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![Asekpri Vorkna Asekpri Vorkna](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
13
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Posted - 2015.07.08 21:53:00 -
[1] - Quote
As a sniper, Asekpri Vorkna disagrees with the scope settling while standing. You can get a good shot while standing. Once, a member of my corp was actually shocked at witnessing me sniping, standing up, but you can do things that go against the "normal" way or the most efficient way, sometimes and make out just as good.
What is needed is a way to zoom in manually to multiple resolutions. That is the one thing that has always been desired on my part. It seems very odd not to be able to zoom in and out as desired and is the only game where it has been experienced in all my time sniping. Maybe the only other game is one of the early Grand Theft Autos, maybe GTA III. |
![Asekpri Vorkna Asekpri Vorkna](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
14
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Posted - 2015.07.09 05:07:00 -
[2] - Quote
Kodho wrote:BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another.
Sniper Rifles should one shot, one kill. Think about that for a minute. Consider what many in the thread are saying about it being obsolete. Overall, the first thing that comes to mind is movement. Not just the fact that people move around to get to an objective, or hide behind cover, or move around while firing at ground soldiers, but the jumping beans make it hard to get a headshot sometimes even though it is not hard, but it is basically fair enough to have them one shot one kill. You can counter-snipe pretty well if you know what you're doing. Sniping isn't grand on every zone as pointed out and it is not always easy given the layout and focus of objectives inside a surrounding structure. Then you have to physically move about sometimes instead of staying stationary.
Upon being shot, deal with it or do not. That is your choice, but if any weapon should be one shot, one kill it is the Sniper Rifle. By the way, you do not need a dropship to deal with a sniper. There are multiple ways to go about it. Snipe enough and you get to experience all the fun ways people come after you. There is truly no better feeling in the world than being the lone targeted pest hindering progress of the opposite team and getting their undivided lethal attention. It is a high compliment. A good sniper also does not ***** about this. A good sniper adapts.
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![Asekpri Vorkna Asekpri Vorkna](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
20
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Posted - 2015.07.09 19:04:00 -
[3] - Quote
Asekpri Vorkna does not wish to see sniper rifles turn into toys designed to kill a tank. There are several ways to do that already. Anything more should be an underbarrel attachment, nothing more. So to support the multiple weird outcries for sniper rifles to kill vehicles, go the route of introducing weapon attachments that do such. In the meantime just give us traditional career snipers the zoom we need. Sway is able to be realty with, but Asekpri Vorkna will gladly support the addition of pentazemin!
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![Asekpri Vorkna Asekpri Vorkna](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
22
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Posted - 2015.07.11 19:50:00 -
[4] - Quote
Increasing the zoom is not bad. We need that and you can adjust to your needs. Someone requested the current zoom be the farthest, which is laughable. We should have it go beyond the current zoom for the farthest. There needs to be true immersion and depth in the functionality like a real Sniper Rifle. That is why we need to keep the sway. That is something people are just going to have to deal with because this is what a Sniper Rifle does. These are the things we should have involved with sniping. There are also more pressing issues than redline snipers. Also, as another person said, it is true that nothing should shoot farther than a sniper rifle or it degrades the sniper rifle and takes away from it. No forge or any other weapon should get the distance a sniper can get with a scope so fix the zoom to do that and it does not matter who uses what weapon from a far range, just so long as the sniper rifle is king as it actually is. |
![Asekpri Vorkna Asekpri Vorkna](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
22
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Posted - 2015.07.11 20:00:00 -
[5] - Quote
There is no issue you can name that a team who is not lazy can not deal with. Many teams are very focused, squad or no squad. Just remember, if they can shoot you, you can shoot them. Whether or not their method annoys you is a different story. |
![Asekpri Vorkna Asekpri Vorkna](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
22
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Posted - 2015.07.11 21:44:00 -
[6] - Quote
DeadlyAztec11 wrote:Asekpri Vorkna wrote:There is no issue you can name that a team who is not lazy can not deal with. Many teams are very focused, squad or no squad. Just remember, if they can shoot you, you can shoot them. Whether or not their method annoys you is a different story. I don't think you understood me, so I will tell you a,second time. Redline Snipers are bad for their own team and help the enemy team. This is because they reduce the amount of people that can take and protect points for their own team. When the enemy has a lot of redline snipers I know thay it will be an easy match.
Oh okay, Asekpri Vorkna sees your point and can sympathize with a lack of team members, but this is not a sole cause either. Many people still camp out near the MCC doing absolutely nothing and you just have that happen, sniper or not. Dare say at least the snipers are actually doing something... |
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