Archduke Ferd1nand
Nos Nothi
482
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Posted - 2015.05.26 13:45:00 -
[1] - Quote
One question/comment/concern: So you stated that DK (which as I see it determines your ISK reward from sale of clones, and is a lot like "stock" in a corporation, in a way) is received from doing corporate missions for command points. This makes logical sense, but what about players who actively participate in PC, and have little time to do said missions?
When Corps become very large, FC's and slayers alike will be in very high demand for PC's because you need to field good, clutch players. Because of this, if there are a lot of attacks going on at once, you will have very little time to do pubs, and need to focus all of your energy on running PC's.
How do these players get compensated for this? These players are the ones making more of a sacrifice financially, in my opinion. In a pub, its fairly easy to go 30/0 in a free suit, but in PC, 25/8 in full proto is a very respectable score, and is also quite a bit more costly (~200k per death). While the players are getting payed from the battle for winning, what about losses? How are they compensated for putting time into battles when they lose? The system makes it more financially advisable to be a poor player who can't PC, but is active enough to do missions and essentially leech from the players who are going through a meat grinder in full proto.
Please implement a DK reward system that reflects on PC activity, and if possible, performance.
Please also correct me if I am viewing this entirely incorrectly, and need to reread the OP
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Archduke Ferd1nand
Nos Nothi
483
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Posted - 2015.05.27 23:11:00 -
[2] - Quote
CCP Rattati wrote:Archduke Ferd1nand wrote:Please also correct me if I am viewing this entirely incorrectly, and need to reread the OP Please re-read the OP Especially the part where DK's are also awarded for PC battles! Reread it, and find it to be much better
+1 Rattati, Im thoroughly impressed. Lucrative yet non exploitable are difficult parameters to work with, but you met the challenge in the only way possible, which is by introducing a new currency. Brilliant.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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