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Thread Statistics | Show CCP posts - 16 post(s) |
The-Errorist
1055
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Posted - 2015.02.17 17:07:00 -
[1] - Quote
Spkr4theDead wrote:... Nothing needs to be changed from Chrome numbers.
... What about the prices and base shield recharge rates?
What numbers specifically do you want? There was so much stuff back then and not everyone remembers all the numbers. It would be very helpful if you can give specifics, so people can know what those numbers are and talk about re-adding them.
Suits, Tanks, a mode
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The-Errorist
1055
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Posted - 2015.02.17 17:10:00 -
[2] - Quote
DRT 99 wrote:Thaddeus Reynolds wrote:Shield boosters are very...temperamental broken they arent temperamental they are flat out broken, or if its intentional that they dont activate while under fire, atleast make them recharge faster if they fail to activate. I have a workaround idea to fix them : Make shield boosters have around 5 pulse spaced 0.2 seconds away from each other and split the shield bonus into those pulses. This way you would still get the same HP in 1s, but if one pulse fails, its not that much of an issue.
Suits, Tanks, a mode
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The-Errorist
1056
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Posted - 2015.02.17 17:30:00 -
[3] - Quote
Breakin Stuff wrote:The-Errorist wrote:DRT 99 wrote:Thaddeus Reynolds wrote:Shield boosters are very...temperamental broken they arent temperamental they are flat out broken, or if its intentional that they dont activate while under fire, atleast make them recharge faster if they fail to activate. I have a workaround idea to fix them : Make shield boosters have around 5 pulse spaced 0.2 seconds away from each other and split the shield bonus into those pulses. This way you would still get the same HP in 1s, but if one pulse fails, its not that much of an issue. They get stopped for the full recharge delay which is usually longer than remaining pulses Think of it this way: if you're hit at the same time you activate the booster, it gets stopped, but another pulse before you get hit simultaneously while the next pulse is activating, would probably work.
CCP should add a test shield booster to so we can know for sure if it'll work.
Suits, Tanks, a mode
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The-Errorist
1057
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Posted - 2015.02.17 19:19:00 -
[4] - Quote
Here's my standard gunnlogi (Gladius) fit: Cpx light shield booster - 900 HP every 40s which is better than an extra extender. Cpx shield hardener 3 Bsc shield extender Cpx railgun ammo expansion Cpx blaster ammo expansion
Std St-201 missile launcher 20GJ railgun 20GJ blaser
4214 shields and 900 armor (5114 HP total).
Suits, Tanks, a mode
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The-Errorist
1057
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Posted - 2015.02.17 21:01:00 -
[5] - Quote
Pokey, I think I have a better Cv.0 fit, but it's using CPU and PG upgrades: For 964 less shield eHP, it gains 1950 HP every 40s which is really great if the shield booster would never fail.
Suits, Tanks, a mode
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