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Thread Statistics | Show CCP posts - 1 post(s) |
Vesta Opalus
Ostrakon Agency Gallente Federation
858
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Posted - 2015.07.07 16:27:00 -
[1] - Quote
DeadlyAztec11 wrote: I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching.
The same problem remains as long as sway exists and is as pronounced as it is now, you still have to be immobile and you still have to wait for it to settle to have any chance of hitting targets consistently (which is a joke even when you are immobile since the hit detection on the sniper rifle is horrible, even when immobile against an immobile target like another sniper you can line up a headshot, have the reticle going red, dot fully engulfed by the enemy suit's head, and shoot, and miss, and good luck on moving targets: made 3 shots against a moving min scout yesterday, all lit red, all on target, no hits, and on and on).
The close range performance issues of the sniper rifle are due to 1. targets will not stay in your LOS for very long so you cant hit them due to sway, 2. you have to sit still which is suicidal especially because most suits used for sniping will show up on scout passive scans, any suits that wouldnt show up will be very light on HP and are dependent on movement and evasion to stay alive (aka the things you cant do while trying to be effective with a sniper rifle).
The only way to fix this is to dramatically reduce or remove the sway so the sniper rifle can be used quickly to shoot & scoot so you arent so vulnerable. |
Vesta Opalus
Ostrakon Agency Gallente Federation
858
|
Posted - 2015.07.07 16:35:00 -
[2] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
Variable zoom. However you can manage it. One of the main problems with sniping in this game is the one size fits all zoom, one size fits all sucks, because it doesnt work out in practice.
If you zoom in too much, then tac sniping at close range is horrible, since you cant move fast and your field of view is tiny. If the zoom is too far out, then long distance sniping suffers from lack of detail/precision.
I'd give up my grenade slot while sniping if it meant I could use that button to zoom in by increments and the normal ADS button to zoom out.
Another idea would be to implement a three position toggle with the current ADS button. Click once you get 2x zoom, twice 4x, third back to normal view, something like that.
Have I ever mentioned that console games cripple your interface options? Yeah... yeah I think I have. |
Vesta Opalus
Ostrakon Agency Gallente Federation
858
|
Posted - 2015.07.07 16:40:00 -
[3] - Quote
Jack Boost wrote:If you check statistic on field...
Half team use sniper rifle... yea... Strange why people use this bad and so 'broken' weapon. In most maps.. they even don't need leave red zone. Counter sniper at middle of field? Lol... you have 'deal' with reds snipers. I don't take you, you don't take me.. just shoot stiupidos running in the middle. And it is fine to use officer weapon you don't loos it.
Just yesterday got h.mail because I strugle in the middle of map running with forge and get field of view. But I still wonder why cus almost half red team got sniper rifles and taking 80% of clones with it.
GL
Half the team uses sniper rifles because alot of games turn into red lines where redline sniping is the only way to fight back without being murdered immediately.
The weapon is not very effective and literally any other weapon in the game will give you a better chance of actually affecting the battle in a positive way for your team. This holds true unless its a map where you can abuse a thales with line of sight onto an objective or something, which is highly situational. |
Vesta Opalus
Ostrakon Agency Gallente Federation
858
|
Posted - 2015.07.07 16:53:00 -
[4] - Quote
Fox Gaden wrote:I have had a few matches recently where a highly skilled Sniper with a Tactical Sniper Rifle has severely restricted my movements and even managed to kill me a few times. Considering I run Sentinel, if a Sniper is managing to tie me down, they must be having a substantial effect on the lighter suits.
A really good Sniper can still have a substantial effect on the match on several maps.
Meanwhile a really good slayer in a CQC suit will hunt you down and ravage your pooper regardless of where you run and hide or how you play. Unless you're sitting in the redline behind a wall, everyone knows what is scarier when choosing between some enemy sniper off in the distance or some guy in a min assault with kincats who will relentlessly chase you and wants you to die.
One of these you can avoid all game just by having some basic awareness of where he is, one of them you have to fight or he will kill you, not only that but after he kills you he will go hack the point you were defending to actually win the game. This isnt even going into how easy it would be just to pick up a sniper rifle and kill the sniper within half a minute since you know hes probably not going to move. |
Vesta Opalus
Ostrakon Agency Gallente Federation
858
|
Posted - 2015.07.07 17:06:00 -
[5] - Quote
KEROSIINI-TERO wrote:DeadlyAztec11 wrote:KEROSIINI-TERO wrote:Aztec is only trolling here by making his typical over the board statements.
He is a person to be ignored. You should take your own advice if you are that interested in my opinion. If you are trying to attack my character don't complain to others talk to me about it, KEROSIINI. In this case, I'm doing a favor to the public. Some one else than me here is an expert on personal attacks.
Thanks, you've dumped on OP like a true internet citizen, now you can stop and go do something else while the adults talk about things. Nothing you've said is helping anyone anywhere. |
Vesta Opalus
Ostrakon Agency Gallente Federation
860
|
Posted - 2015.07.07 17:32:00 -
[6] - Quote
Generic Gristle wrote:snipers seem fine to me, a reasonable one will still go ~13-0 with little risk.
last thing we need is even more bad snipers, and buffing them to be ez mode will result in that
Buffing the sniper rifle to be usable in a cityscape or outside of the redline isnt going to buff the guys staying in the redline going 13-0 with little risk (little risk, I assume, since they arent in a team thats playing against me, since I regularly sodomize redline snipers whenever they make the mistake of plinking at me). |
Vesta Opalus
Ostrakon Agency Gallente Federation
860
|
Posted - 2015.07.07 20:17:00 -
[7] - Quote
Scheneighnay McBob wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. They have more than enough zoom for their range already. If anything, increasing zoom would make them too awkward to use.
?
At longer ranges the current zoom is entirely inadequate, and is far too powerful for shorter (~100m and less) ranges.
The zoom is only good at around 100-200 meters, then starts to suffer beyond then, gradually becoming almost entirely worthless at the limits of the rifle range. |
Vesta Opalus
Ostrakon Agency Gallente Federation
862
|
Posted - 2015.07.08 07:13:00 -
[8] - Quote
Sequal's Back wrote:I'm not a sniper, I really don't like the gameplay (I need action!!!), but I think there should be a progressive zoom that you could adjust according to your needs.
I dont think they are obsolete at all btw, they can be extremely efficient in almost every map in the right hands.
I think it bears repeating that the static as hell gameplay of dust 514 snipers is entirely due to game mechanics and the role can be fixed to be both more mobile and more tacticool with a few tweaks of how sway/zoom works (and still manage to avoid quickscoping CQC snipers, which we apparently already have anyway). |
Vesta Opalus
Ostrakon Agency Gallente Federation
874
|
Posted - 2015.07.11 03:35:00 -
[9] - Quote
Fox Gaden wrote:Vesta Opalus wrote:Generic Gristle wrote:snipers seem fine to me, a reasonable one will still go ~13-0 with little risk.
last thing we need is even more bad snipers, and buffing them to be ez mode will result in that
Buffing the sniper rifle to be usable in a cityscape or outside of the redline isnt going to buff the guys staying in the redline going 13-0 with little risk (little risk, I assume, since they arent in a team thats playing against me, since I regularly sodomize redline snipers whenever they make the mistake of plinking at me). Well we could modify the Red Lines to avoid total invulnerability to all by Counter Sniping. How about have two Red Lines? - Boarder zone will be just like the current Red Line with enemy being killed if they remain too long. - Deep in the Red Line will provide the same protection from enemy incursion, but your weapons will not work. You can spawn, resupply, repair, but not shoot. So in the intermediate zone between the inner and outer boundary of the Red Line there will be a Zone where team members can Snipe, but this area will also be accessible to quick enemy incursions, particularly by speed fit Scouts, but for other fits as well. (I have often run into the Red Line on my Sentinel to kill Snipers.) In areas which are deep enough in the Red Line that the enemy can't get there and get out again before the timer runs out, no weapons will operate. This would leave an engagement zone for Red Lined matches, but would not allow Snipers to operate in completely risk free areas.
I dont see redline sniping as a problem, Im just saying making sniper rifles fun isnt going to make redline snipers better or OP. |
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