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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 07:30:00 -
[1] - Quote
CCP Rattati wrote: Command Points b)The players contribution can be tracked on a separate UI page accessible by the corporation members.
Holy smokes! Thanks for this Rattati. This will be invaluable for running inner-corp reward systems.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 07:36:00 -
[2] - Quote
Pairing those mechanics really seem like they'll promote player activity. Good job think tank.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 07:45:00 -
[3] - Quote
Curious to see what the Command Point numbers for these are going to be.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 12:08:00 -
[4] - Quote
Pseudogenesis wrote:Are there any systems in place to prevent huge megacorporations which dominate the playing field through sheer numbers? This system seems like it encourages PC-ready players to seek out powerful/successful corporations. If some corp is dominating a lot of space, they'll get a lot of recruits. More recruits = more CP and fighters = more power. The big corps get bigger, and the small corps get steamrolled. What would incentivise joining a small up-and-coming corporation instead of the massive one that already holds all the power?
There's a sweet spot between small corp and massive corp that may encourage daily mission grinders to move to middle size PC corps for better return on clone pack sales.
Quote:Desirable Rewards from Districts 2)When Clones are sold, a secondary currency is generated, District Kredits (DK/DeekayGÇÖs), in direct proportion to each corporation members 7 day Command Point contribution, and automatically placed in the wallet of all corporation members, at a certain price per Clone Lots of people in a corp, less return on DKs per person. Or in a corp with someone who's far more active than you and always at the top of the Command Point earning board, so they get the highest share of DKs from clonepacks. You move to another PC corp where CP building competition is not as difficult.
There's also personal preference of corp culture to factor in.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 12:15:00 -
[5] - Quote
Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits?
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 12:24:00 -
[6] - Quote
Got it. Will brainstorm.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 12:33:00 -
[7] - Quote
Maybe the bottom module slots on your warbarge are unlocked with using District Kredits...not sure what bonuses they could be at the moment.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 12:51:00 -
[8] - Quote
Luther Mandrix wrote:Please correct me if I am wrong 1.PC Corp player plays pubs only 24 hours a day seven days a week generating CP for His PC active Corp playing THE DUST514 GAME but he doesn't Deploy into PC matches for his Corps district. 2. Alliance Members plays PC Gamemode helping his alliance keep districts but doesn't get any DK for his help but that No lifer pub crawler with the most CP generated for his pc corp gets the most DK? If this is correct this sounds broken to me please correct me. The machinery of capitalism is oiled with the blood of the workers. That 'no-lifer' is providing the command points to fuel this operation of the corp.
I'm content with both mission runners and PC runner having value in a corporation. Your alliance still holds a role of strategic asset management and treatises.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 13:43:00 -
[9] - Quote
[Idea] Use District Kredits to sell your unallocated skill points (this excludes passively gained SP).
https://forums.dust514.com/default.aspx?g=posts&t=199395&find=unread
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 14:15:00 -
[10] - Quote
Viktor Hadah Jr wrote:So the payout for mercs is going to be pretty much the same as it currently is with nothing else added from what im understandings? PC victors also get what used to be the losing sides' share of salvage.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 14:38:00 -
[11] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. Ok What does the PC Corp Eve side pilot get for Doing OB Support since he is in the dust corp and is in the PC Battles? The warm fuzzies that they are furthering the goals of the corporation with great big lasers.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 14:43:00 -
[12] - Quote
CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. It's the same as it is in EVE. Alliances are a corporation for corporations. You can share the use of facilities, alliance chat, etc. It's a social feature for organizing like-minded people who might not want to share the same roof in one single corporation (as the logistical strain of a several thousand member corp is a lot to maintain).
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 15:11:00 -
[13] - Quote
@Adipem Nothi Same feeling here.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 15:19:00 -
[14] - Quote
Sgt Kirk wrote:I may have missed the point in the thread somewhere, I just woke up, but if I'm understanding right you can no longer get ISK directly from PC right (aside from battles) ? You have to use the DK credit that you earn during battles just to make an ISK profit from PC? Yeah, you keep the ISK value of what you kill in PC battles.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 02:37:00 -
[15] - Quote
Now we have to figure out what to spend district kredits on. Here is a controversial idea, but one that keeps the end game of the skill tree in mind.
[Idea] Use District Kredits to sell your unallocated skill points
https://forums.dust514.com/default.aspx?g=posts&t=199395&find=unread
/ / / / / / / / / / / / / TL;DR -Unallocated active & boosted sp goes into a implant production. -Size of raw components to build implant to is determined by your warbarge module level = 5 grades, 5 levels. -Components are purchased with AUR or District Kredits -You chose how long it takes to produce. Faster = more skill wastage, Longer = less skill wastage -Extra crafting production slots to speed up industry rate are bought with AUR or District Kredits -You sell it, use it, or craft it with salvage or booster. -Crafted item makes run of modifer pirate implants for special clone not allowed in high sec battles, or makes high powered boosters / / / / / / / / / / / / /
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 03:26:00 -
[16] - Quote
Bright Steel wrote:SP is a very touchy subject... It's peoples sense of accomplishment and progression in this game and to alter it is something certainly not to take lightly in any respects. While I too am at around 44m SP there are super vets in the game who are already pushing 150-160m skill points. It was calculated a while back that if you had the money to stock up on Omega and stack them for 85 weeks with active play you could complete the Skill Tree ~260m SP. I don't believe this factored in Instant Boosting after battles. There will come a point where people are going to run out of things to spend their points on, which forces CCP to perpetually make new things to fill this tree which isn't very ideal in terms of costs for a developer.
There is also the feeling of grind in getting things to level 5 on a skill tree which people don't enjoy if they're not maxing boosters. Instead, getting to a point of maxing your cores and setting on a suit and play style you enjoy, while turning additional SP into a resource you and stockpile, sell, trade, or gift carries a difference sense of progression and daily accomplishment.
There's the recruitment tool aspect I discussed in the topic of being able to use the stockpiled implants to get your friends into Dust more quickly. 10 million lifetime SP is that key point for beginning to be battle effective in PC. The wait and trail by fire for a newbie has it's merits, we all went through it, yet there is a zeitgeist of the games industry to reward instant gratification. CCP games should keep New Eden hard and unforgiving, but when getting people into their games friends rewarding friends with starter SP taken from their own characters feels like a solution that can satisfy both sides of the argument for gratification and process development.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 03:27:00 -
[17] - Quote
Pseudogenesis wrote:Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of Spreadsheet warriors and new player assistance providers unite!
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 03:41:00 -
[18] - Quote
Bright Steel wrote:You seem to have covered all the bases but our player base has been very clever at finding exploited... Always a key trait to be mindful of. Skill points are an interesting thing, you're not killed by them. Even if you had a maxed skill tree it does not guarantee you are going to be any better at defeating an enemy in combat with say 10m SP. The only advantage you have is 'personally' being able to respond better to a play-counter play situation. Will well thoughtfully organized squads, this need to be a one man army diminishes.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 04:16:00 -
[19] - Quote
Adipem Nothi wrote:Jadek Menaheim wrote: ... this need to be a one man army diminishes.
... nerfing blaster maddies? Tou-+ch+¬. It would be easier for players to get in vehicles, or visa versa, if they and transfer SP from another person. Opening up gameplay options seems like a positive thing.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 05:41:00 -
[20] - Quote
Regis Blackbird wrote:Regarding District Credits (DK): It states that it's possible to award this to participants in a PC battle as an end of battle reward.
What's stopping dedicated ringers to "corp jump" for each match?
Mass purging a ringer team before a match ends to score DKs may work, but feels risky.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 06:56:00 -
[21] - Quote
ReGnYuM wrote:I completely disagree with the premise of equal distribution DK's for active involvement in building up command points. There is a clear difference between a member completing daily mission's and active A-team player in PC. The idea that selling clones for DK's is evenly distributed, is again absolutely absurd.
It should be in the CEO's authority to distribute the DK's just like ISK and the taxing system. Incentive for higher rewards should be an option just like equal rewards. I'm happy that it's not being proposed as equal distribution. That % share of DK based on your 7 day activity is nice to spurn a little competition among mission grinders.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 10:33:00 -
[22] - Quote
^ That I didn't know. Cool.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.28 05:15:00 -
[23] - Quote
Found on a breakthrough on enhancing raiding, district ownership and use of District Kredits.
Check out this concept infographic. There's even love for alliance interaction as well with districts.
Note: If district is raided, those warbarges that were connected have their module modifiers offlined for 12 hour period. At this time, the planetary logistics officer may choose to pull up the menu and select a player from the corp or alliance, not connected to a district to slave move their warbarge into production link with the flotilla. If another raid occurs where enemy is victorious, that player's modules are then offilined for a 12 hour period. If that logistics officer chose to keep the original warbarge in-place, it's modifiers would come back online in 12 hours, unless the district was raided again at which time the offline modifier counter resets for that warbarge. Only 25 warbarges may be connected to a flotilla factory link at a time.
Benefits of production go to player. Logistics officers communicate with corp members to acquire goods produced from player, or manage time slots.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.29 02:07:00 -
[24] - Quote
Quote:Raiding This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. We hope to expand on the Raiding concept further down the line, by actually stealing resources from the District owner, possibly by GÇ£instant-sellingGÇ¥ clones for ISK and DK.
Was it mentioned somewhere here or in the PC Think Tank how frequently you could raid a district each day?
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