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Thread Statistics | Show CCP posts - 3 post(s) |
tritan abbattere
DBAG CORE
36
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Posted - 2015.02.12 16:43:00 -
[1] - Quote
Brush Master wrote:CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least. Are you running with a squad? I think this threads shows the large gaps between the perception and skill gaps of players. AV nades, yes, they need the amount carried increased. I will also point out that every time we buff AV to deal with tanks we majorly effect Dropships as they are not tanks and are hit by the same AV weapons plus are much more exposed. To me, I think weapons need to be a bit more specialized, like short range swarms with massive damage with lower tracking and long range swarms with less damage and better tracking.
I was thinking for swarms you have the lock on time change based on the vehicle in question.. Kinda like the lock on system in EVE. Your swarm launcher has a Sensor strength and your vehicle Signature size. Dropships and LAVs could have this lowered while tanks have same lock on time. This could be another balancing factor for AV. Could even add Passive and active ewar to tanks to complement this system.
I am the all mighty Tritan. Fear me for I am a MassHole
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tritan abbattere
DBAG CORE
38
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Posted - 2015.02.13 00:01:00 -
[2] - Quote
Fizzer XCIV wrote:Mary Sedillo wrote: Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit.
1 player = 1 player A single AVer should be able to stand toe to toe with any single vehicle. Stop with all this "teamwork for thee, but not for me" bullshit. Accept that 1 player should be able to kill you without too much trouble, because that's just how good FPSs work.
Thats how a generic FPS works. This is a FPS based on economics. For this to be fair tanks should be cheaper then even though it will not make sense at all. A basic tank should cost maybe 20K isk. I agree for now as long as this is match making it should be 1 on 1 should be a flip of the coin weighted by skill. If you can not do this the second best thing is keep there current price and make them better in which case new players will just hate the game and vets will counter with tanks and lose isk. One of my friends tried to do a respec only into vehicles and he could not make isk at all. in 1 day of trying to make isk while playing his specialized role of being an ADS he lost 20 million in 1 day.
Mary Sedillo wrote: Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit.
Because there not meant to be lost often yet you do causes a lot of friction between vehicle pilots and people that spec in AV. And what is said about tanks about working as a team to prevent a loss of a tank is true for drop suits just as well. A full squad that has a few needles and a logi working together will survive and make profit on the battlefield. This includes Proto gear. Right now vehicles are the least looked at thing for balance in terms of profitability.
Now if I'm missing something or a mechanic that is placing this in the wrong please point it out.
I am the all mighty Tritan. Fear me for I am a MassHole
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tritan abbattere
DBAG CORE
38
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Posted - 2015.02.13 02:43:00 -
[3] - Quote
Spkr4theDead wrote:Breakin Stuff wrote: honestly it's pointless. Spkr4thedead is pissed off that he basically ignored by treating everyone in the HAV feedback thread like trash.
This is more of the same, only he's bringing his other buddy from back in the day who also liked to say get gud scrub when the HAVs were averaging between 20 and 50 KD in beta.
I treat people like trash by pointing out where they're wrong, as well as pointing out bad ideas? You make it sound like I'm saying bad things about their families.
from the few replies i have read from you you seem to jump to conclusions with out thinking much.
Harpyja wrote:Spkr4theDead wrote:Breakin Stuff wrote:Would it be possible to set swarms faster but with a maximum turn rate of 30 degrees per second?
Is it also possible to make them update their trajectory relative to target location more often?
I of course have no nefarious intentions regarding these things at all.
Honest. You want them even faster? 60m/s isn't enough for you, now you want them even faster? Why? Escape velocity to hit the warbarge? And even smarter? Going around 3 corners? Can't we pilots have anything nice? You're not getting it. Even at 60m/s, a 30 degree / second turn speed equates to a turning radius of 115 meters. Simply doing a 180 results in a usage of almost its max 400 meters. All you have to do is get your transversal velocity high enough and you're almost guaranteed that they'll never hit you once they miss you the first time around.
Here this is a rebalanced if not a buff to drop ships if your skilled enough to figure out how to get your transverse high at the last second and you responded as if its a Complete buff to AV. I think its a neat post to look at and should be considered by talking about it in a creative and helpful way.
Link to post I quoted
I am the all mighty Tritan. Fear me for I am a MassHole
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tritan abbattere
DBAG CORE
40
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Posted - 2015.02.13 14:15:00 -
[4] - Quote
Spkr4theDead wrote:
I don't try to ruin infantry just because I get out-ranged by a rail rifle, or try to fight a sprint strafing scout.
Why are you trying to ruin vehicles simply because you don't use them?
Well first off Again i feel your not reading enough of a post and not backing what your saying. Second Don't bash people it is driving me insane. If i disagree with something or someone I give them reasons why.
Example:
I disagree how your handling in this thread your not quote or stating anything but your opinion. Then after words bashing people. This to me is not something I want to see on the forums I would rather see creative thinking to help make this game better. That is what the forums are here for. People want more AV variants dose not mean they will be anymore powerful. Just specialized towards Shields rather then armor. If they add a Amarr variant of AV they may need to nerf Armor AV so shields have an easier time vrs swarms and the goto anti gunlogi will be the Amarr AV so you no you need to back off asap if you see a giant Pulse Laser.
If you know your right please try to prove it with statistics and numbers back up by quotes and references. Other wise everyone is just gonna look at your posts and may agree with you but the majority that dose not will see you as a complete idiot and you will have no chance in changing there minds. TBH i think everyone should do what is stated in this paragraph.
Right now I will agree use of vehicles is a hard role because of the extreme pressure on your wallet. As of right now tanks are the leased look at thing in terms AV vrs tankers. Both in isk terms and Play-ability terms. Cost of a basic tank is a Proto(160K+ isk) suit so i can only lose 1 per match if i want to make isk. That is why i don't run vehicles really anymore, Because of the cost.
I am the all mighty Tritan. Fear me for I am a MassHole
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