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Thread Statistics | Show CCP posts - 1 post(s) |
BARAGAMOS
Kinsho Swords Caldari State
70
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Posted - 2015.07.08 15:13:00 -
[1] - Quote
DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching.
HAHAHAHA... No its not. The non-proto gear is tough but the proto and up are WAY overpowered. One shot kills on any milita/Basic suit and nearly any light suit without a head shot. No chance of counter play while you camp a redline in a commando suit. WTF.. If you can't kill with it you need to spend some more SP on it or practice more. Every aspect of the game should have counter play and honestly the entire snipe mechanic has almost no counter play at all. Most maps are so large you can't find the sniper and the hit indicator doesn't tell you **** when you get one hit and die. Easy to argue its tough to kill full health prototanks but anyone weak or with shields down is pretty much a one shot +50. |
BARAGAMOS
Kinsho Swords Caldari State
70
|
Posted - 2015.07.08 15:20:00 -
[2] - Quote
Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped.
Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. |
BARAGAMOS
Kinsho Swords Caldari State
70
|
Posted - 2015.07.08 16:14:00 -
[3] - Quote
DeadlyAztec11 wrote:BARAGAMOS wrote:DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. HAHAHAHA... No its not. The non-proto gear is tough but the proto and up are WAY overpowered. One shot kills on any milita/Basic suit and nearly any light suit without a head shot. No chance of counter play while you camp a redline in a commando suit. WTF.. If you can't kill with it you need to spend some more SP on it or practice more. Every aspect of the game should have counter play and honestly the entire snipe mechanic has almost no counter play at all. Most maps are so large you can't find the sniper and the hit indicator doesn't tell you **** when you get one hit and die. Easy to argue its tough to kill full health prototanks but anyone weak or with shields down is pretty much a one shot +50. If you can't find a guy lit up like a Christmas tree squatting on a hill you need a new prescription for your lenses. And there is counter play. Snipers are one of the easiest people to play against. Just find them and shoot them in the head with a Sniper Rifle. Everyone has a free Sniper fit.
The counter play happens after they kill you. Most maps offer a more than enough redline space to be unreachable by scouts and if you only need two pixels sticking up over a hill to kill someone while wearing a commando suit its hard to even see them. Remember if you see them they can usually see you first. For the record stating the obvious, is really redundant as we all know how to kill a sniper. The discussion is about the OP not the myriad ways to kill a sniper.
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BARAGAMOS
Kinsho Swords Caldari State
71
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Posted - 2015.07.08 16:24:00 -
[4] - Quote
Kodho wrote:BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another.
If you don't like not killing then run a gun that kills in one or two shots, and get in to the actual fighting. The sniper mechanic in this game is not meant to be a sit back killing force. It would oppress the game. Don't forget that most maps have huge areas of zero cover so the tactical thing is run like hell. If snipes killed in one of two shots then no one could cover open ground. Taking a drop ship for 50 meters is not even feasible but a good sniper will gun you down in that gap even with the guns the way they are now. For the record I see lots of guys getting taken out by snipers in every match. It's nice to see sometimes, but no one like being killed from 200m when they have no idea where the shots even come from. Every couple of games... hey cool, but if snipers killed easier why would you ever run anything else? Just rack up WPs/SP/ISK and never risk suits...then everyone just sits and snipes.
The guns are just recently nerfed and in truth some, like Thales needs a little more nerfing. Most are fine as they are, and offer a great way to suppress an area or pick off weakened opponents. |
BARAGAMOS
Kinsho Swords Caldari State
82
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Posted - 2015.07.09 05:27:00 -
[5] - Quote
Asekpri Vorkna wrote:Kodho wrote:BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another. Sniper Rifles should one shot, one kill. Think about that for a minute. Consider what many in the thread are saying about it being obsolete. Overall, the first thing that comes to mind is movement. Not just the fact that people move around to get to an objective, or hide behind cover, or move around while firing at ground soldiers, but the jumping beans make it hard to get a headshot sometimes even though it is not hard, but it is basically fair enough to have them one shot one kill. You can counter-snipe pretty well if you know what you're doing. Sniping isn't grand on every zone as pointed out and it is not always easy given the layout and focus of objectives inside a surrounding structure. Then you have to physically move about sometimes instead of staying stationary. Upon being shot, deal with it or do not. That is your choice, but if any weapon should be one shot, one kill it is the Sniper Rifle. By the way, you do not need a dropship to deal with a sniper. There are multiple ways to go about it. Snipe enough and you get to experience all the fun ways people come after you. There is truly no better feeling in the world than being the lone targeted pest hindering progress of the opposite team and getting their undivided lethal attention. It is a high compliment. A good sniper also does not ***** about this. A good sniper adapts.
NO item needs to be a OHK weapon with no risk to the user. Its the future and we have drop suits to prevent OHK shenanigans. The maps are super large quit often and try finding a sniper that is killing you and moving from beyond rendering distance....you can't. New guys don't even have the equipment for the job, let alone trying to kill someone camping a comamando suit. On some maps its easy such as the one sided bridge map to DS on a building and completely cover the objective and have no point from which to even be shot at. Sure someone can fly up after you OHK 10 kill guys or WBS you but otherwise its GG. So no, OHK weapons have no place in a game where suits cost money, maps are large, and redlines are safe to hide in. Its even worse when you factor in the commando sniping. Try killing those guys. |
BARAGAMOS
Kinsho Swords Caldari State
92
|
Posted - 2015.07.11 23:43:00 -
[6] - Quote
Or just leave an already overpowered area alone. OHK is a terrible mechanic. Most snipes can do 500+ per shot now and most advanced suits or lower are below that. So it does not take a head shot to kill 90% of players under 25 mill SP. I can tell you as a new player that having some guy hiding in the red line at 17/0 with an officers snipe does not make you want to play more. You can only take cover if you know where they are so the first kill is free, and that's assuming you even know where to look after that. Sniping has a place in Dust, just not the place the OP wants. No one but the few guys who love doing it wants to see it get any stronger than it already is.
Its a virtually risk free mechanic that is abusable on a lot of maps. The fact you see guys in commando doing it tells you something is wrong. I can tell you I have seen one sniper hold down a single or even two points by wall glitching or hill glitching where you cant be seen. Making that easier even without the glitching would make the game even less fun that it currently is. Because I will reiterate, NO ONE LIKES TO BE OHK. Read the nade posts, basically the same thing. This game is about strategy and counter play. 300m OHKs don't allow for much of that. Before the usual stream of "how to kill a sniper post follows", realize that counter play has to happen before you get OHKed. |
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