jace silencerww wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. I hate to tell you but every single suit in this game can be killed by a single shot from a proto sniper rifle. yes I have test this a few time. a couple friend witness this as proof. one was a full shield & armor stack proto amarr sentinel - 523 shield & 1344 armor I was using a proto caldari commando fit - 3 complex light damage mods, CHARGE SNIPER RIFLE (max proficiency so +15% against armor) and warbarge lvl 2-augumented ammunition facility for a small bonus of 3%. with a single headshot I killed him AND yes he was at full ehp. so the damage is fair and if you have a hard time hitting targets then practice more. I use a plain DS3 controller and can get up to 50 kills on some maps. not every map is sniper friendly and that is a great thing. means you have to skill into a few roles to play every map. even sniper friendly maps can be bad. here is a tip stop using a thale and set your aim down sights to a lower setting like 20 to 40. this will help. So, in 1 instance you got 50 kills.... Question is, can you do it 3 time's a day? ALL in 1 sitting? Were your enemies actually competent enough to hide behind cover? How many of them actually tried to come after you? Also, 50 kills with a sniper rifle? In 1 game, or a number of them? Your not going to rack up 50 kills without someone pulling out vehicles or getting a sniper of their own, and at the 15-20 kill mark, you've got a red mark on your head with more than one person willing to come after you, also, I recall one instance of shutting you down before you had your chance at "FIFTY KILLS", so please... Don't lie.... yes 50+ kills in a single battle & yes all were by sniper rifle only. my best day ever I raked up over 800+kills, some battles were 20 kills while others hit 45+ kills and a couple of my battles got 52 kills & 56 kills. all with a sniper rifle and only die 2 twice the whole day. 3 times a day? no but 50+ kills is like running an assault getting 30+ kills and only dying twice. yes my enemies were trying to use cover but if you can see a foot or hand then you can do damage if not kill them. yes a few do come after you it happens but most look in your redline first and some of my best spot are with in 200 meters of the objective (not counting the new redline on some maps) I love counter snipers since most use the same spots to hunter you down they are easy to find and kill before they can find you. (I have a habit of letting the sniper set up and get into their spot then bang easy point) if you use a thale people notice it a lot faster than a normal proto sniper rifle. some practice with those but using a thale. it will improve your game faster. fyi so what you got me, it happens. not every game you will get top ranks every time snipping and if you do want that then go be a logi or Dust 514 is not the game you want to play. fyi I have proof of all 4 of my 57/0 kill games with my sniper rifle.
Lol, you must have not fought against the PC corps. then. Pic's or it didn't happen. My reply is still the same however, 1 sniper's experience does not equate to the other, you could go 13 games in a row with 100+ kills, doesn't mean everyone else is gonna do the same. And whether or not they can't, isn't all because they need practice and you know the reason why.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
20
|
Posted - 2015.07.09 19:04:00 -
[116] - Quote
Asekpri Vorkna does not wish to see sniper rifles turn into toys designed to kill a tank. There are several ways to do that already. Anything more should be an underbarrel attachment, nothing more. So to support the multiple weird outcries for sniper rifles to kill vehicles, go the route of introducing weapon attachments that do such. In the meantime just give us traditional career snipers the zoom we need. Sway is able to be realty with, but Asekpri Vorkna will gladly support the addition of pentazemin!
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Marcus Stormfire
G.R.A.V.E The Ditanian Alliance
111
|
Posted - 2015.07.09 19:54:00 -
[117] - Quote
Operative 1174 Uuali wrote:Oh it is certainly not obsolete, which several games recently have proven. However, it is more of a weapon with specialized use based on the maps and circumstances of gameplay.
This.
A good sniper can clear off the rooftops over an objective that is under siege by those annoying mass drivers.
The sniper rifle seems to be designed as to NOT cause havoc (unless everyone stands out in the open ) but to be a tactical weapon. I do agree with a few people that there should be a variable zoom. I mean, we can jump Super Capital ships the size of cities across light years of space but we can't seem to figure out how to put a zoom on a sniper rifle.
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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LOL KILLZ
LulKlz
240
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Posted - 2015.07.09 20:32:00 -
[118] - Quote
The KTM DuKe wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. What about two sights? One for "CQC " sniping and one for long range, maybe snipers can start leave red line or have a role on the battlefield, dont know if this is possible though Imagine this on a TSR
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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dreth longbow
Bank of DUST 514
85
|
Posted - 2015.07.09 22:10:00 -
[119] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
As someone who started this game as a dedicated sniper and then moved away because of the problems with sniping, the following should be changed.
Range, nothing should shoot as far as a sniper rifle, it should be 2x min the longest possible damage of any other weapon. Why? obvious, by definition and with peripheral vision limiting and scouts this gives them a chance to react.
Zoom, they should have variable zoom. Fast zoom in and fast zoom out, not fixed 1-2 levels. Why? faster acquisition. Peripheral vision should be reduced when zooming. Why? Preventing this as being used for CQC or just in range of rifles plinking.
Sway, is good for now.
Killing power, this is a tough one. There are 2 ways to go with this and I lean more toward current philosophy of the game and real life. A forge gun at proto level kills anyone with one shot period; a plasma at proto does same and has lots of splash, both take out vehicles and people and are being used as sniping.
A sniper is a dedicated unit that currently has only one function and it does it poorly. A sniper cannot keep a HAV at bay nor can he take out a DS or LAV like a forge or plasma. Snipers need the ability of 1 kill shot like forges and plasmas at proto levels period. This is what they were developed for and the profession is. Currently a 50cal sniper can take out any person in armor and disable planes and vehicles, they also have computer controlled scopes for windage, elevation and spin of earth. Others have computer controlled rounds that seek out the target if it moves once it is locked in.
At a game level making the sniper at proto level a 1 shot kill for all suits like forge or plasmas will even out the playing field and remove domination of forges and plasmas as snipers and allow them enough power to give significant damage to vehicles. Lets face it, if you get killed by a forge in a DS you say GÇ£shxt he is good, I hate forgesGÇ¥ Why not the same for a sniper? If you get killed by a forge as an assault you say GÇ£I hate forgesGÇ¥ but you donGÇÖt cry to CCP and ask them to nerf forges. Why does it cause so much pain to be killed by a sniper? That is what is supposed to happen.
For progression milt, basic, adv, proto, officer. Each should have improvement in each of the above areas and proto should be 1 shot kill anything on field and officer have increase damage to vehicles.
Discuss.
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Void Echo
Helix Terrestrial Operations LLC
2
|
Posted - 2015.07.10 00:47:00 -
[120] - Quote
I go 11-20 kills and 0-3 deaths with the sniper. You just don't know how to use it
Closed Beta Vet.
Founder of Helix Order.
For the Federation, For Freedom, Till all are Free.
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lrian Locust
Chatelain Rapid Response Gallente Federation
454
|
Posted - 2015.07.10 01:26:00 -
[121] - Quote
The KTM DuKe wrote:Breakin Stuff wrote:The KTM DuKe wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. What about two sights? One for "CQC " sniping and one for long range, maybe snipers can start leave red line or have a role on the battlefield, dont know if this is possible though CQC? Quick-scoping is so stupid. Please no. It s not about quick scope, you can already do that also if the cool thing of it its 1 shot 1 kill while on dust is one reload one kill, now consider gta V sniper rifle and its progressive zoom, that thing is useful and probably would make red line sniping harder due to countersniping
I Like the idea of progressive zoom. The longer the wait, the bigger the reward - and the risk to be countersniped. |
lrian Locust
Chatelain Rapid Response Gallente Federation
454
|
Posted - 2015.07.10 01:27:00 -
[122] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
I'd like to see increased rendering distance even more than zoom. It's frustrating when targets disappear in thin air, or shots are blocked by invisible objects. |
Omega Black Zero
Rebels New Republic The Ditanian Alliance
179
|
Posted - 2015.07.10 02:18:00 -
[123] - Quote
DeadlyAztec11 wrote:Sned TheDead wrote:There is a very big difference between one who snipes, and a sniper.
I've met a few damn good snipers, and when a sniper is good enough to take a pilot out of a dropship, thats when you know you have found a good one.
not denying that it is highly specialized, but I will deny that it is obsolete. You can't snipe pilots out of Dropships. If you're going to exaggerate then at least keep your claims possible.
I've seen such acts in Battlefield, it's a relief when you have a sniper of that caliber that can drop pilots. They should allow that function in Dust imo |
Logi Bro
Brutor Vanguard Minmatar Republic
3
|
Posted - 2015.07.10 03:00:00 -
[124] - Quote
The purpose of the sniper rifle is to make the game worse for everyone else. It does this job pretty well, so you can hardly say it's obsolete.
"Whelp, I got instakilled by a sniper again, since I didn't get an indicator from which direction I was shot from, I now have to spawn in, call in a dropship, and patrol the entire perimeter of the map to find the guy just to get a single kill on him so that he can spawn back in to camp in a new location so that I can then spend another 5 minutes of this 20 minute match finding him all over again."
Also, their raw alpha damage on headshots totally negates the tanky purpose of sentinels, so you could just use it as a sentinel-buster.
SP Sinks? Fixed.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
214
|
Posted - 2015.07.10 03:20:00 -
[125] - Quote
Logi Bro wrote:The purpose of the sniper rifle is to make the game worse for everyone else. It does this job pretty well, so you can hardly say it's obsolete.
"Whelp, I got instakilled by a sniper again, since I didn't get an indicator from which direction I was shot from, I now have to spawn in, call in a dropship, and patrol the entire perimeter of the map to find the guy just to get a single kill on him so that he can spawn back in to camp in a new location so that I can then spend another 5 minutes of this 20 minute match finding him all over again."
Also, their raw alpha damage on headshots totally negates the tanky purpose of sentinels, so you could just use it as a sentinel-buster.
Map design makes them obsolete, too few sniper maps and they can't protect even home objectives, their role of killing is pointless if they can't do more.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.10 04:36:00 -
[126] - Quote
Logi Bro wrote:The purpose of the sniper rifle is to make the game worse for everyone else. It does this job pretty well, so you can hardly say it's obsolete.
"Whelp, I got instakilled by a sniper again, since I didn't get an indicator from which direction I was shot from, I now have to spawn in, call in a dropship, and patrol the entire perimeter of the map to find the guy just to get a single kill on him so that he can spawn back in to camp in a new location so that I can then spend another 5 minutes of this 20 minute match finding him all over again."
Also, their raw alpha damage on headshots totally negates the tanky purpose of sentinels, so you could just use it as a sentinel-buster. That's only if a Sentinel is crossing open terrain. Many Sentinels completely counter this by using vehicles.
Also, many of the socksts have walls all around them which make it difficult to shoot into them. Many times if you use a vehicle to traverse the battlefield and avoid standing on roofs, then you can virtually keep yourself from ever being shot at by a Sniper.
Also Snipers tend to only one shot Scouts, militia suits and people standing still. Getting a headshot on a target that is sprinting and traveling up and down on hills who occasionally jumps is rare. Also many player models are gliched so that head shots only register on the bottom half of their face.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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dreth longbow
Bank of DUST 514
86
|
Posted - 2015.07.10 04:54:00 -
[127] - Quote
lrian Locust wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. I'd like to see increased rendering distance even more than zoom. It's frustrating when targets disappear in thin air, or shots are blocked by invisible objects.
Also target red lit while behind cover that you can not see due to rendering, shoot and shoot but no damage. |
dreth longbow
Bank of DUST 514
86
|
Posted - 2015.07.10 05:01:00 -
[128] - Quote
Asekpri Vorkna wrote:Kodho wrote:BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another. Sniper Rifles should one shot, one kill. Think about that for a minute. Consider what many in the thread are saying about it being obsolete. Overall, the first thing that comes to mind is movement. Not just the fact that people move around to get to an objective, or hide behind cover, or move around while firing at ground soldiers, but the jumping beans make it hard to get a headshot sometimes even though it is not hard, but it is basically fair enough to have them one shot one kill. You can counter-snipe pretty well if you know what you're doing. Sniping isn't grand on every zone as pointed out and it is not always easy given the layout and focus of objectives inside a surrounding structure. Then you have to physically move about sometimes instead of staying stationary. Upon being shot, deal with it or do not. That is your choice, but if any weapon should be one shot, one kill it is the Sniper Rifle. By the way, you do not need a dropship to deal with a sniper. There are multiple ways to go about it. Snipe enough and you get to experience all the fun ways people come after you. There is truly no better feeling in the world than being the lone targeted pest hindering progress of the opposite team and getting their undivided lethal attention. It is a high compliment. A good sniper also does not ***** about this. A good sniper adapts.
so true, gets the blood going. also I love to go kill snipers after they have killed my assault, not always with counter sniping. nothing like sneaking up on him in the red knowing that he will **** his pants when you kill him, just like someone did to you a few games before.
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Kain Spero
Negative-Feedback
5
|
Posted - 2015.07.10 05:56:00 -
[129] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think.
The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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jace silencerww
MANUFACTURERS OF DEATH
182
|
Posted - 2015.07.10 07:25:00 -
[130] - Quote
Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application.
you know the range was nerfed already. twice in fact if you count this- in open beta we could increase weapons range with skills call sharpshooter & sharpshooting proficiency into for each type (heavy, light a& sidearm) by 40% at max. so sniper rifles could have had 600 meters +40% more equaling 840meters (LOL) though targets did not appear until 800 meters. then the range nerf and damage changes came. now tactical sr are 350 meters, charges 400 meters and normal verison are 450 meters. this range nerf was due mostly to thale users not wanting to risk losing it so stayed way back in their redlines hiding & using the long range of 600 meters. though this was before the trade.
ps there was a sniper rifle back in closed beta that had 1000 meters range. |
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iKILLu osborne
T.H.I.R.D R.O.C.K
825
|
Posted - 2015.07.10 08:01:00 -
[131] - Quote
Sadly the only way I can justify buffing the Sr is also increasing the redline timer to 25. Or does no one remember why the Sr was needed....risk free gameplay
(n`-´)+Æ;;; shotgun blast yo ASs
Retired 62mil sp, z platoon vet, og shotty
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dreth longbow
Bank of DUST 514
86
|
Posted - 2015.07.10 08:21:00 -
[132] - Quote
Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application.
Do you even know the definition of a sniper rifle?
It is not reduced range, that is a RR |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.10 09:43:00 -
[133] - Quote
Nobody here knows the definition of a sniper rifle.
All they know is what FPS games show them, which is balls out wrong.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Celus Ivara
DUST University Ivy League
384
|
Posted - 2015.07.10 10:00:00 -
[134] - Quote
Both in-game and IRL, one of the main duties of the Sniper is to fulfill the Overwatch role. Adding functionality to the rifle to help fulfill that role would be a nice addition. Like, what if hovering the sniper reticule over an enemy lit then up on your team's TACNET? Under some old versions of the shared-scans system this was doable. Maybe bringing a version of it back would be beneficial. |
Kain Spero
Negative-Feedback
5
|
Posted - 2015.07.10 11:22:00 -
[135] - Quote
jace silencerww wrote:Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application. you know the range was nerfed already. twice in fact if you count this- in open beta we could increase weapons range with skills call sharpshooter & sharpshooting proficiency into for each type (heavy, light a& sidearm) by 40% at max. so sniper rifles could have had 600 meters +40% more equaling 840meters (LOL) though targets did not appear until 800 meters. then the range nerf and damage changes came. now tactical sr are 350 meters, charges 400 meters and normal verison are 450 meters. this range nerf was due mostly to thale users not wanting to risk losing it so stayed way back in their redlines hiding & using the long range of 600 meters. though this was before the trade. ps there was a sniper rifle back in closed beta that had 1000 meters range.
I'm familiar with the changes and they always stopped short. The sniper role needs to be less about crouching in one spot far from the action and more about moving with the team on the battlefield. I still remember snipers like Sleepy Zan that would be right in the thick of things with us.
The sniper rifle needs the range reduced to increase the risk while using the weapon while at the same time upping the reward by buffing it's damage application. Also, something that has been missing for a long time that would be a huge boon to the sniper is the ability to spot enemies and get intel assist points if the targets are destroyed.
Increasing the zoom, especially on the tactical, is a terrible way to go and would further eliminate the ability of a player to assist team mates with the sniper rifle at 300m and under ranges.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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shaman oga
Dead Man's Game
4
|
Posted - 2015.07.10 11:23:00 -
[136] - Quote
Breakin Stuff wrote:Nobody here knows the definition of a sniper rifle. Nobody here have to shoot with a real SR, unless you like piercing holes into your monitor what you are saying is quite meaningless.
Regressed to blueberry level.
Join Ashlander Tribes on ESO.
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The KTM DuKe
0uter.Heaven
424
|
Posted - 2015.07.10 11:32:00 -
[137] - Quote
Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application. Camping on roof is good game play? Because when i snipe is because idiots are over there...
The official commando points farmer of 0uter.Heaven . Dont mind me, i play solo but my squadmates carry me.
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PROPHET HELLSCREAM
LUSITANOS WARRIORS
17
|
Posted - 2015.07.10 11:43:00 -
[138] - Quote
Rattati do whatever with the SR... snipers (I) will keep using them and (not) all the others will keep complaining...
Hobby: Headshot on cloaked units
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.10 11:48:00 -
[139] - Quote
shaman oga wrote:Breakin Stuff wrote:Nobody here knows the definition of a sniper rifle. Nobody here have to shoot with a real SR, unless you like piercing holes into your monitor what you are saying is quite meaningless. Aski ng someone if they understand what an SR is in reference to a game is idiotic.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Kain Spero
Negative-Feedback
5
|
Posted - 2015.07.10 11:51:00 -
[140] - Quote
https://www.youtube.com/watch?v=H-1qUgw1rMk
As a point here is a video of a sniper getting kills in PC. The range of the kills are as follows: 144m, 248m, 254m, 375m, 284m, 345m, 153m, 357m, 277m, 276m, 168m, 62m, 151m, 386m, 123m, 164m, 149m, 149m.
This puts the average ranger per kill at 225m. This is a sniper actively supporting his team and on coms as well. All the 400m plus ranges (and really over 350m) on sniper rifles do is give certain players something to run to in order to engage in risk-free game play and this is one of the main reasons that the community has such negative perceptions of sniper players even though there are snipers out there that actively assist their team.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
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PROPHET HELLSCREAM
LUSITANOS WARRIORS
17
|
Posted - 2015.07.10 11:55:00 -
[141] - Quote
The KTM DuKe wrote:Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application. Camping on roof is good game play? Because when i snipe is because idiots are over there...
Yes ti is, camping in the roof is a good gameplay... Breaking Stuff don`t call them idiots and encourage them to be in high places!!
Hobby: Headshot on cloaked units
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.10 13:04:00 -
[142] - Quote
Vesta Opalus wrote:Generic Gristle wrote:snipers seem fine to me, a reasonable one will still go ~13-0 with little risk.
last thing we need is even more bad snipers, and buffing them to be ez mode will result in that
Buffing the sniper rifle to be usable in a cityscape or outside of the redline isnt going to buff the guys staying in the redline going 13-0 with little risk (little risk, I assume, since they arent in a team thats playing against me, since I regularly sodomize redline snipers whenever they make the mistake of plinking at me). Well we could modify the Red Lines to avoid total invulnerability to all by Counter Sniping.
How about have two Red Lines? - Boarder zone will be just like the current Red Line with enemy being killed if they remain too long. - Deep in the Red Line will provide the same protection from enemy incursion, but your weapons will not work. You can spawn, resupply, repair, but not shoot.
So in the intermediate zone between the inner and outer boundary of the Red Line there will be a Zone where team members can Snipe, but this area will also be accessible to quick enemy incursions, particularly by speed fit Scouts, but for other fits as well. (I have often run into the Red Line on my Sentinel to kill Snipers.)
In areas which are deep enough in the Red Line that the enemy can't get there and get out again before the timer runs out, no weapons will operate.
This would leave an engagement zone for Red Lined matches, but would not allow Snipers to operate in completely risk free areas.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.10 13:23:00 -
[143] - Quote
Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application.
Considering all the sniping I've done for Negative-Feedback, let alone in PC scenarios, and the videos I've recorded and published on youtube -of- that gameplay (none of which involved me being in the redline) I can't really agree with this and I'm somewhat disappointed that I haven't proved to you the effectiveness of a sniper in team-play.
We call out troop movements -WELL- out of scan range, we take out hostiles on or near objectives out of reach of general infantry, we take out high value targets that you guys otherwise just cannot kill. Without that range, you're effectively neutering us.
There are snipers and then there are snipers. Anyone can pick up a sniper rifle and land a lucky kill but it takes an extraordinary amount of practice and skill in order to know where the enemy's hit box is going to be at those distances (hit box lag is a major factor in landing accurate shots and it is difficult to acount for as it is inconsistent).
If the range is nerfed anymore for this 'bad gameplay' you might as well just turn the sniper rifle into a DMR and call it a night. I'd sooner take another hit to mag capacity and lower damage than take yet another range nerf. Do you know how frustrating it is for a target to back-step just out of range? You know how frustrating it is to have to relocate to a completely different position because your target is literally -one meter- out of your range and you're on the very edge of a cliff?
Another nerf to our range would effectively turn us into a pair of binoculars that sheds tears anytime we want to kill something. But, yanno, I guess there's always forge guns.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.10 14:04:00 -
[144] - Quote
Kain Spero wrote:https://www.youtube.com/watch?v=H-1qUgw1rMk
As a point here is a video of a sniper getting kills in PC. The range of the kills are as follows: 144m, 248m, 254m, 375m, 284m, 345m, 153m, 357m, 277m, 276m, 168m, 62m, 151m, 386m, 123m, 164m, 149m, 149m.
This puts the average ranger per kill at 225m. This is a sniper actively supporting his team and on coms as well. All the 400m plus ranges (and really over 350m) on sniper rifles do is give certain players something to run to in order to engage in risk-free game play and this is one of the main reasons that the community has such negative perceptions of sniper players even though there are snipers out there that actively assist their team. Yes. Increasing the range and zoom may help, but overall all it will lead to is a return to redline sniping which isn't helpful.
Something that would be helpful is variable zoom with the current zoom being the highest level of zoom.
Another trait that could be implemented would be the weapon settling down while standing. Even if it takes twice as long as crouching the ability would completely change the dynamics of the Sniper Rifle in urban warfare.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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lrian Locust
Chatelain Rapid Response Gallente Federation
454
|
Posted - 2015.07.10 14:23:00 -
[145] - Quote
jace silencerww wrote: my best day ever I raked up over 800+kills. all with a sniper rifle and only die 2 twice the whole day. I'm sorry, but I have a VERY hard time believing that! |
Kain Spero
Negative-Feedback
5
|
Posted - 2015.07.10 14:42:00 -
[146] - Quote
Aeon, I have a challenge for you and me. Let's hunt down sniper videos and log the kill ranges and see what the average kill distance is. My hypothesis is we'll find that the average kill is for sure under 400m and more than likely under 300m.
I think that if we can increase the effectiveness of the sniper's damage application at the cost of eliminating fringe ranges we can improve the game play of the sniper role for the role itself and the entire community.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Tyjus Vacca
Valor Coalition
348
|
Posted - 2015.07.10 15:02:00 -
[147] - Quote
Kain Spero wrote:Aeon, I have a challenge for you and me. Let's hunt down sniper videos and log the kill ranges and see what the average kill distance is. My hypothesis is we'll find that the average kill is for sure under 400m and more than likely under 300m.
I think that if we can increase the effectiveness of the sniper's damage application at the cost of eliminating fringe ranges we can improve the game play of the sniper role for the role itself and the entire community.
lol tbh ive already done this for one of my gameplays my avg range is 247.86 out of 350 kills "dont ask all the ranges I threw of the scrap paper long ago" but this was when overall hp in the game was much lower and, before aim assist... the best way i can think of to encourage less stationary sniper gameplay is to reduce/remove sway.
sniper changes !!? O_o
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.10 15:41:00 -
[148] - Quote
Eh, removing sway is double edged. We don't want to end up with the sniper rifle being just a bunch of quick-scoping.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
225
|
Posted - 2015.07.10 16:28:00 -
[149] - Quote
lrian Locust wrote:jace silencerww wrote: my best day ever I raked up over 800+kills. all with a sniper rifle and only die 2 twice the whole day. I'm sorry, but I have a VERY hard time believing that!
Yes, Jace actually seem's to hate sniper's considerably, and seems to exaggerate/lie (pic's or it didn't happen).
I'd simply ignore jace from now on, he's not very beneficial given his way of thinking.
As for nerfing range's: Again? SR's took nerf after nerf when CCP increased armor plating HP, increasing the overall number of body shot's it took to kill an armorer, then took an even bigger nerf when they reduced the range. Buffing the damage won't keep sniper's around if they can't shoot at long distance's, it's their part of what make's the sniper rifle, a sniper rifle. Damage won't solve anything unless you want more armor fit's crying and asking for a nerf and for CCP to give in like parent's spoiling their child.
(Off-topic rant: Which they constantly did for armor fit's, but seem to be much more a stern parent to shield's)
All we need is better map design that facilitates sniping in multiple location's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Louis Domi
Tugastroy Evil Syndicate Alliance.
961
|
Posted - 2015.07.10 18:14:00 -
[150] - Quote
Take the sway off the sniper rifle(Isn't that what the skill should do anyway?) **** really does suck though... |
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Louis Domi
Tugastroy Evil Syndicate Alliance.
962
|
Posted - 2015.07.10 20:34:00 -
[151] - Quote
Kain Spero wrote:Eh, removing sway is double edged. We don't want to end up with the sniper rifle being just a bunch of quick-scoping.
Could do it better with BP. Better scope, faster shooting and such, also the AA being real good on BP allowing no scopes |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.10 22:00:00 -
[152] - Quote
Kain Spero wrote:Aeon, I have a challenge for you and me. Let's hunt down sniper videos and log the kill ranges and see what the average kill distance is. My hypothesis is we'll find that the average kill is for sure under 400m and more than likely under 300m.
I think that if we can increase the effectiveness of the sniper's damage application at the cost of eliminating fringe ranges we can improve the game play of the sniper role for the role itself and the entire community.
This challenge is prematurely rigged due to map size and objective proximity as they are usually within 200m of one another. Most of your 400m+ kills are taking out someone in the redline. Majority of players are going to be near objectives rather than in the redline, so averages engagement ranges are skewed. Further more, current map design is prohibitive of snipers covering objectives, so what do you want us to do if all of our perches are in the redline due to bowl-shaped maps?
While those 350m+ ranges are at the extreme, they are all the more necessary because once the enemy has someone dug in deep in the redline you're going to want someone to take them out. Who is going to do that if Snipers can't? Reducing range isn't going to stop or discourage redline tactics, it'll promote it, because the counter-sniper has to move closer and closer as the ranges get reduced.
If you want to make Snipers more co-operative to their team, we need better gameplay elements that -are- co-operative. I've suggested things like having a 1m FLUX explosion around where the bullet impacts for more reliable equipment disposal (equipment stops rendering after a certain distance). Target Tagging; a single target lighting up on TacNet for a short duration with a long cool-down. Mobility, which could be done by removing sway while standing or even potentially moving but still retain the hardcore sway when initially looking into the scope to limit quick-scoping. Make it easier for me to do my job before you start proposing ways to make it harder.
There are ways to make a Sniper a legitimate team-player, but the constant and irrational fear of their Risk/Reward ratio makes it difficult for a proposal like that to land. If you want Snipers out of the redline, you have to give them a legitimate reason to leave the safety of it. Don't punish real snipers in the crossfire of trying to knock out redline snipers. And for that matter, what redline snipers are you honestly seeing make a huge difference in PC? So what if their gameplay is bad, they'll just lose faster - let them.
You keep reducing the range on Sniper Rifles you're just going to have a bunch of forgers with magnifying glasses/tape on the center of their screens.
And, as far as range averages go, it's better to look at those kills this way:
(range in meters) 0 - 50: 50 - 100: 1 100 - 150: 1111 150 - 200: 1111 200 - 250: 1 250 - 300: 1111 300 - 350: 1 350 - 400: 111
I only made those kills at <200m because I was in the middle of a -sizable- force of friendlies as we were pushing up on the enemy's redline. This isn't a typical case. I go where I am not going to have to worry about getting murdered and rarely am I ever alone. The group just happened to be pushing forward so I followed, using their suppressive fire as a distraction tactic and hiding in the fray of the assault.
Honestly, best suggestion I can make is this:
High Damage < ------ > High Range
If we followed this model, and kept current headshot modifiers to reward precision - snipers could make the honest to god choice of having high damage/low range rifles (think of a Tactical with Thale's damage) and low damage/high range rifles (a Thale's with Tactical damage). This tradeoff is the best way to encourage snipers to have their own uniqueness in playstyle while limiting the fundamental power of the redline sniper. Counter snipers who are accurate and precise can land those headshots at long range and still make one hit kills (giving way to proper counter-sniping of redline snipers) and the overall effectiveness of the redline sniper is drastically reduced.
What say you?
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.10 22:11:00 -
[153] - Quote
Extending from my proposal in the previous post:
300m range / 373 damage 350m range / 340 damage 400m range / 250 damage 450m range / 221 damage
And there you have it. Redline snipers would fundamentally be neutered if they wanted to do anything besides guard the home-point unless they were really accurate with the headshots while counter-snipers (real-snipers) would be precise enough to use any of the sniper rifles and still warrant effectiveness.
This increases the difficulty of achieving high damage output, practically forcing headshots, but rewarding taking the risk of lower ranges through higher base damage (essentially allowing you to make those body shots).
All I ask is that if we go with this model that Snipers get -SOMETHING- to make them more effective team-players. Make my job easier and I'm more likely to play ball, but throwing out 'nerf this, nerf that, I challenge you to this' is just going to frustrate me.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
228
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Posted - 2015.07.10 22:25:00 -
[154] - Quote
Aeon Amadi wrote:Extending from my proposal in the previous post:
300m range / 373 damage 350m range / 340 damage 400m range / 250 damage 450m range / 221 damage
And there you have it. Redline snipers would fundamentally be neutered if they wanted to do anything besides guard the home-point unless they were really accurate with the headshots while counter-snipers (real-snipers) would be precise enough to use any of the sniper rifles and still warrant effectiveness.
This increases the difficulty of achieving high damage output, practically forcing headshots, but rewarding taking the risk of lower ranges through higher base damage (essentially allowing you to make those body shots).
All I ask is that if we go with this model that Snipers get -SOMETHING- to make them more effective team-players. Make my job easier and I'm more likely to play ball, but throwing out 'nerf this, nerf that, I challenge you to this' is just going to frustrate me.
Wait.... All you did was add damage drop off..... I'm fine with that so long as within 300m, we get that 373 damage.....
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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dreth longbow
Bank of DUST 514
88
|
Posted - 2015.07.10 22:44:00 -
[155] - Quote
Interesting points about damage vs range modifiers.
I still think vehicles need to be addressed, but head shots should always be instant kill no matter what.
If that is to offensive to some then make headshot: proto/officer instant kill adv 75% basic/milita 50%
rewards accuracy with new zoom function and lets cry babies have some protection.
But really why are you not talking about forges sniping with 100% kills even at milita levels? Why is it ok to be killed by a forge but not a sniper?
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
228
|
Posted - 2015.07.10 22:55:00 -
[156] - Quote
dreth longbow wrote:Interesting points about damage vs range modifiers.
I still think vehicles need to be addressed, but head shots should always be instant kill no matter what.
If that is to offensive to some then make headshot: proto/officer instant kill adv 75% basic/milita 50%
rewards accuracy with new zoom function and lets cry babies have some protection.
But really why are you not talking about forges sniping with 100% kills even at milita levels? Why is it ok to be killed by a forge but not a sniper?
Same reason it's okay to snipe with a 20GJ railgun turret, take's time and accuracy, you see where the double standard's lie right?
You can forge gun snipe because it requires a heavy suit, but snipe in a medium or light suit, "HOLD THE PRESSES!" (We still have those?) it because a major problem that apparently need's to be addressed, cause sniping and stealth shouldn't go hand in hand together. Or that the weapon does too much damage (yet still compare it to an FG and you get the same results).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.10 23:01:00 -
[157] - Quote
Zan Azikuchi wrote:Aeon Amadi wrote:Extending from my proposal in the previous post:
300m range / 373 damage 350m range / 340 damage 400m range / 250 damage 450m range / 221 damage
And there you have it. Redline snipers would fundamentally be neutered if they wanted to do anything besides guard the home-point unless they were really accurate with the headshots while counter-snipers (real-snipers) would be precise enough to use any of the sniper rifles and still warrant effectiveness.
This increases the difficulty of achieving high damage output, practically forcing headshots, but rewarding taking the risk of lower ranges through higher base damage (essentially allowing you to make those body shots).
All I ask is that if we go with this model that Snipers get -SOMETHING- to make them more effective team-players. Make my job easier and I'm more likely to play ball, but throwing out 'nerf this, nerf that, I challenge you to this' is just going to frustrate me. Wait.... All you did was add damage drop off..... I'm fine with that so long as within 300m, we get that 373 damage.....
No, I switched up the damage/range attributes on the current sniper rifle variants. This isn't damage fall-off, it's completely different variants of sniper rifles.
Just to throw out some names for clarity and distinction sake, don't take it literally:
Breach Sniper Rifle: 300m / 373 damage Assault Sniper Rifle: 350m / 340 damage Tactical Sniper Rifle: 400m / 250 damage Redliner Sniper Rifle: 450m / 221 damage
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Vesta Opalus
Ostrakon Agency Gallente Federation
874
|
Posted - 2015.07.11 03:35:00 -
[158] - Quote
Fox Gaden wrote:Vesta Opalus wrote:Generic Gristle wrote:snipers seem fine to me, a reasonable one will still go ~13-0 with little risk.
last thing we need is even more bad snipers, and buffing them to be ez mode will result in that
Buffing the sniper rifle to be usable in a cityscape or outside of the redline isnt going to buff the guys staying in the redline going 13-0 with little risk (little risk, I assume, since they arent in a team thats playing against me, since I regularly sodomize redline snipers whenever they make the mistake of plinking at me). Well we could modify the Red Lines to avoid total invulnerability to all by Counter Sniping. How about have two Red Lines? - Boarder zone will be just like the current Red Line with enemy being killed if they remain too long. - Deep in the Red Line will provide the same protection from enemy incursion, but your weapons will not work. You can spawn, resupply, repair, but not shoot. So in the intermediate zone between the inner and outer boundary of the Red Line there will be a Zone where team members can Snipe, but this area will also be accessible to quick enemy incursions, particularly by speed fit Scouts, but for other fits as well. (I have often run into the Red Line on my Sentinel to kill Snipers.) In areas which are deep enough in the Red Line that the enemy can't get there and get out again before the timer runs out, no weapons will operate. This would leave an engagement zone for Red Lined matches, but would not allow Snipers to operate in completely risk free areas.
I dont see redline sniping as a problem, Im just saying making sniper rifles fun isnt going to make redline snipers better or OP. |
dreth longbow
Bank of DUST 514
88
|
Posted - 2015.07.11 03:58:00 -
[159] - Quote
Zan Azikuchi wrote:dreth longbow wrote:Interesting points about damage vs range modifiers.
I still think vehicles need to be addressed, but head shots should always be instant kill no matter what.
If that is to offensive to some then make headshot: proto/officer instant kill adv 75% basic/milita 50%
rewards accuracy with new zoom function and lets cry babies have some protection.
But really why are you not talking about forges sniping with 100% kills even at milita levels? Why is it ok to be killed by a forge but not a sniper?
Same reason it's okay to snipe with a 20GJ railgun turret, take's time and accuracy, you see where the double standard's lie right? You can forge gun snipe because it requires a heavy suit, but snipe in a medium or light suit, "HOLD THE PRESSES!" (We still have those?) it because a major problem that apparently need's to be addressed, cause sniping and stealth shouldn't go hand in hand together. Or that the weapon does too much damage (yet still compare it to an FG and you get the same results).
I do not know how many times I have been killed by a forge which is a heavy and I did not know he was about and hunting because he was so far away. basically it is crazy to even talk about trade offs of stealth and sniping, they go hand in hand. People just don't like to be killed by sniper, but being killed by everything else is ok. Just stupid.
I hate being killed by some sneaky scout with a shotgun that shoots kills from a distance, I hate being killed by some RR sniper maxed out on damage, I hate being killed by mines, I hate being killed by DS, those dirty things fly around and kill everything, I only want to be killed by someone standing in front of me.
Just sounds stupid, it is war, you die, you re-spawn that is the game lets let it have some depth! infanty, tanks, paper lavs, ds, scouts, heavy, sniper, fitting options, WOW sounds like fun lets play! |
Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.07.11 05:17:00 -
[160] - Quote
Aeon Amadi wrote:If you want Snipers out of the redline, you have to give them a legitimate reason to leave the safety of it.
This point needs to be emphasized. The problem with sniping is the only real way to make it work is to find a spot and not move from it. This naturally makes the redline the ideal spot, since you don't have to worry so much about protecting yourself.
What we need to do is make being a sniper in the thick of things (relatively) safer, and therefore more viable to do as opposed to camping the home point the whole game. Reducing sway is one good way to do it. Having the tactical sniper have less sway than the base sniper (both standing and crouched) makes them a viable option for commandos, who can stop using their other light weapon, take a shot, and then keep moving. Having 2 different zooms also helps, because we aren't limited to long range shots. we can more easily take those "close-range" shots because the zoom is lesser, meaning I have more reason to get in close. And I still have my long-range zoom for current sniper work.
All in all, We have already tried the stick to balance snipers. Now it's time to use the carrot. Buff sniper play that doesn't involve redline camping, and watch the tactic slowly disappear.
Over thinking, over analyzing separates the body from the mind.
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Jenni Welsh
Reincarnation Incorporated
24
|
Posted - 2015.07.11 05:24:00 -
[161] - Quote
CELESTA AUNGM wrote:GǪGǪ. This is a repeat of an opinion I expressed about "Sniper" several months ago.
Yeah, I doubt CCP would have so much trouble with repeat topics if they just allowed the main (recurring topics) to remain open endlessly... the most popular (replies/likes) staying put on the front page at the top. |
jace silencerww
MANUFACTURERS OF DEATH
182
|
Posted - 2015.07.11 11:06:00 -
[162] - Quote
Kain Spero wrote:jace silencerww wrote:Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application. you know the range was nerfed already. twice in fact if you count this- in open beta we could increase weapons range with skills call sharpshooter & sharpshooting proficiency into for each type (heavy, light a& sidearm) by 40% at max. so sniper rifles could have had 600 meters +40% more equaling 840meters (LOL) though targets did not appear until 800 meters. then the range nerf and damage changes came. now tactical sr are 350 meters, charges 400 meters and normal verison are 450 meters. this range nerf was due mostly to thale users not wanting to risk losing it so stayed way back in their redlines hiding & using the long range of 600 meters. though this was before the trade. ps there was a sniper rifle back in closed beta that had 1000 meters range. I'm familiar with the changes and they always stopped short. The sniper role needs to be less about crouching in one spot far from the action and more about moving with the team on the battlefield. I still remember snipers like Sleepy Zan that would be right in the thick of things with us. The sniper rifle needs the range reduced to increase the risk while using the weapon while at the same time upping the reward by buffing it's damage application. Also, something that has been missing for a long time that would be a huge boon to the sniper is the ability to spot enemies and get intel assist points if the targets are destroyed. Increasing the zoom, especially on the tactical, is a terrible way to go and would further eliminate the ability of a player to assist team mates with the sniper rifle at 300m and under ranges.
yes increasing the zoom is a bad thing & I love and wanted a scope to highlight reds and get points that way but that can be done (though kinda) by giving the sniper squad lead unless it was like the active scanners that it had a cool down and DB precision or limited marking ability to X number of reds. however nerfing the ranges would cut a lot of redline snipers but you would kill most snipers period. why would you use a sniper rifle in the thick of it? That what bolt pistols are for. look at the stats besides range damage, rate of fire, dps, dps per clip, clip size, reload time, reload skills maxed headshot against shields base bolt pistol - 229, 71.09, 271.33, 916, 4, 2.2, 1.87, 225% base sniper rifle- 230, 50.00, 191.67, 1150, 5, 4, 3.4, 285% i would said fairly close proto bolt pistol -251.9, 398.46, 1007.6, rest same as base blot pistol proto sniper rifle-250, 50, 208.33, 1250, rest same as base sniper rifle again I would say fairly close. so again why (even in the thick of it) drop to a knee and use a sniper rifle when the bolt pistol is a shorter range handheld sniper rifle? I think the damage is fine as it is. a single headshot from a militia sniper can do 655.5 that is no damage mods no skills no nothing. while a max calmando, 3 complex damage mods, max proficiency and a charge sniper rifle with a headshot can kill EVERY SINGLE SUIT. yes even a full shield and armor stack proto amarr or proto gall sentinels. 523 shields and 1344 armor on a proto amarr sent. highest ehp for a dropsuit. that is why the headshot damage % is so high CCP wants to reward sniper that can get headshots. |
Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
22
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Posted - 2015.07.11 19:50:00 -
[163] - Quote
Increasing the zoom is not bad. We need that and you can adjust to your needs. Someone requested the current zoom be the farthest, which is laughable. We should have it go beyond the current zoom for the farthest. There needs to be true immersion and depth in the functionality like a real Sniper Rifle. That is why we need to keep the sway. That is something people are just going to have to deal with because this is what a Sniper Rifle does. These are the things we should have involved with sniping. There are also more pressing issues than redline snipers. Also, as another person said, it is true that nothing should shoot farther than a sniper rifle or it degrades the sniper rifle and takes away from it. No forge or any other weapon should get the distance a sniper can get with a scope so fix the zoom to do that and it does not matter who uses what weapon from a far range, just so long as the sniper rifle is king as it actually is. |
DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.11 19:57:00 -
[164] - Quote
Asekpri Vorkna wrote:Increasing the zoom is not bad. We need that and you can adjust to your needs. Someone requested the current zoom be the farthest, which is laughable. We should have it go beyond the current zoom for the farthest. There needs to be true immersion and depth in the functionality like a real Sniper Rifle. That is why we need to keep the sway. That is something people are just going to have to deal with because this is what a Sniper Rifle does. These are the things we should have involved with sniping. There are also more pressing issues than redline snipers. Also, as another person said, it is true that nothing should shoot farther than a sniper rifle or it degrades the sniper rifle and takes away from it. No forge or any other weapon should get the distance a sniper can get with a scope so fix the zoom to do that and it does not matter who uses what weapon from a far range, just so long as the sniper rifle is king as it actually is. Though, the Forge gun is the anti-material Sniper Rifle. It's the Barrette 50. of Dust.
Also, Sniper Rifles should have their present zoom be the farthest zoom because Redline Snipers are an issue. They are not an issue for the enemy team, but they do handy cap their own team.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
22
|
Posted - 2015.07.11 20:00:00 -
[165] - Quote
There is no issue you can name that a team who is not lazy can not deal with. Many teams are very focused, squad or no squad. Just remember, if they can shoot you, you can shoot them. Whether or not their method annoys you is a different story. |
DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.11 20:20:00 -
[166] - Quote
Asekpri Vorkna wrote:There is no issue you can name that a team who is not lazy can not deal with. Many teams are very focused, squad or no squad. Just remember, if they can shoot you, you can shoot them. Whether or not their method annoys you is a different story. I don't think you understood me, so I will tell you a,second time. Redline Snipers are bad for their own team and help the enemy team. This is because they reduce the amount of people that can take and protect points for their own team. When the enemy has a lot of redline snipers I know thay it will be an easy match.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
chill penguin
Incorruptibles
62
|
Posted - 2015.07.11 20:38:00 -
[167] - Quote
I absolutely despise redline snipers, they give real Snipers a bad name.
A True Slayer can only be born in the pits of Molden Heath
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.11 20:50:00 -
[168] - Quote
chill penguin wrote:I absolutely despise redline snipers, they give real Snipers a bad name.
I think a lot of people have a mutual hatred of them but I think too many people try to whack the redline snipers in the head with a shovel and catch real snipers in the crossfire.
Just wish people would stop making our job harder.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
|
chill penguin
Incorruptibles
62
|
Posted - 2015.07.11 21:09:00 -
[169] - Quote
Aeon Amadi wrote:chill penguin wrote:I absolutely despise redline snipers, they give real Snipers a bad name. I think a lot of people have a mutual hatred of them but I think too many people try to whack the redline snipers in the head with a shovel and catch real snipers in the crossfire. Just wish people would stop making our job harder.
I hate that they group all snipers as redliners. Even back in beta, we were all grouped like that. And sometimes I welcome the crossfire hunt, but sometimes it is annoying.
I also hate that a lot of the old perches from beta are now in the red line, and Manus Peak got butchered...If i ever ran for CPM, It would be very focused on maps. Because right now, their coding and the redline is just awful.
A True Slayer can only be born in the pits of Molden Heath
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Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
22
|
Posted - 2015.07.11 21:44:00 -
[170] - Quote
DeadlyAztec11 wrote:Asekpri Vorkna wrote:There is no issue you can name that a team who is not lazy can not deal with. Many teams are very focused, squad or no squad. Just remember, if they can shoot you, you can shoot them. Whether or not their method annoys you is a different story. I don't think you understood me, so I will tell you a,second time. Redline Snipers are bad for their own team and help the enemy team. This is because they reduce the amount of people that can take and protect points for their own team. When the enemy has a lot of redline snipers I know thay it will be an easy match.
Oh okay, Asekpri Vorkna sees your point and can sympathize with a lack of team members, but this is not a sole cause either. Many people still camp out near the MCC doing absolutely nothing and you just have that happen, sniper or not. Dare say at least the snipers are actually doing something... |
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postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.07.11 21:58:00 -
[171] - Quote
DeadlyAztec11 wrote:Asekpri Vorkna wrote:Increasing the zoom is not bad. We need that and you can adjust to your needs. Someone requested the current zoom be the farthest, which is laughable. We should have it go beyond the current zoom for the farthest. There needs to be true immersion and depth in the functionality like a real Sniper Rifle. That is why we need to keep the sway. That is something people are just going to have to deal with because this is what a Sniper Rifle does. These are the things we should have involved with sniping. There are also more pressing issues than redline snipers. Also, as another person said, it is true that nothing should shoot farther than a sniper rifle or it degrades the sniper rifle and takes away from it. No forge or any other weapon should get the distance a sniper can get with a scope so fix the zoom to do that and it does not matter who uses what weapon from a far range, just so long as the sniper rifle is king as it actually is. Though, the Forge gun is the anti-material Sniper Rifle. It's the Barrette 50. of Dust. Also, Sniper Rifles should have their present zoom be the farthest zoom because Redline Snipers are an issue. They are not an issue for the enemy team, but they do handy cap their own team.
Anti-materiel !! (anti-personal+anti-hardware)
"Caller of the Monolith"
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.11 22:33:00 -
[172] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
Is it possible to implement adjustable zoom like you would see in Halo?
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VAHZZ
Nos Nothi
4
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Posted - 2015.07.11 22:34:00 -
[173] - Quote
Maken Tosch wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Is it possible to implement adjustable zoom like you would see in Halo?
This. This times a million!
Until Lambs become Lions.
GJR Approved
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BARAGAMOS
Kinsho Swords Caldari State
92
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Posted - 2015.07.11 23:43:00 -
[174] - Quote
Or just leave an already overpowered area alone. OHK is a terrible mechanic. Most snipes can do 500+ per shot now and most advanced suits or lower are below that. So it does not take a head shot to kill 90% of players under 25 mill SP. I can tell you as a new player that having some guy hiding in the red line at 17/0 with an officers snipe does not make you want to play more. You can only take cover if you know where they are so the first kill is free, and that's assuming you even know where to look after that. Sniping has a place in Dust, just not the place the OP wants. No one but the few guys who love doing it wants to see it get any stronger than it already is.
Its a virtually risk free mechanic that is abusable on a lot of maps. The fact you see guys in commando doing it tells you something is wrong. I can tell you I have seen one sniper hold down a single or even two points by wall glitching or hill glitching where you cant be seen. Making that easier even without the glitching would make the game even less fun that it currently is. Because I will reiterate, NO ONE LIKES TO BE OHK. Read the nade posts, basically the same thing. This game is about strategy and counter play. 300m OHKs don't allow for much of that. Before the usual stream of "how to kill a sniper post follows", realize that counter play has to happen before you get OHKed. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
233
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Posted - 2015.07.12 19:42:00 -
[175] - Quote
BARAGAMOS wrote:Or just leave an already overpowered area alone. OHK is a terrible mechanic. Most snipes can do 500+ per shot now and most advanced suits or lower are below that. So it does not take a head shot to kill 90% of players under 25 mill SP. I can tell you as a new player that having some guy hiding in the red line at 17/0 with an officers snipe does not make you want to play more. You can only take cover if you know where they are so the first kill is free, and that's assuming you even know where to look after that. Sniping has a place in Dust, just not the place the OP wants. No one but the few guys who love doing it wants to see it get any stronger than it already is.
Its a virtually risk free mechanic that is abusable on a lot of maps. The fact you see guys in commando doing it tells you something is wrong. I can tell you I have seen one sniper hold down a single or even two points by wall glitching or hill glitching where you cant be seen. Making that easier even without the glitching would make the game even less fun that it currently is. Because I will reiterate, NO ONE LIKES TO BE OHK. Read the nade posts, basically the same thing. This game is about strategy and counter play. 300m OHKs don't allow for much of that. Before the usual stream of "how to kill a sniper post follows", realize that counter play has to happen before you get OHKed.
Lol, a terrible mechanic? That terrible mechanic is a tradition in ALL FPS', your not gonna find a single FPS with the exception of 1 or 2 that doesn't have the OHK mechanic, and by that logic, OHK's being a terrible mechanic, Tank's would be ALL kind's of nerfed, since Rail Gun can OHK a dropsuit and the Blaster can 3 HK, which is essentially the same as being OHK'd since there's NOTHING you can do about it.
Factoring thing is, a player will always look for a sniper, some will run in scout's, run into your redline full of kincat's and knife you, bring out an ADS and kill you, OR most admirably, counter snipe you like a ballsy mother clucker in high heel boot's (Let that image burn into your mind). Face it, your trying to fight against something you know would only hamper you personally, since you know that sniper's are not useful 70% of the time.
Your Counter Player theory, is completely broken, as stated above, it would end up nerfing every single rifle and broken faucet level's of usefulness, even FG's would require 2-3 clips, based on your logic, to kill a tank which it already does, but for infantry's sake it'll take a huge nerf, which btw FG sniping, you ever had that happen to you before? Or is it because you can see him, make's it okay for him to kill you?
Grenade's are the only way for shield's suit's to bump armor down to our level, otherwise shield's aren't fun at all.
As many player's may tell you, as they have told shield's, and sniper's, HTFU, sniping need's to be improved and made useful, and it need's to happen now.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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