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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
201
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Posted - 2015.07.07 19:07:00 -
[1] - Quote
DeadlyAztec11 wrote:Sned TheDead wrote:There is a very big difference between one who snipes, and a sniper.
I've met a few damn good snipers, and when a sniper is good enough to take a pilot out of a dropship, thats when you know you have found a good one.
not denying that it is highly specialized, but I will deny that it is obsolete. You can't snipe pilots out of Dropships. If you're going to exaggerate then at least keep your claims possible.
Actually, in old beta, like when the game required beta key's, I once dropped a pilot inside of his Dropship, headshotted him too, also I agree, the simple and easy answer though, is to remove the panels that protect home base and open field null cannon's, and make it so that both side's can get an angle and a shot on their intended target, though range need's to go back to 600 so that said sniper's can attack each other, and not just the objective.
For those of you who think sniping is E-Z mode, it's not... the moment you shoot a player, he get's butt hurt and start's coming after you like a yandere ex girlfriend.
Using Calmando is what scrub sniper's do as a tryhard fashion statement, if your smart, you'll damp your suit, which make's the Assault CK.0 FAR more useful, do be able to damp and use damage mod's to get close to the damage of a commando make's it far more better for sniping.
Fitting's aside, I can do average as a sniper but because of HTD missing the shot and giving me a false headshot %, and map design, I'm useless to the team.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
202
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Posted - 2015.07.08 01:44:00 -
[2] - Quote
DDx77 wrote:Everytime I see a sniper in the kill feed or I get picked off myself, my first thought is "good they are a man down"
You are better of dual wielding bolt pistols in a starter fit than boring yourself to death sitting in the redline
What might help is having wildly different variants of rifles that focus on supporting your team. Such as:
A scanner rifle that does almost no damage but puts the target on tacnet
An AV sniper rifle ( tank killer and AA variant)
A mass driver buckshot rifle ( damage similar to the sleek grenade and 6m splash.) Projectile and flux variants. Cannot hipfire
Or for every enemy you scan over the dot of your scope (scope turn's red), they are instantly tagged and seen on the mini map as a red dot regardless of their profile dampening, we rely too much on onboard computer's, eye's and ear's will always be our best allies in the fight.
As for the AV sniper rifle, maybe that would be better to use for the CSR, sure the gun can kill on a headshot but the sniper's will always be hunted down by vehicles, ADS', RGT's, BLT's, at least have 1 sniper rifle be good against vehicles as they are against infantry, like the Charge Sniper Rifle would be great with a x5 damage to vehicles (that's 340 x 5 making it 1700 per shot against vehicles, -10% in efficiency toward's would decrease damage amount). SR's need more role's, not just the anti infantry only role, in WW1 anti tank rifle's would destroy countless enemy vehicles (Russian PTRD as an example). Sniper's need AV role and need to give more tactical support for their allies (3D spotting), with those, we'll be able to see more usefulness to sniper's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
203
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Posted - 2015.07.08 03:35:00 -
[3] - Quote
Aeon Amadi wrote:The irony is that CCP designed the maps, reduced the range, and removed traditional sniping locations to prevent them from covering Objectives and removing problem players from higher areas (towers, etc).... and then the community says that Snipers offer nothing to the team.
You get what you pay for, it seems.
The Community is it's own enemy.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
203
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Posted - 2015.07.08 18:12:00 -
[4] - Quote
All we need are map's with more open space's, and the mean's to take out enemies on objective's, to protect friendly home area's and other's close to that one. Damage won't help due to hit detection and would only be poorly received by the crier's of dust 514, also a sniper rifle in any game deserves to have the 1 shot 1 kill method, it's tradition, you can't fight tradition with lore, it'll only **** more people off more than anything.
Range is a must however, the range nerf was slightly too much, and clearly unnecessary as most of everything was unchanged.
Counter play against sniper's come in the form of enemy ADS/DS' and sniper's, aside from that suicide heavies and other's could just as well find us jump out and kill us with any weapon.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
204
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Posted - 2015.07.08 19:05:00 -
[5] - Quote
Also, for the scrubby little fool's and their perception of sniping: YOUR EXPERIENCE'S IN SNIPING WILL NEVER EQUATE TO THE EXPERIENCE'S OF ALL OTHER SNIPER'S, WE EACH HAVE OUR OWN GAMEPLAY STYLE'S AND ABILITIES, IF YOU CAN NOT ACCEPT THIS THEN YOU HAVE NO BUSINESS CRITICIZING OTHER'S ON THEIR GUN PLAY.
It's like your comparing a Game Developer playing his/her own game, to someone who has never played before, you see this all the time with academy player's.
I myself on the right map can do fairly well, but map design is primarily against long range combat of almost every kind, that is a much required requisite to improving sniper gameplay.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
204
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Posted - 2015.07.08 23:57:00 -
[6] - Quote
jace silencerww wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. I hate to tell you but every single suit in this game can be killed by a single shot from a proto sniper rifle. yes I have test this a few time. a couple friend witness this as proof. one was a full shield & armor stack proto amarr sentinel - 523 shield & 1344 armor I was using a proto caldari commando fit - 3 complex light damage mods, CHARGE SNIPER RIFLE (max proficiency so +15% against armor) and warbarge lvl 2-augumented ammunition facility for a small bonus of 3%. with a single headshot I killed him AND yes he was at full ehp. so the damage is fair and if you have a hard time hitting targets then practice more. I use a plain DS3 controller and can get up to 50 kills on some maps. not every map is sniper friendly and that is a great thing. means you have to skill into a few roles to play every map. even sniper friendly maps can be bad. here is a tip stop using a thale and set your aim down sights to a lower setting like 20 to 40. this will help.
So, in 1 instance you got 50 kills.... Question is, can you do it 3 time's a day? ALL in 1 sitting? Were your enemies actually competent enough to hide behind cover? How many of them actually tried to come after you? Also, 50 kills with a sniper rifle? In 1 game, or a number of them? Your not going to rack up 50 kills without someone pulling out vehicles or getting a sniper of their own, and at the 15-20 kill mark, you've got a red mark on your head with more than one person willing to come after you, also, I recall one instance of shutting you down before you had your chance at "FIFTY KILLS", so please... Don't lie....
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
205
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Posted - 2015.07.09 00:19:00 -
[7] - Quote
NIETZCHES OVERMAN wrote:DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. Obsolete? The play style where a guy sitting in the hills picks people off with 0 risk? Ya ***** that guy and you...... Newz flash, no one cares.
Lol, you won't care til "that guy" pop's you in the head and you bring out an DS or ADS to get him.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
207
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Posted - 2015.07.09 05:53:00 -
[8] - Quote
BARAGAMOS wrote:Asekpri Vorkna wrote:Kodho wrote:BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another. Sniper Rifles should one shot, one kill. Think about that for a minute. Consider what many in the thread are saying about it being obsolete. Overall, the first thing that comes to mind is movement. Not just the fact that people move around to get to an objective, or hide behind cover, or move around while firing at ground soldiers, but the jumping beans make it hard to get a headshot sometimes even though it is not hard, but it is basically fair enough to have them one shot one kill. You can counter-snipe pretty well if you know what you're doing. Sniping isn't grand on every zone as pointed out and it is not always easy given the layout and focus of objectives inside a surrounding structure. Then you have to physically move about sometimes instead of staying stationary. Upon being shot, deal with it or do not. That is your choice, but if any weapon should be one shot, one kill it is the Sniper Rifle. By the way, you do not need a dropship to deal with a sniper. There are multiple ways to go about it. Snipe enough and you get to experience all the fun ways people come after you. There is truly no better feeling in the world than being the lone targeted pest hindering progress of the opposite team and getting their undivided lethal attention. It is a high compliment. A good sniper also does not ***** about this. A good sniper adapts. NO item needs to be a OHK weapon with no risk to the user. Its the future and we have drop suits to prevent OHK shenanigans. The maps are super large quit often and try finding a sniper that is killing you and moving from beyond rendering distance....you can't. New guys don't even have the equipment for the job, let alone trying to kill someone camping a comamando suit. On some maps its easy such as the one sided bridge map to DS on a building and completely cover the objective and have no point from which to even be shot at. Sure someone can fly up after you OHK 10 kill guys or WBS you but otherwise its GG. So no, OHK weapons have no place in a game where suits cost money, maps are large, and redlines are safe to hide in. Its even worse when you factor in the commando sniping. Try killing those guys.
So, you want to destroy tradition? Is that it? OHK is part of the FPS franchise, it reward's the accuracy required to actually get the job done, you want to remove the reward? And before you go, "Reward Redline Sniping?" you're the one's running in our line of sight's, you know well where you can be hit from, but you ignore it, why? Because you're greedy little goblin's that deserve to get shot for your own ignorance. You should/can't/never be entitled to survive a sure shot, even if you're wearing 100k+ suit's, that's the same cost as a proto sniper fit, we got the risks and that's you people getting butt hurt over getting killed by that 1 person ONE-TIME.
Also how many time's are gonna go through this? How many time's will you people complain and be so negative to a role that's been in many other franchises and where as in those said franchises has been balanced and a complete success, yet completely fail's here? BF game's let's sniper's take up position's to hit target's from distance range's who may be trying to defuse a bomb, COD player's can snipe from any location without being impeded and still be helpful to the team, Crysis has sniper rifle's that can one shot even armor nanite suit's which are practically by all mean's the same as a hardened Gallente tank, All it take's is 1 good shot, that's tradition, you can't break away from it, it'll only make thing's worse.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
210
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Posted - 2015.07.09 16:44:00 -
[9] - Quote
jace silencerww wrote:Zan Azikuchi wrote:jace silencerww wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. I hate to tell you but every single suit in this game can be killed by a single shot from a proto sniper rifle. yes I have test this a few time. a couple friend witness this as proof. one was a full shield & armor stack proto amarr sentinel - 523 shield & 1344 armor I was using a proto caldari commando fit - 3 complex light damage mods, CHARGE SNIPER RIFLE (max proficiency so +15% against armor) and warbarge lvl 2-augumented ammunition facility for a small bonus of 3%. with a single headshot I killed him AND yes he was at full ehp. so the damage is fair and if you have a hard time hitting targets then practice more. I use a plain DS3 controller and can get up to 50 kills on some maps. not every map is sniper friendly and that is a great thing. means you have to skill into a few roles to play every map. even sniper friendly maps can be bad. here is a tip stop using a thale and set your aim down sights to a lower setting like 20 to 40. this will help. So, in 1 instance you got 50 kills.... Question is, can you do it 3 time's a day? ALL in 1 sitting? Were your enemies actually competent enough to hide behind cover? How many of them actually tried to come after you? Also, 50 kills with a sniper rifle? In 1 game, or a number of them? Your not going to rack up 50 kills without someone pulling out vehicles or getting a sniper of their own, and at the 15-20 kill mark, you've got a red mark on your head with more than one person willing to come after you, also, I recall one instance of shutting you down before you had your chance at "FIFTY KILLS", so please... Don't lie.... yes 50+ kills in a single battle & yes all were by sniper rifle only. my best day ever I raked up over 800+kills, some battles were 20 kills while others hit 45+ kills and a couple of my battles got 52 kills & 56 kills. all with a sniper rifle and only die 2 twice the whole day. 3 times a day? no but 50+ kills is like running an assault getting 30+ kills and only dying twice. yes my enemies were trying to use cover but if you can see a foot or hand then you can do damage if not kill them. yes a few do come after you it happens but most look in your redline first and some of my best spot are with in 200 meters of the objective (not counting the new redline on some maps) I love counter snipers since most use the same spots to hunter you down they are easy to find and kill before they can find you. (I have a habit of letting the sniper set up and get into their spot then bang easy point) if you use a thale people notice it a lot faster than a normal proto sniper rifle. some practice with those but using a thale. it will improve your game faster. fyi so what you got me, it happens. not every game you will get top ranks every time snipping and if you do want that then go be a logi or Dust 514 is not the game you want to play. fyi I have proof of all 4 of my 57/0 kill games with my sniper rifle.
Lol, you must have not fought against the PC corps. then. Pic's or it didn't happen. My reply is still the same however, 1 sniper's experience does not equate to the other, you could go 13 games in a row with 100+ kills, doesn't mean everyone else is gonna do the same. And whether or not they can't, isn't all because they need practice and you know the reason why.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
214
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Posted - 2015.07.10 03:20:00 -
[10] - Quote
Logi Bro wrote:The purpose of the sniper rifle is to make the game worse for everyone else. It does this job pretty well, so you can hardly say it's obsolete.
"Whelp, I got instakilled by a sniper again, since I didn't get an indicator from which direction I was shot from, I now have to spawn in, call in a dropship, and patrol the entire perimeter of the map to find the guy just to get a single kill on him so that he can spawn back in to camp in a new location so that I can then spend another 5 minutes of this 20 minute match finding him all over again."
Also, their raw alpha damage on headshots totally negates the tanky purpose of sentinels, so you could just use it as a sentinel-buster.
Map design makes them obsolete, too few sniper maps and they can't protect even home objectives, their role of killing is pointless if they can't do more.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
225
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Posted - 2015.07.10 16:28:00 -
[11] - Quote
lrian Locust wrote:jace silencerww wrote: my best day ever I raked up over 800+kills. all with a sniper rifle and only die 2 twice the whole day. I'm sorry, but I have a VERY hard time believing that!
Yes, Jace actually seem's to hate sniper's considerably, and seems to exaggerate/lie (pic's or it didn't happen).
I'd simply ignore jace from now on, he's not very beneficial given his way of thinking.
As for nerfing range's: Again? SR's took nerf after nerf when CCP increased armor plating HP, increasing the overall number of body shot's it took to kill an armorer, then took an even bigger nerf when they reduced the range. Buffing the damage won't keep sniper's around if they can't shoot at long distance's, it's their part of what make's the sniper rifle, a sniper rifle. Damage won't solve anything unless you want more armor fit's crying and asking for a nerf and for CCP to give in like parent's spoiling their child.
(Off-topic rant: Which they constantly did for armor fit's, but seem to be much more a stern parent to shield's)
All we need is better map design that facilitates sniping in multiple location's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
228
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Posted - 2015.07.10 22:25:00 -
[12] - Quote
Aeon Amadi wrote:Extending from my proposal in the previous post:
300m range / 373 damage 350m range / 340 damage 400m range / 250 damage 450m range / 221 damage
And there you have it. Redline snipers would fundamentally be neutered if they wanted to do anything besides guard the home-point unless they were really accurate with the headshots while counter-snipers (real-snipers) would be precise enough to use any of the sniper rifles and still warrant effectiveness.
This increases the difficulty of achieving high damage output, practically forcing headshots, but rewarding taking the risk of lower ranges through higher base damage (essentially allowing you to make those body shots).
All I ask is that if we go with this model that Snipers get -SOMETHING- to make them more effective team-players. Make my job easier and I'm more likely to play ball, but throwing out 'nerf this, nerf that, I challenge you to this' is just going to frustrate me.
Wait.... All you did was add damage drop off..... I'm fine with that so long as within 300m, we get that 373 damage.....
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
228
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Posted - 2015.07.10 22:55:00 -
[13] - Quote
dreth longbow wrote:Interesting points about damage vs range modifiers.
I still think vehicles need to be addressed, but head shots should always be instant kill no matter what.
If that is to offensive to some then make headshot: proto/officer instant kill adv 75% basic/milita 50%
rewards accuracy with new zoom function and lets cry babies have some protection.
But really why are you not talking about forges sniping with 100% kills even at milita levels? Why is it ok to be killed by a forge but not a sniper?
Same reason it's okay to snipe with a 20GJ railgun turret, take's time and accuracy, you see where the double standard's lie right?
You can forge gun snipe because it requires a heavy suit, but snipe in a medium or light suit, "HOLD THE PRESSES!" (We still have those?) it because a major problem that apparently need's to be addressed, cause sniping and stealth shouldn't go hand in hand together. Or that the weapon does too much damage (yet still compare it to an FG and you get the same results).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
233
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Posted - 2015.07.12 19:42:00 -
[14] - Quote
BARAGAMOS wrote:Or just leave an already overpowered area alone. OHK is a terrible mechanic. Most snipes can do 500+ per shot now and most advanced suits or lower are below that. So it does not take a head shot to kill 90% of players under 25 mill SP. I can tell you as a new player that having some guy hiding in the red line at 17/0 with an officers snipe does not make you want to play more. You can only take cover if you know where they are so the first kill is free, and that's assuming you even know where to look after that. Sniping has a place in Dust, just not the place the OP wants. No one but the few guys who love doing it wants to see it get any stronger than it already is.
Its a virtually risk free mechanic that is abusable on a lot of maps. The fact you see guys in commando doing it tells you something is wrong. I can tell you I have seen one sniper hold down a single or even two points by wall glitching or hill glitching where you cant be seen. Making that easier even without the glitching would make the game even less fun that it currently is. Because I will reiterate, NO ONE LIKES TO BE OHK. Read the nade posts, basically the same thing. This game is about strategy and counter play. 300m OHKs don't allow for much of that. Before the usual stream of "how to kill a sniper post follows", realize that counter play has to happen before you get OHKed.
Lol, a terrible mechanic? That terrible mechanic is a tradition in ALL FPS', your not gonna find a single FPS with the exception of 1 or 2 that doesn't have the OHK mechanic, and by that logic, OHK's being a terrible mechanic, Tank's would be ALL kind's of nerfed, since Rail Gun can OHK a dropsuit and the Blaster can 3 HK, which is essentially the same as being OHK'd since there's NOTHING you can do about it.
Factoring thing is, a player will always look for a sniper, some will run in scout's, run into your redline full of kincat's and knife you, bring out an ADS and kill you, OR most admirably, counter snipe you like a ballsy mother clucker in high heel boot's (Let that image burn into your mind). Face it, your trying to fight against something you know would only hamper you personally, since you know that sniper's are not useful 70% of the time.
Your Counter Player theory, is completely broken, as stated above, it would end up nerfing every single rifle and broken faucet level's of usefulness, even FG's would require 2-3 clips, based on your logic, to kill a tank which it already does, but for infantry's sake it'll take a huge nerf, which btw FG sniping, you ever had that happen to you before? Or is it because you can see him, make's it okay for him to kill you?
Grenade's are the only way for shield's suit's to bump armor down to our level, otherwise shield's aren't fun at all.
As many player's may tell you, as they have told shield's, and sniper's, HTFU, sniping need's to be improved and made useful, and it need's to happen now.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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