|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
dreth longbow
Bank of DUST 514
85
|
Posted - 2015.07.09 22:10:00 -
[1] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
As someone who started this game as a dedicated sniper and then moved away because of the problems with sniping, the following should be changed.
Range, nothing should shoot as far as a sniper rifle, it should be 2x min the longest possible damage of any other weapon. Why? obvious, by definition and with peripheral vision limiting and scouts this gives them a chance to react.
Zoom, they should have variable zoom. Fast zoom in and fast zoom out, not fixed 1-2 levels. Why? faster acquisition. Peripheral vision should be reduced when zooming. Why? Preventing this as being used for CQC or just in range of rifles plinking.
Sway, is good for now.
Killing power, this is a tough one. There are 2 ways to go with this and I lean more toward current philosophy of the game and real life. A forge gun at proto level kills anyone with one shot period; a plasma at proto does same and has lots of splash, both take out vehicles and people and are being used as sniping.
A sniper is a dedicated unit that currently has only one function and it does it poorly. A sniper cannot keep a HAV at bay nor can he take out a DS or LAV like a forge or plasma. Snipers need the ability of 1 kill shot like forges and plasmas at proto levels period. This is what they were developed for and the profession is. Currently a 50cal sniper can take out any person in armor and disable planes and vehicles, they also have computer controlled scopes for windage, elevation and spin of earth. Others have computer controlled rounds that seek out the target if it moves once it is locked in.
At a game level making the sniper at proto level a 1 shot kill for all suits like forge or plasmas will even out the playing field and remove domination of forges and plasmas as snipers and allow them enough power to give significant damage to vehicles. Lets face it, if you get killed by a forge in a DS you say GÇ£shxt he is good, I hate forgesGÇ¥ Why not the same for a sniper? If you get killed by a forge as an assault you say GÇ£I hate forgesGÇ¥ but you donGÇÖt cry to CCP and ask them to nerf forges. Why does it cause so much pain to be killed by a sniper? That is what is supposed to happen.
For progression milt, basic, adv, proto, officer. Each should have improvement in each of the above areas and proto should be 1 shot kill anything on field and officer have increase damage to vehicles.
Discuss.
|
dreth longbow
Bank of DUST 514
86
|
Posted - 2015.07.10 04:54:00 -
[2] - Quote
lrian Locust wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. I'd like to see increased rendering distance even more than zoom. It's frustrating when targets disappear in thin air, or shots are blocked by invisible objects.
Also target red lit while behind cover that you can not see due to rendering, shoot and shoot but no damage. |
dreth longbow
Bank of DUST 514
86
|
Posted - 2015.07.10 05:01:00 -
[3] - Quote
Asekpri Vorkna wrote:Kodho wrote:BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another. Sniper Rifles should one shot, one kill. Think about that for a minute. Consider what many in the thread are saying about it being obsolete. Overall, the first thing that comes to mind is movement. Not just the fact that people move around to get to an objective, or hide behind cover, or move around while firing at ground soldiers, but the jumping beans make it hard to get a headshot sometimes even though it is not hard, but it is basically fair enough to have them one shot one kill. You can counter-snipe pretty well if you know what you're doing. Sniping isn't grand on every zone as pointed out and it is not always easy given the layout and focus of objectives inside a surrounding structure. Then you have to physically move about sometimes instead of staying stationary. Upon being shot, deal with it or do not. That is your choice, but if any weapon should be one shot, one kill it is the Sniper Rifle. By the way, you do not need a dropship to deal with a sniper. There are multiple ways to go about it. Snipe enough and you get to experience all the fun ways people come after you. There is truly no better feeling in the world than being the lone targeted pest hindering progress of the opposite team and getting their undivided lethal attention. It is a high compliment. A good sniper also does not ***** about this. A good sniper adapts.
so true, gets the blood going. also I love to go kill snipers after they have killed my assault, not always with counter sniping. nothing like sneaking up on him in the red knowing that he will **** his pants when you kill him, just like someone did to you a few games before.
|
dreth longbow
Bank of DUST 514
86
|
Posted - 2015.07.10 08:21:00 -
[4] - Quote
Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application.
Do you even know the definition of a sniper rifle?
It is not reduced range, that is a RR |
dreth longbow
Bank of DUST 514
88
|
Posted - 2015.07.10 22:44:00 -
[5] - Quote
Interesting points about damage vs range modifiers.
I still think vehicles need to be addressed, but head shots should always be instant kill no matter what.
If that is to offensive to some then make headshot: proto/officer instant kill adv 75% basic/milita 50%
rewards accuracy with new zoom function and lets cry babies have some protection.
But really why are you not talking about forges sniping with 100% kills even at milita levels? Why is it ok to be killed by a forge but not a sniper?
|
dreth longbow
Bank of DUST 514
88
|
Posted - 2015.07.11 03:58:00 -
[6] - Quote
Zan Azikuchi wrote:dreth longbow wrote:Interesting points about damage vs range modifiers.
I still think vehicles need to be addressed, but head shots should always be instant kill no matter what.
If that is to offensive to some then make headshot: proto/officer instant kill adv 75% basic/milita 50%
rewards accuracy with new zoom function and lets cry babies have some protection.
But really why are you not talking about forges sniping with 100% kills even at milita levels? Why is it ok to be killed by a forge but not a sniper?
Same reason it's okay to snipe with a 20GJ railgun turret, take's time and accuracy, you see where the double standard's lie right? You can forge gun snipe because it requires a heavy suit, but snipe in a medium or light suit, "HOLD THE PRESSES!" (We still have those?) it because a major problem that apparently need's to be addressed, cause sniping and stealth shouldn't go hand in hand together. Or that the weapon does too much damage (yet still compare it to an FG and you get the same results).
I do not know how many times I have been killed by a forge which is a heavy and I did not know he was about and hunting because he was so far away. basically it is crazy to even talk about trade offs of stealth and sniping, they go hand in hand. People just don't like to be killed by sniper, but being killed by everything else is ok. Just stupid.
I hate being killed by some sneaky scout with a shotgun that shoots kills from a distance, I hate being killed by some RR sniper maxed out on damage, I hate being killed by mines, I hate being killed by DS, those dirty things fly around and kill everything, I only want to be killed by someone standing in front of me.
Just sounds stupid, it is war, you die, you re-spawn that is the game lets let it have some depth! infanty, tanks, paper lavs, ds, scouts, heavy, sniper, fitting options, WOW sounds like fun lets play! |
|
|
|