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Thread Statistics | Show CCP posts - 1 post(s) |
jace silencerww
MANUFACTURERS OF DEATH
181
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Posted - 2015.07.08 09:48:00 -
[1] - Quote
if you think sniper rifles are truly Obsolete then you need to find really rare true snipers in dust. like storm Shelton, Symb (the guy who the officer sniper rifle is named after) and a few others who names I can not remember right now, I was good at one time as well. my record of best kills are 57/0 & I had done that 4 times and have had a bunch of matches that I have well 30-50 kills all with the sniper rifle. the other day I was sniping use a kaal bpo caldari scout, bpo krin damage mods, and bpo sniper rifle and went 29/5/0 while less than 125-175 meters from the objective and NO we did not have them redlined. so sniping is not Obsolete just true snipers are really rare now. |
jace silencerww
MANUFACTURERS OF DEATH
181
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Posted - 2015.07.08 20:13:00 -
[2] - Quote
Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped.
I hate to tell you but every single suit in this game can be killed by a single shot from a proto sniper rifle. yes I have test this a few time. a couple friend witness this as proof. one was a full shield & armor stack proto amarr sentinel - 523 shield & 1344 armor I was using a proto caldari commando fit - 3 complex light damage mods, CHARGE SNIPER RIFLE (max proficiency so +15% against armor) and warbarge lvl 2-augumented ammunition facility for a small bonus of 3%. with a single headshot I killed him AND yes he was at full ehp.
so the damage is fair and if you have a hard time hitting targets then practice more. I use a plain DS3 controller and can get up to 50 kills on some maps. not every map is sniper friendly and that is a great thing. means you have to skill into a few roles to play every map. even sniper friendly maps can be bad. here is a tip stop using a thale and set your aim down sights to a lower setting like 20 to 40. this will help. |
jace silencerww
MANUFACTURERS OF DEATH
182
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Posted - 2015.07.09 12:53:00 -
[3] - Quote
Zan Azikuchi wrote:jace silencerww wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. I hate to tell you but every single suit in this game can be killed by a single shot from a proto sniper rifle. yes I have test this a few time. a couple friend witness this as proof. one was a full shield & armor stack proto amarr sentinel - 523 shield & 1344 armor I was using a proto caldari commando fit - 3 complex light damage mods, CHARGE SNIPER RIFLE (max proficiency so +15% against armor) and warbarge lvl 2-augumented ammunition facility for a small bonus of 3%. with a single headshot I killed him AND yes he was at full ehp. so the damage is fair and if you have a hard time hitting targets then practice more. I use a plain DS3 controller and can get up to 50 kills on some maps. not every map is sniper friendly and that is a great thing. means you have to skill into a few roles to play every map. even sniper friendly maps can be bad. here is a tip stop using a thale and set your aim down sights to a lower setting like 20 to 40. this will help. So, in 1 instance you got 50 kills.... Question is, can you do it 3 time's a day? ALL in 1 sitting? Were your enemies actually competent enough to hide behind cover? How many of them actually tried to come after you? Also, 50 kills with a sniper rifle? In 1 game, or a number of them? Your not going to rack up 50 kills without someone pulling out vehicles or getting a sniper of their own, and at the 15-20 kill mark, you've got a red mark on your head with more than one person willing to come after you, also, I recall one instance of shutting you down before you had your chance at "FIFTY KILLS", so please... Don't lie....
yes 50+ kills in a single battle & yes all were by sniper rifle only. my best day ever I raked up over 800+kills, some battles were 20 kills while others hit 45+ kills and a couple of my battles got 52 kills & 56 kills. all with a sniper rifle and only die 2 twice the whole day. 3 times a day? no but 50+ kills is like running an assault getting 30+ kills and only dying twice. yes my enemies were trying to use cover but if you can see a foot or hand then you can do damage if not kill them. yes a few do come after you it happens but most look in your redline first and some of my best spot are with in 200 meters of the objective (not counting the new redline on some maps) I love counter snipers since most use the same spots to hunter you down they are easy to find and kill before they can find you. (I have a habit of letting the sniper set up and get into their spot then bang easy point) if you use a thale people notice it a lot faster than a normal proto sniper rifle. some practice with those but using a thale. it will improve your game faster. fyi so what you got me, it happens. not every game you will get top ranks every time snipping and if you do want that then go be a logi or Dust 514 is not the game you want to play. fyi I have proof of all 4 of my 57/0 kill games with my sniper rifle.
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jace silencerww
MANUFACTURERS OF DEATH
182
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Posted - 2015.07.10 07:25:00 -
[4] - Quote
Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application.
you know the range was nerfed already. twice in fact if you count this- in open beta we could increase weapons range with skills call sharpshooter & sharpshooting proficiency into for each type (heavy, light a& sidearm) by 40% at max. so sniper rifles could have had 600 meters +40% more equaling 840meters (LOL) though targets did not appear until 800 meters. then the range nerf and damage changes came. now tactical sr are 350 meters, charges 400 meters and normal verison are 450 meters. this range nerf was due mostly to thale users not wanting to risk losing it so stayed way back in their redlines hiding & using the long range of 600 meters. though this was before the trade.
ps there was a sniper rifle back in closed beta that had 1000 meters range. |
jace silencerww
MANUFACTURERS OF DEATH
182
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Posted - 2015.07.11 11:06:00 -
[5] - Quote
Kain Spero wrote:jace silencerww wrote:Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application. you know the range was nerfed already. twice in fact if you count this- in open beta we could increase weapons range with skills call sharpshooter & sharpshooting proficiency into for each type (heavy, light a& sidearm) by 40% at max. so sniper rifles could have had 600 meters +40% more equaling 840meters (LOL) though targets did not appear until 800 meters. then the range nerf and damage changes came. now tactical sr are 350 meters, charges 400 meters and normal verison are 450 meters. this range nerf was due mostly to thale users not wanting to risk losing it so stayed way back in their redlines hiding & using the long range of 600 meters. though this was before the trade. ps there was a sniper rifle back in closed beta that had 1000 meters range. I'm familiar with the changes and they always stopped short. The sniper role needs to be less about crouching in one spot far from the action and more about moving with the team on the battlefield. I still remember snipers like Sleepy Zan that would be right in the thick of things with us. The sniper rifle needs the range reduced to increase the risk while using the weapon while at the same time upping the reward by buffing it's damage application. Also, something that has been missing for a long time that would be a huge boon to the sniper is the ability to spot enemies and get intel assist points if the targets are destroyed. Increasing the zoom, especially on the tactical, is a terrible way to go and would further eliminate the ability of a player to assist team mates with the sniper rifle at 300m and under ranges.
yes increasing the zoom is a bad thing & I love and wanted a scope to highlight reds and get points that way but that can be done (though kinda) by giving the sniper squad lead unless it was like the active scanners that it had a cool down and DB precision or limited marking ability to X number of reds. however nerfing the ranges would cut a lot of redline snipers but you would kill most snipers period. why would you use a sniper rifle in the thick of it? That what bolt pistols are for. look at the stats besides range damage, rate of fire, dps, dps per clip, clip size, reload time, reload skills maxed headshot against shields base bolt pistol - 229, 71.09, 271.33, 916, 4, 2.2, 1.87, 225% base sniper rifle- 230, 50.00, 191.67, 1150, 5, 4, 3.4, 285% i would said fairly close proto bolt pistol -251.9, 398.46, 1007.6, rest same as base blot pistol proto sniper rifle-250, 50, 208.33, 1250, rest same as base sniper rifle again I would say fairly close. so again why (even in the thick of it) drop to a knee and use a sniper rifle when the bolt pistol is a shorter range handheld sniper rifle? I think the damage is fine as it is. a single headshot from a militia sniper can do 655.5 that is no damage mods no skills no nothing. while a max calmando, 3 complex damage mods, max proficiency and a charge sniper rifle with a headshot can kill EVERY SINGLE SUIT. yes even a full shield and armor stack proto amarr or proto gall sentinels. 523 shields and 1344 armor on a proto amarr sent. highest ehp for a dropsuit. that is why the headshot damage % is so high CCP wants to reward sniper that can get headshots. |
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