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Thread Statistics | Show CCP posts - 14 post(s) |
Bright Steel
Horizons' Edge No Context
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Posted - 2015.05.25 15:40:00 -
[1] - Quote
Adipem Nothi wrote:Jadek Menaheim wrote:Luther Mandrix wrote: ... but that No lifer pub crawler with the most CP generated for his pc corp gets the most DK?
That 'no-lifer' is providing the command points to fuel this operation of the corp. I'm content with both mission runners and PC runner having value in a corporation. ^ Agreed with Jadek. A design which emphasizes activity is a good design. Further, if CP is hard to come by, highly active newbros may become a valuable asset to competitive corps (for the first time since Chromosome). This could work wonders with retention rates. ^ this very much
As this would be very good for dust
If I have a small corp with a solid PC team. I'll be taking in all the new guys I can find to help generate CP. I'm encouraged to help them be as efficient at completing missions as possible. This leads to them getting help and moving up to hopefully being PC ready.
It also address the issue that untile a merc has the SP to spec into top gear he can't participate in PC despite HIS skill. But now he can feel like he is contributing to the corps PC efforts and has value which will lead to more retention.
I love it!!!
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
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Posted - 2015.05.25 15:52:00 -
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Sgt Kirk wrote:CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions. Since PC level warfare, is akin to becoming pirates you can have the pirate suits, as well as other, unlawful entities in the game readily accessible to them for DK. I may have missed the point in the thread somewhere, I just woke up, but if I'm understanding right you can no longer get ISK directly from PC right (aside from battles) ? You have to use the DK credit that you earn during battles just to make an ISK profit from PC? Also, with raiding. Sounds like a great opportunity for introducing players to PC without the stress piled on all at once. But will Raiding really be that profitable and worth it? Maybe if you guys found the time later down the line we could capture a small amount of Assets for whatever the type of planet infrastructure it is. Whenever we get the salvage thing in place we could repurpose one of the infrastructures to make specific experimental weapons and maybe even officer weapons to our choosing. Raiders could then come along and raid a district for the sweet chance of getting some good gears in the enemy corporations weapons cache. Wih the new payouts being based of your opponents loses I can see this scenario: Small corp wants to earn some ISK and use their CP that are full but the don't have enough PC ready players to hold a district. Instead they attack another distric, could be anyone since they don't fear being attracted, and pull out apex or BPO suits. They make X corp lose "some" clones, X corp doesn't make much ISK at all, and they could get a decent payout depending on how many proto suits they take out.....
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
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Posted - 2015.05.25 17:53:00 -
[3] - Quote
Ares 514 wrote:Lady MDK wrote:Ares 514 wrote:I would like to see Raids being queued up much faster (1-3 hours) than traditional PC's. I hope this will be coming in the next iteration. Raids shouldn't have a queue. You raid and steal. The enemy either responds within the time of the raid or they don't. The stolen goods can then be used or sold. kinda like someone breaking into your house and nicking your tv and sticking it on eBay. Whatever mechanics happens, I'm fairly sure the current design is they work the same as regular PC battles. i.e. you have to wait either 1 or 2 days till the battle. Please correct me Rattati if i'm wrong. I'm all for fast raids, personally I prefer minimal notice if it's within the district timer. However i'm sure this can be debated how they work, I just want to make sure it's changed from the current mechanic to something much faster. I agree it should be during a set window. As a small corp it would be very discouraging if your distric got raided at 2 or 3 AM constantly without much notice...
However if I'm not under attack then I would still need to be able to respond to a raid within say, 30 minutes. That's enough time to finish a skirmish and see the raid and pull your guys in to defend. Maybe a 3 hour window around your Distric timer, 1.5 before and after your set time.
This wa if you set your timer to some crazy time you would have to have people on to defend it from raids even if no attacks were scheduled.... Strongly encouraging you to place your timer at your corps prime time
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
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Posted - 2015.05.25 17:57:00 -
[4] - Quote
It would also be nice if a no show raid paid the clone value of the 150 clones automatically destroyed/lost by the district to the attackers.
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
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Posted - 2015.05.26 03:07:00 -
[5] - Quote
Jadek Menaheim wrote:Now we have to figure out what to spend district kredits on. Here is a controversial idea, but one that keeps the end game of the skill tree in mind. [Idea] Use District Kredits to sell your unallocated skill points https://forums.dust514.com/default.aspx?g=posts&t=199395&find=unread/ / / / / / / / / / / / / TL;DR-Unallocated active & boosted sp goes into a implant production. -Size of raw components to build implant to is determined by your warbarge module level = 5 grades, 5 levels. -Components are purchased with AUR or District Kredits -You chose how long it takes to produce. Faster = more skill wastage, Longer = less skill wastage -Extra crafting production slots to speed up industry rate are bought with AUR or District Kredits -You sell it, use it, or craft it with salvage or booster. -Crafted item makes run of modifer pirate implants for special clone not allowed in high sec battles, or makes high powered boosters / / / / / / / / / / / / / A very interesting idea that could really spice things up. It seems solid but... SP is a very touchy subject... I would very much like to see a active discussion centered on this, or a variation, making it in game.
I'm only at 43 million SP and already looking around for my next SP investment as my primary role and cores are maxed... At this point my alts are useless cause I do everything on my main, they feel like such a waste, I never use them....
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
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Posted - 2015.05.26 03:33:00 -
[6] - Quote
Jadek Menaheim wrote:Bright Steel wrote:SP is a very touchy subject... It's peoples sense of accomplishment and progression in this game and to alter it is something certainly not to take lightly in any respects. While I too am at around 44m SP there are super vets in the game who are already pushing 150-160m skill points. It was calculated a while back that if you had the money to stock up on Omega and stack them for 85 weeks with active play you could complete the Skill Tree ~260m SP. I don't believe this factored in Instant Boosting after battles. There will come a point where people are going to run out of things to spend their points on, which forces CCP to perpetually make new things to fill this tree which isn't very ideal in terms of costs for a developer. There is also the feeling of grind in getting things to level 5 on a skill tree which people don't enjoy if they're not maxing boosters. Instead, getting to a point of maxing your cores and setting on a suit and play style you enjoy, while turning additional SP into a resource you and stockpile, sell, trade, or gift carries a difference sense of progression and daily accomplishment. There's the recruitment tool aspect I discussed in the topic of being able to use the stockpiled implants to get your friends into Dust more quickly. 10 million lifetime SP is that key point for beginning to be battle effective in PC. The wait and trail by fire for a newbie has it's merits, we all went through it, yet there is a zeitgeist of the games industry to reward instant gratification. CCP games should keep New Eden hard and unforgiving, but when getting people into their games friends rewarding friends with starter SP taken from their own characters feels like a solution that can satisfy both sides of the argument for gratification and process development. I do agree with and like your suggestion, but I fear that with such a valuable commodity people will go to great lengths to exploite the system and therefore it could be difficult to regulate. You seem to have covered all the bases but our player base has been very clever at finding exploited...
With that in mind I have a friend that just started and would love to gift him some SP to help him along...
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
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Posted - 2015.05.26 03:36:00 -
[7] - Quote
Jadek Menaheim wrote:Pseudogenesis wrote:Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of Spreadsheet warriors and new player assistance providers unite! It won't be so bad if the different currency only become relative at certain points of progression.
New player only needs to worry about ISK and LP Newer player joining corp learns about CP New vet player joining PC learns about clones and DK
If only the game helped lead a player through this progression....
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.26 10:25:00 -
[8] - Quote
thor424 wrote:ReGnYuM wrote:I completely disagree with the premise of equal distribution DK's for active involvement in building up command points. There is a clear difference between a member completing daily mission's and active A-team player in PC. The idea that selling clones for DK's is evenly distributed, is again absolutely absurd.
It should be in the CEO's authority to distribute the DK's just like ISK and the taxing system. Incentive for higher rewards should be an option just like equal rewards. As long as PC players receive DKs for winning matches in the EOM screen I don't think it's that big of a deal. To be honest this is really the first tangible benefit of even being in a corp in Dust. Besides the tag and being able to enter corporate PC battles (with roles) directly you could accomplish the same thing with just a chat channel. Also lets ones not on the A-team rooster to have some part in the corps PC efforts and rewards weather they are casual vets or new up and coming mercs.
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
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Posted - 2015.05.26 10:31:00 -
[9] - Quote
And as far as the DK, it was mentioned to allow it to be used universally in the loyalty market, meaning I can be loyal to the minmatar but still buy imperial uplinks without betraying my faction.
This allows use of the current specialty items in the loyalty market and if we couple that with additional "specialty" items added it would serve a duel purpose to also help encourage FW to a degree.
I do think it should allow access to more then just the loyalty market though....
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.26 10:40:00 -
[10] - Quote
Here's a thought, what if we give DK access to loyalty market as I said ^ as a place holder for future use as private currency for the pirate "specialty/hybrid" suits we have been wanting.
and not just suits, we could have modules as well. since these would be the easiest on dev time and system memory we could start here. They could be hybrid models.
Ex. Complex Damage mod armor plate 50 armor 1% movement penalty 4% damage mod
Sheild regulator and energizes in one
Kincat and microfibes in one
Really all sorts of hybrid modeuls that aren't OP but unique and nichey
Edit: Many people have asked for low slot damage mods, high slot code breakers and such, I would think it would be fairly easy to make that happen here right?
Dust 514, the BEST WORST game you can't stop playing.
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