|
Author |
Thread Statistics | Show CCP posts - 16 post(s) |
DarthJT5
Random Gunz RISE of LEGION
270
|
Posted - 2015.02.17 15:40:00 -
[1] - Quote
Iron Wolf Saber wrote:After looking at the steep costs of CPU and PG mods to fit; I thought of the possibility of killing two birds with one stone.
Vehicle Engineering Reduce CPU costs of Powergrid upgrades by 10%
Vehicle Electronics Reduce PG costs of CPU upgrades by 10%
Now I know that fitting is typically higher tier notion of skills in the skill tree instead of being offered early but If there must be a proficiency skill added as a tier after the base one please note that generally the module will continue to be fitted for its primary benefit so the effect of having the higher primary is more of a higher value skill and thus could be equated to the end result of a fitting optimization skill.
This move would reduce the uselessness of the entire vehicle skill tree by 10% (includes command upgrades and turrets) so that's a significant amount of skill points recouped.
For example:
Vehicle Electronics Optimization 1% additional CPU from CPU upgrades.
Finally
I too support a separate thread for discussion on the fitting modules requiring fits. I like this idea
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
|
DarthJT5
Random Gunz RISE of LEGION
270
|
Posted - 2015.02.17 16:05:00 -
[2] - Quote
Heres my fit (I name all my proto tanks after my favorite Metallica songs if your wondering)
There's only one (lol) problem I have with Cal vehicle fitting. I can't get a heavy booster on there, no matter what, if I want a full Proto tank. I believe if i put BOTH of my low slots into fitting stuff, I should be able to put whatever I want on the high slots, but I cant. Heavy Booster PG requirements need to be brought down please.
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
|
DarthJT5
Random Gunz RISE of LEGION
271
|
Posted - 2015.02.17 21:52:00 -
[3] - Quote
Doc DDD wrote:Breakin Stuff wrote:Doc DDD wrote:
They will be no where near equal, EHP and damage profiles are not the only numbers that matter.
4 second shield recharge delay is nearly 1/6 th of the hardener duration, now the repair rate has also dropped by 25%.
Don't get me wrong I am also fully specced in armor, so instead of you driving behind a rock in your LAV to shoot through said rock at my shield tank, it will be at my armor tank which will out rep most of your damage before I rail snipe you.
Maddy fits nitro with zero cost to its EHP, instant top speed in either direction with higher top speed than Gunlogi. While it lowers it's chances of being hit with activated nitro it us also instantly repping likely around 300 hp/s. Fluxes have next zero effect on Maddy while destroying shields. Shield tanks armor also nerfed to point an assault rifle could finish one off if shields are down.
If the idea is to only have gallente tanks outside the redline then carry on with these changes as is.
But dint complain about all the shield tanks sitting in the redline.
Show me a rep fit that can beat an IAFG Doc. Pics or it didn't happen. and Forge guns will be weak vs. shield tanks so working as intended. Means we need anti-shield AV. 3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs + ANY SORT OF COVER COMPARABLE TO THE COVER YOU ARE US ING WITH YOUR FORGE. beats you as in I back up for 4 or 5 seconds in cover and outrep your damage where a shield tank will need around 14 to 20 seconds. clear enough picture ? The problem is the spreadsheet wizards and AV players are trying to balance around EHP, like there is weapon that unleashes 12000 damage in one second that will pop one tank but not the other. The reality is: Shield hardeners increase ehp for 24 seconds base Armor hardeners increase ehp for 36 seconds base Ehp over the first 4 seconds of every tank battle will have most madrugars repping 1200 damage into additional ehp, more if hardened. Shield damage threshold ( which armor does not have a version of) further reduces shield Ehp the longer the battle ensues. AV players should not decide that which they do not understand. It makes sense that you want mmore nerfs being an AV player, try not to be so obvious about it. Unfortunately ratatti decided he wants shield tanks in the redline rail sniping while armor tanks nitro around the map repping 300 hps. Gallente Tanks will have 4 low slots, not 5.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
|
DarthJT5
Random Gunz RISE of LEGION
271
|
Posted - 2015.02.17 22:03:00 -
[4] - Quote
All I know, is that I am now going to make shield tanked Maddies be a feared force on the battlefield. GG guys, I have already won.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
|
DarthJT5
Random Gunz RISE of LEGION
271
|
Posted - 2015.02.17 22:12:00 -
[5] - Quote
Doc DDD wrote:Pokey Dravon wrote:Doc DDD wrote:
3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs
Doc DDD. So OP he can fit 5 modules into 4 slots! So go 3 reps and 1 plate, same outcome, was under assumption Maddy was 2/5 Not reallyly the same outcome dude. Any kind of alpha will destroy that fit. Around the same armor as the current Maddy, less shield, with around 300 hp/s. Missiles in the weak spot bro.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
|
DarthJT5
Random Gunz RISE of LEGION
271
|
Posted - 2015.02.17 22:39:00 -
[6] - Quote
Doc DDD wrote:Pokey Dravon] DarthJT5 wrote:Doc DDD wrote:Pokey Dravon wrote:Doc DDD wrote:
3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs
Doc DDD. So OP he can fit 5 modules into 4 slots! So go 3 reps and 1 plate, same outcome, was under assumption Maddy was 2/5 Not reallyly the same outcome dude. Any kind of alpha will destroy that fit. Around the same armor as the current Maddy, less shield, with around 300 hp/s. Missiles in the weak spot bro. Really the only thing that fit is good against would be Swarms and Blasters. High alpha weapons like Forge Guns, Rails, and Missiles tears apart low HP, high regen fits.
I don't think you are following the conversation. The build is vs an isukone assault forge gun that hides behind a hill while the tank has similar cover.[/quote] This would be a problem for any AV'er trying to take down a tank.... It's not just rep fit tanks that can hide behind hills you know...
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
|
DarthJT5
Random Gunz RISE of LEGION
271
|
Posted - 2015.02.17 23:03:00 -
[7] - Quote
Doc DDD wrote:Breakin Stuff wrote:Doc DDD wrote:
I don't think you are following the conversation. The build is vs an isukone assault forge gun that hides behind a hill while the tank has similar cover.
HAHAHAHAHAHA Like I ever do that. You poor naive person, you. I don't ever play by the tanker's rules. Because you always lose when you do. Your scenario is IMHO utterly stupid, and I'll never play that silly little game. I'll disengage and hit you from another angle before I play peekaboo. Every time I faced you you have done the same thing, LAV behind a hill and shoot through hill, then I rail you in the head. While that is irrelevant, what if anything hits you in the weak spot and gets you before you can get to cover? That's where the buffer fits have an advantage over Regen fits dude, they can take alpha and escape. Regen fits can take a little alpha, and then get easily destroyed by anything with good alpha. Balanced.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
|
DarthJT5
Random Gunz RISE of LEGION
273
|
Posted - 2015.02.19 00:12:00 -
[8] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote:DUST Fiend wrote: Sooo...does that mean you're buffing AV to handle tanks, effectively killing dropships, or leaving AV as is, effectively killing AV vs tanks?
AV needs to be toned down. you're hilarious. Says the guy that doesn't use vehicles because he doesn't play the game. Says the guy who thinks tanks with 12,000 HP before modules is balanced....
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
|
DarthJT5
Random Gunz RISE of LEGION
286
|
Posted - 2015.02.21 06:14:00 -
[9] - Quote
Pokey Dravon wrote:Im very confused on how the "HAV and SHAV Progression" thread turned into "Lets talk about installations!"
Rattati is going to come back from vacation and be like "Guys..." Pineapples are great ya know... #derailed
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
|
|
|
|