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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jenni Welsh
Reincarnation Incorporated
18
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Posted - 2015.07.08 01:10:00 -
[1] - Quote
xavier zor II wrote:Rattati wanted this to be a tactical game, maybe why they made sniping only useful in certain situations.
Yeah, the problem is that many of the other weapons aren't as tactical (like he was saying)... Case in point, if I had to choose a weapon to counter a sniper I would probably choose the rail rifle (it also has a decent zoom, range, stability while mobile, etc.) unless he was at an enormous range in which case forge gun all the way... Point is that the sniper rifle is the only tactical weapon still left in the game, and it is tactical to the 9th degree, that doesn't make it tactical... that makes it stupid (and I am saying this as an avid sniper in this game (we either need a boost to stats, or more preferably what was suggested that we be able to walk and aim at the same time (this doesn't make it less tactical, it actually makes it more but in a functional way like the forge gun which BTW could also use an aim function for smaller movements while aiming especially for the breach).
Long story short, we need to be able to move for sniping to be functional again (too many players have caught on to the downsides of a sniper rifle and learned how to react accordingly... it's just too damn predictable). |
Jenni Welsh
Reincarnation Incorporated
18
|
Posted - 2015.07.08 01:11:00 -
[2] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
If you do this you are going to need to increase range too. |
Jenni Welsh
Reincarnation Incorporated
18
|
Posted - 2015.07.08 01:34:00 -
[3] - Quote
Sgt Kirk wrote:The KTM DuKe wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. What about two sights? One for "CQC " sniping and one for long range, maybe snipers can start leave red line or have a role on the battlefield, dont know if this is possible though Or just put in variable zoom. This is 10,000 plus years in the future. I should be able to zoom in at any integer I want within the limitations of the weapons sight.
What he said. :) |
Jenni Welsh
Reincarnation Incorporated
18
|
Posted - 2015.07.08 01:35:00 -
[4] - Quote
Jenni Welsh wrote:xavier zor II wrote:Rattati wanted this to be a tactical game, maybe why they made sniping only useful in certain situations. Yeah, the problem is that many of the other weapons aren't as tactical (like he was saying)... Case in point, if I had to choose a weapon to counter a sniper I would probably choose the rail rifle (it also has a decent zoom, range, stability while mobile, etc.) unless he was at an enormous range in which case forge gun all the way... Point is that the sniper rifle is the only tactical weapon still left in the game, and it is tactical to the 9th degree, that doesn't make it tactical... that makes it stupid (and I am saying this as an avid sniper in this game (we either need a boost to stats, or more preferably what was suggested that we be able to walk and aim at the same time (this doesn't make it less tactical, it actually makes it more but in a functional way like the forge gun which BTW could also use an aim function for smaller movements while aiming especially for the breach). Long story short, we need to be able to move for sniping to be functional again (too many players have caught on to the downsides of a sniper rifle and learned how to react accordingly... it's just too damn predictable).
Oh yeah... actually I would just use a tank with a railgun. lol :)
(Point even more valid.) |
Jenni Welsh
Reincarnation Incorporated
24
|
Posted - 2015.07.11 05:24:00 -
[5] - Quote
CELESTA AUNGM wrote:GǪGǪ. This is a repeat of an opinion I expressed about "Sniper" several months ago.
Yeah, I doubt CCP would have so much trouble with repeat topics if they just allowed the main (recurring topics) to remain open endlessly... the most popular (replies/likes) staying put on the front page at the top. |
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