hfderrtgvcd
1743
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Posted - 2015.01.22 04:14:00 -
[1] - Quote
Excellent idea from Derrith: Well, here comes another long winded post from Derrith. And what a twist, I'm not ranting about ADS! Anyway, on to the subject matter, we all know PC is a flawed and rather crappy system. Let's see just how we can implement a decent fix for that.
Issue 1: Passive isk. Personally I believe we should bring that back, with some modifications.
Mod 1: I believe in order to avoid what I call "The Nyain Effect", we should add to each district owned by X corp to have a 25% penalty to any district with corresponding timers under X corp.
Example: Say FA has a district at 2100 and we make about (random number) 20mil isk a day off it. Having a second district under that timer would lower the isk production rate of both the first district and the corresponding district.
District 1 will make 15mil a day, as will district 2. Having a third district on this timer would render third district useless, and have no need of said district, FA will definitely sell it to some newb corp for money (we're nice people that way).
Issue 2: Alt corps/ and vanity corps. I've heard FAs fair Princess Zatata argue that if this change would be implemented, there would be an increased number of alt and vanity corps.
Let me start off by saying you can't stop vanity corps, or alt corps. This idea should get the ball rolling in highly discouraging it, however.
Mod 2: When AE and FA merged to become the Last of Dust (pretty horrid fail, almost as bad as MHPD), I had a panty dropper library inside FA that I put on a word document to transfer over to TLODs private GD thread. I had to wait two weeks, and the corp had to have about 10 members inside of corp for me to transfer my said panty dropper library.
Now my question to CCP is this, why is it that I have to wait two weeks and have ten or so corp members to make as simple and insignificant as a GD thread, yet I can create a corp instantly and launch clone packs all over the place? That just doesn't make sense to me.
Proposed fix: Make a corp have to exist for at least a week and have at least 20 members inside of corp. Again, you can't stop alt corps, but this will greatly discourage it, if I'm correct.
Issue 3: Spreading more combat in Molden Heath.
As it is right now, MH is a smoldering ruin of hippies, and beatnicks. How to get rid of them, you ask? The answer is probably simple.
Mod 3: Increasing rewards for flipping a district and successfully defending a district.
As it is currently, we get isk based off of a 150 clone count, no matter the winning side, or how many of those clones we kill on enemy team, along with gear destroyed in battle. But there's no real reward for defending a district from 400 clones, you get the same reward if you defended it from 150, along with destroyed clones.
Make defenses to where if a district is successfully defended, the biomass of attacking clones turns to isk, and goes right into the defenders wallets, making for a nice paycheck on their end.
And on the attackers side. Giving a reason to flip the district is the key. As it is right now, people will go into some new corps turf, beat the crap out of him, but not so much to where he can't come back and have it happen all over again. Solution to this being that if you flip the district, an extra isk reward will be given to mercs in said battle.
Another idea that pops up is to make the Surface research lab the district type that if you successfully defend or flip, an extra reward on top of the defense or flip reward would make those areas bloodbaths.
Issue 4: A lot of PC have been shouting about this for a while now. I'm sure I'm not the only guy who thinks "Gee, I'm getting kind of sick of having to fight on the cargo hub map over and over and over again.
Mod 4: Introduce new maps every time a re-attack takes place. The initial defense will be the same old map, but the re-attack will have a different map waiting for you, and thus a different plan.
BTW, on a side note, nearly every PC vet I've talked to despises the Gallente research facility, that map has produced better slideshows than Microsoft Powerpoint. Just kill that map.
Issue 5: Getting new corps in PC. A lot of new corps complain that it's hard getting in PC. And for the most part, you're right. Clone packs are too expensive, and pub isk gained is laughable.
Mod 5A: This idea does not come from me. I take no credit, Sota Pop came up with this idea. For new corps trying to get into PC, it would be prudent and helpful to give them discounts on the clone packs so they don't have to grind for so long for it.
Mod 5B: increase pub isk by 50%. Typically we get about 200k per match in a pub, which for new corps, grinding that out is rather frustrating. Increasing the pub isk would give pubbies a good reason to keep playing so they don't have to go dirt poor nearly every match, and would help the isk grind for the new boys and girls.
Again, sorry for the long windedness.
You can't fight in here! This is the war room.
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hfderrtgvcd
1771
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Posted - 2015.01.23 03:48:00 -
[2] - Quote
Alaika Arbosa wrote:el OPERATOR wrote:Self-Important Tripe You're still on this? You simply want to derail this thread further and have stopped "contributing". While you're fumbling to insult me and look cool, I'll be trying to be constructive. On Topic: Timers should exist as fuel with little to no timer for the initial assault though the main attack shouldn't occur until after the fuel runs out ( if the attackers win the initial assault) Seriously though, when German National Socialists invaded Poland in 1939 did they send a telegraph first saying: Hello, We're going to come visit you next week for genocide and annexation. Prepare thy anus. --Sincerely, Adolph H. No, they didn't, warning is only something you should get if you can turn one of the attackers so they inform you or by planting a spy of your own in their organization. As I said earlier in the thread, I understand the need for some "delay the final battle" mechanic, though to have that delay occur before aggressions have is just asinine. Even if it is requiring people to attack within an 8 hour window, that in effect is still warning since the aggressors will be attacking when the defenders choose to allow them the opportunity. Giving little to no warning will keep corps vigilant. Requiring Fuel to delay the seizure attempt is a reasonable timer in that it gives the defenders an amount of time that they can control in which to gather their troops (whether they be corporate members or independent contractors). This allows attackers to still retain the element of surprise while also giving the defenders a way to actively delay the attack on their District. giving little to no warning will mean ringer use will increase drastically and small corps will be pushed out of pc. Is that what you really want? Only raids should be launched with little to no warning. Flipping a district should require a 24 hour notice
You can't fight in here! This is the war room.
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