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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kain Spero
Negative-Feedback
5
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Posted - 2015.07.10 05:56:00 -
[1] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think.
The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application.
Owner of Spero Escrow Services
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.10 11:22:00 -
[2] - Quote
jace silencerww wrote:Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application. you know the range was nerfed already. twice in fact if you count this- in open beta we could increase weapons range with skills call sharpshooter & sharpshooting proficiency into for each type (heavy, light a& sidearm) by 40% at max. so sniper rifles could have had 600 meters +40% more equaling 840meters (LOL) though targets did not appear until 800 meters. then the range nerf and damage changes came. now tactical sr are 350 meters, charges 400 meters and normal verison are 450 meters. this range nerf was due mostly to thale users not wanting to risk losing it so stayed way back in their redlines hiding & using the long range of 600 meters. though this was before the trade. ps there was a sniper rifle back in closed beta that had 1000 meters range.
I'm familiar with the changes and they always stopped short. The sniper role needs to be less about crouching in one spot far from the action and more about moving with the team on the battlefield. I still remember snipers like Sleepy Zan that would be right in the thick of things with us.
The sniper rifle needs the range reduced to increase the risk while using the weapon while at the same time upping the reward by buffing it's damage application. Also, something that has been missing for a long time that would be a huge boon to the sniper is the ability to spot enemies and get intel assist points if the targets are destroyed.
Increasing the zoom, especially on the tactical, is a terrible way to go and would further eliminate the ability of a player to assist team mates with the sniper rifle at 300m and under ranges.
Owner of Spero Escrow Services
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.10 11:51:00 -
[3] - Quote
https://www.youtube.com/watch?v=H-1qUgw1rMk
As a point here is a video of a sniper getting kills in PC. The range of the kills are as follows: 144m, 248m, 254m, 375m, 284m, 345m, 153m, 357m, 277m, 276m, 168m, 62m, 151m, 386m, 123m, 164m, 149m, 149m.
This puts the average ranger per kill at 225m. This is a sniper actively supporting his team and on coms as well. All the 400m plus ranges (and really over 350m) on sniper rifles do is give certain players something to run to in order to engage in risk-free game play and this is one of the main reasons that the community has such negative perceptions of sniper players even though there are snipers out there that actively assist their team.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.10 14:42:00 -
[4] - Quote
Aeon, I have a challenge for you and me. Let's hunt down sniper videos and log the kill ranges and see what the average kill distance is. My hypothesis is we'll find that the average kill is for sure under 400m and more than likely under 300m.
I think that if we can increase the effectiveness of the sniper's damage application at the cost of eliminating fringe ranges we can improve the game play of the sniper role for the role itself and the entire community.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.10 15:41:00 -
[5] - Quote
Eh, removing sway is double edged. We don't want to end up with the sniper rifle being just a bunch of quick-scoping.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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