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Thread Statistics | Show CCP posts - 1 post(s) |
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1680
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Posted - 2015.02.03 22:15:00 -
[1] - Quote
Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
It takes about a day to kill a gunnlogi with an ADS, seems fine to me. Not to mention that a gunnlogi can literally two shot kill a python without warning.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1681
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Posted - 2015.02.03 23:17:00 -
[2] - Quote
Godin Thekiller wrote:Sir Dukey wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
It takes about a day to kill a gunnlogi with an ADS, seems fine to me. Not to mention that a gunnlogi can literally two shot kill a python without warning. I assume that is a redline rail with at least a damage mod on it. anywhere outside of the redline, the ADS will be able to hover over it and kill it with no resistance. Rails also have a somewhat short range now, so flying away the redline will prevent them from even getting shots in, as well as constantly moving. Tell me again why ADS's acting as gunships with extra seats is a good idea, I'm all ears.
They don't?? They act like paper bags at most.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1682
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Posted - 2015.02.04 01:05:00 -
[3] - Quote
Godin Thekiller wrote:Sir Dukey wrote:Godin Thekiller wrote:Sir Dukey wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
It takes about a day to kill a gunnlogi with an ADS, seems fine to me. Not to mention that a gunnlogi can literally two shot kill a python without warning. I assume that is a redline rail with at least a damage mod on it. anywhere outside of the redline, the ADS will be able to hover over it and kill it with no resistance. Rails also have a somewhat short range now, so flying away the redline will prevent them from even getting shots in, as well as constantly moving. Tell me again why ADS's acting as gunships with extra seats is a good idea, I'm all ears. They don't?? They act like paper bags at most. I beg to differ, as well as any pilot who has been on either side of them. Tell you what, hover over any HAV, tell me if it shoots back and actually kills you.
Hover over my HAV and i'll make sure my squad shoots that thing down in seconds.
Hover over my HAV and i'll make sure to jump out and 3 shot you with my forgegun.
Hover over my HAV and i'll make sure to jump out and 3 shot with my OP swams.
There are many ways to counter an ADS. Learn to be a G?
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