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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 06:49:00 -
[1] - Quote
Dear players
We want to further clarify our vision for a robust Planetary Conquest feature in DUST 514. These are the design principles, and we will use those to underpin our reasons for any feature decision. So letGÇÖs dive into the updated Design as it has been evolving quite considerably through community feedback, particularly the PC Think Tank:
A)Owning Districts must be profitable and desirable to as many players as possible B)Any rewards from Districts must not be passive in nature C)ISK (as it is generated by Districts), must not be the most meaningful barrier of entry into Planetary Conquest, eliminating a GÇ£design paradoxGÇ¥ D)CCP must have tunable parameters to properly manage the reward flows to keep things fair and balanced.
ISK Rewards from Districts 1)Districts will generate Clones exactly as before a)Those clones can be manually sold at an ISK price per clone for Command Points, generating ISK (A) manually (B), or used as before to occupy or attack Districts. b)Clones will not be automatically sold as before, when generation hits the Maximum Clone Capacity of a District (B).
Desirable Rewards from Districts 2)When Clones are sold, a secondary currency is generated, District Kredits (DK/DeekayGÇÖs), in direct proportion to each corporation members 7 day Command Point contribution, and automatically placed in the wallet of all corporation members, at a certain price per Clone a)This currency will allow unique purchases from a new category in the Marketplace (B) b)It is also possible to award this currency to District battle participants for fighting for the Corporation as a battle reward like ISK and salvage.
Command Points 3)Command Points are generated by players finishing Daily Missions (B) a)A player in a corporation will deposit X Command Points to the Corporation Command Point wallet per finished Daily Mission b)The players contribution can be tracked on a separate UI page accessible by the corporation members c)The Corporation Command Point wallet has a maximum capacity
Other Corporation Actions 4)Corporations will spend Command Points to perform these actions (B) a)Sell Clones b)Move Clones c)Change Surface Infrastructure d)Change Reinforcement Timers e)Attack Districts
Now that the fundamental rules are out of the way, letGÇÖs talk about some of the repercussions and changes that may happen with these changes, and the intent of the design.
District ownership and Corporation Size Corporations will have to scale their District holdings to fit the size of their corporation. If they do not have enough members to generate enough Command Points to sell off the total daily Clone Generation of their Districts, they are de-facto holding too much land and are spreading their resources thinner than necessary.
More Activity and More Conflict As Districts will become more profitable, more corporations will be interested in owning Districts. Their motivation to claim Districts should prove stronger than Corporations holding and defending Districts they cannot profit from.
Claiming the first District The previous method of breaking into Molden Heath for the first time, is to use a Clone Pack. They have been very expensive and quite demoralizing to lose on your first failed attempt. ThatGÇÖs why Clone Packs cost will be reduced severely, even down to a nominal fee or zero, but given a high Command Point cost. That will make it less useful for District owners as using Clones to attack from Districts will have a much lower opportunity cost, and the Command Points used for better things, such as selling Clones for ISK and DK.
More Accessible to New Corporations New Corporations can therefore casually play the game, with their members and accrue Command Points over time. Any time they have enough Command Points, they can choose to launch an attack on a District of their own choosing.
Raiding This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. We hope to expand on the Raiding concept further down the line, by actually stealing resources from the District owner, possibly by GÇ£instant-sellingGÇ¥ clones for ISK and DK.
District Kredits and a new District Market We look forward to adding new and special gear, exclusive to the District Market and those illustrious Mercenaries that fought for and hold, or held Districts, earning District Kredits.
Exploits The way that Command Points work, i.e. earned through playing, will make it very difficult to manage and profit from certain exploits, alt corporations will not have members to generate Command Points, etc. Hiding Timers in difficult Timezones will become prohibitively expensive in Command Points as well.
Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Golden Day
Corrosive Synergy
1
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Posted - 2015.05.25 06:59:00 -
[2] - Quote
Nice +1
Im just a glorified blueberry
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Juno Tristan
Obscure Reference
610
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Posted - 2015.05.25 07:10:00 -
[3] - Quote
Sounds interesting, is the command point cap level take into consideration the number of Corp members? Otherwise it might discourage larger corps. It might be difficult to balance at first, too high and it becomes meaningless, too low and it'll get in the way of large scale war.
Also, daily missions can be a bit of a chore (looking at you 16 primary objectives) can we add FW victories or participation to the CP generating list
ADS Ramming Revenge!
Plasma Cannon Rampage
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Seed Dren
Fatal Absolution Negative-Feedback
223
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Posted - 2015.05.25 07:18:00 -
[4] - Quote
This will depend a lot in how profitable owning a district is going to be to warrant isk sinking to sell clones. Once this start pubs for PC corps will dwindle.
Amarr assualt + shotgun + hellfire= illuminati confirmed
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Seed Dren
Fatal Absolution Negative-Feedback
223
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Posted - 2015.05.25 07:20:00 -
[5] - Quote
Juno Tristan wrote:Sounds interesting, is the command point cap level take into consideration the number of Corp members? Otherwise it might discourage larger corps. It might be difficult to balance at first, too high and it becomes meaningless, too low and it'll get in the way of large scale war.
Also, daily missions can be a bit of a chore (looking at you 16 primary objectives) can we add FW victories or participation to the CP generating list
Yeah also daily missions for capturing objectives are a bit too much since it only counts if your the first one hacking it.
Amarr assualt + shotgun + hellfire= illuminati confirmed
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 07:30:00 -
[6] - Quote
CCP Rattati wrote: Command Points b)The players contribution can be tracked on a separate UI page accessible by the corporation members.
Holy smokes! Thanks for this Rattati. This will be invaluable for running inner-corp reward systems.
Dust 514 Market Trello. The essential resource for trading in Dust.
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 07:32:00 -
[7] - Quote
Jadek Menaheim wrote:CCP Rattati wrote: Command Points b)The players contribution can be tracked on a separate UI page accessible by the corporation members.
Holy smokes! Thanks for this Rattati. This will be invaluable for running inner-corp reward systems.
That's one of the Think Tank "must have's", however, we also ended up using that data to distribute DK's, as was another popular request (previously it was equal to all corp members)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 07:36:00 -
[8] - Quote
Pairing those mechanics really seem like they'll promote player activity. Good job think tank.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Golden Day
Corrosive Synergy
1
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Posted - 2015.05.25 07:40:00 -
[9] - Quote
Also can you make a mechanic where finding newbie players is easier It will be good for them to have help and learn the game so they can stay longer..
Im just a glorified blueberry
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 07:45:00 -
[10] - Quote
Curious to see what the Command Point numbers for these are going to be.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Viktor Hadah Jr
Negative-Impact Back and Forth
8
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Posted - 2015.05.25 08:06:00 -
[11] - Quote
CCP Rattati wrote: Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome.
So it is going to be absolutely not viable to be a mercenary now from what i am understand or even help alliance members?
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
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Cat Merc
Negative-Feedback. Negative-Feedback
16
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Posted - 2015.05.25 08:12:00 -
[12] - Quote
mew +1
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 08:21:00 -
[13] - Quote
Viktor Hadah Jr wrote:CCP Rattati wrote: Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome.
So it is going to be absolutely not viable to be a mercenary now from what i am understand or even help alliance members? Other than that everything seems to look pretty good. any ETA is it still june/july?
The only thing you are not getting is DK's from battle. You will need to get those from your own corp payouts if you want them. That is literally the only thing ringers are not getting.
So if that is your definition of "absolutely not viable", I guess we disagree 100%.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Lady MDK
Kameira Lodge Amarr Empire
369
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Posted - 2015.05.25 08:33:00 -
[14] - Quote
CCP Rattati wrote: Raiding This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. We hope to expand on the Raiding concept further down the line, by actually stealing resources from the District owner, possibly by GÇ£instant-sellingGÇ¥ clones for ISK and DK.
So will raiding be just the same as any other queued match? but with different rewards?
I would rather get into the possibility of pirating from districts via the raiding mechanic so sort of like an infiltration mode?
My squad can sneak into a district and steal things or hack security in order to disrupt the owning corp. They get a notification and maybe the battle appears in 'other contracts' for them to join if they can or if they are available. This way I can strike while they are at their weakest with a small squad.
Is this the sort of thing CCP have in mind or is it going to be more of the same that we can get from playing any other dust game mode, but with different rewards?
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Zeke Dunevent
S T E R E 0
55
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Posted - 2015.05.25 08:59:00 -
[15] - Quote
I like this, this is nice. Might that I will look to join a PC corp once more! That sounds like work though...
I think I know a lot.
I can run just about anything.
S T E R E 0
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
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Posted - 2015.05.25 09:46:00 -
[16] - Quote
So CCP Rattiti you consider helping alliance corps as ringing. 1.How about a lesser reward of DK for alliance help. 2.If a member corps PC Battle is staffed by mainly alliance corp members will the DK Payout to PC District members be greater or will the PC Corp members that could even be inactive get the payout as it is split out and given to PC Corp members? |
Haerr
The Rainbow Effect Negative-Feedback
2
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Posted - 2015.05.25 10:23:00 -
[17] - Quote
Platoon / Team Building interface?
Something as simple as a Platoon chat channel (based off of the in-match Team channel) in which the Platoon leader is able to assign anyone not currently deployed or in a non-platoon squad in the Platoon chat channel to a platoon squad.
_____ Concept! _____ Platoon Tab _____ P Squad 0 P Squad 1 P Squad 2 P Squad 3 Assignable Un-assignable Offline _____
An icon for players currently assignable could also be helpful.
Et voil+á the PC channels have become team building tools. |
Pseudogenesis
Nos Nothi
2
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Posted - 2015.05.25 10:56:00 -
[18] - Quote
Are there any systems in place to prevent huge megacorporations which dominate the playing field through sheer numbers? This system seems like it encourages PC-ready players to seek out powerful/successful corporations. If some corp is dominating a lot of space, they'll get a lot of recruits. More recruits = more CP and fighters = more power. The big corps get bigger, and the small corps get steamrolled. What would incentivise joining a small up-and-coming corporation instead of the massive one that already holds all the power?
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Weznof Nalek
Providentia Aeternam Astroya Conglomerate.
95
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Posted - 2015.05.25 11:04:00 -
[19] - Quote
Luther Mandrix wrote:So CCP Rattiti you consider helping alliance corps as ringing. 1.How about a lesser reward of DK for alliance help. 2.If a member corps PC Battle is staffed by mainly alliance corp members will the DK Payout to PC District members be greater or will the PC Corp members that could even be inactive get the payout as it is split out and given to PC Corp members that were not even playing the game anymore but are still considered members of the Corp. 3.Alliances should get DK it will be less as it is split up over many members.
Same question for me.
I don't understand that your system consider all members of an alliance like mercenary.
With this system, a member from an alliance like a mercenary. It is not the same thing.
They should have DK payout, ok not as the corp member.
Weznof Nalec, Judge Magister
CEO of Providentia Aeternam
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
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Posted - 2015.05.25 11:14:00 -
[20] - Quote
If the DK is split up over all members in corp then purges of players that don't play a lot will happen.They come home one day and say who kicked me for playing Planet side 2 Bro that's why. |
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 11:48:00 -
[21] - Quote
Pseudogenesis wrote:Are there any systems in place to prevent huge megacorporations which dominate the playing field through sheer numbers? This system seems like it encourages PC-ready players to seek out powerful/successful corporations. If some corp is dominating a lot of space, they'll get a lot of recruits. More recruits = more CP and fighters = more power. The big corps get bigger, and the small corps get steamrolled. What would incentivise joining a small up-and-coming corporation instead of the massive one that already holds all the power?
I am hoping that there will be diminishing returns to corp sizes. The larger it becomes, the less efficient at earning CP. But I have said it before, if everyone agrees to hold hands and not fight through non-aggression pacts, we may need to something. EVE seems to continue to breed strife and aggression, so I hope the same happens here.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 11:49:00 -
[22] - Quote
Luther Mandrix wrote:If the DK is split up over all members in corp then purges of players that don't play a lot will happen.They come home one day and say who kicked me for playing Planet side 2 Bro that's why. read the 7day contribution part again
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
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Posted - 2015.05.25 11:55:00 -
[23] - Quote
CCP Rattati wrote:Luther Mandrix wrote:If the DK is split up over all members in corp then purges of players that don't play a lot will happen.They come home one day and say who kicked me for playing Planet side 2 Bro that's why. read the 7day contribution part again ? not sure what you mean. When Clones are sold, a secondary currency is generated, District Kredits (DK/DeekayGÇÖs), in direct proportion to each corporation members 7 day Command Point contribution, and automatically placed in the wallet of all corporation members, at a certain price per Clone Found it Thanks |
Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 12:08:00 -
[24] - Quote
Pseudogenesis wrote:Are there any systems in place to prevent huge megacorporations which dominate the playing field through sheer numbers? This system seems like it encourages PC-ready players to seek out powerful/successful corporations. If some corp is dominating a lot of space, they'll get a lot of recruits. More recruits = more CP and fighters = more power. The big corps get bigger, and the small corps get steamrolled. What would incentivise joining a small up-and-coming corporation instead of the massive one that already holds all the power?
There's a sweet spot between small corp and massive corp that may encourage daily mission grinders to move to middle size PC corps for better return on clone pack sales.
Quote:Desirable Rewards from Districts 2)When Clones are sold, a secondary currency is generated, District Kredits (DK/DeekayGÇÖs), in direct proportion to each corporation members 7 day Command Point contribution, and automatically placed in the wallet of all corporation members, at a certain price per Clone Lots of people in a corp, less return on DKs per person. Or in a corp with someone who's far more active than you and always at the top of the Command Point earning board, so they get the highest share of DKs from clonepacks. You move to another PC corp where CP building competition is not as difficult.
There's also personal preference of corp culture to factor in.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 12:15:00 -
[25] - Quote
Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits?
Dust 514 Market Trello. The essential resource for trading in Dust.
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
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Posted - 2015.05.25 12:15:00 -
[26] - Quote
Jadek Menaheim wrote:Pseudogenesis wrote:Are there any systems in place to prevent huge megacorporations which dominate the playing field through sheer numbers? This system seems like it encourages PC-ready players to seek out powerful/successful corporations. If some corp is dominating a lot of space, they'll get a lot of recruits. More recruits = more CP and fighters = more power. The big corps get bigger, and the small corps get steamrolled. What would incentivise joining a small up-and-coming corporation instead of the massive one that already holds all the power? There's a sweet spot between small corp and massive corp that may encourage daily mission grinders to move to middle size PC corps for better return on clone pack sales. Quote:Desirable Rewards from Districts 2)When Clones are sold, a secondary currency is generated, District Kredits (DK/DeekayGÇÖs), in direct proportion to each corporation members 7 day Command Point contribution, and automatically placed in the wallet of all corporation members, at a certain price per Clone Lots of people in a corp, less return on DKs per person. Or in a corp with someone who's far more active than you and always at the top of the Command Point earning board, so they get the highest share of DKs from clonepacks. You move to another PC corp where CP building competition is not as difficult. There's also personal preference of corp culture to factor in. I like my small corp ,I want to help our alliance and the corps that take the time to organize the battles.I don't want a second Job but just help my friends when I can.But I would like rewarded for my help. What If the PC Corp Wallet got a share of DK that they the directors could give to alliance players that help in the battles? |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
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Posted - 2015.05.25 12:19:00 -
[27] - Quote
CCP Rattati wrote:Luther Mandrix wrote:If the DK is split up over all members in corp then purges of players that don't play a lot will happen.They come home one day and say who kicked me for playing Planet side 2 Bro that's why. read the 7day contribution part again Do this on a alliance level also! |
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 12:23:00 -
[28] - Quote
Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different.
SKINs are an obvious first step, and I am open to suggestions.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 12:24:00 -
[29] - Quote
Got it. Will brainstorm.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 12:33:00 -
[30] - Quote
Maybe the bottom module slots on your warbarge are unlocked with using District Kredits...not sure what bonuses they could be at the moment.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
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Posted - 2015.05.25 12:38:00 -
[31] - Quote
Luther Mandrix wrote:CCP Rattati wrote:Luther Mandrix wrote:If the DK is split up over all members in corp then purges of players that don't play a lot will happen.They come home one day and say who kicked me for playing Planet side 2 Bro that's why. read the 7day contribution part again ? not sure what you mean. When Clones are sold, a secondary currency is generated, District Kredits (DK/DeekayGÇÖs), in direct proportion to each corporation members 7 day Command Point contribution, and automatically placed in the wallet of all corporation members, at a certain price per Clone Found it Thanks I still don't understand this. Corp members that contribute as in sending CP to corp to fight battles? Corp members that do missions that make CP? Only these Corp members get DK from Corp Battles even if they didn't fight in the battle and alliance people did the work but they did CP missions?
Please correct me if I am wrong 1.PC Corp player plays pubs only 24 hours a day seven days a week generating CP for His PC active Corp playing THE DUST514 GAME but he doesn't Deploy into PC matches for his Corps district. 2. Alliance Members plays PC Gamemode helping his alliance keep districts but doesn't get any DK for his help but that No lifer pub crawler with the most CP generated for his pc corp gets the most DK? If this is correct this sounds broken to me please correct me. |
Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 12:51:00 -
[32] - Quote
Luther Mandrix wrote:Please correct me if I am wrong 1.PC Corp player plays pubs only 24 hours a day seven days a week generating CP for His PC active Corp playing THE DUST514 GAME but he doesn't Deploy into PC matches for his Corps district. 2. Alliance Members plays PC Gamemode helping his alliance keep districts but doesn't get any DK for his help but that No lifer pub crawler with the most CP generated for his pc corp gets the most DK? If this is correct this sounds broken to me please correct me. The machinery of capitalism is oiled with the blood of the workers. That 'no-lifer' is providing the command points to fuel this operation of the corp.
I'm content with both mission runners and PC runner having value in a corporation. Your alliance still holds a role of strategic asset management and treatises.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Haerr
The Rainbow Effect Negative-Feedback
2
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Posted - 2015.05.25 12:53:00 -
[33] - Quote
CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions.
DKITEM
Caldari Assault + Gallante Assault + DKITEM = Guristas Assault
Bam! Pirate Suits. |
Sirpidey Adtur
Aloren Foundations
156
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Posted - 2015.05.25 13:20:00 -
[34] - Quote
Have there been any thoughts as to having certain districts have unique properties? So that district 8184 isn't the same thing as district 8183.
Perhaps have a small bonus or penalty to certain things on each district, that NEVER (or very rarely) changes.
The air in this district causes plasma weapons stabilize slightly, increasing range 10%, but decreasing damage 10%. The ground in this district causes the wheels on LAVs to spin. LAVs have -10% torque.
Stuff like that. Things that the corp that is defending a district can plan around, and have the homefield advantage, while still giving the same bonuses to attacking corps. |
Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 13:43:00 -
[35] - Quote
[Idea] Use District Kredits to sell your unallocated skill points (this excludes passively gained SP).
https://forums.dust514.com/default.aspx?g=posts&t=199395&find=unread
Dust 514 Market Trello. The essential resource for trading in Dust.
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.25 13:59:00 -
[36] - Quote
CCP Rattati wrote:* When Clones are sold, a secondary currency is generated, District Kredits (DK/DeekayGÇÖs), in direct proportion to each corporation members 7 day Command Point contribution, and automatically placed in the wallet of all corporation members, at a certain price per Clone
* The players contribution can be tracked on a separate UI page accessible by the corporation members
Shoot scout with yes.
-Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.25 14:07:00 -
[37] - Quote
Jadek Menaheim wrote:Luther Mandrix wrote: ... but that No lifer pub crawler with the most CP generated for his pc corp gets the most DK?
That 'no-lifer' is providing the command points to fuel this operation of the corp. I'm content with both mission runners and PC runner having value in a corporation.
^ Agreed with Jadek. A design which emphasizes activity is a good design. Further, if CP is hard to come by, highly active newbros may -- for the first time ever -- become a valuable asset to PC Corps; could work wonders with retention rates.
Shoot scout with yes.
-Ripley Riley (for CPM2)
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Viktor Hadah Jr
Negative-Impact Back and Forth
8
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Posted - 2015.05.25 14:09:00 -
[38] - Quote
CCP Rattati wrote:Viktor Hadah Jr wrote:CCP Rattati wrote: Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome.
So it is going to be absolutely not viable to be a mercenary now from what i am understand or even help alliance members? Other than that everything seems to look pretty good. any ETA is it still june/july? The only thing you are not getting is DK's from battle. You will need to get those from your own corp payouts if you want them. That is literally the only thing ringers are not getting. So if that is your definition of "absolutely not viable", I guess we disagree 100%. So the payout for mercs is going to be pretty much the same as it currently is with nothing else added from what im understandings?
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.25 14:09:00 -
[39] - Quote
Jadek Menaheim wrote:Maybe the bottom module slots on your warbarge are unlocked with using District Kredits...not sure what bonuses they could be at the moment. ... this is very smart!
(will raiders be able to loot DKs?)
Shoot scout with yes.
-Ripley Riley (for CPM2)
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Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.25 14:15:00 -
[40] - Quote
Viktor Hadah Jr wrote:So the payout for mercs is going to be pretty much the same as it currently is with nothing else added from what im understandings? PC victors also get what used to be the losing sides' share of salvage.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
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Posted - 2015.05.25 14:16:00 -
[41] - Quote
Luther Mandrix wrote:CCP Rattati wrote:Luther Mandrix wrote:If the DK is split up over all members in corp then purges of players that don't play a lot will happen.They come home one day and say who kicked me for playing Planet side 2 Bro that's why. read the 7day contribution part again Do this on a alliance level also! still think alliance level would be good or maybe alliance could hold districts in itself.How are alliances in eve ? Do alliances own anything in Eve? |
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 14:25:00 -
[42] - Quote
We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
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Posted - 2015.05.25 14:26:00 -
[43] - Quote
CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that.
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
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Posted - 2015.05.25 14:30:00 -
[44] - Quote
Luther Mandrix wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. Ok What does the PC Corp Eve side pilot get for Doing OB Support since he is in the dust corp and is in the PC Battles? |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
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Posted - 2015.05.25 14:32:00 -
[45] - Quote
CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. I don't agree with this |
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.25 14:38:00 -
[46] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. Ok What does the PC Corp Eve side pilot get for Doing OB Support since he is in the dust corp and is in the PC Battles? The warm fuzzies that they are furthering the goals of the corporation with great big lasers.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 14:43:00 -
[47] - Quote
CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. It's the same as it is in EVE. Alliances are a corporation for corporations. You can share the use of facilities, alliance chat, etc. It's a social feature for organizing like-minded people who might not want to share the same roof in one single corporation (as the logistical strain of a several thousand member corp is a lot to maintain).
Dust 514 Market Trello. The essential resource for trading in Dust.
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alias lycan
Capital Acquisitions LLC
39
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Posted - 2015.05.25 14:51:00 -
[48] - Quote
CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions. If this is the case then i see no reason to use DK's new paint jobs dont interest me |
dzizur
Nos Nothi
369
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Posted - 2015.05.25 14:56:00 -
[49] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. Ok What does the PC Corp Eve side pilot get for Doing OB Support since he is in the dust corp and is in the PC Battles?
Erm.. couldn't you just pay him for helping out with ISK that he helped you win?
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dzizur
Nos Nothi
372
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Posted - 2015.05.25 14:59:00 -
[50] - Quote
alias lycan wrote:CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions. If this is the case then i see no reason to use DK's new paint jobs dont interest me
I bet you want OP gear for DK's ? :P wouldn't that be stupid? I mean, people are always complaining about proto stomp, now we got experimental and officer stuff, and you still want something better? eh..
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.25 15:00:00 -
[51] - Quote
CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that.
you will quickly find yourself at odds with the community at whole on this matter |
Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.25 15:09:00 -
[52] - Quote
DeathwindRising wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. you will quickly find yourself at odds with the community at whole on this matter I (for one) wouldn't mind seeing Corps fight their own battles.
Shoot scout with yes.
-Ripley Riley (for CPM2)
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 15:11:00 -
[53] - Quote
@Adipem Nothi Same feeling here.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Sgt Kirk
Fatal Absolution Negative-Feedback
10
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Posted - 2015.05.25 15:15:00 -
[54] - Quote
CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions. Since PC level warfare, is akin to becoming pirates you can have the pirate suits, as well as other, unlawful entities in the game readily accessible to them for DK.
I may have missed the point in the thread somewhere, I just woke up, but if I'm understanding right you can no longer get ISK directly from PC right (aside from battles) ? You have to use the DK credit that you earn during battles just to make an ISK profit from PC?
Also, with raiding. Sounds like a great opportunity for introducing players to PC without the stress piled on all at once. But will Raiding really be that profitable and worth it? Maybe if you guys found the time later down the line we could capture a small amount of Assets for whatever the type of planet infrastructure it is.
Whenever we get the salvage thing in place we could repurpose one of the infrastructures to make specific experimental weapons and maybe even officer weapons to our choosing. Raiders could then come along and raid a district for the sweet chance of getting some good gears in the enemy corporations weapons cache.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10
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Posted - 2015.05.25 15:17:00 -
[55] - Quote
Adipem Nothi wrote:DeathwindRising wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. you will quickly find yourself at odds with the community at whole on this matter I (for one) wouldn't mind seeing Corps fighting their own battles. 110% Agree. I'm so tired of everybody trying to hold hands in PC.
It will be nice to finally see people attacking each other in mass again.
Sgt Kirk's Gallente Propaganda Youtube Channel
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 15:17:00 -
[56] - Quote
DeathwindRising wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. you will quickly find yourself at odds with the community at whole on this matter
The Think Tank has, as far as I know, unanimously, supported this plan.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 15:19:00 -
[57] - Quote
Sgt Kirk wrote:I may have missed the point in the thread somewhere, I just woke up, but if I'm understanding right you can no longer get ISK directly from PC right (aside from battles) ? You have to use the DK credit that you earn during battles just to make an ISK profit from PC? Yeah, you keep the ISK value of what you kill in PC battles.
Dust 514 Market Trello. The essential resource for trading in Dust.
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 15:20:00 -
[58] - Quote
Sgt Kirk wrote:CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions. Since PC level warfare, is akin to becoming pirates you can have the pirate suits, as well as other, unlawful entities in the game readily accessible to them for DK. I may have missed the point in the thread somewhere, I just woke up, but if I'm understanding right you can no longer get ISK directly from PC right (aside from battles) ? You have to use the DK credit that you earn during battles just to make an ISK profit from PC? Also, with raiding. Sounds like a great opportunity for introducing players to PC without the stress piled on all at once. But will Raiding really be that profitable and worth it? Maybe if you guys found the time later down the line we could capture a small amount of Assets for whatever the type of planet infrastructure it is. Whenever we get the salvage thing in place we could repurpose one of the infrastructures to make specific experimental weapons and maybe even officer weapons to our choosing. Raiders could then come along and raid a district for the sweet chance of getting some good gears in the enemy corporations weapons cache.
Clones are sold from Districts, for Command Points earned by members, and result in a lot of ISK for the corporation.
That sale also places DK's into the wallets of Command Point contributing members of the corp.
DK's and ISK, plus salvage can be earned also from fighting on behalf of the Corporation in PC battles.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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alias lycan
Capital Acquisitions LLC
39
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Posted - 2015.05.25 15:25:00 -
[59] - Quote
dzizur wrote:alias lycan wrote:CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions. If this is the case then i see no reason to use DK's new paint jobs dont interest me I bet you want OP gear for DK's ? :P wouldn't that be stupid? I mean, people are always complaining about proto stomp, now we got experimental and officer stuff, and you still want something better? eh.. I actually dont want DK's at all i believe its a wasted effort. Theres no need for more currencies but if your're gonna add them at least make it worthwhile or give us an option to exchange them. |
Sgt Kirk
Fatal Absolution Negative-Feedback
10
|
Posted - 2015.05.25 15:26:00 -
[60] - Quote
CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions. Since PC level warfare, is akin to becoming pirates you can have the pirate suits, as well as other, unlawful entities in the game readily accessible to them for DK. I may have missed the point in the thread somewhere, I just woke up, but if I'm understanding right you can no longer get ISK directly from PC right (aside from battles) ? You have to use the DK credit that you earn during battles just to make an ISK profit from PC? Also, with raiding. Sounds like a great opportunity for introducing players to PC without the stress piled on all at once. But will Raiding really be that profitable and worth it? Maybe if you guys found the time later down the line we could capture a small amount of Assets for whatever the type of planet infrastructure it is. Whenever we get the salvage thing in place we could repurpose one of the infrastructures to make specific experimental weapons and maybe even officer weapons to our choosing. Raiders could then come along and raid a district for the sweet chance of getting some good gears in the enemy corporations weapons cache. Clones are sold from Districts, for Command Points earned by members, and result in a lot of ISK for the corporation. That sale also places DK's into the wallets of Command Point contributing members of the corp. DK's and ISK, plus salvage can be earned also from fighting on behalf of the Corporation in PC battles.
Sweet, all we need is 16 man deployment or at least two squads of 8 and then well have one of the major components in getting Lucent Echelon started as a corp.
This is looking very good Rattati and I'm deeply pleased, you have no idea. PC has been nothing but a blue doughnut of top tier players not wanting to fight and generate mountains of ISK pretty much since its inception.
Watching New Eden burn is one of my favorite recreational activities.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.05.25 15:28:00 -
[61] - Quote
CCP Rattati wrote:[ Clones are sold from Districts, for Command Points earned by members, and result in a lot of ISK for the corporation.
That sale also places DK's into the wallets of Command Point contributing members of the corp.
DK's and ISK, plus salvage can be earned also from fighting on behalf of the Corporation in PC battles. Exactly how do command points result in a lot of isk? I'm still unclear as to the process.
Whirly gun make much thunder! - Victor
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.25 15:39:00 -
[62] - Quote
Alena Ventrallis wrote:CCP Rattati wrote:[ Clones are sold from Districts, for Command Points earned by members, and result in a lot of ISK for the corporation.
That sale also places DK's into the wallets of Command Point contributing members of the corp.
DK's and ISK, plus salvage can be earned also from fighting on behalf of the Corporation in PC battles. Exactly how do command points result in a lot of isk? I'm still unclear as to the process. I suspect he means that command points are consumed when selling clones, and the act of selling clones generates Isk.
Shoot scout with yes.
-Ripley Riley (for CPM2)
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 15:40:00 -
[63] - Quote
Adipem Nothi wrote:Alena Ventrallis wrote:CCP Rattati wrote:[ Clones are sold from Districts, for Command Points earned by members, and result in a lot of ISK for the corporation.
That sale also places DK's into the wallets of Command Point contributing members of the corp.
DK's and ISK, plus salvage can be earned also from fighting on behalf of the Corporation in PC battles. Exactly how do command points result in a lot of isk? I'm still unclear as to the process. I suspect he means that command points are consumed when selling clones, and the act of selling clones generates Isk. yes
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Bright Steel
Horizons' Edge No Context
1
|
Posted - 2015.05.25 15:40:00 -
[64] - Quote
Adipem Nothi wrote:Jadek Menaheim wrote:Luther Mandrix wrote: ... but that No lifer pub crawler with the most CP generated for his pc corp gets the most DK?
That 'no-lifer' is providing the command points to fuel this operation of the corp. I'm content with both mission runners and PC runner having value in a corporation. ^ Agreed with Jadek. A design which emphasizes activity is a good design. Further, if CP is hard to come by, highly active newbros may become a valuable asset to competitive corps (for the first time since Chromosome). This could work wonders with retention rates. ^ this very much
As this would be very good for dust
If I have a small corp with a solid PC team. I'll be taking in all the new guys I can find to help generate CP. I'm encouraged to help them be as efficient at completing missions as possible. This leads to them getting help and moving up to hopefully being PC ready.
It also address the issue that untile a merc has the SP to spec into top gear he can't participate in PC despite HIS skill. But now he can feel like he is contributing to the corps PC efforts and has value which will lead to more retention.
I love it!!!
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.25 15:52:00 -
[65] - Quote
Sgt Kirk wrote:CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions. Since PC level warfare, is akin to becoming pirates you can have the pirate suits, as well as other, unlawful entities in the game readily accessible to them for DK. I may have missed the point in the thread somewhere, I just woke up, but if I'm understanding right you can no longer get ISK directly from PC right (aside from battles) ? You have to use the DK credit that you earn during battles just to make an ISK profit from PC? Also, with raiding. Sounds like a great opportunity for introducing players to PC without the stress piled on all at once. But will Raiding really be that profitable and worth it? Maybe if you guys found the time later down the line we could capture a small amount of Assets for whatever the type of planet infrastructure it is. Whenever we get the salvage thing in place we could repurpose one of the infrastructures to make specific experimental weapons and maybe even officer weapons to our choosing. Raiders could then come along and raid a district for the sweet chance of getting some good gears in the enemy corporations weapons cache. Wih the new payouts being based of your opponents loses I can see this scenario: Small corp wants to earn some ISK and use their CP that are full but the don't have enough PC ready players to hold a district. Instead they attack another distric, could be anyone since they don't fear being attracted, and pull out apex or BPO suits. They make X corp lose "some" clones, X corp doesn't make much ISK at all, and they could get a decent payout depending on how many proto suits they take out.....
Dust 514, the BEST WORST game you can't stop playing.
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Adipem Nothi
Nos Nothi
9
|
Posted - 2015.05.25 16:03:00 -
[66] - Quote
Quote:Raiding - This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. If I'm reading this correctly, the rewards available to raiders are earnings paid through keep-what-you-kill, EOM salvage (on victory), and the potential to take ownership of a district (which has been established as unwanted).
Question: How will Raiders be paid if the district owner no-shows?
Shoot scout with yes.
-Ripley Riley (for CPM2)
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 16:09:00 -
[67] - Quote
Adipem Nothi wrote:Quote:Raiding - This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. If I'm reading this correctly, the rewards available to raiders are earnings paid through keep-what-you-kill, EOM salvage (on victory), and the potential to take ownership of a district (which has been established as unwanted). Question: How will Raiders be paid if the district owner no-shows?
Won't they just claim the district.?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.25 16:12:00 -
[68] - Quote
[redacted]
Shoot scout with yes.
-Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.25 16:13:00 -
[69] - Quote
So will there be a CP cost to maintain an altered timer?
All that will happen is corps will incrementally shift their timers to the hard to attack. Or they will pay a one time cost todo so.
Why not make it a daily CP maintenance cost to keep the timer off main attack hours?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.25 16:17:00 -
[70] - Quote
CCP Rattati wrote:Adipem Nothi wrote:Quote:Raiding - This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. If I'm reading this correctly, the rewards available to raiders are earnings paid through keep-what-you-kill, EOM salvage (on victory), and the potential to take ownership of a district (which has been established as unwanted). Question: How will Raiders be paid if the district owner no-shows? Won't they just claim the district.?
I think a. Better option would be "burn the house down."
Sell all clones, sell the installation (make the owners pay to get a new one) and take everything they killed.
As a raider if unopposed, screw taking the district. I'd rather scorch it clean.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.05.25 16:35:00 -
[71] - Quote
Breakin Stuff wrote:So will there be a CP cost to maintain an altered timer?
All that will happen is corps will incrementally shift their timers to the hard to attack. Or they will pay a one time cost todo so.
Why not make it a daily CP maintenance cost to keep the timer off main attack hours?
Really though one person's main timer is another's off timer. I think the solution here would be to somehow tie when CP is earned to what can be used to interact with your districts based on their timer.
F.ex CP earned at 1300 wouldn't be able to be used on a district with a 2300 timer.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Vell0cet
OSG Planetary Operations Covert Intervention
3
|
Posted - 2015.05.25 16:41:00 -
[72] - Quote
I really like this design.
One area I think could use a tweak is trying to incentivize a corp to field many of their members instead of just the top players over and over (the changes to ringing strikes a nice balance of keeping that option available but making it less desirable than using your own members). If a corp was encouraged to field many more players it will lead to reduced burnout, and greater participation and engagement overall, as well as reduce tension between players who are/aren't good enough for PC. This could be accomplished via diminishing returns (to the corp somehow), caps on rewards from using the same players over and over, or alternatively bonuses for fielding more players. Ideally this would include alts in the diminishing returns mechanics for players (perhaps based on IP address) so you don't have the situation where the same players are using multiple accounts to bypass the diminishing returns mechanics.
Overall I'm excited with the direction this is going, and I'm impressed with the way you guys approached the redesign by tapping the community. o7
Best PvE idea ever!
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Sgt Kirk
Fatal Absolution Negative-Feedback
10
|
Posted - 2015.05.25 16:55:00 -
[73] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Adipem Nothi wrote:Quote:Raiding - This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. If I'm reading this correctly, the rewards available to raiders are earnings paid through keep-what-you-kill, EOM salvage (on victory), and the potential to take ownership of a district (which has been established as unwanted). Question: How will Raiders be paid if the district owner no-shows? Won't they just claim the district.? I think a. Better option would be "burn the house down." Sell all clones, sell the installation (make the owners pay to get a new one) and take everything they killed. As a raider if unopposed, screw taking the district. I'd rather scorch it clean. So pretty much, we take the district. Pillage it for all its worth, then after that try to sell it off to another corporation that wants it..... Wait, I wonder how district trading will work....probably the same as the old way, just have to make sure you're the one that gets the attack.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.05.25 17:15:00 -
[74] - Quote
I would like to see Raids being queued up much faster (1-3 hours) than traditional PC's. I hope this will be coming in the next iteration.
Overlord of Broman
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Lady MDK
Kameira Lodge Amarr Empire
369
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Posted - 2015.05.25 17:20:00 -
[75] - Quote
Ares 514 wrote:I would like to see Raids being queued up much faster (1-3 hours) than traditional PC's. I hope this will be coming in the next iteration.
Raids shouldn't have a queue. You raid and steal. The enemy either responds within the time of the raid or they don't. The stolen goods can then be used or sold.
kinda like someone breaking into your house and nicking your tv and sticking it on eBay.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.05.25 17:27:00 -
[76] - Quote
Lady MDK wrote:Ares 514 wrote:I would like to see Raids being queued up much faster (1-3 hours) than traditional PC's. I hope this will be coming in the next iteration. Raids shouldn't have a queue. You raid and steal. The enemy either responds within the time of the raid or they don't. The stolen goods can then be used or sold. kinda like someone breaking into your house and nicking your tv and sticking it on eBay.
Whatever mechanics happens, I'm fairly sure the current design is they work the same as regular PC battles. i.e. you have to wait either 1 or 2 days till the battle. Please correct me Rattati if i'm wrong.
I'm all for fast raids, personally I prefer minimal notice if it's within the district timer. However i'm sure this can be debated how they work, I just want to make sure it's changed from the current mechanic to something much faster.
Overlord of Broman
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Aidualc
LATINOS KILLERS CORP RUST415
251
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Posted - 2015.05.25 17:44:00 -
[77] - Quote
CCP Rattati wrote:Dear players
Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome.
I felt a great disturbance in the Force... like a ringers QQ in Tartatven - Hrober - District V - 3
-- LKC -- Tomate Pote --
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Kain Spero
Negative-Feedback
5
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Posted - 2015.05.25 17:47:00 -
[78] - Quote
Sgt Kirk wrote: So pretty much, we take the district. Pillage it for all its worth, then after that try to sell it off to another corporation that wants it..... Wait, I wonder how district trading will work....probably the same as the old way, just have to make sure you're the one that gets the attack.
With clone packs cost being focused on CP this becomes fairly simple in that you just have to abandon the district and then have the other party occupy it.
At some point though it would be very awesome to have a district transfer function though.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Sgt Kirk
Fatal Absolution Negative-Feedback
10
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Posted - 2015.05.25 17:47:00 -
[79] - Quote
Aidualc wrote:CCP Rattati wrote:Dear players
Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome. I felt a great disturbance in the Force... like a ringers QQ in Tartatven - Hrober - District V - 3 I like it.
Really all ringers want is ISK. So as long as they make ISK from battle along with what the corporation is paying out of their own pocket to hire him in fine.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Leither Yiltron
Molon Labe. RUST415
1
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Posted - 2015.05.25 17:48:00 -
[80] - Quote
CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. you will quickly find yourself at odds with the community at whole on this matter The Think Tank has, as far as I know, unanimously, supported this plan.
That's optimistic of you. I have resigned myself to the thought that you guys don't really have the resources to properly support alliances at the moment. That doesn't imply that I'm happy with proper alliance support in PC being brushed under the rug.
Long term roadmap by Aeon Amadi
Have a pony
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.25 17:53:00 -
[81] - Quote
Ares 514 wrote:Lady MDK wrote:Ares 514 wrote:I would like to see Raids being queued up much faster (1-3 hours) than traditional PC's. I hope this will be coming in the next iteration. Raids shouldn't have a queue. You raid and steal. The enemy either responds within the time of the raid or they don't. The stolen goods can then be used or sold. kinda like someone breaking into your house and nicking your tv and sticking it on eBay. Whatever mechanics happens, I'm fairly sure the current design is they work the same as regular PC battles. i.e. you have to wait either 1 or 2 days till the battle. Please correct me Rattati if i'm wrong. I'm all for fast raids, personally I prefer minimal notice if it's within the district timer. However i'm sure this can be debated how they work, I just want to make sure it's changed from the current mechanic to something much faster. I agree it should be during a set window. As a small corp it would be very discouraging if your distric got raided at 2 or 3 AM constantly without much notice...
However if I'm not under attack then I would still need to be able to respond to a raid within say, 30 minutes. That's enough time to finish a skirmish and see the raid and pull your guys in to defend. Maybe a 3 hour window around your Distric timer, 1.5 before and after your set time.
This wa if you set your timer to some crazy time you would have to have people on to defend it from raids even if no attacks were scheduled.... Strongly encouraging you to place your timer at your corps prime time
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.25 17:57:00 -
[82] - Quote
It would also be nice if a no show raid paid the clone value of the 150 clones automatically destroyed/lost by the district to the attackers.
Dust 514, the BEST WORST game you can't stop playing.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.05.25 17:58:00 -
[83] - Quote
Bright Steel wrote:It would also be nice if a no show raid paid the clone value of the 150 clones automatically destroyed/lost by the district to the attackers.
They can't do this or it would be farmville all over again.
Overlord of Broman
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Kain Spero
Negative-Feedback
5
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Posted - 2015.05.25 18:15:00 -
[84] - Quote
Aidualc wrote:CCP Rattati wrote:Dear players
Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome. I felt a great disturbance in the Force... like a ringers QQ in Tartatven - Hrober - District V - 3
Actually there are many ways to still execute numerous operations and district ISK means ways to be paid for said activity. I'm actually an advocate for a CP cost for the use of ringers.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.05.25 18:23:00 -
[85] - Quote
Kain Spero wrote:Aidualc wrote:CCP Rattati wrote:Dear players
Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome. I felt a great disturbance in the Force... like a ringers QQ in Tartatven - Hrober - District V - 3 Actually there are many ways to still execute numerous operations and district ISK means ways to be paid for said activity. I'm actually an advocate for a CP cost for the use of ringers.
I also think ringers should cost CP.
Overlord of Broman
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.05.25 18:37:00 -
[86] - Quote
99% of this proposal is fantastic.
The 1 percent of it however, the 'Keep what you kill...' Is this based on the individual or is it the team as a whole, and the total isk value of destroyed gear divided up evenly?
If its as a whole, then its 100% cool. (i'm pretty sure its this, but i want to 100%)
If its by individual, what payout method is in place for Logis to earn thier fair share of ISK?
Redline for Thee, but no Redline for Me.
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
582
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Posted - 2015.05.25 18:58:00 -
[87] - Quote
Aidualc wrote:CCP Rattati wrote:Dear players
Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome. I felt a great disturbance in the Force... like a ringers QQ in Tartatven - Hrober - District V - 3 (We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them.)
So Alliances will be punished, and punished even more if they continue to help(Ring) for their Alliance PC Corps.Here it is in writing from the Dev Himself. Good luck Guys I hope the game doesn't die from this change. Small Corps in Eve help their Alliance and can retain their identity and Now in dust to be in PC Corp merging is going to happen to make the mega Corp squeezing out the small Corps again the strong will prey on the weak.This maybe the turning point in Dusts Development path that I hope it can recover from. |
Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.05.25 19:31:00 -
[88] - Quote
This is very exciting!
What kind of stuff can be bought with DKs though?
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2015.05.25 19:42:00 -
[89] - Quote
Luther Mandrix wrote:Aidualc wrote:CCP Rattati wrote:Dear players
Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome. I felt a great disturbance in the Force... like a ringers QQ in Tartatven - Hrober - District V - 3 (We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them.) So Alliances will be punished, and punished even more if they continue to help(Ring) for their Alliance PC Corps.Here it is in writing from the Dev Himself. Good luck Guys I hope the game doesn't die from this change. Small Corps in Eve help their Alliance and can retain their identity and Now in dust to be in PC Corp merging is going to happen to make the mega Corp squeezing out the small Corps again the strong will prey on the weak.This maybe the turning point in Dusts Development path that I hope it can recover from.
2 things: this already happens annoyingly frequently.
And ringers dont make DKs but still get ISK and e-peen stroking rights. So if you're a ringer full time, and only ever have been for the ISKies, nothing changes.
If you want DKs, well congrats, you now need to form a true mercenary /pirate corp and wreck face with your other gun for hire buddies.
Considering DKs item *tentatively are sidegrades or vanity items, nothing of true value will be lost.
Okay i lied with the two things part. If you can't field a full team with some spares or replacements, matbe you should just be a raiding or FW corp. Or recruit more.
Ringers, while a unique aspect, should not make the bulk of a corp fighting force. because then its just a holding/shell/sham corp and we re back to exploiting the game in an unproductive way again.
Its almost like pc 2.0 was designed to be against exploits or something.
Sometimes I THINK you're r-tarded, most times I KNOW you're r-tarded. I less than three you DUST forums.
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el OPERATOR
Capital Acquisitions LLC
1
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Posted - 2015.05.25 20:26:00 -
[90] - Quote
A lot of very interesting ideas and possibilities here, are there/when will there be some actual numbers available so we can see the actual design beyond the core conceptual aspect?
alias lycan wrote:CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions. If this is the case then i see no reason to use DK's new paint jobs dont interest me
This imo is an extremley valid sentiment and one I'm in agreement with. All previous announcements about the "BMKs/now DKs" implied a whole new, seperate class of suits, equipment (and hopefully vehicles). SKINs alone really arent any sort of incentive let alone replacement for the isk that was removed from PC payouts. If we're still without actual elements/items that DK will purchase at this current juncture (post PC payout devaulation pending currency replacement) then I suggest that DKs be usable immediately as isk in the main store as well as usable as a universal currency in the LP store. Repricing etc need not occur, provided the DK payout ratio is better than FW payout ratios ie. such and such is 100 LP or 100 DK. DK Benefit being the ability to shop any of the factional stores without having to fight the factional matches. Of course this is a placeholder for an ACTUAL DK store and its implements being generated and released. DK also being able to be used to purchase WB components could be a small benefit to DKs.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2015.05.25 20:31:00 -
[91] - Quote
el OPERATOR wrote:A lot of very interesting ideas and possibilities here, are there/when will there be some actual numbers available so we can see the actual design beyond the core conceptual aspect? alias lycan wrote:CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions. If this is the case then i see no reason to use DK's new paint jobs dont interest me This imo is an extremley valid sentiment and one I'm in agreement with. All previous announcements about the "BMKs/now DKs" implied a whole new, seperate class of suits, equipment (and hopefully vehicles). SKINs alone really arent any sort of incentive let alone replacement for the isk that was removed from PC payouts. If we're still without actual elements/items that DK will purchase at this current juncture (post PC payout devaulation pending currency replacement) then I suggest that DKs be usable immediately as isk in the main store as well as usable as a universal currency in the LP store. Repricing etc need not occur, provided the DK payout ratio is better than FW payout ratios ie. such and such is 100 LP or 100 DK. DK Benefit being the ability to shop any of the factional stores without having to fight the factional matches. Of course this is a placeholder for an ACTUAL DK store and its implements being generated and released. DK also being able to be used to purchase WB components could be a small benefit to DKs.
That kast point there. That could be a very nice incentive, if we actaullu get more WB slots that consume WBCs...cough design lab cough encryption lab cough.
Youre on to something el operator
Sometimes I THINK you're r-tarded, most times I KNOW you're r-tarded. I less than three you DUST forums.
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el OPERATOR
Capital Acquisitions LLC
1
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Posted - 2015.05.25 20:37:00 -
[92] - Quote
I guess the real core question insofar as DKs go as currency is where exactly are they to be relative to the other existing currencies? Is our economy 1/3 isk 1/3 LP 1/3 DKs? Or is it to be 1/2 isk, 1/25 LP 1/25 DK? Or is it to be 3/4 DK, 1/50 isk, 1/50 LP? What exactly is that balance being geared towards? Once that question is answered, then we can look to those individual currencies and see how their relative "buying power" works in alignment with their proposed position in the ratio.
I'd like a 100% isk-based economy, isk buys everything, with LP and now DKs being some ratioed value relative to isk, 10 isk= 7 LP or 3 DKs for example. But this would mean opening the factional store and (if it debuts) the DK store to purchases being tenderable solely on isk alone, since it would allow main store puchasing solely on LP or DK alone as well.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Kevall Longstride
DUST University Ivy League
2
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Posted - 2015.05.25 21:54:00 -
[93] - Quote
Soldner VonKuechle wrote:Its almost like pc 2.0 was designed to be against exploits or something.
I know.
Remarkable how taking your time to design a mechanic with input from the community, rather coming up with something 4 weeks before the game launches on the back of Shanghai bar napkin, can indeed be construed as being seen to do that....
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Viktor Hadah Jr
Negative-Impact Back and Forth
8
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Posted - 2015.05.25 22:57:00 -
[94] - Quote
Soldner VonKuechle wrote: Its almost like pc 2.0 was designed to be against exploits or something.
We should start a betting pool on how long after release will the first big exploit come.
I'm sure there are people thinking of ways already...
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.25 23:22:00 -
[95] - Quote
Adipem Nothi wrote:DeathwindRising wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. you will quickly find yourself at odds with the community at whole on this matter I (for one) wouldn't mind seeing Corps fighting their own battles.
who do you think fights the battles in NULL sec? single corps on their own lol?
its because of the lack of alliance mechanics in dust that people have a warped sense of ownership. If you are a member of an alliance, then it is your alliance that own the district in effect.
if you attack a member of an alliance, why would not expect alliance members to show and defend?
even ringers are completely legal. war declaration in eve allows for any corp to join a foreign war as an ally for the duration of the war.
to offer anything to alliances is pretty much the reason we cant get eve players to be interested in dust. When eve cares... dust will flourish. |
Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.26 00:23:00 -
[96] - Quote
DeathwindRising wrote:Adipem Nothi wrote:DeathwindRising wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. you will quickly find yourself at odds with the community at whole on this matter I (for one) wouldn't mind seeing Corps fighting their own battles. who do you think fights the battles in NULL sec? I couldn't tell you offhand. Is it the same handful of A-Teams, day after day?
Shoot scout with yes.
-Ripley Riley (for CPM2)
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Sgt Kirk
Fatal Absolution Negative-Feedback
10
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Posted - 2015.05.26 02:31:00 -
[97] - Quote
Adipem Nothi wrote:DeathwindRising wrote:Adipem Nothi wrote:DeathwindRising wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. you will quickly find yourself at odds with the community at whole on this matter I (for one) wouldn't mind seeing Corps fighting their own battles. who do you think fights the battles in NULL sec? I don't have that list. Is it the same handful of players, day after day? I'm pretty sure the answer is storm troopers.
Sgt Kirk's Gallente Propaganda Youtube Channel
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.26 02:34:00 -
[98] - Quote
Tesfa Alem wrote:99% of this proposal is fantastic.
The 1 percent of it however, the 'Keep what you kill...' Is this based on the individual or is it the team as a whole, and the total isk value of destroyed gear divided up evenly?
If its as a whole, then its 100% cool. (i'm pretty sure its this, but i want to 100%)
If its by individual, what payout method is in place for Logis to earn thier fair share of ISK?
It's not by individual and it's already turned on in PC. Team A splits the losses of Team B equally and vice versa.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 02:37:00 -
[99] - Quote
Now we have to figure out what to spend district kredits on. Here is a controversial idea, but one that keeps the end game of the skill tree in mind.
[Idea] Use District Kredits to sell your unallocated skill points
https://forums.dust514.com/default.aspx?g=posts&t=199395&find=unread
/ / / / / / / / / / / / / TL;DR -Unallocated active & boosted sp goes into a implant production. -Size of raw components to build implant to is determined by your warbarge module level = 5 grades, 5 levels. -Components are purchased with AUR or District Kredits -You chose how long it takes to produce. Faster = more skill wastage, Longer = less skill wastage -Extra crafting production slots to speed up industry rate are bought with AUR or District Kredits -You sell it, use it, or craft it with salvage or booster. -Crafted item makes run of modifer pirate implants for special clone not allowed in high sec battles, or makes high powered boosters / / / / / / / / / / / / /
Dust 514 Market Trello. The essential resource for trading in Dust.
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Optimus Last Prime
TRAILS AND TRIBULATIONS
9
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Posted - 2015.05.26 02:43:00 -
[100] - Quote
I agree with Jadek
-I want metalevel lockout as quick as possible Plz ._.
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.26 03:07:00 -
[101] - Quote
Jadek Menaheim wrote:Now we have to figure out what to spend district kredits on. Here is a controversial idea, but one that keeps the end game of the skill tree in mind. [Idea] Use District Kredits to sell your unallocated skill points https://forums.dust514.com/default.aspx?g=posts&t=199395&find=unread/ / / / / / / / / / / / / TL;DR-Unallocated active & boosted sp goes into a implant production. -Size of raw components to build implant to is determined by your warbarge module level = 5 grades, 5 levels. -Components are purchased with AUR or District Kredits -You chose how long it takes to produce. Faster = more skill wastage, Longer = less skill wastage -Extra crafting production slots to speed up industry rate are bought with AUR or District Kredits -You sell it, use it, or craft it with salvage or booster. -Crafted item makes run of modifer pirate implants for special clone not allowed in high sec battles, or makes high powered boosters / / / / / / / / / / / / / A very interesting idea that could really spice things up. It seems solid but... SP is a very touchy subject... I would very much like to see a active discussion centered on this, or a variation, making it in game.
I'm only at 43 million SP and already looking around for my next SP investment as my primary role and cores are maxed... At this point my alts are useless cause I do everything on my main, they feel like such a waste, I never use them....
Dust 514, the BEST WORST game you can't stop playing.
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Pseudogenesis
Nos Nothi
2
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Posted - 2015.05.26 03:16:00 -
[102] - Quote
When you say Raiding, are you referring to a different kind of attacking/game mode (as in one you'd select from a menu with different rules) or just a regular district attack with different goals in mind?
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Pseudogenesis
Nos Nothi
2
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Posted - 2015.05.26 03:19:00 -
[103] - Quote
Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.26 03:23:00 -
[104] - Quote
Pseudogenesis wrote:Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of + LP for each faction
Shoot scout with yes. - Ripley Riley (for CPM2)
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Pseudogenesis
Nos Nothi
2
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Posted - 2015.05.26 03:24:00 -
[105] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of + LP for each faction Totally forgot about that one, good catch.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.26 03:26:00 -
[106] - Quote
Bright Steel wrote:SP is a very touchy subject... It's peoples sense of accomplishment and progression in this game and to alter it is something certainly not to take lightly in any respects. While I too am at around 44m SP there are super vets in the game who are already pushing 150-160m skill points. It was calculated a while back that if you had the money to stock up on Omega and stack them for 85 weeks with active play you could complete the Skill Tree ~260m SP. I don't believe this factored in Instant Boosting after battles. There will come a point where people are going to run out of things to spend their points on, which forces CCP to perpetually make new things to fill this tree which isn't very ideal in terms of costs for a developer.
There is also the feeling of grind in getting things to level 5 on a skill tree which people don't enjoy if they're not maxing boosters. Instead, getting to a point of maxing your cores and setting on a suit and play style you enjoy, while turning additional SP into a resource you and stockpile, sell, trade, or gift carries a difference sense of progression and daily accomplishment.
There's the recruitment tool aspect I discussed in the topic of being able to use the stockpiled implants to get your friends into Dust more quickly. 10 million lifetime SP is that key point for beginning to be battle effective in PC. The wait and trail by fire for a newbie has it's merits, we all went through it, yet there is a zeitgeist of the games industry to reward instant gratification. CCP games should keep New Eden hard and unforgiving, but when getting people into their games friends rewarding friends with starter SP taken from their own characters feels like a solution that can satisfy both sides of the argument for gratification and process development.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.26 03:27:00 -
[107] - Quote
Pseudogenesis wrote:Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of Spreadsheet warriors and new player assistance providers unite!
Dust 514 Market Trello. The essential resource for trading in Dust.
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Bright Steel
Horizons' Edge No Context
1
|
Posted - 2015.05.26 03:33:00 -
[108] - Quote
Jadek Menaheim wrote:Bright Steel wrote:SP is a very touchy subject... It's peoples sense of accomplishment and progression in this game and to alter it is something certainly not to take lightly in any respects. While I too am at around 44m SP there are super vets in the game who are already pushing 150-160m skill points. It was calculated a while back that if you had the money to stock up on Omega and stack them for 85 weeks with active play you could complete the Skill Tree ~260m SP. I don't believe this factored in Instant Boosting after battles. There will come a point where people are going to run out of things to spend their points on, which forces CCP to perpetually make new things to fill this tree which isn't very ideal in terms of costs for a developer. There is also the feeling of grind in getting things to level 5 on a skill tree which people don't enjoy if they're not maxing boosters. Instead, getting to a point of maxing your cores and setting on a suit and play style you enjoy, while turning additional SP into a resource you and stockpile, sell, trade, or gift carries a difference sense of progression and daily accomplishment. There's the recruitment tool aspect I discussed in the topic of being able to use the stockpiled implants to get your friends into Dust more quickly. 10 million lifetime SP is that key point for beginning to be battle effective in PC. The wait and trail by fire for a newbie has it's merits, we all went through it, yet there is a zeitgeist of the games industry to reward instant gratification. CCP games should keep New Eden hard and unforgiving, but when getting people into their games friends rewarding friends with starter SP taken from their own characters feels like a solution that can satisfy both sides of the argument for gratification and process development. I do agree with and like your suggestion, but I fear that with such a valuable commodity people will go to great lengths to exploite the system and therefore it could be difficult to regulate. You seem to have covered all the bases but our player base has been very clever at finding exploited...
With that in mind I have a friend that just started and would love to gift him some SP to help him along...
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
1
|
Posted - 2015.05.26 03:36:00 -
[109] - Quote
Jadek Menaheim wrote:Pseudogenesis wrote:Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of Spreadsheet warriors and new player assistance providers unite! It won't be so bad if the different currency only become relative at certain points of progression.
New player only needs to worry about ISK and LP Newer player joining corp learns about CP New vet player joining PC learns about clones and DK
If only the game helped lead a player through this progression....
Dust 514, the BEST WORST game you can't stop playing.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 03:41:00 -
[110] - Quote
Bright Steel wrote:You seem to have covered all the bases but our player base has been very clever at finding exploited... Always a key trait to be mindful of. Skill points are an interesting thing, you're not killed by them. Even if you had a maxed skill tree it does not guarantee you are going to be any better at defeating an enemy in combat with say 10m SP. The only advantage you have is 'personally' being able to respond better to a play-counter play situation. Will well thoughtfully organized squads, this need to be a one man army diminishes.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.26 04:09:00 -
[111] - Quote
Jadek Menaheim wrote: ... this need to be a one man army diminishes.
... nerfing blaster maddies?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.26 04:16:00 -
[112] - Quote
Adipem Nothi wrote:Jadek Menaheim wrote: ... this need to be a one man army diminishes.
... nerfing blaster maddies? Tou-+ch+¬. It would be easier for players to get in vehicles, or visa versa, if they and transfer SP from another person. Opening up gameplay options seems like a positive thing.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Regis Blackbird
DUST University Ivy League
919
|
Posted - 2015.05.26 04:43:00 -
[113] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of + LP for each faction
This is a very good point, and something CCP need to look out for. One of things I really dislike with Destiny are the multiple currencies / ranks they have.
I don't think we are there just yet, but solutions to future problems should probably not include "a new store". |
Regis Blackbird
DUST University Ivy League
919
|
Posted - 2015.05.26 04:57:00 -
[114] - Quote
Regarding District Credits (DK): It states that it's possible to award this to participants in a PC battle as an end of battle reward.
What's stopping dedicated ringers to "corp jump" for each match?
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Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.26 05:41:00 -
[115] - Quote
Regis Blackbird wrote:Regarding District Credits (DK): It states that it's possible to award this to participants in a PC battle as an end of battle reward.
What's stopping dedicated ringers to "corp jump" for each match?
Mass purging a ringer team before a match ends to score DKs may work, but feels risky.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.26 06:03:00 -
[116] - Quote
Hey everyone,
I'm really interested in this discussion over here so I decided to schedule a new lecture in-game to cover what's going on here in the forums about this topic. This is mainly for those who can't access the forums for whatever reason (lack of computer or problem with smartphone or bad PS3 browser, etc.) and are unable to see what changes could happen to them later on.
Date: Saturday May 30 Time: 1900 Eve Time (1500 EST) In-Game Channel: Lecture.D-UNI
More Details: https://forums.dust514.com/default.aspx?g=posts&t=203616&find=unread
Eve Online Invite
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.26 06:04:00 -
[117] - Quote
Regis Blackbird wrote:Regarding District Credits (DK): It states that it's possible to award this to participants in a PC battle as an end of battle reward.
What's stopping dedicated ringers to "corp jump" for each match?
Perhaps the fact that you need someone with a director role to be on hand and accept their applications ahead of time.
Eve Online Invite
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ReGnYuM
Carne Con Papas
3
|
Posted - 2015.05.26 06:22:00 -
[118] - Quote
I completely disagree with the premise of equal distribution DK's for active involvement in building up command points. There is a clear difference between a member completing daily mission's and active A-team player in PC. The idea that selling clones for DK's is evenly distributed, is again absolutely absurd.
It should be in the CEO's authority to distribute the DK's just like ISK and the taxing system. Incentive for higher rewards should be an option just like equal rewards. |
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.26 06:56:00 -
[119] - Quote
ReGnYuM wrote:I completely disagree with the premise of equal distribution DK's for active involvement in building up command points. There is a clear difference between a member completing daily mission's and active A-team player in PC. The idea that selling clones for DK's is evenly distributed, is again absolutely absurd.
It should be in the CEO's authority to distribute the DK's just like ISK and the taxing system. Incentive for higher rewards should be an option just like equal rewards. I'm happy that it's not being proposed as equal distribution. That % share of DK based on your 7 day activity is nice to spurn a little competition among mission grinders.
Dust 514 Market Trello. The essential resource for trading in Dust.
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thor424
Namtar Elite Gallente Federation
318
|
Posted - 2015.05.26 07:33:00 -
[120] - Quote
ReGnYuM wrote:I completely disagree with the premise of equal distribution DK's for active involvement in building up command points. There is a clear difference between a member completing daily mission's and active A-team player in PC. The idea that selling clones for DK's is evenly distributed, is again absolutely absurd.
It should be in the CEO's authority to distribute the DK's just like ISK and the taxing system. Incentive for higher rewards should be an option just like equal rewards.
As long as PC players receive DKs for winning matches in the EOM screen I don't think it's that big of a deal. To be honest this is really the first tangible benefit of even being in a corp in Dust. Besides the tag and being able to enter corporate PC battles (with roles) directly you could accomplish the same thing with just a chat channel.
Thor's Emporium
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
|
Posted - 2015.05.26 08:00:00 -
[121] - Quote
CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions.
Run the risk of reduced interest in that case though. Why use DK when I can just ISK, which is more reliable; Aurum, which opens up options earlier on; or LP, which in the case of Specialist gear is a marked improvement?
Honestly, the SKINs might be interesting, but if DKs don't get me access to any 'black market' goods that give me a competitive edge (like Specialist, Officer, or Experimental gear) then I don't really see a point in even using them for any reason other than to trade for ISK.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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thor424
Namtar Elite Gallente Federation
318
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Posted - 2015.05.26 08:20:00 -
[122] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions. Run the risk of reduced interest in that case though. Why use DK when I can just ISK, which is more reliable; Aurum, which opens up options earlier on; or LP, which in the case of Specialist gear is a marked improvement? Honestly, the SKINs might be interesting, but if DKs don't get me access to any 'black market' goods that give me a competitive edge (like Specialist, Officer, or Experimental gear) then I don't really see a point in even using them for any reason other than to trade for ISK.
Exactly, the stuff will need to be awesome to get PC going again. It'll have to be awesome in order to get derp corps interested enough to even use their CP.
Thor's Emporium
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
|
Posted - 2015.05.26 08:31:00 -
[123] - Quote
thor424 wrote:Aeon Amadi wrote:CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions. Run the risk of reduced interest in that case though. Why use DK when I can just ISK, which is more reliable; Aurum, which opens up options earlier on; or LP, which in the case of Specialist gear is a marked improvement? Honestly, the SKINs might be interesting, but if DKs don't get me access to any 'black market' goods that give me a competitive edge (like Specialist, Officer, or Experimental gear) then I don't really see a point in even using them for any reason other than to trade for ISK. Exactly, the stuff will need to be awesome to get PC going again. It'll have to be awesome in order to get derp corps interested enough to even use their CP.
I mean hell, if you gave me a grenade that acted as a 'laser designator' for an orbital scan without requiring a squad lead role, I'd spend DKs on that. If you allowed me to purchase Turrets that were automatically hacked for my team at the start of the battle, I'd spend DKs on that.
But normal gear, I'll never do it just because of the amount of effort involved in getting DKs and the bullshit I have to go through in the fitting screen to actually get the gear -on my suit-. Having a suit with hybrid currency items is a nightmare to deal with.
Want to restock to 10? TOO BAD, YOU GOT PLENTY OF ISK BUT NOT ENOUGH DKS Make another fit with just ISK items.
Next thing you know you have like, 16 different variations of the same suit just because of the currency bumbling.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.26 10:10:00 -
[124] - Quote
ReGnYuM wrote:I completely disagree with the premise of equal distribution DK's for active involvement in building up command points. There is a clear difference between a member completing daily mission's and active A-team player in PC. The idea that selling clones for DK's is evenly distributed, is again absolutely absurd.
It should be in the CEO's authority to distribute the DK's just like ISK and the taxing system. Incentive for higher rewards should be an option just like equal rewards. Maybe read the design again?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.26 10:25:00 -
[125] - Quote
thor424 wrote:ReGnYuM wrote:I completely disagree with the premise of equal distribution DK's for active involvement in building up command points. There is a clear difference between a member completing daily mission's and active A-team player in PC. The idea that selling clones for DK's is evenly distributed, is again absolutely absurd.
It should be in the CEO's authority to distribute the DK's just like ISK and the taxing system. Incentive for higher rewards should be an option just like equal rewards. As long as PC players receive DKs for winning matches in the EOM screen I don't think it's that big of a deal. To be honest this is really the first tangible benefit of even being in a corp in Dust. Besides the tag and being able to enter corporate PC battles (with roles) directly you could accomplish the same thing with just a chat channel. Also lets ones not on the A-team rooster to have some part in the corps PC efforts and rewards weather they are casual vets or new up and coming mercs.
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
1
|
Posted - 2015.05.26 10:31:00 -
[126] - Quote
And as far as the DK, it was mentioned to allow it to be used universally in the loyalty market, meaning I can be loyal to the minmatar but still buy imperial uplinks without betraying my faction.
This allows use of the current specialty items in the loyalty market and if we couple that with additional "specialty" items added it would serve a duel purpose to also help encourage FW to a degree.
I do think it should allow access to more then just the loyalty market though....
Dust 514, the BEST WORST game you can't stop playing.
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Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.26 10:33:00 -
[127] - Quote
^ That I didn't know. Cool.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.26 10:40:00 -
[128] - Quote
Here's a thought, what if we give DK access to loyalty market as I said ^ as a place holder for future use as private currency for the pirate "specialty/hybrid" suits we have been wanting.
and not just suits, we could have modules as well. since these would be the easiest on dev time and system memory we could start here. They could be hybrid models.
Ex. Complex Damage mod armor plate 50 armor 1% movement penalty 4% damage mod
Sheild regulator and energizes in one
Kincat and microfibes in one
Really all sorts of hybrid modeuls that aren't OP but unique and nichey
Edit: Many people have asked for low slot damage mods, high slot code breakers and such, I would think it would be fairly easy to make that happen here right?
Dust 514, the BEST WORST game you can't stop playing.
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BRUTAL TRON
Eternal Beings
25
|
Posted - 2015.05.26 12:08:00 -
[129] - Quote
Jadek Menaheim wrote:Sgt Kirk wrote:I may have missed the point in the thread somewhere, I just woke up, but if I'm understanding right you can no longer get ISK directly from PC right (aside from battles) ? You have to use the DK credit that you earn during battles just to make an ISK profit from PC? Yeah, you keep the ISK value of what you kill in PC battles.
The logistics role will be the ones suffering the most since they dont often kill enemies in PC. There must be a way to help the logi earn some isk because he needs to deal with most enemies with a reptool or any other equipment in his hand.. Correct me if i misunderstood something here.
Logi mk.0/\ Assault ak.0 & mk.0 /\Scout mk.0 & gk.0
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DeathwindRising
ROGUE RELICS
1
|
Posted - 2015.05.26 12:25:00 -
[130] - Quote
CCP Rattati wrote:ReGnYuM wrote:I completely disagree with the premise of equal distribution DK's for active involvement in building up command points. There is a clear difference between a member completing daily mission's and active A-team player in PC. The idea that selling clones for DK's is evenly distributed, is again absolutely absurd.
It should be in the CEO's authority to distribute the DK's just like ISK and the taxing system. Incentive for higher rewards should be an option just like equal rewards. Maybe read the design again?
is there going to be a tool or mechanic implemented for distributing DK's isk and items amoung corp members or will we still be doing this manually like cavemen in this very modern age of science and technology?
will there finally be corp assets? |
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.26 12:27:00 -
[131] - Quote
Jadek Menaheim wrote:Bright Steel wrote:And as far as the DK, it was mentioned to allow it to be used universally in the loyalty market, meaning I can be loyal to the minmatar but still buy imperial uplinks without betraying my faction.
This allows use of the current specialty items in the loyalty market and if we couple that with additional "specialty" items added it would serve a duel purpose to also help encourage FW to a degree.
I do think it should allow access to more then just the loyalty market though.... ^ That I didn't know. Cool. This (good idea) was suggested by a player, not by Rattati.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.26 13:12:00 -
[132] - Quote
BRUTAL TRON wrote: The logistics role will be the ones suffering the most since they dont often kill enemies in PC. There must be a way to help the logi earn some isk because he needs to deal with most enemies with a reptool or any other equipment in his hand.. Correct me if i misunderstood something here.
The new pay structure went live today with 1.1.2. My understanding is that kill "values" are pooled per side, and payouts dispensed by WP ranking, in which case the relative earning potential of Logis would remain unchanged. You should be able to test the new pay structure today by queueing for FW.
CCP Rattati wrote:Tesfa Alem wrote:, the 'Keep what you kill...' Is this based on the individual or is it the team as a whole, and the total isk value of destroyed gear divided up evenly? If its by individual, what payout method is in place for Logis to earn thier fair share of ISK? It's not by individual and it's already turned on in PC. Team A splits the losses of Team B equally and vice versa.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.05.26 13:22:00 -
[133] - Quote
Would it be possible to call the new currency Inter-Planetary or just Planetary Credits?
Also:
CCP Rattati wrote:for the greater good CCP Rattati confirmed for Tau.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Archduke Ferd1nand
Nos Nothi
482
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Posted - 2015.05.26 13:45:00 -
[134] - Quote
One question/comment/concern: So you stated that DK (which as I see it determines your ISK reward from sale of clones, and is a lot like "stock" in a corporation, in a way) is received from doing corporate missions for command points. This makes logical sense, but what about players who actively participate in PC, and have little time to do said missions?
When Corps become very large, FC's and slayers alike will be in very high demand for PC's because you need to field good, clutch players. Because of this, if there are a lot of attacks going on at once, you will have very little time to do pubs, and need to focus all of your energy on running PC's.
How do these players get compensated for this? These players are the ones making more of a sacrifice financially, in my opinion. In a pub, its fairly easy to go 30/0 in a free suit, but in PC, 25/8 in full proto is a very respectable score, and is also quite a bit more costly (~200k per death). While the players are getting payed from the battle for winning, what about losses? How are they compensated for putting time into battles when they lose? The system makes it more financially advisable to be a poor player who can't PC, but is active enough to do missions and essentially leech from the players who are going through a meat grinder in full proto.
Please implement a DK reward system that reflects on PC activity, and if possible, performance.
Please also correct me if I am viewing this entirely incorrectly, and need to reread the OP
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.05.26 14:03:00 -
[135] - Quote
Nice work.
It's a good enough design, with enough thought put into it, that at this point we pretty much need to playtest the hell out of it.
A bit of feedback:
Currency/Stores bloat is awkward and immersion breaking. But given current resources, forgivable. In the long term, however, motivating/driving PC is best done with in-game strategic resources - they naturally create immersive dynamics and player investment without the need for designing and balancing a double handful of ad-hoc rules.
DKs must not drive power creep. Asymmetric playing field is a beautiful thing, but with gobs of peeps running around in officer gear we're pretty much at the playable limit, imo.
DK farming. How will the game calculate DKs for players who join/quit multiple matches?
Ringers. There is no current anti-ringer mechanic. An automatic DK cost for bringing a non-corp merc into a PC battle would help.
Alliances. We could prolly achieve something with one small mechanic: a simple flag that indicates a merc's alliance membership would allow reduced()by maybe 25%) DK cost for fielding ringers who were alliance members.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
|
Posted - 2015.05.26 14:04:00 -
[136] - Quote
Archduke Ferd1nand wrote:One question/comment/concern: So you stated that DK (which as I see it determines your ISK reward from sale of clones, and is a lot like "stock" in a corporation, in a way) is received from doing corporate missions for command points. This makes logical sense, but what about players who actively participate in PC, and have little time to do said missions? When Corps become very large, FC's and slayers alike will be in very high demand for PC's because you need to field good, clutch players. Because of this, if there are a lot of attacks going on at once, you will have very little time to do pubs, and need to focus all of your energy on running PC's. How do these players get compensated for this? These players are the ones making more of a sacrifice financially, in my opinion. In a pub, its fairly easy to go 30/0 in a free suit, but in PC, 25/8 in full proto is a very respectable score, and is also quite a bit more costly (~200k per death). While the players are getting payed from the battle for winning, what about losses? How are they compensated for putting time into battles when they lose? The system makes it more financially advisable to be a poor player who can't PC, but is active enough to do missions and essentially leech from the players who are going through a meat grinder in full proto. Please implement a DK reward system that reflects on PC activity, and if possible, performance. Please also correct me if I am viewing this entirely incorrectly, and need to reread the OP DKs can be given directly to players, according to the OP.
PSN: RationalSpark
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Haerr
The Rainbow Effect Negative-Feedback
2
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Posted - 2015.05.26 17:14:00 -
[137] - Quote
DK Items
Assault Rifle (Scoped) Breach Assault Rifle (Scoped) Burst Assault Rifle (Ironsight) Tactical Assault Rifle (Ironsight)
Assault Rail Rifle (Scoped) Rail Rifle (Ironsight)
Proto Breach ScP
Various Missing Variants of weapons and equipments.
BPC Corp SKINs? |
Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.26 17:48:00 -
[138] - Quote
Haerr wrote: DK Items: BPC Corp SKINs?
\o/
Derive Corp SKIN palette from colors used in Corp Logo?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Balistyc Farshot
OUTCAST MERCS General Tso's Alliance
191
|
Posted - 2015.05.26 18:01:00 -
[139] - Quote
If you are looking for things to sell us for DK.
My thoughts: Items to change the thresholds of payouts - Salvage module 10% bonus to all isk values Items to change the thresholds of OBs - Drops the cost for all OBs by 15% Neural interface upgrade - Faster spawning down to the minimum - Turns junk uplinks into decent ones Environmental controls - Let a team spend DK to control the environmental effect Side choice - Spend DK to choose your side of the fight PC Vehicle spawn tokens - You need to spend DK to bring vehicles into PCs - I know (bring in the vehicle hate squad, but most corps reimburse for the pilots so just a few tears) 10 second head start - Make a huge amount of DK able to be spent on getting a head start by 10 seconds Radio silence - Spend a set amount of DK and stop each item in turn from being called, OBs, LAVs, HAV, DS Super virus - After completing a hack and spending the points - this point can not be counter hacked, you have to wait it out and turn it
These are all ideas that do not involve new items.
With the team chat gone, we need to really start leveraging the squad finder!
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el OPERATOR
Capital Acquisitions LLC
1
|
Posted - 2015.05.26 18:14:00 -
[140] - Quote
I suggested DKs being applied to the LP store as a placeholder since thus far, despite the current and proposed changes to PC payouts, there's been zero info released as to the specifics of what DKs are for. As a placeholder the LP store access works but is entirely intended as a temporary, short term, solution so that DKs can be introduced as more than something that equals nothing.
Anyone curious about the current PC payout structure and its rewards is encouraged to go to Dust Charts and scroll back a few weeks to when the payouts were changed. The utter cliff that PC activity dropped off of is the payout structure and what it has inspired.
****** up part is that the structure was changed to stop farmers from wantonly farming isk off districts to pubstomp while never actually being PC active. Instead, farmers now just farm differently and the previously PC active individuals /corps have little to no reason to PC payout-wise since payout-wise whatever the new scheme is supposed to be it isn't ready yet BUT the nerf part is done.
See you all in the lag! o7
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC
1
|
Posted - 2015.05.26 18:28:00 -
[141] - Quote
el OPERATOR wrote: The real core question insofar as DKs go as currency is where exactly are they to be relative to the other existing currencies? Is our economy 1/3 isk 1/3 LP 1/3 DKs? Or is it to be 1/2 isk, 1/25 LP 1/25 DK? Or is it to be 3/4 DK, 1/50 isk, 1/50 LP? What exactly is that balance being geared towards? Once that question is answered, then we can look to those individual currencies and see how their relative "buying power" works in alignment with their proposed position in the ratio.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC
1
|
Posted - 2015.05.26 18:34:00 -
[142] - Quote
And I absolutely hate the idea of "selling" SP. That idea is way to much of a handout to altfarmers wrapped as a "gift" to newbies for my liking. Newbies now have immensely more opportunies to make significantly more SP faster than any of us old vets. The idea whether or not that they should earn it on their own themselves shouldn't even be a question. Or possible change.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
|
Posted - 2015.05.26 21:40:00 -
[143] - Quote
Potential idea on what you could offer up for District Kredits: https://forums.dust514.com/default.aspx?g=posts&m=2791926#post2791926
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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CCP Rattati
C C P C C P Alliance
23
|
Posted - 2015.05.27 00:18:00 -
[144] - Quote
Archduke Ferd1nand wrote:Please also correct me if I am viewing this entirely incorrectly, and need to reread the OP
Please re-read the OP
Especially the part where DK's are also awarded for PC battles!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Mr.Pepe Le Pew
Art.of.Death
130
|
Posted - 2015.05.27 01:17:00 -
[145] - Quote
Adipem Nothi wrote:DeathwindRising wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. you will quickly find yourself at odds with the community at whole on this matter I (for one) wouldn't mind seeing Corps fighting their own battles.
Agreed. I think bonuses to alliances would break this game. Weaker corporations will now have to either work harder to recruit, or join a better corporation than their own. Rattati hit it on the nail, Alliances have their own strategic purposes now, and should be content in being able to ring for their buddies. Period.
CEO / Art.of.Death
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Heracles Porsche
Capital Acquisitions LLC
347
|
Posted - 2015.05.27 01:36:00 -
[146] - Quote
How is this system going to affect players and corporations who only log on for PCs?
Videos Erry Day
https://www.youtube.com/c/HeraclesPorsche
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Dreis ShadowWeaver
0uter.Heaven
4
|
Posted - 2015.05.27 01:47:00 -
[147] - Quote
Heracles Porsche wrote:How is this system going to affect players and corporations who only log on for PCs? I can't imagine that it'll affect them any differently than those who play a mix of PC, Pubs and FW.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Optimus Last Prime
TRAILS AND TRIBULATIONS
11
|
Posted - 2015.05.27 01:48:00 -
[148] - Quote
Yes, it won't affect them that much.
-I want metalevel lockout as quick as possible Plz ._.
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Kaughst
Nyain San
825
|
Posted - 2015.05.27 11:33:00 -
[149] - Quote
CCP Rattati wrote:Pseudogenesis wrote:Are there any systems in place to prevent huge megacorporations which dominate the playing field through sheer numbers? This system seems like it encourages PC-ready players to seek out powerful/successful corporations. If some corp is dominating a lot of space, they'll get a lot of recruits. More recruits = more CP and fighters = more power. The big corps get bigger, and the small corps get steamrolled. What would incentivise joining a small up-and-coming corporation instead of the massive one that already holds all the power? I am hoping that there will be diminishing returns to corp sizes. The larger it becomes, the less efficient at earning CP. But I have said it before, if everyone agrees to hold hands and not fight through non-aggression pacts, we may need to something. EVE seems to continue to breed strife and aggression, so I hope the same happens here.
What if...smaller corporations get better returns instead.
"Remember: no matter the circumstances, there will always be people willing to push you down a hole."
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Archduke Ferd1nand
Nos Nothi
483
|
Posted - 2015.05.27 23:11:00 -
[150] - Quote
CCP Rattati wrote:Archduke Ferd1nand wrote:Please also correct me if I am viewing this entirely incorrectly, and need to reread the OP Please re-read the OP Especially the part where DK's are also awarded for PC battles! Reread it, and find it to be much better
+1 Rattati, Im thoroughly impressed. Lucrative yet non exploitable are difficult parameters to work with, but you met the challenge in the only way possible, which is by introducing a new currency. Brilliant.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.28 05:15:00 -
[151] - Quote
Found on a breakthrough on enhancing raiding, district ownership and use of District Kredits.
Check out this concept infographic. There's even love for alliance interaction as well with districts.
Note: If district is raided, those warbarges that were connected have their module modifiers offlined for 12 hour period. At this time, the planetary logistics officer may choose to pull up the menu and select a player from the corp or alliance, not connected to a district to slave move their warbarge into production link with the flotilla. If another raid occurs where enemy is victorious, that player's modules are then offilined for a 12 hour period. If that logistics officer chose to keep the original warbarge in-place, it's modifiers would come back online in 12 hours, unless the district was raided again at which time the offline modifier counter resets for that warbarge. Only 25 warbarges may be connected to a flotilla factory link at a time.
Benefits of production go to player. Logistics officers communicate with corp members to acquire goods produced from player, or manage time slots.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Balistyc Farshot
OUTCAST MERCS General Tso's Alliance
192
|
Posted - 2015.05.28 13:38:00 -
[152] - Quote
I haven't seen any concepts on timers or a good way to stop people from trying to harvest DK versus fight each other.
My suggestion is to use timers to fix the harvesting. I made an equation below. This will make districts that do not change hands particularly easy to flip. So there is no home base strategy, Your home base will be the easiest to lose. The planets then are battle fields not bases.
This will also give CCP the ability to encourage attacks against the largest holding groups or those that they see as exploiting the system through in game mechanics.
Write up the timers like so: W= Current minimum attack timer (This is how much advanced warning a district would require. Controlling this will allow districts to change time zones even if they do not change ownership.) X= Time since district last changed ownership Y= CCP controlled threshold for time reductions (This is the minimum time frame between changing ownership of districts.) Z= Reduction percentage (Be sure to reverse this percentage, so 20% reduction would be 0.8)
Minimum Timer = You need a floor, say 4 hour advance warning Exploited districts (CCP determines who is exploiting by doing what ever and sets those districts into this bucket. You might even want to set the top 10 districts to this setting to encourage them to be contested more heavily.)
District A evaluation ran periodically
C@se When (District A IN (Exploited districts)) Then W=Minimum When (W=Minimum Timer) Then Bre@k When (X greater than Y and W x Z=Min1mum Timer) Then W = Min1mum Timer When (X greater than Y) Then W = W x Z Els3 Bre@k
Notice this takes into account ownership changes. So simply fighting to defend will not protect district. I still for see harvesting which is why I included the exploited districts control, set that as a global parameter to make it easy for CCP to fluctuate the values without DB changes.
With the team chat gone, we need to really start leveraging the squad finder!
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Derrith Erador
Fatal Absolution
3
|
Posted - 2015.05.28 20:25:00 -
[153] - Quote
CCP Rattati wrote: District Kredits and a new District Market We look forward to adding new and special gear, exclusive to the District Market and those illustrious Mercenaries that fought for and hold, or held Districts, earning District Kredits.
This idea seems nice, but I'd like to expand or convince you to change this.
The reason I say this is that there are two problems I don't see being solved that could be solved in tandem with this.
1) Lack of maps
2) No need to hold additional district types (production facilities and surface research labs)
Anyway, on to my solutions, instead of just creating a market, how about making it to where corps can manufacture and/or sell weapons, dropsuits and vehicles using districts.
To expand further on this:
I believe that the manufacturing should come in two types of shipments, cartel and sanctioned gear.
cartel gear will produce more units, will sell more than the cost of producing, but will take longer to manufacture, and will have an added chance of getting "hijacked".
sanctioned gear produces less units per shipment, will sell only slightly more than the cost of producing, but doesn't take as long as cartel gear to produce, and has a very low chance of getting stolen.
How they're made:
The process starts at the surface research lab, and will end at the cargo hub.
Surface research lab role: This is where you'll produce and use blueprints of your desired weapon or vehicle. It would help if the blueprints had customizable abilities (higher damage, less recoil, etc.). The blueprints should be permanent, and should cost quite a bit if you wish to change or modify it.
Reward for capturing a hostile lab: You gain the blueprint the original owner used for your corp.
Reward for defending your own lab: This reward is dependent on if the total carnage reaches 20 mil destroyed minimum. If this happens, the defenders will receive an isk reward alongside the original equivalent to the total lost isk (divided equally amongst the defenders of course)
The production facility role: This is where I believe the lack of maps can be remedied, as I believe there should be different types of facilities for production. Four to be precise. Shipments will take, depending on type of item built, and whether it's cartel or sanctioned, anywhere from 24-48 hours to create.
Dropsuit and weapons facilities: These facilities are obviously used to produce weapons and dropsuits for the infantry players.
Turret and Vehicle facilities: These facilities are used to create vehicle hulls and turrets for the vehicle players.
Rewards for capturing a facility that is producing: If an attacker successfully captures a hostile facility with an isk lost amount equaling 20 mil or higher while it is in production, you will have two options, depending on what you have available. I will use the infantry suit as an example.
Say you capture a dropsuit shipment.
If you have a shipment of weapons either being produced or already made, you can choose to move them into the just captured facility to make a weapon and armor set with certain benefits (lowered weapon PG/CPU is a decent example). There should be additional if the weapon and armor are of similar nationality (Amarr, min, etc.)
If you have a blueprint of another dropsuit, you can cross in the blueprint with the shipment and put your buffs into the suit, to a lesser extent if they're not of the same race type.
Rewards for defending a shipment: If a defender is able to defend his shipment and destroy 20 mil worth of equipment, then he will get to use the excess salvage to put in the production, making even more of his shipment than originally before.
The isk destroyed limit should be very important, as if this not implemented, it will be abused vehemently (If I still played, I'd do it).
Next area should be the cargo hub. This is where you will hold your shipment until you either: A) sell it on the district market mentioned. B) put it in your own corp armory. (oh yeah, there should be a corp armory)
If you chose to create cartel gear, once it reaches the hub, it should take anywhere from 24-48 hours to sit until you can put it up on the market (sort of a let the heat die down thing). In that time, enemy forces can take this opportunity to try to raid the gear.
Rewards for capturing the hub: You'd obviously snag the shipment and keep it for yourself, but unable to sell it on the market.
Rewards for defending the hub: In the event of being able to defend your shipment, I believe getting bonus command points would be a nice little reward (if of course, the damage is 20 mil or above), aside from keeping your crap.
Well, those are my long winded thoughts on it again. Hope I helped.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Oh yeah?! Well, I love redheads.
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Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.29 02:07:00 -
[154] - Quote
Quote:Raiding This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. We hope to expand on the Raiding concept further down the line, by actually stealing resources from the District owner, possibly by GÇ£instant-sellingGÇ¥ clones for ISK and DK.
Was it mentioned somewhere here or in the PC Think Tank how frequently you could raid a district each day?
Dust 514 Market Trello. The essential resource for trading in Dust.
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Kevall Longstride
DUST University Ivy League
2
|
Posted - 2015.05.30 15:38:00 -
[155] - Quote
Well, with a couple of hundred weekly active players and a few dozen active daily players over all time zones, it's going to be rude of me not to spend those CP points building up in the D-UNI wallet don't you think?
Keep what you kill is also very attractive to raiding using cheap or free fittings.
The participation UI screen is also going to be particularly helpful for assertaining which players that contribute most to the corp as well for any extra rewards the CEO or directors wish to give.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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501st Headstrong
0uter.Heaven
1
|
Posted - 2015.05.30 18:17:00 -
[156] - Quote
Already O just read every post: Recap #137Posted: 2015.05.26 18:01 | Report Unlike 1 If you are looking for things to sell us for DK.
My thoughts: Items to change the thresholds of payouts - Salvage module 10% bonus to all isk values Items to change the thresholds of OBs - Drops the cost for all OBs by 15% Neural interface upgrade - Faster spawning down to the minimum - Turns junk uplinks into decent ones Environmental controls - Let a team spend DK to control the environmental effect Side choice - Spend DK to choose your side of the fight PC Vehicle spawn tokens - You need to spend DK to bring vehicles into PCs - I know (bring in the vehicle hate squad, but most corps reimburse for the pilots so just a few tears) 10 second head start - Make a huge amount of DK able to be spent on getting a head start by 10 seconds Radio silence - Spend a set amount of DK and stop each item in turn from being called, OBs, LAVs, HAV, DS Super virus - After completing a hack and spending the points - this point can not be counter hacked, you have to wait it out and turn it
These are all ideas that do not involve new items
-Cool idea. El Operator also stipulated allowing Dks to be an FW universal currency, so those who are diehard faction can pc and acquire certain gear :)
Raiding being able to raid around 3 hrs of a districts set time would make it harder to keep. Breakin stuff proposed wiping it clean with those. Clones partially afflicted, but Dk generation, and clone generation are severely hindered. No change in ownership unless repeated Raids are completed.
Ringers- Issue a CP cost for usage.
Alliance- No tangible bonus, encouragesBlueDonuts BlueDonuts
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.31 21:05:00 -
[157] - Quote
Starlight Burner was kind enough to record the audio of the lecture for me covering this topic. This is for those players who are not wanting to spend the better part of their entire day reading all 8 pages of this thread but are at least willing to sit down for 48 minutes listening to it on SoundCloud.
https://soundcloud.com/doomdog-kollser/pc2-0-and-more-d-uni-lecture
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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501st Headstrong
0uter.Heaven
1
|
Posted - 2015.06.01 19:42:00 -
[158] - Quote
Derrith Erador wrote:CCP Rattati wrote: District Kredits and a new District Market We look forward to adding new and special gear, exclusive to the District Market and those illustrious Mercenaries that fought for and hold, or held Districts, earning District Kredits.
This idea seems nice, but I'd like to expand or convince you to change this. The reason I say this is that there are two problems I don't see being solved that could be solved in tandem with this. 1) Lack of maps 2) No need to hold additional district types (production facilities and surface research labs) Anyway, on to my solutions, instead of just creating a market, how about making it to where corps can manufacture and/or sell weapons, dropsuits and vehicles using districts. To expand further on this:I believe that the manufacturing should come in two types of shipments, cartel and sanctioned gear. cartel gear will produce more units, will sell more than the cost of producing, but will take longer to manufacture, and will have an added chance of getting "hijacked". sanctioned gear produces less units per shipment, will sell only slightly more than the cost of producing, but doesn't take as long as cartel gear to produce, and has a very low chance of getting stolen. How they're made:The process starts at the surface research lab, and will end at the cargo hub. Surface research lab role: This is where you'll produce and use blueprints of your desired weapon or vehicle. It would help if the blueprints had customizable abilities (higher damage, less recoil, etc.). The blueprints should be permanent, and should cost quite a bit if you wish to change or modify it. Reward for capturing a hostile lab: You gain the blueprint the original owner used for your corp. Reward for defending your own lab: This reward is dependent on if the total carnage reaches 20 mil destroyed minimum. If this happens, the defenders will receive an isk reward alongside the original equivalent to the total lost isk (divided equally amongst the defenders of course) The production facility role: This is where I believe the lack of maps can be remedied, as I believe there should be different types of facilities for production. Four to be precise. Shipments will take, depending on type of item built, and whether it's cartel or sanctioned, anywhere from 24-48 hours to create. Dropsuit and weapons facilities: These facilities are obviously used to produce weapons and dropsuits for the infantry players. Turret and Vehicle facilities: These facilities are used to create vehicle hulls and turrets for the vehicle players. Rewards for capturing a facility that is producing: If an attacker successfully captures a hostile facility with an isk lost amount equaling 20 mil or higher while it is in production, you will have two options, depending on what you have available. I will use the infantry suit as an example. Say you capture a dropsuit shipment. If you have a shipment of weapons either being produced or already made, you can choose to move them into the just captured facility to make a weapon and armor set with certain benefits (lowered weapon PG/CPU is a decent example). There should be additional if the weapon and armor are of similar nationality (Amarr, min, etc.) If you have a blueprint of another dropsuit, you can cross in the blueprint with the shipment and put your buffs into the suit, to a lesser extent if they're not of the same race type. Rewards for defending a shipment: If a defender is able to defend his shipment and destroy 20 mil worth of equipment, then he will get to use the excess salvage to put in the production, making even more of his shipment than originally before. The isk destroyed limit should be very important, as if this not implemented, it will be abused vehemently (If I still played, I'd do it). Next area should be the cargo hub. This is where you will hold your shipment until you either: A) sell it on the district market mentioned. B) put it in your own corp armory. (oh yeah, there should be a corp armory) If you chose to create cartel gear, once it reaches the hub, it should take anywhere from 24-48 hours to sit until you can put it up on the market (sort of a let the heat die down thing). In that time, enemy forces can take this opportunity to try to raid the gear. Rewards for capturing the hub: You'd obviously snag the shipment and keep it for yourself, but unable to sell it on the market. Rewards for defending the hub: In the event of being able to defend your shipment, I believe getting bonus command points would be a nice little reward (if of course, the damage is 20 mil or above), aside from keeping your crap. Well, those are my long winded thoughts on it again. Hope I helped.
I dig...I strongly dig... +1 brother
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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Leither Yiltron
Molon Labe. RUST415
1
|
Posted - 2015.06.03 15:53:00 -
[159] - Quote
Kevall Longstride wrote:Well, with a couple of hundred weekly active players and a few dozen active daily players over all time zones, it's going to be rude of me not to spend those CP points building up in the D-UNI wallet don't you think? Keep what you kill is also very attractive to raiding using cheap or free fittings.
These are both na+»vely optimistic, I think. With the suit slots flattening out maybe there'll be some chance that we can have some matches without proto suits that are competitive, but it will take very careful tailoring of fits, proto weapons, and a whole lot of heart.
The proposed system voids non-landholders almost entirely of direct corporate income, which is a bit of a bother since there are seemingly still some ISK costs in addition to CP.
Maken Tosch wrote:Starlight Burner was kind enough to record the audio of the lecture for me covering this topic. This is for those players who are not wanting to spend the better part of their entire day reading all 8 pages of this thread but are at least willing to sit down for 48 minutes listening to it on SoundCloud. https://soundcloud.com/doomdog-kollser/pc2-0-and-more-d-uni-lecture
I haven't looked at your attendee list, so perhaps this is going to be out of hand. Just as an aside, I think you'd have a much higher chance of getting lecturers or at least guests who have particular experience in this area if you'd reach out to them and try to arrange scheduling with them before setting a date in stone. The first time I saw your post in GD, a date was already made up and it was a bad day for me. D:
Long term roadmap by Aeon Amadi
Have a pony
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Balistyc Farshot
OUTCAST MERCS General Tso's Alliance
194
|
Posted - 2015.06.03 18:59:00 -
[160] - Quote
Leither Yiltron wrote:Kevall Longstride wrote:Well, with a couple of hundred weekly active players and a few dozen active daily players over all time zones, it's going to be rude of me not to spend those CP points building up in the D-UNI wallet don't you think? Keep what you kill is also very attractive to raiding using cheap or free fittings. These are both na+»vely optimistic, I think. With the suit slots flattening out maybe there'll be some chance that we can have some matches without proto suits that are competitive, but it will take very careful tailoring of fits, proto weapons, and a whole lot of heart. This gets back to a question that someone (Bait) asked on Biomassed the other day: Under the new system, what incentive do I have as a new corporation to take on the big boys in PC? The answer: It's maybe a little cheaper. This is all to the good, but one of the major problems with entering PC is also training and the mountain of discouragement new corps face if they don't have knowledge of how to get a team to be basically competent at Skirmish. The proposed system voids non-landholders almost entirely of direct corporate income, which is a bit of a bother since there are seemingly still some ISK costs in addition to CP.
This is why I think timers should be shortened for districts that don't change hands. Make it easier for the corps who dig in and do well. Make them fight for their land or go take new land. Shorter timers and lower start timers could mean that active corps are constantly fighting to get their districts back or going and stealing the more stable districts. This will make the districts churn and change hands heavily during peaks and sit during lulls.
The biggest barrier for younger corps is that PCs will be full of ringers. This is the heart of the ringers issue! A younger corp of hungry players could succeed through tactics and numbers with the ringers reduced. This is where the stupid people shout out, "We are mercs!" Ringers allow corps to farm CP from newer corp members without including them in the PCs because the corp members aren't as skilled as the ringers. I think CCP should enforce a little corp loyalty.
Hell, the other good measure would be to force a certain threshold of CP generation to participate in PC attacks. Then corps would be forced to train the blue berries to be worthy green berries. My corp mates know I support the noobs. I even miss team chat because that allowed me to scoop up fledglings and make them awesome.
This is coming from a guy who has FC'd against some steep odds with a team of newly stamped PC ready mercs fighting bill board corps chocked with ringers.
With the team chat gone, we need to really start leveraging the squad finder!
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
800
|
Posted - 2015.06.05 22:54:00 -
[161] - Quote
i like all of this but i have only one suggestion DK's be a non-aurm version of the hacked decrypter keys. |
Varoth Drac
Dead Man's Game
954
|
Posted - 2015.06.06 13:24:00 -
[162] - Quote
Different systems and planets should be worth different amounts. This would encourage top tier teams to fight each other for the top planets, and leave lower tier corps to fight for lower rewards. |
Tebu Gan
Capital Acquisitions LLC
1
|
Posted - 2015.06.06 17:33:00 -
[163] - Quote
District Kredits
First off, the DK store items really need to be things of value. Skins are NOT an incentive to play PC. With their introduction I do expect there to be unique skins for PC but this isn't and won't be a major selling point for using your DK.
Considering the isk sink you have made it for the players making actual contributions in the battles (in an attempt to stop isk farming of the corporation at the cost of players mind you!), players in PC will need something meaningful and useful. Skins are cosmetic and secondary things.
Gear, equivalent to proto but at severely reduced cost to mitigate losses from PC.
ISK Tokens, items bought with DK that can be redeemed for isk.
Unique weapons, something like experimental but with high costs attached for trading and personal use.
CP tokens
Just to toss out a few. But really man, get off this skin crusade. Sure I get it they are cool and all that (I don't see it) but they aren't reasonable rewards when you go drop 5 mil (or MORE) to win a PC. Touting skins as some big reward seems like a slap in the face.
LAGGG
Ever heard of the cargo hub? In our battles with The Last Hope, that was one map in particular they excelled on. That dreaded cargo hub, AKA the "Lag Hub". Weapons that excel in this environment, shotguns and min assaults. Get them on a 2 in 3 out bridge and they CRUMBLE.
Though on the bridge map I had very little lag, therefor I could move and actually play the game. Maybe you could look into fixing some of this, maybe switch up the map rotation to include maps that are known to perform better. Often times it's not a great team that wins a battle, but the team that lags the least to win.
On Ringers
To those that disagree with their use, I don't know what to tell you. Expecting nothing but a corp you attack to show and for them to be the only ones allowed just seems ridiculous to me. Look, if you can't win against the best then you aren't going to win at all.
So you get that district against some scrubs, then what. You either fight some other lower tier teams or you take on the big dogs, get 5 capped, redlined, and humiliated then go about blaming it on "Ringers". Maybe focus more of your time taking note of the strategies used, weapons and gear, placements, and your overall general teamwork.
Look, I know you want to win, we all do. But it isn't the ringers holding you back but this mentality that you can't and won't win when you see said ringers. Maybe focus more on improving your game, and less on who you are up against.
I personally take note of other tankers on the field, paying careful attention to fits and playstyle so I can adapt to beat them. If I notice one fit performing rather well, I try it out myself and note it's strengths and weakness. Do the same, adapt or die.
Raiding
I'm under the impression that these are short notice battles right? So straight up winning a district for a no show seems to be a low blow to the PC community if they are attacked at a time they can't even field a team. I honestly think this is one aspect you should reconsider.
A raid is just that, a "RAID". This isn't a PC battle skirm. If anything it should be more like a dom or acq side game for clones or resources. A raid should be short, sweet, and to the point. You aren't playing for a district but for assets or resources from that district.
Maybe you are playing for CP, DK, or ISK, but NOT district ownership. And battles should be small scale and short with a very limited clone count ( think 50 clones per side). Else you undermine and misinterpret what a raid is really supposed to be about.
Be careful with this concept and do it right.
One more thing
CCP Rattati wrote: More Activity and More Conflict As Districts will become more profitable, more corporations will be interested in owning Districts. Their motivation to claim Districts should prove stronger than Corporations holding and defending Districts they cannot profit from.
Since your reduction of clone packs to 10 mil, there have been a LOT more battles in the neo com. The motivation was always there and wasn't always centered around ISK per say. But the barrier of entry was always the main thing holding people back from giving it a try.
With that lifted, you do get a lot more conflict. Yet, you aren't going to stop us large land holders from holding more land than we can feasibly hold, as we already do. PC isn't even profitable now yet we still have large percentage of the holdings. I don't think this is going to change that.
Sure more battles, but most of battles fought from those that do show for battles are just complete and utter stomps. All cap redlines. Much of MH will always be held by the few that hold it now. If not us, then someone else.
There is no fix for poor teamwork or poor skills. Those thinking cool I can get into PC are in for a rude awakening. The motivation for PC has and always will be beyond ( as much as I don't like to admit it!) that of isk or reward. It's all about how big we can make that Epeen.
I mean I hate to say it but I rather like seeing my own corp and OH being the major land owners right now. We put in a lot of time and effort to make that happen, and really brought our A game. In the end, rewards are pretty secondary when we wanna show how big our Epeen is
All in all though, appreciate the changes and I hope you take note of these discrepancies I see. I look forward to PC being something more rewarding than, "I'm better than you, let's trash talk about it in the war room".
Tanks - Balancing Turrets
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Balistyc Farshot
MONSTER SYNERGY
208
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Posted - 2015.06.08 14:10:00 -
[164] - Quote
Tebu Gan wrote:District Kredits
On Ringers
To those that disagree with their use, I don't know what to tell you. Expecting nothing but a corp you attack to show and for them to be the only ones allowed just seems ridiculous to me. Look, if you can't win against the best then you aren't going to win at all.
So you get that district against some scrubs, then what. You either fight some other lower tier teams or you take on the big dogs, get 5 capped, redlined, and humiliated then go about blaming it on "Ringers". Maybe focus more of your time taking note of the strategies used, weapons and gear, placements, and your overall general teamwork.
Look, I know you want to win, we all do. But it isn't the ringers holding you back but this mentality that you can't and won't win when you see said ringers. Maybe focus more on improving your game, and less on who you are up against.
I personally take note of other tankers on the field, paying careful attention to fits and playstyle so I can adapt to beat them. If I notice one fit performing rather well, I try it out myself and note it's strengths and weakness. Do the same, adapt or die.
The issues about Ringers you missed in my post. They stop corps from investing in younger players to make them PC ready. Then when new players become PC ready, they will leave the corp or ringer for other corps.
This means that us being in Corps has zero value! Please explain to everyone the incentive to be in a corporation. Think on all levels, down to the new guy leaving the academy.
Any talk of training I will call BS on because you said you expect PC people to show up at your level through hard work. You don't train people because you think ready people should come to you.
Pretty much your post said, "I liked things the way they were! Fix my lag on cargo hub." The system was broken, period. If you don't see that then you refuse to acknowledge anyone else's view in this game.
With the team chat gone, we need to really start leveraging the squad finder!
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.06.08 18:50:00 -
[165] - Quote
Balistyc Farshot wrote:Tebu Gan wrote:District Kredits
On Ringers
To those that disagree with their use, I don't know what to tell you. Expecting nothing but a corp you attack to show and for them to be the only ones allowed just seems ridiculous to me. Look, if you can't win against the best then you aren't going to win at all.
So you get that district against some scrubs, then what. You either fight some other lower tier teams or you take on the big dogs, get 5 capped, redlined, and humiliated then go about blaming it on "Ringers". Maybe focus more of your time taking note of the strategies used, weapons and gear, placements, and your overall general teamwork.
Look, I know you want to win, we all do. But it isn't the ringers holding you back but this mentality that you can't and won't win when you see said ringers. Maybe focus more on improving your game, and less on who you are up against.
I personally take note of other tankers on the field, paying careful attention to fits and playstyle so I can adapt to beat them. If I notice one fit performing rather well, I try it out myself and note it's strengths and weakness. Do the same, adapt or die.
The issues about Ringers you missed in my post. They stop corps from investing in younger players to make them PC ready. Then when new players become PC ready, they will leave the corp or ringer for other corps. This means that us being in Corps has zero value! Please explain to everyone the incentive to be in a corporation. Think on all levels, down to the new guy leaving the academy. Any talk of training I will call BS on because you said you expect PC people to show up at your level through hard work. You don't train people because you think ready people should come to you. Pretty much your post said, "I liked things the way they were! Fix my lag on cargo hub." The system was broken, period. If you don't see that then you refuse to acknowledge anyone else's view in this game.
So basically, you would prefer it that only a corp is allowed in battle. That way if one doesn't have enough players to field a team, they will be a few men down, giving you the advantage. Or if we don't have enough PC ready players, we aren't allowed to pull from other corps to help field a full A team.
Why does this sound any more fair to you? And by that logic, what would be the point of an alliance between corps. Or for that matter, this term mercenary associated with dust 514.
Currently, beyond payout, in PC 2.0 ringers will give or gain no benefits fighting for non corp related battles beyond that of ISK paid. That may or may not help curb a want for ringers, but when you need to win you pull in the best of the best. Ringers are not going anywhere and I really don't think they should.
I honestly don't understand what you want or expect. You really expect us to hold your hand and tell you exactly what you need to do to win a battle when we are busy fighting our own? Do you honestly think that someone "trained" the top corps in PC to do PC's.
I've seen plenty of people give advice on how to setup how to win a PC. If we ourselves lose, which we do, we always evaluate what happened, what was dominantly being ran, and possible ways to counter that. We develop new strategies, always adapting to the current meta.
And these same ringers don't mind helping others out. Big corps give away districts rather frequently as well. These big corps were little guys at one time, and through hard work and team work they made them into what they are today.
There is plenty of incentive to be in a corp, but it only goes as far as the leadership is willing to take it. There are plenty of new guys on the scene that have been making a name for themselves and are constantly improving their game, TLH for example.
In the end man, I just don't understand what you expect or want. I'm sorry, but we aren't going to hold your hand so you can get a foothold. That's your responsibility and not ours, and still yet, acting as if no one is at all willing to help is just wrong. It would seem to me that your problem isn't the ringers, but your mentality going in.
If you want to win, I'm sorry, you are going to have to lose and learn like the rest of us.
Tanks - Balancing Turrets
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Balistyc Farshot
MONSTER SYNERGY
210
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Posted - 2015.06.08 19:55:00 -
[166] - Quote
Tebu Gan wrote:Balistyc Farshot wrote: The issues about Ringers you missed in my post. They stop corps from investing in younger players to make them PC ready. Then when new players become PC ready, they will leave the corp or ringer for other corps.
This means that us being in Corps has zero value! Please explain to everyone the incentive to be in a corporation. Think on all levels, down to the new guy leaving the academy.
So basically, you would prefer it that only a corp is allowed in battle. That way if one doesn't have enough players to field a team, they will be a few men down, giving you the advantage. Or if we don't have enough PC ready players, we aren't allowed to pull from other corps to help field a full A team. Why does this sound any more fair to you? And by that logic, what would be the point of an alliance between corps. Or for that matter, this term mercenary associated with dust 514. Currently, beyond payout, in PC 2.0 ringers will give or gain no benefits fighting for non corp related battles beyond that of ISK paid. That may or may not help curb a want for ringers, but when you need to win you pull in the best of the best. Ringers are not going anywhere and I really don't think they should. I honestly don't understand what you want or expect. You really expect us to hold your hand and tell you exactly what you need to do to win a battle when we are busy fighting our own? Do you honestly think that someone "trained" the top corps in PC to do PC's. And these same ringers don't mind helping others out. Big corps give away districts rather frequently as well. These big corps were little guys at one time, and through hard work and team work they made them into what they are today. In the end man, I just don't understand what you expect or want. I'm sorry, but we aren't going to hold your hand so you can get a foothold. That's your responsibility and not ours, and still yet, acting as if no one is at all willing to help is just wrong. It would seem to me that your problem isn't the ringers, but your mentality going in. If you want to win, I'm sorry, you are going to have to lose and learn like the rest of us.
I am not looking for help! I am asking you to justify your need for a Ringer. Your corp should be able to field their own team with say at most 2 guys (Yes, I approve of ringers, just not 15 of them) ringing on a battlefield. If you can't, then the district should go to the other 16 guys who are taking it. They actually have 16 guys, PC ready or not (I have FC'd using nots and won/lost) who have the guts to step onto a battlefield. They deserve that district. Otherwise lets make 3 shell corps that ringers fight for and lock down all the districts. Then you can explain how ringers aren't a problem while the same 32 guys fight each other every day.
You still missed my question. What value does a Corp provide a newer member if Ringers fill the spots in PCs "When you have to win." The guys you dean unready, commit taxes and CP deserve to participate in PCs. If you had corp members in lower brackets I would say you are robbing them. You say they get valuable advice in return. Wow! You sure add more than I would get from Youtube. (Sarcastic voice) You must see Sgt. Kirk and Saxonmish as saints then.
Also, I never talked about handing out districts. You say you started out green and new. You must have a short memory. I remember right after open beta, I took my advanced min logi, with my proto rep tool into my first PC match because back then, very rarely was someone full proto. Also if you had enough isk back then to run full proto you were the sultan of Dust. People didn't even know how to really fly an ADS back then either. We had 3 sidearms. Yeah, I was here.
Now these new guys have to gain a years worth of SP to shine your shoes and you will tell them how you win? We all know your true agenda here. Ringers are bad, the think tank agreed. Just work on puckering while you wait for PC2.0.
With the team chat gone, we need to really start leveraging the squad finder!
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.15 00:40:00 -
[167] - Quote
I'd encourage people to take a look at my PC ideas in the link in my signature.
Note however that these ideas are assuming a port happens, as what I have in mind would be too taxing for the PS3.
Hypothetical CPM Platform
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.06.16 19:15:00 -
[168] - Quote
I still feel like its a "PC to make money to PC" but since an Eve link is impossible, its better than it was.
I don't mean to be a wet rag but I was so hyped for Dust to protect Eve districts and have a meaningful impact on New Eden that most things now feel so... Empty.
Whirly gun make much thunder! - Victor
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