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BARAGAMOS
Kinsho Swords Caldari State
70
|
Posted - 2015.07.08 15:13:00 -
[91] - Quote
DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching.
HAHAHAHA... No its not. The non-proto gear is tough but the proto and up are WAY overpowered. One shot kills on any milita/Basic suit and nearly any light suit without a head shot. No chance of counter play while you camp a redline in a commando suit. WTF.. If you can't kill with it you need to spend some more SP on it or practice more. Every aspect of the game should have counter play and honestly the entire snipe mechanic has almost no counter play at all. Most maps are so large you can't find the sniper and the hit indicator doesn't tell you **** when you get one hit and die. Easy to argue its tough to kill full health prototanks but anyone weak or with shields down is pretty much a one shot +50. |
BARAGAMOS
Kinsho Swords Caldari State
70
|
Posted - 2015.07.08 15:20:00 -
[92] - Quote
Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped.
Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. |
Luna McDuffing
COALICION LATINA Smart Deploy
215
|
Posted - 2015.07.08 15:28:00 -
[93] - Quote
I dont pkay sniper at all but, what would be really cool is if they had a thermal vision option. This way you could see through objects and cloacked scout. Hhmmmm I use scouts a lot so never mind. |
DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.08 15:37:00 -
[94] - Quote
BARAGAMOS wrote:DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. HAHAHAHA... No its not. The non-proto gear is tough but the proto and up are WAY overpowered. One shot kills on any milita/Basic suit and nearly any light suit without a head shot. No chance of counter play while you camp a redline in a commando suit. WTF.. If you can't kill with it you need to spend some more SP on it or practice more. Every aspect of the game should have counter play and honestly the entire snipe mechanic has almost no counter play at all. Most maps are so large you can't find the sniper and the hit indicator doesn't tell you **** when you get one hit and die. Easy to argue its tough to kill full health prototanks but anyone weak or with shields down is pretty much a one shot +50. If you can't find a guy lit up like a Christmas tree squatting on a hill you need a new prescription for your lenses.
And there is counter play. Snipers are one of the easiest people to play against. Just find them and shoot them in the head with a Sniper Rifle. Everyone has a free Sniper fit.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Kodho
Nos Nothi
187
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Posted - 2015.07.08 15:50:00 -
[95] - Quote
BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map.
I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another.
Long Live the Scout!
Kodho
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DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.08 15:51:00 -
[96] - Quote
Luna McDuffing wrote:I dont pkay sniper at all but, what would be really cool is if they had a thermal vision option. This way you could see through objects and cloacked scout. Hhmmmm I use scouts a lot so never mind. Please, just please...
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
BARAGAMOS
Kinsho Swords Caldari State
70
|
Posted - 2015.07.08 16:14:00 -
[97] - Quote
DeadlyAztec11 wrote:BARAGAMOS wrote:DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. HAHAHAHA... No its not. The non-proto gear is tough but the proto and up are WAY overpowered. One shot kills on any milita/Basic suit and nearly any light suit without a head shot. No chance of counter play while you camp a redline in a commando suit. WTF.. If you can't kill with it you need to spend some more SP on it or practice more. Every aspect of the game should have counter play and honestly the entire snipe mechanic has almost no counter play at all. Most maps are so large you can't find the sniper and the hit indicator doesn't tell you **** when you get one hit and die. Easy to argue its tough to kill full health prototanks but anyone weak or with shields down is pretty much a one shot +50. If you can't find a guy lit up like a Christmas tree squatting on a hill you need a new prescription for your lenses. And there is counter play. Snipers are one of the easiest people to play against. Just find them and shoot them in the head with a Sniper Rifle. Everyone has a free Sniper fit.
The counter play happens after they kill you. Most maps offer a more than enough redline space to be unreachable by scouts and if you only need two pixels sticking up over a hill to kill someone while wearing a commando suit its hard to even see them. Remember if you see them they can usually see you first. For the record stating the obvious, is really redundant as we all know how to kill a sniper. The discussion is about the OP not the myriad ways to kill a sniper.
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BARAGAMOS
Kinsho Swords Caldari State
71
|
Posted - 2015.07.08 16:24:00 -
[98] - Quote
Kodho wrote:BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another.
If you don't like not killing then run a gun that kills in one or two shots, and get in to the actual fighting. The sniper mechanic in this game is not meant to be a sit back killing force. It would oppress the game. Don't forget that most maps have huge areas of zero cover so the tactical thing is run like hell. If snipes killed in one of two shots then no one could cover open ground. Taking a drop ship for 50 meters is not even feasible but a good sniper will gun you down in that gap even with the guns the way they are now. For the record I see lots of guys getting taken out by snipers in every match. It's nice to see sometimes, but no one like being killed from 200m when they have no idea where the shots even come from. Every couple of games... hey cool, but if snipers killed easier why would you ever run anything else? Just rack up WPs/SP/ISK and never risk suits...then everyone just sits and snipes.
The guns are just recently nerfed and in truth some, like Thales needs a little more nerfing. Most are fine as they are, and offer a great way to suppress an area or pick off weakened opponents. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
203
|
Posted - 2015.07.08 18:12:00 -
[99] - Quote
All we need are map's with more open space's, and the mean's to take out enemies on objective's, to protect friendly home area's and other's close to that one. Damage won't help due to hit detection and would only be poorly received by the crier's of dust 514, also a sniper rifle in any game deserves to have the 1 shot 1 kill method, it's tradition, you can't fight tradition with lore, it'll only **** more people off more than anything.
Range is a must however, the range nerf was slightly too much, and clearly unnecessary as most of everything was unchanged.
Counter play against sniper's come in the form of enemy ADS/DS' and sniper's, aside from that suicide heavies and other's could just as well find us jump out and kill us with any weapon.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Count- -Crotchula
Namtar Elite Gallente Federation
100
|
Posted - 2015.07.08 18:13:00 -
[100] - Quote
DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching.
https://www.youtube.com/watch?v=3k88PXV-lsY
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
204
|
Posted - 2015.07.08 19:05:00 -
[101] - Quote
Also, for the scrubby little fool's and their perception of sniping: YOUR EXPERIENCE'S IN SNIPING WILL NEVER EQUATE TO THE EXPERIENCE'S OF ALL OTHER SNIPER'S, WE EACH HAVE OUR OWN GAMEPLAY STYLE'S AND ABILITIES, IF YOU CAN NOT ACCEPT THIS THEN YOU HAVE NO BUSINESS CRITICIZING OTHER'S ON THEIR GUN PLAY.
It's like your comparing a Game Developer playing his/her own game, to someone who has never played before, you see this all the time with academy player's.
I myself on the right map can do fairly well, but map design is primarily against long range combat of almost every kind, that is a much required requisite to improving sniper gameplay.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Mahal Daj
Mahal Tactical Enterprises
167
|
Posted - 2015.07.08 19:22:00 -
[102] - Quote
Don't forget that many players begin as snipers... some of them may not have had FPS experience before.
or... we could round out the weapon special weapon types for each race:
Sniper: Cal : Sniper Rifle - Gal: Tactical AR? - Min: Rockets? Amr: Charge Sniper? Melee: Cal: Nova Knife - Gal: Pike? - Min: powergloves? Amr: Sword/Katana? Mortar: Cal: Torpedo Launcher? - Gal: Plasma Cannon - Min: Mass Driver Amr: lasers-don't-work-like-that Suppression: Cal: Fletchette Launcher? - Gal: Tri-Bolt Blaster? - Min: Scatter Rockets? Amr: Laser Rifle
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.08 19:41:00 -
[103] - Quote
Put together a video. All footage was taken from PC.
https://youtu.be/H-1qUgw1rMk
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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jace silencerww
MANUFACTURERS OF DEATH
181
|
Posted - 2015.07.08 20:13:00 -
[104] - Quote
Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped.
I hate to tell you but every single suit in this game can be killed by a single shot from a proto sniper rifle. yes I have test this a few time. a couple friend witness this as proof. one was a full shield & armor stack proto amarr sentinel - 523 shield & 1344 armor I was using a proto caldari commando fit - 3 complex light damage mods, CHARGE SNIPER RIFLE (max proficiency so +15% against armor) and warbarge lvl 2-augumented ammunition facility for a small bonus of 3%. with a single headshot I killed him AND yes he was at full ehp.
so the damage is fair and if you have a hard time hitting targets then practice more. I use a plain DS3 controller and can get up to 50 kills on some maps. not every map is sniper friendly and that is a great thing. means you have to skill into a few roles to play every map. even sniper friendly maps can be bad. here is a tip stop using a thale and set your aim down sights to a lower setting like 20 to 40. this will help. |
Vell0cet
OSG Planetary Operations Covert Intervention
3
|
Posted - 2015.07.08 21:35:00 -
[105] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. If you do mess with the zoom, please be sure to tweak the ADS rotation speed proportionally or else you'll have the same issue that made the LR so difficult to aim after it got its zoom buff.
Best PvE idea ever!
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Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
13
|
Posted - 2015.07.08 21:53:00 -
[106] - Quote
As a sniper, Asekpri Vorkna disagrees with the scope settling while standing. You can get a good shot while standing. Once, a member of my corp was actually shocked at witnessing me sniping, standing up, but you can do things that go against the "normal" way or the most efficient way, sometimes and make out just as good.
What is needed is a way to zoom in manually to multiple resolutions. That is the one thing that has always been desired on my part. It seems very odd not to be able to zoom in and out as desired and is the only game where it has been experienced in all my time sniping. Maybe the only other game is one of the early Grand Theft Autos, maybe GTA III. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
204
|
Posted - 2015.07.08 23:57:00 -
[107] - Quote
jace silencerww wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. I hate to tell you but every single suit in this game can be killed by a single shot from a proto sniper rifle. yes I have test this a few time. a couple friend witness this as proof. one was a full shield & armor stack proto amarr sentinel - 523 shield & 1344 armor I was using a proto caldari commando fit - 3 complex light damage mods, CHARGE SNIPER RIFLE (max proficiency so +15% against armor) and warbarge lvl 2-augumented ammunition facility for a small bonus of 3%. with a single headshot I killed him AND yes he was at full ehp. so the damage is fair and if you have a hard time hitting targets then practice more. I use a plain DS3 controller and can get up to 50 kills on some maps. not every map is sniper friendly and that is a great thing. means you have to skill into a few roles to play every map. even sniper friendly maps can be bad. here is a tip stop using a thale and set your aim down sights to a lower setting like 20 to 40. this will help.
So, in 1 instance you got 50 kills.... Question is, can you do it 3 time's a day? ALL in 1 sitting? Were your enemies actually competent enough to hide behind cover? How many of them actually tried to come after you? Also, 50 kills with a sniper rifle? In 1 game, or a number of them? Your not going to rack up 50 kills without someone pulling out vehicles or getting a sniper of their own, and at the 15-20 kill mark, you've got a red mark on your head with more than one person willing to come after you, also, I recall one instance of shutting you down before you had your chance at "FIFTY KILLS", so please... Don't lie....
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
130
|
Posted - 2015.07.09 00:17:00 -
[108] - Quote
DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. Obsolete? The play style where a guy sitting in the hills picks people off with 0 risk? Ya ***** that guy and you...... Newz flash, no one cares. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
205
|
Posted - 2015.07.09 00:19:00 -
[109] - Quote
NIETZCHES OVERMAN wrote:DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. Obsolete? The play style where a guy sitting in the hills picks people off with 0 risk? Ya ***** that guy and you...... Newz flash, no one cares.
Lol, you won't care til "that guy" pop's you in the head and you bring out an DS or ADS to get him.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
14
|
Posted - 2015.07.09 05:07:00 -
[110] - Quote
Kodho wrote:BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another.
Sniper Rifles should one shot, one kill. Think about that for a minute. Consider what many in the thread are saying about it being obsolete. Overall, the first thing that comes to mind is movement. Not just the fact that people move around to get to an objective, or hide behind cover, or move around while firing at ground soldiers, but the jumping beans make it hard to get a headshot sometimes even though it is not hard, but it is basically fair enough to have them one shot one kill. You can counter-snipe pretty well if you know what you're doing. Sniping isn't grand on every zone as pointed out and it is not always easy given the layout and focus of objectives inside a surrounding structure. Then you have to physically move about sometimes instead of staying stationary.
Upon being shot, deal with it or do not. That is your choice, but if any weapon should be one shot, one kill it is the Sniper Rifle. By the way, you do not need a dropship to deal with a sniper. There are multiple ways to go about it. Snipe enough and you get to experience all the fun ways people come after you. There is truly no better feeling in the world than being the lone targeted pest hindering progress of the opposite team and getting their undivided lethal attention. It is a high compliment. A good sniper also does not ***** about this. A good sniper adapts.
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BARAGAMOS
Kinsho Swords Caldari State
82
|
Posted - 2015.07.09 05:27:00 -
[111] - Quote
Asekpri Vorkna wrote:Kodho wrote:BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another. Sniper Rifles should one shot, one kill. Think about that for a minute. Consider what many in the thread are saying about it being obsolete. Overall, the first thing that comes to mind is movement. Not just the fact that people move around to get to an objective, or hide behind cover, or move around while firing at ground soldiers, but the jumping beans make it hard to get a headshot sometimes even though it is not hard, but it is basically fair enough to have them one shot one kill. You can counter-snipe pretty well if you know what you're doing. Sniping isn't grand on every zone as pointed out and it is not always easy given the layout and focus of objectives inside a surrounding structure. Then you have to physically move about sometimes instead of staying stationary. Upon being shot, deal with it or do not. That is your choice, but if any weapon should be one shot, one kill it is the Sniper Rifle. By the way, you do not need a dropship to deal with a sniper. There are multiple ways to go about it. Snipe enough and you get to experience all the fun ways people come after you. There is truly no better feeling in the world than being the lone targeted pest hindering progress of the opposite team and getting their undivided lethal attention. It is a high compliment. A good sniper also does not ***** about this. A good sniper adapts.
NO item needs to be a OHK weapon with no risk to the user. Its the future and we have drop suits to prevent OHK shenanigans. The maps are super large quit often and try finding a sniper that is killing you and moving from beyond rendering distance....you can't. New guys don't even have the equipment for the job, let alone trying to kill someone camping a comamando suit. On some maps its easy such as the one sided bridge map to DS on a building and completely cover the objective and have no point from which to even be shot at. Sure someone can fly up after you OHK 10 kill guys or WBS you but otherwise its GG. So no, OHK weapons have no place in a game where suits cost money, maps are large, and redlines are safe to hide in. Its even worse when you factor in the commando sniping. Try killing those guys. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
207
|
Posted - 2015.07.09 05:53:00 -
[112] - Quote
BARAGAMOS wrote:Asekpri Vorkna wrote:Kodho wrote:BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another. Sniper Rifles should one shot, one kill. Think about that for a minute. Consider what many in the thread are saying about it being obsolete. Overall, the first thing that comes to mind is movement. Not just the fact that people move around to get to an objective, or hide behind cover, or move around while firing at ground soldiers, but the jumping beans make it hard to get a headshot sometimes even though it is not hard, but it is basically fair enough to have them one shot one kill. You can counter-snipe pretty well if you know what you're doing. Sniping isn't grand on every zone as pointed out and it is not always easy given the layout and focus of objectives inside a surrounding structure. Then you have to physically move about sometimes instead of staying stationary. Upon being shot, deal with it or do not. That is your choice, but if any weapon should be one shot, one kill it is the Sniper Rifle. By the way, you do not need a dropship to deal with a sniper. There are multiple ways to go about it. Snipe enough and you get to experience all the fun ways people come after you. There is truly no better feeling in the world than being the lone targeted pest hindering progress of the opposite team and getting their undivided lethal attention. It is a high compliment. A good sniper also does not ***** about this. A good sniper adapts. NO item needs to be a OHK weapon with no risk to the user. Its the future and we have drop suits to prevent OHK shenanigans. The maps are super large quit often and try finding a sniper that is killing you and moving from beyond rendering distance....you can't. New guys don't even have the equipment for the job, let alone trying to kill someone camping a comamando suit. On some maps its easy such as the one sided bridge map to DS on a building and completely cover the objective and have no point from which to even be shot at. Sure someone can fly up after you OHK 10 kill guys or WBS you but otherwise its GG. So no, OHK weapons have no place in a game where suits cost money, maps are large, and redlines are safe to hide in. Its even worse when you factor in the commando sniping. Try killing those guys.
So, you want to destroy tradition? Is that it? OHK is part of the FPS franchise, it reward's the accuracy required to actually get the job done, you want to remove the reward? And before you go, "Reward Redline Sniping?" you're the one's running in our line of sight's, you know well where you can be hit from, but you ignore it, why? Because you're greedy little goblin's that deserve to get shot for your own ignorance. You should/can't/never be entitled to survive a sure shot, even if you're wearing 100k+ suit's, that's the same cost as a proto sniper fit, we got the risks and that's you people getting butt hurt over getting killed by that 1 person ONE-TIME.
Also how many time's are gonna go through this? How many time's will you people complain and be so negative to a role that's been in many other franchises and where as in those said franchises has been balanced and a complete success, yet completely fail's here? BF game's let's sniper's take up position's to hit target's from distance range's who may be trying to defuse a bomb, COD player's can snipe from any location without being impeded and still be helpful to the team, Crysis has sniper rifle's that can one shot even armor nanite suit's which are practically by all mean's the same as a hardened Gallente tank, All it take's is 1 good shot, that's tradition, you can't break away from it, it'll only make thing's worse.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Lahut K'mar
Ametat Security Amarr Empire
79
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Posted - 2015.07.09 07:21:00 -
[113] - Quote
Use commando or scout for sniping. I do and it works great. Using logis, assaults or sentinels for sniping is just asking to get rekt. It's like putting a swarm launcher on an assault, a laser rifle on a scout or nova knives on a sentinel.
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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jace silencerww
MANUFACTURERS OF DEATH
182
|
Posted - 2015.07.09 12:53:00 -
[114] - Quote
Zan Azikuchi wrote:jace silencerww wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. I hate to tell you but every single suit in this game can be killed by a single shot from a proto sniper rifle. yes I have test this a few time. a couple friend witness this as proof. one was a full shield & armor stack proto amarr sentinel - 523 shield & 1344 armor I was using a proto caldari commando fit - 3 complex light damage mods, CHARGE SNIPER RIFLE (max proficiency so +15% against armor) and warbarge lvl 2-augumented ammunition facility for a small bonus of 3%. with a single headshot I killed him AND yes he was at full ehp. so the damage is fair and if you have a hard time hitting targets then practice more. I use a plain DS3 controller and can get up to 50 kills on some maps. not every map is sniper friendly and that is a great thing. means you have to skill into a few roles to play every map. even sniper friendly maps can be bad. here is a tip stop using a thale and set your aim down sights to a lower setting like 20 to 40. this will help. So, in 1 instance you got 50 kills.... Question is, can you do it 3 time's a day? ALL in 1 sitting? Were your enemies actually competent enough to hide behind cover? How many of them actually tried to come after you? Also, 50 kills with a sniper rifle? In 1 game, or a number of them? Your not going to rack up 50 kills without someone pulling out vehicles or getting a sniper of their own, and at the 15-20 kill mark, you've got a red mark on your head with more than one person willing to come after you, also, I recall one instance of shutting you down before you had your chance at "FIFTY KILLS", so please... Don't lie....
yes 50+ kills in a single battle & yes all were by sniper rifle only. my best day ever I raked up over 800+kills, some battles were 20 kills while others hit 45+ kills and a couple of my battles got 52 kills & 56 kills. all with a sniper rifle and only die 2 twice the whole day. 3 times a day? no but 50+ kills is like running an assault getting 30+ kills and only dying twice. yes my enemies were trying to use cover but if you can see a foot or hand then you can do damage if not kill them. yes a few do come after you it happens but most look in your redline first and some of my best spot are with in 200 meters of the objective (not counting the new redline on some maps) I love counter snipers since most use the same spots to hunter you down they are easy to find and kill before they can find you. (I have a habit of letting the sniper set up and get into their spot then bang easy point) if you use a thale people notice it a lot faster than a normal proto sniper rifle. some practice with those but using a thale. it will improve your game faster. fyi so what you got me, it happens. not every game you will get top ranks every time snipping and if you do want that then go be a logi or Dust 514 is not the game you want to play. fyi I have proof of all 4 of my 57/0 kill games with my sniper rifle.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
210
|
Posted - 2015.07.09 16:44:00 -
[115] - Quote
jace silencerww wrote:Zan Azikuchi wrote:jace silencerww wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. I hate to tell you but every single suit in this game can be killed by a single shot from a proto sniper rifle. yes I have test this a few time. a couple friend witness this as proof. one was a full shield & armor stack proto amarr sentinel - 523 shield & 1344 armor I was using a proto caldari commando fit - 3 complex light damage mods, CHARGE SNIPER RIFLE (max proficiency so +15% against armor) and warbarge lvl 2-augumented ammunition facility for a small bonus of 3%. with a single headshot I killed him AND yes he was at full ehp. so the damage is fair and if you have a hard time hitting targets then practice more. I use a plain DS3 controller and can get up to 50 kills on some maps. not every map is sniper friendly and that is a great thing. means you have to skill into a few roles to play every map. even sniper friendly maps can be bad. here is a tip stop using a thale and set your aim down sights to a lower setting like 20 to 40. this will help. So, in 1 instance you got 50 kills.... Question is, can you do it 3 time's a day? ALL in 1 sitting? Were your enemies actually competent enough to hide behind cover? How many of them actually tried to come after you? Also, 50 kills with a sniper rifle? In 1 game, or a number of them? Your not going to rack up 50 kills without someone pulling out vehicles or getting a sniper of their own, and at the 15-20 kill mark, you've got a red mark on your head with more than one person willing to come after you, also, I recall one instance of shutting you down before you had your chance at "FIFTY KILLS", so please... Don't lie.... yes 50+ kills in a single battle & yes all were by sniper rifle only. my best day ever I raked up over 800+kills, some battles were 20 kills while others hit 45+ kills and a couple of my battles got 52 kills & 56 kills. all with a sniper rifle and only die 2 twice the whole day. 3 times a day? no but 50+ kills is like running an assault getting 30+ kills and only dying twice. yes my enemies were trying to use cover but if you can see a foot or hand then you can do damage if not kill them. yes a few do come after you it happens but most look in your redline first and some of my best spot are with in 200 meters of the objective (not counting the new redline on some maps) I love counter snipers since most use the same spots to hunter you down they are easy to find and kill before they can find you. (I have a habit of letting the sniper set up and get into their spot then bang easy point) if you use a thale people notice it a lot faster than a normal proto sniper rifle. some practice with those but using a thale. it will improve your game faster. fyi so what you got me, it happens. not every game you will get top ranks every time snipping and if you do want that then go be a logi or Dust 514 is not the game you want to play. fyi I have proof of all 4 of my 57/0 kill games with my sniper rifle.
Lol, you must have not fought against the PC corps. then. Pic's or it didn't happen. My reply is still the same however, 1 sniper's experience does not equate to the other, you could go 13 games in a row with 100+ kills, doesn't mean everyone else is gonna do the same. And whether or not they can't, isn't all because they need practice and you know the reason why.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
20
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Posted - 2015.07.09 19:04:00 -
[116] - Quote
Asekpri Vorkna does not wish to see sniper rifles turn into toys designed to kill a tank. There are several ways to do that already. Anything more should be an underbarrel attachment, nothing more. So to support the multiple weird outcries for sniper rifles to kill vehicles, go the route of introducing weapon attachments that do such. In the meantime just give us traditional career snipers the zoom we need. Sway is able to be realty with, but Asekpri Vorkna will gladly support the addition of pentazemin!
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Marcus Stormfire
G.R.A.V.E The Ditanian Alliance
111
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Posted - 2015.07.09 19:54:00 -
[117] - Quote
Operative 1174 Uuali wrote:Oh it is certainly not obsolete, which several games recently have proven. However, it is more of a weapon with specialized use based on the maps and circumstances of gameplay.
This.
A good sniper can clear off the rooftops over an objective that is under siege by those annoying mass drivers.
The sniper rifle seems to be designed as to NOT cause havoc (unless everyone stands out in the open ) but to be a tactical weapon. I do agree with a few people that there should be a variable zoom. I mean, we can jump Super Capital ships the size of cities across light years of space but we can't seem to figure out how to put a zoom on a sniper rifle.
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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LOL KILLZ
LulKlz
240
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Posted - 2015.07.09 20:32:00 -
[118] - Quote
The KTM DuKe wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. What about two sights? One for "CQC " sniping and one for long range, maybe snipers can start leave red line or have a role on the battlefield, dont know if this is possible though Imagine this on a TSR
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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dreth longbow
Bank of DUST 514
85
|
Posted - 2015.07.09 22:10:00 -
[119] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
As someone who started this game as a dedicated sniper and then moved away because of the problems with sniping, the following should be changed.
Range, nothing should shoot as far as a sniper rifle, it should be 2x min the longest possible damage of any other weapon. Why? obvious, by definition and with peripheral vision limiting and scouts this gives them a chance to react.
Zoom, they should have variable zoom. Fast zoom in and fast zoom out, not fixed 1-2 levels. Why? faster acquisition. Peripheral vision should be reduced when zooming. Why? Preventing this as being used for CQC or just in range of rifles plinking.
Sway, is good for now.
Killing power, this is a tough one. There are 2 ways to go with this and I lean more toward current philosophy of the game and real life. A forge gun at proto level kills anyone with one shot period; a plasma at proto does same and has lots of splash, both take out vehicles and people and are being used as sniping.
A sniper is a dedicated unit that currently has only one function and it does it poorly. A sniper cannot keep a HAV at bay nor can he take out a DS or LAV like a forge or plasma. Snipers need the ability of 1 kill shot like forges and plasmas at proto levels period. This is what they were developed for and the profession is. Currently a 50cal sniper can take out any person in armor and disable planes and vehicles, they also have computer controlled scopes for windage, elevation and spin of earth. Others have computer controlled rounds that seek out the target if it moves once it is locked in.
At a game level making the sniper at proto level a 1 shot kill for all suits like forge or plasmas will even out the playing field and remove domination of forges and plasmas as snipers and allow them enough power to give significant damage to vehicles. Lets face it, if you get killed by a forge in a DS you say GÇ£shxt he is good, I hate forgesGÇ¥ Why not the same for a sniper? If you get killed by a forge as an assault you say GÇ£I hate forgesGÇ¥ but you donGÇÖt cry to CCP and ask them to nerf forges. Why does it cause so much pain to be killed by a sniper? That is what is supposed to happen.
For progression milt, basic, adv, proto, officer. Each should have improvement in each of the above areas and proto should be 1 shot kill anything on field and officer have increase damage to vehicles.
Discuss.
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Void Echo
Helix Terrestrial Operations LLC
2
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Posted - 2015.07.10 00:47:00 -
[120] - Quote
I go 11-20 kills and 0-3 deaths with the sniper. You just don't know how to use it
Closed Beta Vet.
Founder of Helix Order.
For the Federation, For Freedom, Till all are Free.
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