Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.06.06 17:33:00 -
[1] - Quote
District Kredits
First off, the DK store items really need to be things of value. Skins are NOT an incentive to play PC. With their introduction I do expect there to be unique skins for PC but this isn't and won't be a major selling point for using your DK.
Considering the isk sink you have made it for the players making actual contributions in the battles (in an attempt to stop isk farming of the corporation at the cost of players mind you!), players in PC will need something meaningful and useful. Skins are cosmetic and secondary things.
Gear, equivalent to proto but at severely reduced cost to mitigate losses from PC.
ISK Tokens, items bought with DK that can be redeemed for isk.
Unique weapons, something like experimental but with high costs attached for trading and personal use.
CP tokens
Just to toss out a few. But really man, get off this skin crusade. Sure I get it they are cool and all that (I don't see it) but they aren't reasonable rewards when you go drop 5 mil (or MORE) to win a PC. Touting skins as some big reward seems like a slap in the face.
LAGGG
Ever heard of the cargo hub? In our battles with The Last Hope, that was one map in particular they excelled on. That dreaded cargo hub, AKA the "Lag Hub". Weapons that excel in this environment, shotguns and min assaults. Get them on a 2 in 3 out bridge and they CRUMBLE.
Though on the bridge map I had very little lag, therefor I could move and actually play the game. Maybe you could look into fixing some of this, maybe switch up the map rotation to include maps that are known to perform better. Often times it's not a great team that wins a battle, but the team that lags the least to win.
On Ringers
To those that disagree with their use, I don't know what to tell you. Expecting nothing but a corp you attack to show and for them to be the only ones allowed just seems ridiculous to me. Look, if you can't win against the best then you aren't going to win at all.
So you get that district against some scrubs, then what. You either fight some other lower tier teams or you take on the big dogs, get 5 capped, redlined, and humiliated then go about blaming it on "Ringers". Maybe focus more of your time taking note of the strategies used, weapons and gear, placements, and your overall general teamwork.
Look, I know you want to win, we all do. But it isn't the ringers holding you back but this mentality that you can't and won't win when you see said ringers. Maybe focus more on improving your game, and less on who you are up against.
I personally take note of other tankers on the field, paying careful attention to fits and playstyle so I can adapt to beat them. If I notice one fit performing rather well, I try it out myself and note it's strengths and weakness. Do the same, adapt or die.
Raiding
I'm under the impression that these are short notice battles right? So straight up winning a district for a no show seems to be a low blow to the PC community if they are attacked at a time they can't even field a team. I honestly think this is one aspect you should reconsider.
A raid is just that, a "RAID". This isn't a PC battle skirm. If anything it should be more like a dom or acq side game for clones or resources. A raid should be short, sweet, and to the point. You aren't playing for a district but for assets or resources from that district.
Maybe you are playing for CP, DK, or ISK, but NOT district ownership. And battles should be small scale and short with a very limited clone count ( think 50 clones per side). Else you undermine and misinterpret what a raid is really supposed to be about.
Be careful with this concept and do it right.
One more thing
CCP Rattati wrote: More Activity and More Conflict As Districts will become more profitable, more corporations will be interested in owning Districts. Their motivation to claim Districts should prove stronger than Corporations holding and defending Districts they cannot profit from.
Since your reduction of clone packs to 10 mil, there have been a LOT more battles in the neo com. The motivation was always there and wasn't always centered around ISK per say. But the barrier of entry was always the main thing holding people back from giving it a try.
With that lifted, you do get a lot more conflict. Yet, you aren't going to stop us large land holders from holding more land than we can feasibly hold, as we already do. PC isn't even profitable now yet we still have large percentage of the holdings. I don't think this is going to change that.
Sure more battles, but most of battles fought from those that do show for battles are just complete and utter stomps. All cap redlines. Much of MH will always be held by the few that hold it now. If not us, then someone else.
There is no fix for poor teamwork or poor skills. Those thinking cool I can get into PC are in for a rude awakening. The motivation for PC has and always will be beyond ( as much as I don't like to admit it!) that of isk or reward. It's all about how big we can make that Epeen.
I mean I hate to say it but I rather like seeing my own corp and OH being the major land owners right now. We put in a lot of time and effort to make that happen, and really brought our A game. In the end, rewards are pretty secondary when we wanna show how big our Epeen is
All in all though, appreciate the changes and I hope you take note of these discrepancies I see. I look forward to PC being something more rewarding than, "I'm better than you, let's trash talk about it in the war room".
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.06.08 18:50:00 -
[2] - Quote
Balistyc Farshot wrote:Tebu Gan wrote:District Kredits
On Ringers
To those that disagree with their use, I don't know what to tell you. Expecting nothing but a corp you attack to show and for them to be the only ones allowed just seems ridiculous to me. Look, if you can't win against the best then you aren't going to win at all.
So you get that district against some scrubs, then what. You either fight some other lower tier teams or you take on the big dogs, get 5 capped, redlined, and humiliated then go about blaming it on "Ringers". Maybe focus more of your time taking note of the strategies used, weapons and gear, placements, and your overall general teamwork.
Look, I know you want to win, we all do. But it isn't the ringers holding you back but this mentality that you can't and won't win when you see said ringers. Maybe focus more on improving your game, and less on who you are up against.
I personally take note of other tankers on the field, paying careful attention to fits and playstyle so I can adapt to beat them. If I notice one fit performing rather well, I try it out myself and note it's strengths and weakness. Do the same, adapt or die.
The issues about Ringers you missed in my post. They stop corps from investing in younger players to make them PC ready. Then when new players become PC ready, they will leave the corp or ringer for other corps. This means that us being in Corps has zero value! Please explain to everyone the incentive to be in a corporation. Think on all levels, down to the new guy leaving the academy. Any talk of training I will call BS on because you said you expect PC people to show up at your level through hard work. You don't train people because you think ready people should come to you. Pretty much your post said, "I liked things the way they were! Fix my lag on cargo hub." The system was broken, period. If you don't see that then you refuse to acknowledge anyone else's view in this game.
So basically, you would prefer it that only a corp is allowed in battle. That way if one doesn't have enough players to field a team, they will be a few men down, giving you the advantage. Or if we don't have enough PC ready players, we aren't allowed to pull from other corps to help field a full A team.
Why does this sound any more fair to you? And by that logic, what would be the point of an alliance between corps. Or for that matter, this term mercenary associated with dust 514.
Currently, beyond payout, in PC 2.0 ringers will give or gain no benefits fighting for non corp related battles beyond that of ISK paid. That may or may not help curb a want for ringers, but when you need to win you pull in the best of the best. Ringers are not going anywhere and I really don't think they should.
I honestly don't understand what you want or expect. You really expect us to hold your hand and tell you exactly what you need to do to win a battle when we are busy fighting our own? Do you honestly think that someone "trained" the top corps in PC to do PC's.
I've seen plenty of people give advice on how to setup how to win a PC. If we ourselves lose, which we do, we always evaluate what happened, what was dominantly being ran, and possible ways to counter that. We develop new strategies, always adapting to the current meta.
And these same ringers don't mind helping others out. Big corps give away districts rather frequently as well. These big corps were little guys at one time, and through hard work and team work they made them into what they are today.
There is plenty of incentive to be in a corp, but it only goes as far as the leadership is willing to take it. There are plenty of new guys on the scene that have been making a name for themselves and are constantly improving their game, TLH for example.
In the end man, I just don't understand what you expect or want. I'm sorry, but we aren't going to hold your hand so you can get a foothold. That's your responsibility and not ours, and still yet, acting as if no one is at all willing to help is just wrong. It would seem to me that your problem isn't the ringers, but your mentality going in.
If you want to win, I'm sorry, you are going to have to lose and learn like the rest of us.
Tanks - Balancing Turrets
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