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Thread Statistics | Show CCP posts - 1 post(s) |
DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.07 03:40:00 -
[1] - Quote
It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.07 04:00:00 -
[2] - Quote
One Eyed King wrote:I think they could just leave all the stats and everything as is, and give the scopes some more oomph.
It is kind of sad sniping is such a useless role in the game.
Its the only thing that PS2 has over Dust without question. Indeed. The lack of zoom means that formerly viable positions are no longer viable. And now one has to decide between either staying far away and having few targets or coming closer to the action and increasing your risk greatly by coming into the range of other long range weapons.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.07 04:17:00 -
[3] - Quote
Panthrax Oblivion wrote:Obsolete?!?! Do You know how many kills I get daily with my militia sniper I'm curious.
I average about eleven kills per match with a Sniper Rifle. I rarely kill important targets. I usually kill scouts and militia users standing near their red line. They tend to walk around slowly, stand near their installations and they tend to stand still near no cover.
If these players were objects they would be wet matches in a dark room. There is no pride in killing them.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.07 05:10:00 -
[4] - Quote
Pvt Numnutz wrote:You, foolish biped, obviously don't know the glory of the kalakkiota tac sniper and pro calmando. I've had the pleasure of watching a really good sniper first hand, when he got in the zone it didn't matter how long his window of opportunity was or how narrow his field of view I've seen him make impossible shots on people at full sprint while aiming between two metal struts an inch apart. Sniping takes time to get good at. Or a mouse.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.07 05:18:00 -
[5] - Quote
Pvt Numnutz wrote:Nope, he was playing with a controller, by first hand I mean we were in the same room. Impressive.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.07 05:32:00 -
[6] - Quote
KEROSIINI-TERO wrote:Aztec is only trolling here by making his typical over the board statements.
He is a person to be ignored. You should take your own advice if you are that interested in my opinion.
If you are trying to attack my character don't complain to others talk to me about it, KEROSIINI.
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Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.07 05:40:00 -
[7] - Quote
Dovallis Martan JenusKoll wrote:DeadlyAztec11 wrote:
Right now Sniping is obsolete.
What do you mean "right now"? It's never really been capable of engagements. Mostly you just fire at a target, and hope that they slide one pixel in the right direction to get a hit. Sniper Rifles used to be able to attack from a farther range and therefore the spectrum of their effectiveness used to be greater. Now many old sight lines are too narrow to be effective from.
Snipers used to be protectors of objectives and guardians against heavies and Assaults. CCP changed many of the maps to eliminate many lines od sight and people tend to travel in vehicles to avoid snipers now.
The reasons I used to use a Sniper Rifle are diminishing.
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DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.07 05:45:00 -
[8] - Quote
Pvt Numnutz wrote:DeadlyAztec11 wrote:Pvt Numnutz wrote:Nope, he was playing with a controller, by first hand I mean we were in the same room. Impressive. It's really quite a treat to watch him slay, its also quite terrifying. I seriously recommend skilling sniper prof to 5, calmando to 5 and rail rifles prof to 3-5 depending on how sadistic you are. Sniping is just a hobby for me. I am not usually part of a squad so most of the time I must be protecting and capturing objectives to help my team.
Though, sometimes I wonder how my gaming experience would be if I could be overwatch all the time instead of the clone fighting until the last swing of Nova Knives for victory.
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Show the world where you're from.
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DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.07 16:02:00 -
[9] - Quote
Sned TheDead wrote:There is a very big difference between one who snipes, and a sniper.
I've met a few damn good snipers, and when a sniper is good enough to take a pilot out of a dropship, thats when you know you have found a good one.
not denying that it is highly specialized, but I will deny that it is obsolete. You can't snipe pilots out of Dropships. If you're going to exaggerate then at least keep your claims possible.
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DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.08 04:45:00 -
[10] - Quote
emm kay wrote:DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. What i got from this: 'Ooh players are using cover to avoid us' ' whyyyyyy do we have to move closer?' I'm not asking why we have to move closer. I have never been known as a redline sniper. The problem is that Snipers have very limited sight lines now and to get better views one has to get within the range of other long range weapons. It is becoming less and less feasible to be a dedicated sniper because there are just so few reasons that call for it.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.08 15:37:00 -
[11] - Quote
BARAGAMOS wrote:DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. HAHAHAHA... No its not. The non-proto gear is tough but the proto and up are WAY overpowered. One shot kills on any milita/Basic suit and nearly any light suit without a head shot. No chance of counter play while you camp a redline in a commando suit. WTF.. If you can't kill with it you need to spend some more SP on it or practice more. Every aspect of the game should have counter play and honestly the entire snipe mechanic has almost no counter play at all. Most maps are so large you can't find the sniper and the hit indicator doesn't tell you **** when you get one hit and die. Easy to argue its tough to kill full health prototanks but anyone weak or with shields down is pretty much a one shot +50. If you can't find a guy lit up like a Christmas tree squatting on a hill you need a new prescription for your lenses.
And there is counter play. Snipers are one of the easiest people to play against. Just find them and shoot them in the head with a Sniper Rifle. Everyone has a free Sniper fit.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.08 15:51:00 -
[12] - Quote
Luna McDuffing wrote:I dont pkay sniper at all but, what would be really cool is if they had a thermal vision option. This way you could see through objects and cloacked scout. Hhmmmm I use scouts a lot so never mind. Please, just please...
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.10 04:36:00 -
[13] - Quote
Logi Bro wrote:The purpose of the sniper rifle is to make the game worse for everyone else. It does this job pretty well, so you can hardly say it's obsolete.
"Whelp, I got instakilled by a sniper again, since I didn't get an indicator from which direction I was shot from, I now have to spawn in, call in a dropship, and patrol the entire perimeter of the map to find the guy just to get a single kill on him so that he can spawn back in to camp in a new location so that I can then spend another 5 minutes of this 20 minute match finding him all over again."
Also, their raw alpha damage on headshots totally negates the tanky purpose of sentinels, so you could just use it as a sentinel-buster. That's only if a Sentinel is crossing open terrain. Many Sentinels completely counter this by using vehicles.
Also, many of the socksts have walls all around them which make it difficult to shoot into them. Many times if you use a vehicle to traverse the battlefield and avoid standing on roofs, then you can virtually keep yourself from ever being shot at by a Sniper.
Also Snipers tend to only one shot Scouts, militia suits and people standing still. Getting a headshot on a target that is sprinting and traveling up and down on hills who occasionally jumps is rare. Also many player models are gliched so that head shots only register on the bottom half of their face.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.10 14:04:00 -
[14] - Quote
Kain Spero wrote:https://www.youtube.com/watch?v=H-1qUgw1rMk
As a point here is a video of a sniper getting kills in PC. The range of the kills are as follows: 144m, 248m, 254m, 375m, 284m, 345m, 153m, 357m, 277m, 276m, 168m, 62m, 151m, 386m, 123m, 164m, 149m, 149m.
This puts the average ranger per kill at 225m. This is a sniper actively supporting his team and on coms as well. All the 400m plus ranges (and really over 350m) on sniper rifles do is give certain players something to run to in order to engage in risk-free game play and this is one of the main reasons that the community has such negative perceptions of sniper players even though there are snipers out there that actively assist their team. Yes. Increasing the range and zoom may help, but overall all it will lead to is a return to redline sniping which isn't helpful.
Something that would be helpful is variable zoom with the current zoom being the highest level of zoom.
Another trait that could be implemented would be the weapon settling down while standing. Even if it takes twice as long as crouching the ability would completely change the dynamics of the Sniper Rifle in urban warfare.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.11 19:57:00 -
[15] - Quote
Asekpri Vorkna wrote:Increasing the zoom is not bad. We need that and you can adjust to your needs. Someone requested the current zoom be the farthest, which is laughable. We should have it go beyond the current zoom for the farthest. There needs to be true immersion and depth in the functionality like a real Sniper Rifle. That is why we need to keep the sway. That is something people are just going to have to deal with because this is what a Sniper Rifle does. These are the things we should have involved with sniping. There are also more pressing issues than redline snipers. Also, as another person said, it is true that nothing should shoot farther than a sniper rifle or it degrades the sniper rifle and takes away from it. No forge or any other weapon should get the distance a sniper can get with a scope so fix the zoom to do that and it does not matter who uses what weapon from a far range, just so long as the sniper rifle is king as it actually is. Though, the Forge gun is the anti-material Sniper Rifle. It's the Barrette 50. of Dust.
Also, Sniper Rifles should have their present zoom be the farthest zoom because Redline Snipers are an issue. They are not an issue for the enemy team, but they do handy cap their own team.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.11 20:20:00 -
[16] - Quote
Asekpri Vorkna wrote:There is no issue you can name that a team who is not lazy can not deal with. Many teams are very focused, squad or no squad. Just remember, if they can shoot you, you can shoot them. Whether or not their method annoys you is a different story. I don't think you understood me, so I will tell you a,second time. Redline Snipers are bad for their own team and help the enemy team. This is because they reduce the amount of people that can take and protect points for their own team. When the enemy has a lot of redline snipers I know thay it will be an easy match.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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