Pages: [1] 2 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
|
CCP Rattati
C C P C C P Alliance
22
|
Posted - 2015.05.25 06:49:00 -
[1] - Quote
Dear players
We want to further clarify our vision for a robust Planetary Conquest feature in DUST 514. These are the design principles, and we will use those to underpin our reasons for any feature decision. So letGÇÖs dive into the updated Design as it has been evolving quite considerably through community feedback, particularly the PC Think Tank:
A)Owning Districts must be profitable and desirable to as many players as possible B)Any rewards from Districts must not be passive in nature C)ISK (as it is generated by Districts), must not be the most meaningful barrier of entry into Planetary Conquest, eliminating a GÇ£design paradoxGÇ¥ D)CCP must have tunable parameters to properly manage the reward flows to keep things fair and balanced.
ISK Rewards from Districts 1)Districts will generate Clones exactly as before a)Those clones can be manually sold at an ISK price per clone for Command Points, generating ISK (A) manually (B), or used as before to occupy or attack Districts. b)Clones will not be automatically sold as before, when generation hits the Maximum Clone Capacity of a District (B).
Desirable Rewards from Districts 2)When Clones are sold, a secondary currency is generated, District Kredits (DK/DeekayGÇÖs), in direct proportion to each corporation members 7 day Command Point contribution, and automatically placed in the wallet of all corporation members, at a certain price per Clone a)This currency will allow unique purchases from a new category in the Marketplace (B) b)It is also possible to award this currency to District battle participants for fighting for the Corporation as a battle reward like ISK and salvage.
Command Points 3)Command Points are generated by players finishing Daily Missions (B) a)A player in a corporation will deposit X Command Points to the Corporation Command Point wallet per finished Daily Mission b)The players contribution can be tracked on a separate UI page accessible by the corporation members c)The Corporation Command Point wallet has a maximum capacity
Other Corporation Actions 4)Corporations will spend Command Points to perform these actions (B) a)Sell Clones b)Move Clones c)Change Surface Infrastructure d)Change Reinforcement Timers e)Attack Districts
Now that the fundamental rules are out of the way, letGÇÖs talk about some of the repercussions and changes that may happen with these changes, and the intent of the design.
District ownership and Corporation Size Corporations will have to scale their District holdings to fit the size of their corporation. If they do not have enough members to generate enough Command Points to sell off the total daily Clone Generation of their Districts, they are de-facto holding too much land and are spreading their resources thinner than necessary.
More Activity and More Conflict As Districts will become more profitable, more corporations will be interested in owning Districts. Their motivation to claim Districts should prove stronger than Corporations holding and defending Districts they cannot profit from.
Claiming the first District The previous method of breaking into Molden Heath for the first time, is to use a Clone Pack. They have been very expensive and quite demoralizing to lose on your first failed attempt. ThatGÇÖs why Clone Packs cost will be reduced severely, even down to a nominal fee or zero, but given a high Command Point cost. That will make it less useful for District owners as using Clones to attack from Districts will have a much lower opportunity cost, and the Command Points used for better things, such as selling Clones for ISK and DK.
More Accessible to New Corporations New Corporations can therefore casually play the game, with their members and accrue Command Points over time. Any time they have enough Command Points, they can choose to launch an attack on a District of their own choosing.
Raiding This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. We hope to expand on the Raiding concept further down the line, by actually stealing resources from the District owner, possibly by GÇ£instant-sellingGÇ¥ clones for ISK and DK.
District Kredits and a new District Market We look forward to adding new and special gear, exclusive to the District Market and those illustrious Mercenaries that fought for and hold, or held Districts, earning District Kredits.
Exploits The way that Command Points work, i.e. earned through playing, will make it very difficult to manage and profit from certain exploits, alt corporations will not have members to generate Command Points, etc. Hiding Timers in difficult Timezones will become prohibitively expensive in Command Points as well.
Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Golden Day
Corrosive Synergy
1
|
Posted - 2015.05.25 06:59:00 -
[2] - Quote
Nice +1
Im just a glorified blueberry
|
Juno Tristan
Obscure Reference
610
|
Posted - 2015.05.25 07:10:00 -
[3] - Quote
Sounds interesting, is the command point cap level take into consideration the number of Corp members? Otherwise it might discourage larger corps. It might be difficult to balance at first, too high and it becomes meaningless, too low and it'll get in the way of large scale war.
Also, daily missions can be a bit of a chore (looking at you 16 primary objectives) can we add FW victories or participation to the CP generating list
ADS Ramming Revenge!
Plasma Cannon Rampage
|
Seed Dren
Fatal Absolution Negative-Feedback
223
|
Posted - 2015.05.25 07:18:00 -
[4] - Quote
This will depend a lot in how profitable owning a district is going to be to warrant isk sinking to sell clones. Once this start pubs for PC corps will dwindle.
Amarr assualt + shotgun + hellfire= illuminati confirmed
|
Seed Dren
Fatal Absolution Negative-Feedback
223
|
Posted - 2015.05.25 07:20:00 -
[5] - Quote
Juno Tristan wrote:Sounds interesting, is the command point cap level take into consideration the number of Corp members? Otherwise it might discourage larger corps. It might be difficult to balance at first, too high and it becomes meaningless, too low and it'll get in the way of large scale war.
Also, daily missions can be a bit of a chore (looking at you 16 primary objectives) can we add FW victories or participation to the CP generating list
Yeah also daily missions for capturing objectives are a bit too much since it only counts if your the first one hacking it.
Amarr assualt + shotgun + hellfire= illuminati confirmed
|
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.25 07:30:00 -
[6] - Quote
CCP Rattati wrote: Command Points b)The players contribution can be tracked on a separate UI page accessible by the corporation members.
Holy smokes! Thanks for this Rattati. This will be invaluable for running inner-corp reward systems.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
|
CCP Rattati
C C P C C P Alliance
22
|
Posted - 2015.05.25 07:32:00 -
[7] - Quote
Jadek Menaheim wrote:CCP Rattati wrote: Command Points b)The players contribution can be tracked on a separate UI page accessible by the corporation members.
Holy smokes! Thanks for this Rattati. This will be invaluable for running inner-corp reward systems.
That's one of the Think Tank "must have's", however, we also ended up using that data to distribute DK's, as was another popular request (previously it was equal to all corp members)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.25 07:36:00 -
[8] - Quote
Pairing those mechanics really seem like they'll promote player activity. Good job think tank.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Golden Day
Corrosive Synergy
1
|
Posted - 2015.05.25 07:40:00 -
[9] - Quote
Also can you make a mechanic where finding newbie players is easier It will be good for them to have help and learn the game so they can stay longer..
Im just a glorified blueberry
|
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.25 07:45:00 -
[10] - Quote
Curious to see what the Command Point numbers for these are going to be.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
|
Viktor Hadah Jr
Negative-Impact Back and Forth
8
|
Posted - 2015.05.25 08:06:00 -
[11] - Quote
CCP Rattati wrote: Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome.
So it is going to be absolutely not viable to be a mercenary now from what i am understand or even help alliance members?
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
|
Cat Merc
Negative-Feedback. Negative-Feedback
16
|
Posted - 2015.05.25 08:12:00 -
[12] - Quote
mew +1
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
|
|
CCP Rattati
C C P C C P Alliance
22
|
Posted - 2015.05.25 08:21:00 -
[13] - Quote
Viktor Hadah Jr wrote:CCP Rattati wrote: Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome.
So it is going to be absolutely not viable to be a mercenary now from what i am understand or even help alliance members? Other than that everything seems to look pretty good. any ETA is it still june/july?
The only thing you are not getting is DK's from battle. You will need to get those from your own corp payouts if you want them. That is literally the only thing ringers are not getting.
So if that is your definition of "absolutely not viable", I guess we disagree 100%.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Lady MDK
Kameira Lodge Amarr Empire
369
|
Posted - 2015.05.25 08:33:00 -
[14] - Quote
CCP Rattati wrote: Raiding This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. We hope to expand on the Raiding concept further down the line, by actually stealing resources from the District owner, possibly by GÇ£instant-sellingGÇ¥ clones for ISK and DK.
So will raiding be just the same as any other queued match? but with different rewards?
I would rather get into the possibility of pirating from districts via the raiding mechanic so sort of like an infiltration mode?
My squad can sneak into a district and steal things or hack security in order to disrupt the owning corp. They get a notification and maybe the battle appears in 'other contracts' for them to join if they can or if they are available. This way I can strike while they are at their weakest with a small squad.
Is this the sort of thing CCP have in mind or is it going to be more of the same that we can get from playing any other dust game mode, but with different rewards?
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
Zeke Dunevent
S T E R E 0
55
|
Posted - 2015.05.25 08:59:00 -
[15] - Quote
I like this, this is nice. Might that I will look to join a PC corp once more! That sounds like work though...
I think I know a lot.
I can run just about anything.
S T E R E 0
|
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
|
Posted - 2015.05.25 09:46:00 -
[16] - Quote
So CCP Rattiti you consider helping alliance corps as ringing. 1.How about a lesser reward of DK for alliance help. 2.If a member corps PC Battle is staffed by mainly alliance corp members will the DK Payout to PC District members be greater or will the PC Corp members that could even be inactive get the payout as it is split out and given to PC Corp members? |
Haerr
The Rainbow Effect Negative-Feedback
2
|
Posted - 2015.05.25 10:23:00 -
[17] - Quote
Platoon / Team Building interface?
Something as simple as a Platoon chat channel (based off of the in-match Team channel) in which the Platoon leader is able to assign anyone not currently deployed or in a non-platoon squad in the Platoon chat channel to a platoon squad.
_____ Concept! _____ Platoon Tab _____ P Squad 0 P Squad 1 P Squad 2 P Squad 3 Assignable Un-assignable Offline _____
An icon for players currently assignable could also be helpful.
Et voil+á the PC channels have become team building tools. |
Pseudogenesis
Nos Nothi
2
|
Posted - 2015.05.25 10:56:00 -
[18] - Quote
Are there any systems in place to prevent huge megacorporations which dominate the playing field through sheer numbers? This system seems like it encourages PC-ready players to seek out powerful/successful corporations. If some corp is dominating a lot of space, they'll get a lot of recruits. More recruits = more CP and fighters = more power. The big corps get bigger, and the small corps get steamrolled. What would incentivise joining a small up-and-coming corporation instead of the massive one that already holds all the power?
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
|
Weznof Nalek
Providentia Aeternam Astroya Conglomerate.
95
|
Posted - 2015.05.25 11:04:00 -
[19] - Quote
Luther Mandrix wrote:So CCP Rattiti you consider helping alliance corps as ringing. 1.How about a lesser reward of DK for alliance help. 2.If a member corps PC Battle is staffed by mainly alliance corp members will the DK Payout to PC District members be greater or will the PC Corp members that could even be inactive get the payout as it is split out and given to PC Corp members that were not even playing the game anymore but are still considered members of the Corp. 3.Alliances should get DK it will be less as it is split up over many members.
Same question for me.
I don't understand that your system consider all members of an alliance like mercenary.
With this system, a member from an alliance like a mercenary. It is not the same thing.
They should have DK payout, ok not as the corp member.
Weznof Nalec, Judge Magister
CEO of Providentia Aeternam
|
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
|
Posted - 2015.05.25 11:14:00 -
[20] - Quote
If the DK is split up over all members in corp then purges of players that don't play a lot will happen.They come home one day and say who kicked me for playing Planet side 2 Bro that's why. |
|
|
CCP Rattati
C C P C C P Alliance
22
|
Posted - 2015.05.25 11:48:00 -
[21] - Quote
Pseudogenesis wrote:Are there any systems in place to prevent huge megacorporations which dominate the playing field through sheer numbers? This system seems like it encourages PC-ready players to seek out powerful/successful corporations. If some corp is dominating a lot of space, they'll get a lot of recruits. More recruits = more CP and fighters = more power. The big corps get bigger, and the small corps get steamrolled. What would incentivise joining a small up-and-coming corporation instead of the massive one that already holds all the power?
I am hoping that there will be diminishing returns to corp sizes. The larger it becomes, the less efficient at earning CP. But I have said it before, if everyone agrees to hold hands and not fight through non-aggression pacts, we may need to something. EVE seems to continue to breed strife and aggression, so I hope the same happens here.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
22
|
Posted - 2015.05.25 11:49:00 -
[22] - Quote
Luther Mandrix wrote:If the DK is split up over all members in corp then purges of players that don't play a lot will happen.They come home one day and say who kicked me for playing Planet side 2 Bro that's why. read the 7day contribution part again
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
|
Posted - 2015.05.25 11:55:00 -
[23] - Quote
CCP Rattati wrote:Luther Mandrix wrote:If the DK is split up over all members in corp then purges of players that don't play a lot will happen.They come home one day and say who kicked me for playing Planet side 2 Bro that's why. read the 7day contribution part again ? not sure what you mean. When Clones are sold, a secondary currency is generated, District Kredits (DK/DeekayGÇÖs), in direct proportion to each corporation members 7 day Command Point contribution, and automatically placed in the wallet of all corporation members, at a certain price per Clone Found it Thanks |
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.25 12:08:00 -
[24] - Quote
Pseudogenesis wrote:Are there any systems in place to prevent huge megacorporations which dominate the playing field through sheer numbers? This system seems like it encourages PC-ready players to seek out powerful/successful corporations. If some corp is dominating a lot of space, they'll get a lot of recruits. More recruits = more CP and fighters = more power. The big corps get bigger, and the small corps get steamrolled. What would incentivise joining a small up-and-coming corporation instead of the massive one that already holds all the power?
There's a sweet spot between small corp and massive corp that may encourage daily mission grinders to move to middle size PC corps for better return on clone pack sales.
Quote:Desirable Rewards from Districts 2)When Clones are sold, a secondary currency is generated, District Kredits (DK/DeekayGÇÖs), in direct proportion to each corporation members 7 day Command Point contribution, and automatically placed in the wallet of all corporation members, at a certain price per Clone Lots of people in a corp, less return on DKs per person. Or in a corp with someone who's far more active than you and always at the top of the Command Point earning board, so they get the highest share of DKs from clonepacks. You move to another PC corp where CP building competition is not as difficult.
There's also personal preference of corp culture to factor in.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.25 12:15:00 -
[25] - Quote
Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits?
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
|
Posted - 2015.05.25 12:15:00 -
[26] - Quote
Jadek Menaheim wrote:Pseudogenesis wrote:Are there any systems in place to prevent huge megacorporations which dominate the playing field through sheer numbers? This system seems like it encourages PC-ready players to seek out powerful/successful corporations. If some corp is dominating a lot of space, they'll get a lot of recruits. More recruits = more CP and fighters = more power. The big corps get bigger, and the small corps get steamrolled. What would incentivise joining a small up-and-coming corporation instead of the massive one that already holds all the power? There's a sweet spot between small corp and massive corp that may encourage daily mission grinders to move to middle size PC corps for better return on clone pack sales. Quote:Desirable Rewards from Districts 2)When Clones are sold, a secondary currency is generated, District Kredits (DK/DeekayGÇÖs), in direct proportion to each corporation members 7 day Command Point contribution, and automatically placed in the wallet of all corporation members, at a certain price per Clone Lots of people in a corp, less return on DKs per person. Or in a corp with someone who's far more active than you and always at the top of the Command Point earning board, so they get the highest share of DKs from clonepacks. You move to another PC corp where CP building competition is not as difficult. There's also personal preference of corp culture to factor in. I like my small corp ,I want to help our alliance and the corps that take the time to organize the battles.I don't want a second Job but just help my friends when I can.But I would like rewarded for my help. What If the PC Corp Wallet got a share of DK that they the directors could give to alliance players that help in the battles? |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
|
Posted - 2015.05.25 12:19:00 -
[27] - Quote
CCP Rattati wrote:Luther Mandrix wrote:If the DK is split up over all members in corp then purges of players that don't play a lot will happen.They come home one day and say who kicked me for playing Planet side 2 Bro that's why. read the 7day contribution part again Do this on a alliance level also! |
|
CCP Rattati
C C P C C P Alliance
22
|
Posted - 2015.05.25 12:23:00 -
[28] - Quote
Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different.
SKINs are an obvious first step, and I am open to suggestions.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.25 12:24:00 -
[29] - Quote
Got it. Will brainstorm.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.25 12:33:00 -
[30] - Quote
Maybe the bottom module slots on your warbarge are unlocked with using District Kredits...not sure what bonuses they could be at the moment.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
|
|
|
|
Pages: [1] 2 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |