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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 06:49:00 -
[1] - Quote
Dear players
We want to further clarify our vision for a robust Planetary Conquest feature in DUST 514. These are the design principles, and we will use those to underpin our reasons for any feature decision. So letGÇÖs dive into the updated Design as it has been evolving quite considerably through community feedback, particularly the PC Think Tank:
A)Owning Districts must be profitable and desirable to as many players as possible B)Any rewards from Districts must not be passive in nature C)ISK (as it is generated by Districts), must not be the most meaningful barrier of entry into Planetary Conquest, eliminating a GÇ£design paradoxGÇ¥ D)CCP must have tunable parameters to properly manage the reward flows to keep things fair and balanced.
ISK Rewards from Districts 1)Districts will generate Clones exactly as before a)Those clones can be manually sold at an ISK price per clone for Command Points, generating ISK (A) manually (B), or used as before to occupy or attack Districts. b)Clones will not be automatically sold as before, when generation hits the Maximum Clone Capacity of a District (B).
Desirable Rewards from Districts 2)When Clones are sold, a secondary currency is generated, District Kredits (DK/DeekayGÇÖs), in direct proportion to each corporation members 7 day Command Point contribution, and automatically placed in the wallet of all corporation members, at a certain price per Clone a)This currency will allow unique purchases from a new category in the Marketplace (B) b)It is also possible to award this currency to District battle participants for fighting for the Corporation as a battle reward like ISK and salvage.
Command Points 3)Command Points are generated by players finishing Daily Missions (B) a)A player in a corporation will deposit X Command Points to the Corporation Command Point wallet per finished Daily Mission b)The players contribution can be tracked on a separate UI page accessible by the corporation members c)The Corporation Command Point wallet has a maximum capacity
Other Corporation Actions 4)Corporations will spend Command Points to perform these actions (B) a)Sell Clones b)Move Clones c)Change Surface Infrastructure d)Change Reinforcement Timers e)Attack Districts
Now that the fundamental rules are out of the way, letGÇÖs talk about some of the repercussions and changes that may happen with these changes, and the intent of the design.
District ownership and Corporation Size Corporations will have to scale their District holdings to fit the size of their corporation. If they do not have enough members to generate enough Command Points to sell off the total daily Clone Generation of their Districts, they are de-facto holding too much land and are spreading their resources thinner than necessary.
More Activity and More Conflict As Districts will become more profitable, more corporations will be interested in owning Districts. Their motivation to claim Districts should prove stronger than Corporations holding and defending Districts they cannot profit from.
Claiming the first District The previous method of breaking into Molden Heath for the first time, is to use a Clone Pack. They have been very expensive and quite demoralizing to lose on your first failed attempt. ThatGÇÖs why Clone Packs cost will be reduced severely, even down to a nominal fee or zero, but given a high Command Point cost. That will make it less useful for District owners as using Clones to attack from Districts will have a much lower opportunity cost, and the Command Points used for better things, such as selling Clones for ISK and DK.
More Accessible to New Corporations New Corporations can therefore casually play the game, with their members and accrue Command Points over time. Any time they have enough Command Points, they can choose to launch an attack on a District of their own choosing.
Raiding This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. We hope to expand on the Raiding concept further down the line, by actually stealing resources from the District owner, possibly by GÇ£instant-sellingGÇ¥ clones for ISK and DK.
District Kredits and a new District Market We look forward to adding new and special gear, exclusive to the District Market and those illustrious Mercenaries that fought for and hold, or held Districts, earning District Kredits.
Exploits The way that Command Points work, i.e. earned through playing, will make it very difficult to manage and profit from certain exploits, alt corporations will not have members to generate Command Points, etc. Hiding Timers in difficult Timezones will become prohibitively expensive in Command Points as well.
Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 07:32:00 -
[2] - Quote
Jadek Menaheim wrote:CCP Rattati wrote: Command Points b)The players contribution can be tracked on a separate UI page accessible by the corporation members.
Holy smokes! Thanks for this Rattati. This will be invaluable for running inner-corp reward systems.
That's one of the Think Tank "must have's", however, we also ended up using that data to distribute DK's, as was another popular request (previously it was equal to all corp members)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 08:21:00 -
[3] - Quote
Viktor Hadah Jr wrote:CCP Rattati wrote: Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome.
So it is going to be absolutely not viable to be a mercenary now from what i am understand or even help alliance members? Other than that everything seems to look pretty good. any ETA is it still june/july?
The only thing you are not getting is DK's from battle. You will need to get those from your own corp payouts if you want them. That is literally the only thing ringers are not getting.
So if that is your definition of "absolutely not viable", I guess we disagree 100%.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 11:48:00 -
[4] - Quote
Pseudogenesis wrote:Are there any systems in place to prevent huge megacorporations which dominate the playing field through sheer numbers? This system seems like it encourages PC-ready players to seek out powerful/successful corporations. If some corp is dominating a lot of space, they'll get a lot of recruits. More recruits = more CP and fighters = more power. The big corps get bigger, and the small corps get steamrolled. What would incentivise joining a small up-and-coming corporation instead of the massive one that already holds all the power?
I am hoping that there will be diminishing returns to corp sizes. The larger it becomes, the less efficient at earning CP. But I have said it before, if everyone agrees to hold hands and not fight through non-aggression pacts, we may need to something. EVE seems to continue to breed strife and aggression, so I hope the same happens here.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 11:49:00 -
[5] - Quote
Luther Mandrix wrote:If the DK is split up over all members in corp then purges of players that don't play a lot will happen.They come home one day and say who kicked me for playing Planet side 2 Bro that's why. read the 7day contribution part again
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 12:23:00 -
[6] - Quote
Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different.
SKINs are an obvious first step, and I am open to suggestions.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 14:25:00 -
[7] - Quote
We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 15:17:00 -
[8] - Quote
DeathwindRising wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. you will quickly find yourself at odds with the community at whole on this matter
The Think Tank has, as far as I know, unanimously, supported this plan.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 15:20:00 -
[9] - Quote
Sgt Kirk wrote:CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions. Since PC level warfare, is akin to becoming pirates you can have the pirate suits, as well as other, unlawful entities in the game readily accessible to them for DK. I may have missed the point in the thread somewhere, I just woke up, but if I'm understanding right you can no longer get ISK directly from PC right (aside from battles) ? You have to use the DK credit that you earn during battles just to make an ISK profit from PC? Also, with raiding. Sounds like a great opportunity for introducing players to PC without the stress piled on all at once. But will Raiding really be that profitable and worth it? Maybe if you guys found the time later down the line we could capture a small amount of Assets for whatever the type of planet infrastructure it is. Whenever we get the salvage thing in place we could repurpose one of the infrastructures to make specific experimental weapons and maybe even officer weapons to our choosing. Raiders could then come along and raid a district for the sweet chance of getting some good gears in the enemy corporations weapons cache.
Clones are sold from Districts, for Command Points earned by members, and result in a lot of ISK for the corporation.
That sale also places DK's into the wallets of Command Point contributing members of the corp.
DK's and ISK, plus salvage can be earned also from fighting on behalf of the Corporation in PC battles.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 15:40:00 -
[10] - Quote
Adipem Nothi wrote:Alena Ventrallis wrote:CCP Rattati wrote:[ Clones are sold from Districts, for Command Points earned by members, and result in a lot of ISK for the corporation.
That sale also places DK's into the wallets of Command Point contributing members of the corp.
DK's and ISK, plus salvage can be earned also from fighting on behalf of the Corporation in PC battles. Exactly how do command points result in a lot of isk? I'm still unclear as to the process. I suspect he means that command points are consumed when selling clones, and the act of selling clones generates Isk. yes
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 16:09:00 -
[11] - Quote
Adipem Nothi wrote:Quote:Raiding - This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. If I'm reading this correctly, the rewards available to raiders are earnings paid through keep-what-you-kill, EOM salvage (on victory), and the potential to take ownership of a district (which has been established as unwanted). Question: How will Raiders be paid if the district owner no-shows?
Won't they just claim the district.?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.26 02:34:00 -
[12] - Quote
Tesfa Alem wrote:99% of this proposal is fantastic.
The 1 percent of it however, the 'Keep what you kill...' Is this based on the individual or is it the team as a whole, and the total isk value of destroyed gear divided up evenly?
If its as a whole, then its 100% cool. (i'm pretty sure its this, but i want to 100%)
If its by individual, what payout method is in place for Logis to earn thier fair share of ISK?
It's not by individual and it's already turned on in PC. Team A splits the losses of Team B equally and vice versa.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.26 10:10:00 -
[13] - Quote
ReGnYuM wrote:I completely disagree with the premise of equal distribution DK's for active involvement in building up command points. There is a clear difference between a member completing daily mission's and active A-team player in PC. The idea that selling clones for DK's is evenly distributed, is again absolutely absurd.
It should be in the CEO's authority to distribute the DK's just like ISK and the taxing system. Incentive for higher rewards should be an option just like equal rewards. Maybe read the design again?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.27 00:18:00 -
[14] - Quote
Archduke Ferd1nand wrote:Please also correct me if I am viewing this entirely incorrectly, and need to reread the OP
Please re-read the OP
Especially the part where DK's are also awarded for PC battles!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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