True Adamance wrote:
However I don't then think I'd be far wrong in suggesting that everything on a battlefield can and will kill and infantryman.
Everything except the swarm launcher can kill an infantryman on the dust battlefield, and the swarm cant only because of lock on requirement to fire, I have no problem with this fact and I dont think many people do, so Im not sure how this sentence informs dust balance or this discussion.
True Adamance wrote:
I don't say this to play tit for tat since its pointless to do so but you do need to keep it in context. HAV in Dust are not tanks. They do not function in the same role and are not equipped with the same types of weapons.
In dust they seem to function either as mobile artillery, close infantry support (more similar to an APC without much carrying capacity with a cannon than an MBT), or as an actual tank (penetration of enemy lines and exploitation thereof). As mobile artillery they are extremely effective, as close infantry support they are very effective if used properly (if the pilot doesnt feed himself to AV they can sit there and support infantry all day), and as a MBT it isnt super effective because using it in this manner exposes you to a ton of risk (actively pushing into enemy AV and other tanks) and there are no supply lines/soft targets you can hit in the rear to really affect the battle and the front lines are rarely "lines" in any sense in the first place.
True Adamance wrote:blah blah blah scooby doo where are youdly scoodly doo
I deleted the rest and Ill just reply to it all saying it would be really cool having an accurate damage model of armor vs. incoming penetrators to play with in this game. If I could expect to take a plasma cannon and stuff it up a HAVs ass and kill it in one shot, I would be fine with the front end of those tanks being largely invincible.
However with the mechanics in play today, the HAVs are way too hard to kill from any angle and it just makes AV feel absolutely worthless unless the HAV pilot is or is acting like a moron.
And again I have experienced this from both sides, I use vehicles and AV, Im not trying to **** on one party or the other, Im trying to make a discussion/environment where both can have some actual fun.
Right now vehicles are boring and AV is crap.
Edited to add: RE: mobile artillery usage, it would be really cool if there was an indirect fire turret available, to lob some kind of explosive round into an area. Might be hell to balance though.