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Thread Statistics | Show CCP posts - 14 post(s) |
Balistyc Farshot
OUTCAST MERCS General Tso's Alliance
191
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Posted - 2015.05.26 18:01:00 -
[1] - Quote
If you are looking for things to sell us for DK.
My thoughts: Items to change the thresholds of payouts - Salvage module 10% bonus to all isk values Items to change the thresholds of OBs - Drops the cost for all OBs by 15% Neural interface upgrade - Faster spawning down to the minimum - Turns junk uplinks into decent ones Environmental controls - Let a team spend DK to control the environmental effect Side choice - Spend DK to choose your side of the fight PC Vehicle spawn tokens - You need to spend DK to bring vehicles into PCs - I know (bring in the vehicle hate squad, but most corps reimburse for the pilots so just a few tears) 10 second head start - Make a huge amount of DK able to be spent on getting a head start by 10 seconds Radio silence - Spend a set amount of DK and stop each item in turn from being called, OBs, LAVs, HAV, DS Super virus - After completing a hack and spending the points - this point can not be counter hacked, you have to wait it out and turn it
These are all ideas that do not involve new items.
With the team chat gone, we need to really start leveraging the squad finder!
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Balistyc Farshot
OUTCAST MERCS General Tso's Alliance
192
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Posted - 2015.05.28 13:38:00 -
[2] - Quote
I haven't seen any concepts on timers or a good way to stop people from trying to harvest DK versus fight each other.
My suggestion is to use timers to fix the harvesting. I made an equation below. This will make districts that do not change hands particularly easy to flip. So there is no home base strategy, Your home base will be the easiest to lose. The planets then are battle fields not bases.
This will also give CCP the ability to encourage attacks against the largest holding groups or those that they see as exploiting the system through in game mechanics.
Write up the timers like so: W= Current minimum attack timer (This is how much advanced warning a district would require. Controlling this will allow districts to change time zones even if they do not change ownership.) X= Time since district last changed ownership Y= CCP controlled threshold for time reductions (This is the minimum time frame between changing ownership of districts.) Z= Reduction percentage (Be sure to reverse this percentage, so 20% reduction would be 0.8)
Minimum Timer = You need a floor, say 4 hour advance warning Exploited districts (CCP determines who is exploiting by doing what ever and sets those districts into this bucket. You might even want to set the top 10 districts to this setting to encourage them to be contested more heavily.)
District A evaluation ran periodically
C@se When (District A IN (Exploited districts)) Then W=Minimum When (W=Minimum Timer) Then Bre@k When (X greater than Y and W x Z=Min1mum Timer) Then W = Min1mum Timer When (X greater than Y) Then W = W x Z Els3 Bre@k
Notice this takes into account ownership changes. So simply fighting to defend will not protect district. I still for see harvesting which is why I included the exploited districts control, set that as a global parameter to make it easy for CCP to fluctuate the values without DB changes.
With the team chat gone, we need to really start leveraging the squad finder!
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Balistyc Farshot
OUTCAST MERCS General Tso's Alliance
194
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Posted - 2015.06.03 18:59:00 -
[3] - Quote
Leither Yiltron wrote:Kevall Longstride wrote:Well, with a couple of hundred weekly active players and a few dozen active daily players over all time zones, it's going to be rude of me not to spend those CP points building up in the D-UNI wallet don't you think? Keep what you kill is also very attractive to raiding using cheap or free fittings. These are both na+»vely optimistic, I think. With the suit slots flattening out maybe there'll be some chance that we can have some matches without proto suits that are competitive, but it will take very careful tailoring of fits, proto weapons, and a whole lot of heart. This gets back to a question that someone (Bait) asked on Biomassed the other day: Under the new system, what incentive do I have as a new corporation to take on the big boys in PC? The answer: It's maybe a little cheaper. This is all to the good, but one of the major problems with entering PC is also training and the mountain of discouragement new corps face if they don't have knowledge of how to get a team to be basically competent at Skirmish. The proposed system voids non-landholders almost entirely of direct corporate income, which is a bit of a bother since there are seemingly still some ISK costs in addition to CP.
This is why I think timers should be shortened for districts that don't change hands. Make it easier for the corps who dig in and do well. Make them fight for their land or go take new land. Shorter timers and lower start timers could mean that active corps are constantly fighting to get their districts back or going and stealing the more stable districts. This will make the districts churn and change hands heavily during peaks and sit during lulls.
The biggest barrier for younger corps is that PCs will be full of ringers. This is the heart of the ringers issue! A younger corp of hungry players could succeed through tactics and numbers with the ringers reduced. This is where the stupid people shout out, "We are mercs!" Ringers allow corps to farm CP from newer corp members without including them in the PCs because the corp members aren't as skilled as the ringers. I think CCP should enforce a little corp loyalty.
Hell, the other good measure would be to force a certain threshold of CP generation to participate in PC attacks. Then corps would be forced to train the blue berries to be worthy green berries. My corp mates know I support the noobs. I even miss team chat because that allowed me to scoop up fledglings and make them awesome.
This is coming from a guy who has FC'd against some steep odds with a team of newly stamped PC ready mercs fighting bill board corps chocked with ringers.
With the team chat gone, we need to really start leveraging the squad finder!
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Balistyc Farshot
MONSTER SYNERGY
208
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Posted - 2015.06.08 14:10:00 -
[4] - Quote
Tebu Gan wrote:District Kredits
On Ringers
To those that disagree with their use, I don't know what to tell you. Expecting nothing but a corp you attack to show and for them to be the only ones allowed just seems ridiculous to me. Look, if you can't win against the best then you aren't going to win at all.
So you get that district against some scrubs, then what. You either fight some other lower tier teams or you take on the big dogs, get 5 capped, redlined, and humiliated then go about blaming it on "Ringers". Maybe focus more of your time taking note of the strategies used, weapons and gear, placements, and your overall general teamwork.
Look, I know you want to win, we all do. But it isn't the ringers holding you back but this mentality that you can't and won't win when you see said ringers. Maybe focus more on improving your game, and less on who you are up against.
I personally take note of other tankers on the field, paying careful attention to fits and playstyle so I can adapt to beat them. If I notice one fit performing rather well, I try it out myself and note it's strengths and weakness. Do the same, adapt or die.
The issues about Ringers you missed in my post. They stop corps from investing in younger players to make them PC ready. Then when new players become PC ready, they will leave the corp or ringer for other corps.
This means that us being in Corps has zero value! Please explain to everyone the incentive to be in a corporation. Think on all levels, down to the new guy leaving the academy.
Any talk of training I will call BS on because you said you expect PC people to show up at your level through hard work. You don't train people because you think ready people should come to you.
Pretty much your post said, "I liked things the way they were! Fix my lag on cargo hub." The system was broken, period. If you don't see that then you refuse to acknowledge anyone else's view in this game.
With the team chat gone, we need to really start leveraging the squad finder!
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Balistyc Farshot
MONSTER SYNERGY
210
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Posted - 2015.06.08 19:55:00 -
[5] - Quote
Tebu Gan wrote:Balistyc Farshot wrote: The issues about Ringers you missed in my post. They stop corps from investing in younger players to make them PC ready. Then when new players become PC ready, they will leave the corp or ringer for other corps.
This means that us being in Corps has zero value! Please explain to everyone the incentive to be in a corporation. Think on all levels, down to the new guy leaving the academy.
So basically, you would prefer it that only a corp is allowed in battle. That way if one doesn't have enough players to field a team, they will be a few men down, giving you the advantage. Or if we don't have enough PC ready players, we aren't allowed to pull from other corps to help field a full A team. Why does this sound any more fair to you? And by that logic, what would be the point of an alliance between corps. Or for that matter, this term mercenary associated with dust 514. Currently, beyond payout, in PC 2.0 ringers will give or gain no benefits fighting for non corp related battles beyond that of ISK paid. That may or may not help curb a want for ringers, but when you need to win you pull in the best of the best. Ringers are not going anywhere and I really don't think they should. I honestly don't understand what you want or expect. You really expect us to hold your hand and tell you exactly what you need to do to win a battle when we are busy fighting our own? Do you honestly think that someone "trained" the top corps in PC to do PC's. And these same ringers don't mind helping others out. Big corps give away districts rather frequently as well. These big corps were little guys at one time, and through hard work and team work they made them into what they are today. In the end man, I just don't understand what you expect or want. I'm sorry, but we aren't going to hold your hand so you can get a foothold. That's your responsibility and not ours, and still yet, acting as if no one is at all willing to help is just wrong. It would seem to me that your problem isn't the ringers, but your mentality going in. If you want to win, I'm sorry, you are going to have to lose and learn like the rest of us.
I am not looking for help! I am asking you to justify your need for a Ringer. Your corp should be able to field their own team with say at most 2 guys (Yes, I approve of ringers, just not 15 of them) ringing on a battlefield. If you can't, then the district should go to the other 16 guys who are taking it. They actually have 16 guys, PC ready or not (I have FC'd using nots and won/lost) who have the guts to step onto a battlefield. They deserve that district. Otherwise lets make 3 shell corps that ringers fight for and lock down all the districts. Then you can explain how ringers aren't a problem while the same 32 guys fight each other every day.
You still missed my question. What value does a Corp provide a newer member if Ringers fill the spots in PCs "When you have to win." The guys you dean unready, commit taxes and CP deserve to participate in PCs. If you had corp members in lower brackets I would say you are robbing them. You say they get valuable advice in return. Wow! You sure add more than I would get from Youtube. (Sarcastic voice) You must see Sgt. Kirk and Saxonmish as saints then.
Also, I never talked about handing out districts. You say you started out green and new. You must have a short memory. I remember right after open beta, I took my advanced min logi, with my proto rep tool into my first PC match because back then, very rarely was someone full proto. Also if you had enough isk back then to run full proto you were the sultan of Dust. People didn't even know how to really fly an ADS back then either. We had 3 sidearms. Yeah, I was here.
Now these new guys have to gain a years worth of SP to shine your shoes and you will tell them how you win? We all know your true agenda here. Ringers are bad, the think tank agreed. Just work on puckering while you wait for PC2.0.
With the team chat gone, we need to really start leveraging the squad finder!
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