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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Fristname Family name
Opus Arcana Covert Intervention
339
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Posted - 2015.07.08 10:46:00 -
[691] - Quote
Megaman Trigger wrote:Mina Longstrike wrote:
Amusingly though, I have enjoyed having 2 low slots on my cal sent for the day, because dear sweet christ almost nothing can kill me unless I willfully run into a wall of bullets.
Having a depleted delay of 0.41 thanks to a pair of complex regulators is too much fun. lol that was my idea when suit first released
BUILD MORE FARMS!
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.08 12:04:00 -
[692] - Quote
Mina Longstrike wrote:I'm on the fence about commando's, I'm excited for my alts amarr commando. I think the gal & amarr will be in pretty happy places. I'm kind of upset by the min commando because lul dmg mods... and the cal commando just has stats that are too bad to really work with, it's also probably about 100 points shorter on cpu than it should be because shield mods are hilariously overcosted.
Weapon selection really determines the viability of a commando Gal = PLC. AR. Shotgun. is fine Min = CR. MD. Swarm. Swarm really IMHO pushes this into the realm of being ****ing wildly op. Amarr = Scr & Lr. Kind of hilariously up. Cal = RR & sniper. Snipers are bad enough that they could almost be considered subtracting a weapon. (that said tac sniper can be pretty awesome at times).
Amusingly though, I have enjoyed having 2 low slots on my cal sent for the day, because dear sweet christ almost nothing can kill me unless I willfully run into a wall of bullets. If the direct damage from Swarms was kinetic, while the splash damage was Explosive, then Cal commandos would be good for Swarm AV, and Min would still have some damage bonus with it (bonus to the splash).
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fristname Family name
Opus Arcana Covert Intervention
340
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Posted - 2015.07.08 12:12:00 -
[693] - Quote
Fox Gaden wrote:Mina Longstrike wrote:I'm on the fence about commando's, I'm excited for my alts amarr commando. I think the gal & amarr will be in pretty happy places. I'm kind of upset by the min commando because lul dmg mods... and the cal commando just has stats that are too bad to really work with, it's also probably about 100 points shorter on cpu than it should be because shield mods are hilariously overcosted.
Weapon selection really determines the viability of a commando Gal = PLC. AR. Shotgun. is fine Min = CR. MD. Swarm. Swarm really IMHO pushes this into the realm of being ****ing wildly op. Amarr = Scr & Lr. Kind of hilariously up. Cal = RR & sniper. Snipers are bad enough that they could almost be considered subtracting a weapon. (that said tac sniper can be pretty awesome at times).
Amusingly though, I have enjoyed having 2 low slots on my cal sent for the day, because dear sweet christ almost nothing can kill me unless I willfully run into a wall of bullets. If the direct damage from Swarms was kinetic, while the splash damage was Explosive, then Cal commandos would be good for Swarm AV, and Min would still have some damage bonus with it (bonus to the splash). sniper... bad? I BET I COULD ONE SHOT ANY HEAVY IN THE GAME maybe not a brick tank with full sheilds & armor but in a calmando with stacked damage mods + level 5 proficiency i might... i 1shot a brick tanked ammar sent not sure about his shields tho. and i was in a cal assault with stacked damage mods.
BUILD MORE FARMS!
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.08 12:18:00 -
[694] - Quote
Fristname Family name I believe you meant to quote the Mina Longstrike post which I quoted, rather than quoting my response.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.08 12:22:00 -
[695] - Quote
I was going through my Advanced fits this morning and found several that had a little bit of PC and CPU left over. I managed to slip in some Reactive Plates or Basic Armor Repairs to several of my fits. Every bit counts. Also, being more restricted by CPU/PG will probably mean things like Reactive Plates will get used more often.
I think with all the tiers having the same number of slots, it will make suit fitting more interesting a the lower tiers.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
383
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Posted - 2015.07.08 16:44:00 -
[696] - Quote
Fristname Family name wrote:Fox Gaden wrote:Mina Longstrike wrote:I'm on the fence about commando's, I'm excited for my alts amarr commando. I think the gal & amarr will be in pretty happy places. I'm kind of upset by the min commando because lul dmg mods... and the cal commando just has stats that are too bad to really work with, it's also probably about 100 points shorter on cpu than it should be because shield mods are hilariously overcosted.
Weapon selection really determines the viability of a commando Gal = PLC. AR. Shotgun. is fine Min = CR. MD. Swarm. Swarm really IMHO pushes this into the realm of being ****ing wildly op. Amarr = Scr & Lr. Kind of hilariously up. Cal = RR & sniper. Snipers are bad enough that they could almost be considered subtracting a weapon. (that said tac sniper can be pretty awesome at times).
Amusingly though, I have enjoyed having 2 low slots on my cal sent for the day, because dear sweet christ almost nothing can kill me unless I willfully run into a wall of bullets. If the direct damage from Swarms was kinetic, while the splash damage was Explosive, then Cal commandos would be good for Swarm AV, and Min would still have some damage bonus with it (bonus to the splash). sniper... bad? I BET I COULD ONE SHOT ANY HEAVY IN THE GAME maybe not a brick tank with full sheilds & armor but in a calmando with stacked damage mods + level 5 proficiency i might... i 1shot a brick tanked ammar sent not sure about his shields tho. and i was in a cal assault with stacked damage mods.
Only sniper rifle that can 1 shot a full brick AmSent, and I mean full shields and armour, is the Roden's sniper with a headshot. Maybe a charge sniper, but I think the damage is too low, even with stacked mods.
Purifier. First Class.
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Megaman Trigger
Ready to Play
383
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Posted - 2015.07.08 16:50:00 -
[697] - Quote
Fox Gaden wrote:I was going through my Advanced fits this morning and found several that had a little bit of PC and CPU left over. I managed to slip in some Reactive Plates or Basic Armor Repairs to several of my fits. Every bit counts. Also, being more restricted by CPU/PG will probably mean things like Reactive Plates will get used more often.
I think with all the tiers having the same number of slots, it will make suit fitting more interesting a the lower tiers.
That's pretty much the point; too add variety and make lower tiers more competitive/worthwhile.
Purifier. First Class.
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Eruditus 920
Nemo Malus Felix
2
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Posted - 2015.07.09 02:27:00 -
[698] - Quote
My first time posting here so greetings and salutations.
I may post this in GD at some point in the near future but out of respect I wanted to posit here first.
I am looking for some friendly advice.
I am at 73 million SP but I only have 6 proto suits, none of which are Sentinel. I like to max out my weapons.
I am thinking I would like to skill up a Sentinel pretty soon.
Full disclosure: I have a Republic "Warlord" that is stuffed to the gills. I also have the HMG at proto with prof 4 etc.
I prefer to play DUST solo. I know, I know, it's just what I prefer.
So my question. Minmatar Sentinel or Gallente? Which should I go with?
I don't do Amarr or Cal tech.
Oh, and I've been using the HMG on the Warlord, tried Assault HMG which was ok, didn't care for the burst. Any advice there?
Thanks and stay gold.
"Stay gold, Ponyboy..."
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VAHZZ
Nos Nothi
3
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Posted - 2015.07.09 02:33:00 -
[699] - Quote
Eruditus 920 wrote:My first time posting here so greetings and salutations.
I may post this in GD at some point in the near future but out of respect I wanted to posit here first.
I am looking for some friendly advice.
I am at 73 million SP but I only have 6 proto suits, none of which are Sentinel. I like to max out my weapons.
I am thinking I would like to skill up a Sentinel pretty soon.
Full disclosure: I have a Republic "Warlord" that is stuffed to the gills. I also have the HMG at proto with prof 4 etc.
I prefer to play DUST solo. I know, I know, it's just what I prefer.
So my question. Minmatar Sentinel or Gallente? Which should I go with?
I don't do Amarr or Cal tech.
Oh, and I've been using the HMG on the Warlord, tried Assault HMG which was ok, didn't care for the burst. Any advice there?
Thanks and stay gold.
It depends.
The Gallente Sentinel is similar towards the Amarr, more armor based but has great reps. Two reps and two plates are hard to take down. On the other hand, I believe the Matari Sentinel has an added bonus to the HMG, so there is that.
Both are good, it is all on what you prefer.
Until Lambs become Lions.
GJR Approved
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Megaman Trigger
Ready to Play
384
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Posted - 2015.07.09 02:42:00 -
[700] - Quote
VAHZZ wrote:Eruditus 920 wrote:My first time posting here so greetings and salutations.
I may post this in GD at some point in the near future but out of respect I wanted to posit here first.
I am looking for some friendly advice.
I am at 73 million SP but I only have 6 proto suits, none of which are Sentinel. I like to max out my weapons.
I am thinking I would like to skill up a Sentinel pretty soon.
Full disclosure: I have a Republic "Warlord" that is stuffed to the gills. I also have the HMG at proto with prof 4 etc.
I prefer to play DUST solo. I know, I know, it's just what I prefer.
So my question. Minmatar Sentinel or Gallente? Which should I go with?
I don't do Amarr or Cal tech.
Oh, and I've been using the HMG on the Warlord, tried Assault HMG which was ok, didn't care for the burst. Any advice there?
Thanks and stay gold. It depends. The Gallente Sentinel is similar towards the Amarr, more armor based but has great reps. Two reps and two plates are hard to take down. On the other hand, I believe the Matari Sentinel has an added bonus to the HMG, so there is that. Both are good, it is all on what you prefer.
Gallente has 3 lows, not 4. It has a 3HP/s native (built in) rep and 2 high slots.
Minmitar gains no bonuses for HMG. Only bonuses Sentinels gets are 5% Splash damage resistance per level, Heavy weapon fitting bonus and resistances to damage vs certain weapons
Purifier. First Class.
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VAHZZ
Nos Nothi
3
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Posted - 2015.07.09 02:46:00 -
[701] - Quote
Megaman Trigger wrote:VAHZZ wrote:Eruditus 920 wrote:My first time posting here so greetings and salutations.
I may post this in GD at some point in the near future but out of respect I wanted to posit here first.
I am looking for some friendly advice.
I am at 73 million SP but I only have 6 proto suits, none of which are Sentinel. I like to max out my weapons.
I am thinking I would like to skill up a Sentinel pretty soon.
Full disclosure: I have a Republic "Warlord" that is stuffed to the gills. I also have the HMG at proto with prof 4 etc.
I prefer to play DUST solo. I know, I know, it's just what I prefer.
So my question. Minmatar Sentinel or Gallente? Which should I go with?
I don't do Amarr or Cal tech.
Oh, and I've been using the HMG on the Warlord, tried Assault HMG which was ok, didn't care for the burst. Any advice there?
Thanks and stay gold. It depends. The Gallente Sentinel is similar towards the Amarr, more armor based but has great reps. Two reps and two plates are hard to take down. On the other hand, I believe the Matari Sentinel has an added bonus to the HMG, so there is that. Both are good, it is all on what you prefer. Gallente has 3 lows, not 4. It has a 3HP/s native (built in) rep and 2 high slots. Minmitar gains no bonuses for HMG. Only bonuses Sentinels gets are 5% Splash damage resistance per level, Heavy weapon fitting bonus and resistances to damage vs certain weapons
Thank you for that. o7 and that makes me sad, no bonus for it's own gun?
Until Lambs become Lions.
GJR Approved
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Megaman Trigger
Ready to Play
384
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Posted - 2015.07.09 03:00:00 -
[702] - Quote
VAHZZ wrote:Megaman Trigger wrote:VAHZZ wrote:Eruditus 920 wrote:My first time posting here so greetings and salutations.
I may post this in GD at some point in the near future but out of respect I wanted to posit here first.
I am looking for some friendly advice.
I am at 73 million SP but I only have 6 proto suits, none of which are Sentinel. I like to max out my weapons.
I am thinking I would like to skill up a Sentinel pretty soon.
Full disclosure: I have a Republic "Warlord" that is stuffed to the gills. I also have the HMG at proto with prof 4 etc.
I prefer to play DUST solo. I know, I know, it's just what I prefer.
So my question. Minmatar Sentinel or Gallente? Which should I go with?
I don't do Amarr or Cal tech.
Oh, and I've been using the HMG on the Warlord, tried Assault HMG which was ok, didn't care for the burst. Any advice there?
Thanks and stay gold. It depends. The Gallente Sentinel is similar towards the Amarr, more armor based but has great reps. Two reps and two plates are hard to take down. On the other hand, I believe the Matari Sentinel has an added bonus to the HMG, so there is that. Both are good, it is all on what you prefer. Gallente has 3 lows, not 4. It has a 3HP/s native (built in) rep and 2 high slots. Minmitar gains no bonuses for HMG. Only bonuses Sentinels gets are 5% Splash damage resistance per level, Heavy weapon fitting bonus and resistances to damage vs certain weapons Thank you for that. o7 and that makes me sad, no bonus for it's own gun?
Given the lack of racial Heavy weapons, it makes sense not to implement any weapons bonuses until the missing 2 (or missing 6 if you want 1 AV and 1 A-I weapon per race) are added. If ever.
Purifier. First Class.
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Georgia Xavier
Incorruptibles
824
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Posted - 2015.07.09 03:02:00 -
[703] - Quote
Really the Gal Sent should have better base reps. Wouldn't be nice if the Gal is simply outclassed by the amarr in assaults and sent. There needs to be some flavour.
I want rat man to balance each and every item in one fell swoop. I know that is too much for the current team but it does have everything balanced completely as every factor is taken into consideration. Balancing small amounts will only lead to even more tweaks as stats are constantly updated.
CLICK ME!!
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Eruditus 920
Nemo Malus Felix
2
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Posted - 2015.07.09 03:11:00 -
[704] - Quote
I'm leaning towards the Federation.
More base HP, more native armor reps, and resistance to RR and CR, which are popular.
I might put a Kin Cat, a plate and an armor repper in the lows?
Kin Cats are an old habit of mine bc of solo reasons. Habits hard to break.
I don't really know much about fitting it. I like my warlord but don't know anything else so...
But I'm open to suggestions.
"Stay gold, Ponyboy..."
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VAHZZ
Nos Nothi
3
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Posted - 2015.07.09 04:48:00 -
[705] - Quote
Eruditus 920 wrote:I'm leaning towards the Federation.
More base HP, more native armor reps, and resistance to RR and CR, which are popular.
I might put a Kin Cat, a plate and an armor repper in the lows?
Kin Cats are an old habit of mine bc of solo reasons. Habits hard to break.
I don't really know much about fitting it. I like my warlord but don't know anything else so...
But I'm open to suggestions.
The plate would basically negate the kincat, if you want a kincat, perhaps a ferro. Or go two reps one kincat.
Until Lambs become Lions.
GJR Approved
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 09:46:00 -
[706] - Quote
Any time you load standard plates, the biotic module you want to use is the cardiac regulator.
No joke. This goes double for assault/commando suits.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
344
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Posted - 2015.07.09 13:50:00 -
[707] - Quote
Eruditus 920 wrote:I'm leaning towards the Federation.
More base HP, more native armor reps, and resistance to RR and CR, which are popular.
I might put a Kin Cat, a plate and an armor repper in the lows?
Kin Cats are an old habit of mine bc of solo reasons. Habits hard to break.
I don't really know much about fitting it. I like my warlord but don't know anything else so...
But I'm open to suggestions. Right now the meta supports dual tanking for the Amarr and Gal, but never use an Armor Plate above STD.
And if you do, go all in, because you'll be taking every shot.
I would choose Feroscale Plates, 1, and then 2 reps. I'd complex the reps and just put w/e Fero would fit, and both highs I'd throw one Dmg Mod and one Shield Ext.
Slap on an ADV AHMG and a STD Flux or AV, and you got yourself a good ol' pub stomp suit that can stand toe to toe with proto's. |
Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 14:26:00 -
[708] - Quote
Georgia Xavier wrote:Really the Gal Sent should have better base reps. Wouldn't be nice if the Gal is simply outclassed by the amarr in assaults and sent. There needs to be some flavour.
I want rat man to balance each and every item in one fell swoop. I know that is too much for the current team but it does have everything balanced completely as every factor is taken into consideration. Balancing small amounts will only lead to even more tweaks as stats are constantly updated. Massive changes usually have unintended and unanticipated consequences. Small steps has proven to be a much safer approach.
The more variables you introduce, the less likely you are to be able to accurately predict the outcome.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 14:39:00 -
[709] - Quote
Eruditus 920 wrote:I'm leaning towards the Federation.
More base HP, more native armor reps, and resistance to RR and CR, which are popular.
I might put a Kin Cat, a plate and an armor repper in the lows?
Kin Cats are an old habit of mine bc of solo reasons. Habits hard to break.
I don't really know much about fitting it. I like my warlord but don't know anything else so...
But I'm open to suggestions. While the Min Sent is a fun fit which I play a lot, it is somewhat limited to the one play style. If you need to stand and deliver while defending a point, the Min Sent is not your best choice.
The Gal Sent can be fitted with a Kin Cat or two to play a bit like a Min Sent, but can also stack Plates if you have Loti support, or fit out a combination.
Although fitting a plate does negate some of the advantage of a Kin Cat, I find one Standard Plate seems to do a lot for survivability. (Not getting 1 shotted by Snipers etc.)
With 3 low slots the fit I would run most would have a Proto Kin Cat, Proto Rep, and Standard Armor Plate. Use cover as much as possible, and don't reengage until your shields are starting to regen. An ideal rep balance will have your Armor finish repairing at about the same time as your shields are fully up.
If you have the fits to play with you might have one with 2 reps and a Plate for defending a point, and have one with 2 Kin Cats and a Rep for hit & run tactics (with two Kin Cats you will be slightly faster than a Min Sent with 1 Kin Cat.)
Have an Assault HMG fit to use on more open maps, where you expect to be engaging enemy at 30m to 40m range rather than 10m - 25m where the standard HMG works better.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
385
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Posted - 2015.07.09 14:57:00 -
[710] - Quote
For CQC defending a point I tend to use a regen fit; 2 reps and a regulator in the lows and two rechargers or energizers in the highs.
HMG doesn't get much benefit from damage mods, unlike the Forge, so I find a regen boost helps for solo play.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 16:29:00 -
[711] - Quote
CCP Rattati wrote:NextDark Knight wrote:I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame. I actually like having the basic and the roles a little different in the slot layouts, it adds variety. I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Link
What should the Black Sheep of the Sentinels be? What should be the non standard setup, and which race should it be? Discuss. (I am fairly sure this is still at a hypothetical brainstorming stage for Rattati, so try not to panic.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 16:38:00 -
[712] - Quote
CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Maybe the Cal Sentinel should have an Equipment slot to make it the true self sufficient Sentinel choice?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 16:50:00 -
[713] - Quote
Fox Gaden wrote:CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Maybe the Cal Sentinel should have an Equipment slot to make it the true self sufficient Sentinel choice? How about we get a sentinel that doesn't have a crapass scan profile instead? Or more than 15m scan range.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
386
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Posted - 2015.07.09 17:02:00 -
[714] - Quote
Fox Gaden wrote:CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Maybe the Cal Sentinel should have an Equipment slot to make it the true self sufficient Sentinel choice? While the AV user in me would love being able us carry and use hives or proxies, I can see it opening the way to Rep Sentinels, Needle carriers and Sentinels spamming REs.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 17:11:00 -
[715] - Quote
CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit.
We could give the Gal Sent enough native rep to balance it properly against the other Sentinels and call that our Black Sheep stat.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 17:12:00 -
[716] - Quote
Breakin Stuff wrote:Fox Gaden wrote:CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Maybe the Cal Sentinel should have an Equipment slot to make it the true self sufficient Sentinel choice? How about we get a sentinel that doesn't have a crapass scan profile instead? Or more than 15m scan range. Now that is an interesting idea. Maybe that is what we could give the Gal Sentinel to bring it on par with the others.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 17:15:00 -
[717] - Quote
Megaman Trigger wrote:Fox Gaden wrote:CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Maybe the Cal Sentinel should have an Equipment slot to make it the true self sufficient Sentinel choice? While the AV user in me would love being able us carry and use hives or proxies, I can see it opening the way to Rep Sentinels, Needle carriers and Sentinels spamming REs. Good point. Sentinels repping Sentinels would get us nerfed into the ground for sure!
Ok, lets take the Equipment slot off the table.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
387
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Posted - 2015.07.09 17:22:00 -
[718] - Quote
Fox Gaden wrote:Breakin Stuff wrote:Fox Gaden wrote:CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Maybe the Cal Sentinel should have an Equipment slot to make it the true self sufficient Sentinel choice? How about we get a sentinel that doesn't have a crapass scan profile instead? Or more than 15m scan range. Now that is an interesting idea. Maybe that is what we could give the Gal Sentinel to bring it on par with the others. Maybe GalAss dampening?
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.09 20:26:00 -
[719] - Quote
Fox Gaden wrote:CCP Rattati wrote:NextDark Knight wrote:I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame. I actually like having the basic and the roles a little different in the slot layouts, it adds variety. I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. LinkWhat should the Black Sheep of the Sentinels be? What should be the non standard setup, and which race should it be? Discuss. (I am fairly sure this is still at a hypothetical brainstorming stage for Rattati, so try not to panic.)
The black sheep of sents should be minmatar and my thoughts are that maybe it should have a light weapon instead of a sidearm?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.07.09 20:52:00 -
[720] - Quote
How is everyone finding the Commandos to be post changes?
CPM 1 mail me your feedback and remember to have fun!
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