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DUST Fiend
Onslaught Inc RISE of LEGION
14798
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Posted - 2014.11.04 05:23:00 -
[1] - Quote
I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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LUGMOS
YELLOW JESUS EXP FORCE
749
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Posted - 2014.11.04 05:53:00 -
[2] - Quote
Window for engagement is something like 1 second before you have to GTFO...
This isn't even exaggeration. Even on my Python.
Quafe
A question doesn't always have an answer, but a problem does,
So what is DUST? A problem or a question?
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Joel II X
Bacon with a bottle of Quafe
4257
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Posted - 2014.11.04 05:57:00 -
[3] - Quote
Don't stand around as soon as you get hot with that first volley, you fly away as fast as you can. Don't look back, son. Don't you ever look back, you hear me? Our Lord granted you the gift of flight, so you better damn well use it. Don't you dare tell me you can't, because you can. I've done it! Now, go! Go and survive them swarms! Don't disappoint me, son. |
Pvt Numnutz
Prophets of the Velocirapture
1900
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Posted - 2014.11.04 06:01:00 -
[4] - Quote
Joel II X wrote:Don't stand around as soon as you get hot with that first volley, you fly away as fast as you can. Don't look back, son. Don't you ever look back, you hear me? Our Lord granted you the gift of flight, so you better damn well use it. Don't you dare tell me you can't, because you can. I've done it! Now, go! Go and survive them swarms! Don't disappoint me, son. Soooo change the dropship discription to: expensive, skill point heavy role that flies around to evade mlt to pro swarms.....and that's it, did we mention it can fly?
Master Skyshark rider
Kaalaka dakka tamer
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Joel II X
Bacon with a bottle of Quafe
4257
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Posted - 2014.11.04 06:06:00 -
[5] - Quote
Pvt Numnutz wrote:Joel II X wrote:Don't stand around as soon as you get hot with that first volley, you fly away as fast as you can. Don't look back, son. Don't you ever look back, you hear me? Our Lord granted you the gift of flight, so you better damn well use it. Don't you dare tell me you can't, because you can. I've done it! Now, go! Go and survive them swarms! Don't disappoint me, son. Soooo change the dropship discription to: expensive, skill point heavy role that flies around to evade mlt to pro swarms.....and that's it, did we mention it can fly? I usually use the Grimsnes, and I assure you, it's not expensive, and I haven't poured plenty of skill points in it. In the right hands, pilots can fly like butterfly and sting like a bee, and for every Swarm Launcher pulled into the field, you make way for Infantry to come in, stop him, or do other stuff.
Soooo get gud? Drop off troops and head back elsewhere like a true dropship? |
Repe Susi
Rautaleijona
1461
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Posted - 2014.11.04 06:06:00 -
[6] - Quote
Oh, how the tables have been turned.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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DUST Fiend
Onslaught Inc RISE of LEGION
14800
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Posted - 2014.11.04 06:19:00 -
[7] - Quote
Repe Susi wrote:Oh, how the tables have been turned. If only flying was ever as effortless as lookimg up and pulling the trigger.
I won't even justify Joes sensless drivel with a sarcastic response.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
5776
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Posted - 2014.11.04 06:22:00 -
[8] - Quote
Micheal Jordan23, idk what f*cking fit he uses but he can tank my entire clip of swarms from my cal mando with triple stacked comp light damage mods. You can kill swarms because i've been killed many times by ads.
It's harder then before but i still get killed a lot by ADS's when im swarming.
Change up your fits because it is possible to tank swarms.
NEG1
EVE 21 Day Trial
Selling Templar BPO's
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DUST Fiend
Onslaught Inc RISE of LEGION
14800
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Posted - 2014.11.04 06:26:00 -
[9] - Quote
Viktor Hadah Jr wrote:Micheal Jordan23, idk what f*cking fit he uses but he can tank my entire clip of swarms from my cal mando with triple stacked comp light damage mods. You can kill swarms because i've been killed many times by ads.
It's harder then before but i still get killed a lot by ADS's when im swarming.
Change up your fits because it is possible to tank swarms. Please share with the class because every Incubus fit I use goes down to exactly three proto swarm hits without exception. And they travel faster than me at full speed with AB on when I run before the first hit. if I coukd still record I would just to document the stupidity.
Immortal turrets and every AV under the sun doing bonus damage to armor doesnt help much.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2456
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Posted - 2014.11.04 06:35:00 -
[10] - Quote
DUST Fiend wrote:Repe Susi wrote:Oh, how the tables have been turned. If only flying was ever as effortless as lookimg up and pulling the trigger. I won't even justify Joes sensless drivel with a sarcastic response. +1 for drivel.
Anyway, yeah, you need to be on your toes. It's not impossible to survive out there, but you really need to GTFO as soon as you're hit.
I think it was like if you're within 60-80m, if you AB straight away right after you're hit by the first swarm, the second volley will hit but the third will barely miss.
Real "engaging AV/V combat" that is.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Hakyou Brutor
Capital Acquisitions LLC
1508
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Posted - 2014.11.04 06:39:00 -
[11] - Quote
Repe Susi wrote:Oh, how the tables have been turned. Well, well, well..
Knight Soiaire = my bae
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Lupus Wolf
Minmatar Republic
22
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Posted - 2014.11.04 06:40:00 -
[12] - Quote
Joel II X wrote:Pvt Numnutz wrote:Joel II X wrote:Don't stand around as soon as you get hot with that first volley, you fly away as fast as you can. Don't look back, son. Don't you ever look back, you hear me? Our Lord granted you the gift of flight, so you better damn well use it. Don't you dare tell me you can't, because you can. I've done it! Now, go! Go and survive them swarms! Don't disappoint me, son. Soooo change the dropship discription to: expensive, skill point heavy role that flies around to evade mlt to pro swarms.....and that's it, did we mention it can fly? I usually use the Grimsnes, and I assure you, it's not expensive, and I haven't poured plenty of skill points in it. In the right hands, pilots can fly like butterfly and sting like a bee, and for every Swarm Launcher pulled into the field, you make way for Infantry to come in, stop him, or do other stuff. Soooo get gud? Drop off troops and head back elsewhere like a true dropship? If only infantry were reliable. That'd be nice.
Also, if you're soloing, there's almost no way of knowing where infantry want to go. I guess you could try and communicate via small turret shots, but unless they've got a mic and is in your squad, there's not much you can do other than that.
And if dropships really just flew around the map, looking for someone to pick up, he wouldn't really be contributing to the battle. He'd just be flying around. Not really a role, is it (Where he can actually participate in the battle with a main turret)? Maybe in PC or skirmish, if you're in a squad with mics where they need to get to the objectives quicker. But solo in a Pub match? You'd probably end up with 10 - 50 transport WP along with a few team spawns (Assuming you have uplinks on your pilot fit).
Maybe if transport assists actually worked right, or when scanners are shared with the team, and MCRU has team spawns. Then it would become a viable role.
Gunnlogis with BLASTERS!?! BLASPHEMY!!! #MissilesFoLyfe
|: Rail/Missile GL< Blaster GL< B Matty< M Matty< Missile GL :|
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7304
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Posted - 2014.11.04 06:42:00 -
[13] - Quote
I said this before nerf. The problem wasn't damage with swarms. It was the Dropships ability to evade.
ALL THEY NEEDED TO DO WAS NERF THE COOLDOWN ON AFTERBURNERS.
But no. Now you get killed for getting within 150m of any swarmer. You enter range and get locked. By the time you see the swarms, second volley is away. As you move away, first has hit, second has been launched and third is away.
A proto Minmando swarmer can deal almost 1700 raw damage a swarm. 3 is enough to wreck any incubus fit, since you have to run an afterburner if you even want to be able to survive any engagement.
Right now, the only way to make a DS work is like this:
1.) Afterburn and skybox the MOMENT you hear a swarm.
2.) Wait for shield to regen and afterburner to CD. Go back into the area, and wait for him to release swarms again. Afterburn; Skybox but look at the swarm trails to find him.
3.) Wait for shield regen and afterburner CD. All in the single swarmer in an attempt to kill him before he kills you. Once you get in Missile turret range, you can't bail, since he will just send swarms at you to kill you while you run. All in the dude and hope for the best.
4.) Rinse and repeat until there are more swarmers than you can possibly deal with.
^^^^^^ THIS IS NOT BALANCE
Not even transport Derps are viable. They are so slow, they are simply one-stop taxi's, even with hardeners. You can't escape the swarms, you will only be able to tank damage long enough for your precious cargo to get off.
Which begs the question: Why the HELL are you using an uber expensive taxi?? It's literally cheaper to get a MLT fit, go to skybox and drop everyone from up there. There is no reason to skill into an actual dropship skill, since the racial skills give you insignificant bonuses.
Hell, I don't even dropship as a main. I just picked this thing up cause I was bored. I can't imagine what some guys would feel like if they actually dropped SP into this thing. I'd feel jipped. I'd want a respec.
IT'S THAT BAD.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Hakyou Brutor
Capital Acquisitions LLC
1508
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Posted - 2014.11.04 06:45:00 -
[14] - Quote
Ghost Kaisar wrote: THIS IS NOT BALANCE
no thunderbolt!
Knight Soiaire = my bae
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SagaB
Krusual Covert Operators Minmatar Republic
15
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Posted - 2014.11.04 06:55:00 -
[15] - Quote
DUST Fiend wrote:Viktor Hadah Jr wrote:Micheal Jordan23, idk what f*cking fit he uses but he can tank my entire clip of swarms from my cal mando with triple stacked comp light damage mods. You can kill swarms because i've been killed many times by ads.
It's harder then before but i still get killed a lot by ADS's when im swarming.
Change up your fits because it is possible to tank swarms. Please share with the class because every Incubus fit I use goes down to exactly three proto swarm hits without exception. And they travel faster than me at full speed with AB on when I run before the first hit. if I coukd still record I would just to document the stupidity. Immortal turrets and every AV under the sun doing bonus damage to armor doesnt help much. Ask Derrith. I don't know how he does it, but he always escapes my swarms
He recently wrote an ADS guide. |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7304
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Posted - 2014.11.04 06:58:00 -
[16] - Quote
It's not. If you honestly believe that swarms and ADS are balanced, I openly question your ability to evaluate without bias.
AV completely has the upper hand. It's not even funny. I'm not gonna lie, ADS was OP as HELL before this, but once again, this was too far. All I ever want in this game is balance.
The problem with the old ADS was that it could escape easily and frequently. Swarms drove them off because the damage is still the same. 3 Minmando Swarms are almost always death. However, they escaped too easily, and could do this FREQUENTLY.
Escape wasn't too bad, since you denied them kills and removed them from the battle. Yeah, you didn't get the kill but SO WHAT. You get points for dealing damage, which rewards you for fending him off. If they were to just nerf the afterburner, he would be forced to decide what targets were worth the afterburner. If he knew that infantry were bunching up on a point, he would go in, try and get a few kills or remove uplinks, and then bail and skybox until AB recharged. ADS had a role, which was infantry support via removal of troops in vantage points. With little cover, the ADS tore into them.
You can easily launch 2 swarms at him before he gets in range. Quick reload after 2 swarms so that you have 3 in the clip when he tries to run. Fire 2 more times and he's done. Game over.
This is not balance. Unless AV makes a mistake, the ADS is gone. That means the advantage is solely in the hand of the AV. Just like before, when it was the other way around. ADS's used to only get destroyed if the ADS made a mistake.
This is not balance.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7304
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Posted - 2014.11.04 07:00:00 -
[17] - Quote
SagaB wrote:DUST Fiend wrote:Viktor Hadah Jr wrote:Micheal Jordan23, idk what f*cking fit he uses but he can tank my entire clip of swarms from my cal mando with triple stacked comp light damage mods. You can kill swarms because i've been killed many times by ads.
It's harder then before but i still get killed a lot by ADS's when im swarming.
Change up your fits because it is possible to tank swarms. Please share with the class because every Incubus fit I use goes down to exactly three proto swarm hits without exception. And they travel faster than me at full speed with AB on when I run before the first hit. if I coukd still record I would just to document the stupidity. Immortal turrets and every AV under the sun doing bonus damage to armor doesnt help much. Ask Derrith. I don't know how he does it, but he always escapes my swarms He recently wrote an ADS guide.
I talked to him recently.
What I wrote above (Those 4 steps) were his advice to me on how to deal with swarms.
It's really the only effective way. And it takes tons of time and effort to do so.
In all honesty, I've had more success winning matches by making ADS's AV magnets. Have one show up, all the sudden everyone pulls out swarms and our infantry just starts killing swarmers as they try to kill the ADS in blind rage.
I wish I was kidding.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14146
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Posted - 2014.11.04 07:03:00 -
[18] - Quote
It's not the Incubus itself it that armour vehicles are particularly lack lustre and unable to counter immeadiate threats well.
Armour Reps are passive and so only really do better than shield in drawn out fights, also suffer from the curse of AV being anti armour, moreover the armour resists are only 25% instead of the 40% shields have.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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QRT30
Rave Technologies Inc. C0VEN
46
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Posted - 2014.11.04 07:13:00 -
[19] - Quote
Its very difficult solo kill good pilots even in STD dropships. They know when to escape and come back to harass you with turrets But bad pilots are dead before they even think about it.
QRT30 - all Caldari lvl 5, core maxed
QRT300 - Amarr heavy/commando
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SagaB
Krusual Covert Operators Minmatar Republic
15
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Posted - 2014.11.04 07:13:00 -
[20] - Quote
Ghost Kaisar wrote:
I talked to him recently.
What I wrote above (Those 4 steps) were his advice to me on how to deal with swarms.
It's really the only effective way. And it takes tons of time and effort to do so.
In all honesty, I've had more success winning matches by making ADS's AV magnets. Have one show up, all the sudden everyone pulls out swarms and our infantry just starts killing swarmers as they try to kill the ADS in blind rage.
I wish I was kidding.
The only reason I don't take out a forge on ADS is because of the infantry and the amount of blueberries wanting to see a ship blow up. So I stick with MinMando so I can defend myself from said infantry. |
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Bayeth Mal
Opus Arcana Covert Intervention
1719
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Posted - 2014.11.04 07:18:00 -
[21] - Quote
DUST Fiend wrote: Please share with the class because every Incubus fit I use goes down to exactly three proto swarm hits without exception.
How'd you get hit by three sets of swarms?
I haven't played in a while, did they really reduce the lock on time or what? Because previously getting all three swarms off in a reasonable time frame was very difficult without the ADS blasting away.
We'll bang, OK?
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Boot Booter
Capital Acquisitions LLC General Tso's Alliance
1021
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Posted - 2014.11.04 07:27:00 -
[22] - Quote
OK you ads pilots are freaking out a bit. I'm not gonna lie, I have a min commando and Swarms are a bit OP right now but I think you have 1) come here just to cry and have put together no real suggestions to achieving this balance you speak of and 2) strongly undermine some of the struggle of AV. Yes Swarms are powerful right now but to be honest the range is very short and AV has to deal with scouts and other infantry while they stand around pointed at the sky. When the balance tips to the other side, as we have seen in the past, Vehicles go ape ****, get spammed all over the place, and start wrecking infantry with little risk.
Point being, it's a tricky scale to balance. Rattati is no doubt working on it. Stop your crying.
Pilots and their egos. Smh |
KalOfTheRathi
Nec Tributis
1403
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Posted - 2014.11.04 07:28:00 -
[23] - Quote
Bayeth Mal wrote:DUST Fiend wrote: Please share with the class because every Incubus fit I use goes down to exactly three proto swarm hits without exception.
How'd you get hit by three sets of swarms? I haven't played in a while, did they really reduce the lock on time or what? Because previously getting all three swarms off in a reasonable time frame was very difficult without the ADS blasting away. Things have changed quite dramatically. In fact getting hit by two swarms is the minimum and three is not hard to do.
Recall that the first one is invisible and comes with no warning. Bam, you're hit. Select AB and try to exit stage up. But the second set is already on the way, still from an unknown direction (thus the up) and the third is almost locked. You are most decidedly dead if there are two AV hitting you at the same time.
Yes, they have balanced ADS versus AV once again.
ADS accelerate slower, turn slower and ... well, everything you knew only slower. While the Swarm now has a limitation on lock-on and missile range if they have any height advantage or a clear view of the air space the ADS pilot has absolutely no information regarding their location. And a missile can and will turn past 360 degrees to chase you.
Yep, balanced. That what they call it so that must be what it is.
My favorite tank is a Lightning. Just sayin.
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STYLIE77
KILL-EM-QUICK RISE of LEGION
245
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Posted - 2014.11.04 07:46:00 -
[24] - Quote
I just bought a case of "Get well soon" cards, I will mail you one.
Signed, "Sincerely, Minmando's"
Seriously, flying around shooting infantry that can't shoot back is fine.
Someone dumps 8+ million skill points to shoot back at you, that is stupid.
Sorry I just feel no ****'s about your plight brah.
These stupid AV guys you talk about are just padding to almost any other players KDR.
They lose millions of isk to shoot at you, they usually go negative doing it.
The moment they open fire that smoke trail leads everyone to them and they die for it.
I have seen pilots have multiple swarmers and forges shooting at them all match and still go 25-2
They lost a million isk, and so did each one of those proto AV guys trying to take down just ONE dropship.
That is balanced, you want the reward of flying around shooting at ground targets?
Proto forgers and proto swarmers should be the risk...
Sounds to me that they are...
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Juno Tristan
Namtar Elite Gallente Federation
138
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Posted - 2014.11.04 07:53:00 -
[25] - Quote
Boot Booter wrote:OK you ads pilots are freaking out a bit. I'm not gonna lie, I have a min commando and Swarms are a bit OP right now but I think you have 1) come here just to cry and have put together no real suggestions to achieving this balance you speak of and 2) strongly undermine some of the struggle of AV. Yes Swarms are powerful right now but to be honest the range is very short and AV has to deal with scouts and other infantry while they stand around pointed at the sky. When the balance tips to the other side, as we have seen in the past, Vehicles go ape ****, get spammed all over the place, and start wrecking infantry with little risk.
Point being, it's a tricky scale to balance. Rattati is no doubt working on it. Stop your crying.
Pilots and their egos. Smh
I used to rule the battlefield with an Iron fist, now i just go around looking for abandoned LAVs to scavenge a few war points |
medomai grey
WarRavens Capital Punishment.
1078
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Posted - 2014.11.04 08:30:00 -
[26] - Quote
QRT30 wrote:Its very difficult solo kill good pilots even in STD dropships. They know when to escape and come back to harass you with turrets But bad pilots are dead before they even think about it. The skilled pilots can make $hit look golden; its still $hit though.
I've already gave my thoughts on what needs to change to achieve balance between dropships and swarm launchers many times over. It will take more than tweaking with swarm turn radius. Too many people don't know how swarms and ADS actually behave in game.
How to balance cloaks.
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Jack McReady
Dust University Ivy League
1562
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Posted - 2014.11.04 08:41:00 -
[27] - Quote
btw, it is possible to tank a solo swarmer and gtfo, even in armor tanked dropship. or simply gtfo with AB.
you more likely got hit by more than one player though. |
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CCP Rattati
C C P C C P Alliance
10148
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Posted - 2014.11.04 09:02:00 -
[28] - Quote
That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Repe Susi
Rautaleijona
1463
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Posted - 2014.11.04 09:19:00 -
[29] - Quote
EDIT:
I'm guessing the swarm launcher kills are harder to count because pilots have a habit of bailing out of the DS before the SL gets a kill?
Anyway would be nice to see the stats on that also.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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DUST Fiend
Onslaught Inc RISE of LEGION
14804
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Posted - 2014.11.04 09:20:00 -
[30] - Quote
So instead of doing the logical thing (look at missile and Python inbalances) you instead nerf dropships as a whole, over buff AV yet again, and call it a day. Im glad you think flying up the whole game is somehow engaging, especially when swarms outpace you at almost all times because an afterburner somehow doesn't up your max speed.
Noted
Please stay on topic Ratatti, insread of coming here posting irrelevant stats. Perhaps you'd care to enlighten the class as to why there is virtually no anti shield AV. That couldn't possibly factor into your Python dominance data..nooooo.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Jack McReady
Dust University Ivy League
1562
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Posted - 2014.11.04 09:26:00 -
[31] - Quote
DUST Fiend wrote:over buff AV yet again please point us to the patch notes where AV was "overbuffed". |
Echo 1991
WarRavens Capital Punishment.
536
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Posted - 2014.11.04 09:26:00 -
[32] - Quote
DUST Fiend wrote:So instead of doong the logical thing (look at missile and Python inbalances) you instead nerf dropships as a ehole, over buff AV yet again, and call it a day. Im glad you think flying up the whole game is somehow engaging, especially when swarms outpace you at all times because an afterburner somehow doesn't up your max speed.
Noted So because swarms can hit you, they have been over buffed? Don't be silly. We both know ADS hulls are underpowered, they need more pg/CPU and 1H/1L slot extra. It is too easy to pop them but that's because most are fit like paper. |
Jack McReady
Dust University Ivy League
1562
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Posted - 2014.11.04 09:27:00 -
[33] - Quote
DUST Fiend wrote:over buff AV yet again please point us to the patch notes where AV was "overbuffed" |
THUNDERGROOVE
Fatal Absolution
1159
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Posted - 2014.11.04 09:27:00 -
[34] - Quote
CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Swarms aren't used too much in PC unless we plan to have them camp alpha overwatch on rings maps or homepoint on bridge maps.
Even then, they're unlikely to be used unless they can be put into a position where they can stop vehicles and hacks.
Amarrica!
It's Not Safe to Swim
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DUST Fiend
Onslaught Inc RISE of LEGION
14805
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Posted - 2014.11.04 09:36:00 -
[35] - Quote
Jack McReady wrote:DUST Fiend wrote:over buff AV yet again please point us to the patch notes where AV was "overbuffed". Drunk and tired, perhaps "yet again" was pushing it but the point stands. Fire and forget weapons should never be as good as they are now
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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jace silencerww
Krullefor Organization Minmatar Republic
72
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Posted - 2014.11.04 09:39:00 -
[36] - Quote
Bayeth Mal wrote:DUST Fiend wrote: Please share with the class because every Incubus fit I use goes down to exactly three proto swarm hits without exception.
How'd you get hit by three sets of swarms? I haven't played in a while, did they really reduce the lock on time or what? Because previously getting all three swarms off in a reasonable time frame was very difficult without the ADS blasting away.
lol DUST Fiend is upset at swarms due to this. A friend & I were on the bowl roof above B (the socket where the cru is next to B and two rooms connected by the objective hallway) we were using 2 proto commandos (caldari & Minnie) both with proto swarms with having level 4 proficiency. we took him out 4-5 times. we both say lock then fire (we have practiced this so our swarms hit about the same time) so he was hits the first volley (2 sets of swarms) then before he could react to fly away our second set was on the way and third as he was almost out of range. so 4-6 volleys of proto swarms hit him, so don't be upset swarms took you out. remember your armor even a python could not take us on like that. we had the null cannon as cover and you saw the swarms being fired a couple times so you did get away a couple times. |
saxonmish
T.H.I.R.D R.O.C.K
638
|
Posted - 2014.11.04 09:40:00 -
[37] - Quote
Viktor Hadah Jr wrote:Micheal Jordan23, idk what f*cking fit he uses but he can tank my entire clip of swarms from my cal mando with triple stacked comp light damage mods. You can kill swarms because i've been killed many times by ads.
It's harder then before but i still get killed a lot by ADS's when im swarming.
Change up your fits because it is possible to tank swarms.
i use dual hardners on my d'ship it can tank anything while there on so i go in kill things, then my hardners turn off i get out let them cool down and go back and engage, maybe he uses that?
SAXON ON A MISH - My Youtube Channel :)
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Juno Tristan
Namtar Elite Gallente Federation
138
|
Posted - 2014.11.04 09:40:00 -
[38] - Quote
CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon
It's because of how well you've balanced the infantry game
or there's a **** ton of infantry combinations and only 3 workable ADS combinations? |
DUST Fiend
Onslaught Inc RISE of LEGION
14805
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Posted - 2014.11.04 09:46:00 -
[39] - Quote
For some reason it won't let me quote.
@Jace
I knew you were both there runnin mandos. Thats not exactly a new tactic. I only kept coming back to test new survivability. I only engaged you guys about twice, never even hovering. Every single time I was flying away with AB before the first set hit me. Each and every time they outpaced and killed me as I ran away full speed, without even slowing down to engage.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Juno Tristan
Namtar Elite Gallente Federation
138
|
Posted - 2014.11.04 09:57:00 -
[40] - Quote
Repe Susi wrote:EDIT:
I'm guessing the swarm launcher kills are harder to count because pilots have a habit of bailing out of the DS before the SL gets a kill?
Anyway would be nice to see the stats on that also.
I almost never bail out and swarmers still don't get the kill, trying to out run swarms gets you close to the ground so when you take the final hit impacting the ground is what registers on the kill board |
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Apothecary Za'ki
Biomass Positive
1559
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Posted - 2014.11.04 10:00:00 -
[41] - Quote
LUGMOS wrote:Window for engagement is something like 1 second before you have to GTFO...
This isn't even exaggeration. Even on my Python. thats stupid you can get like 80% resist to explosive on python vs shields if had an impossable time vs some high sp ADS pilots
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Scoota Eu
Fatal Absolution General Tso's Alliance
104
|
Posted - 2014.11.04 10:05:00 -
[42] - Quote
Wow man.
Complaining that you can't outrun swarms in a slow armour tanked drop ship with no AB and then when you are given facts that drop ships are performing admirably well you shoot him down.
That coupled with everything else you say and do on here, just makes me come to the one conclusions.
You really are a bit of a ****. |
Aeon Amadi
Fatal Absolution General Tso's Alliance
6916
|
Posted - 2014.11.04 10:08:00 -
[43] - Quote
Juno Tristan wrote:CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon It's because of how well you've balanced the infantry game or there's a **** ton of infantry combinations and only 3 workable ADS combinations?
Shotguns, HMGs, and Rail Rifles aren't 'a **** ton of combinations' when we have almost two dozen infantry weapons.
Important
Legion Transparency
Post Lv5
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Scoota Eu
Fatal Absolution General Tso's Alliance
105
|
Posted - 2014.11.04 10:13:00 -
[44] - Quote
Keep in mind they are from PC Aeon, the things used in PC are the best of the best if by only a fraction due to its hyper competitive nature.
Just because the Rail Rifle is a fraction better than the Plasma Rifle means everyone will swap to it in PC for that competitive edge.
You'd be able to make a better assumption from Global Stats as to what weapons were being used by everyone and which weapons were lacklustre. |
DUST Fiend
Onslaught Inc RISE of LEGION
14805
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Posted - 2014.11.04 10:14:00 -
[45] - Quote
Scoota Eu wrote:Wow man.
Complaining that you can't outrun swarms in a slow armour tanked drop ship with no AB and then when you are given facts that drop ships are performing admirably well you shoot him down.
That coupled with everything else you say and do on here, just makes me come to the one conclusion.
You really are a bit of a ****. You mean my ship with 3% speed reduction, and an afterburner?
Sorry for pointing out that your hero posted something totally irrelevant by pulling kill stats for Pythons when I was talking about Incubus survivability.
Think what you will, I dont loose sleep over the rabble.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Scoota Eu
Fatal Absolution General Tso's Alliance
105
|
Posted - 2014.11.04 10:18:00 -
[46] - Quote
Hey man,
I can't help but love the Rat. I'll do my best to lose as little sleep as possible, but you should try and cheer up!
Maybe find a game that doesn't get you so worked up, stress is a real killer! |
Nothing Certain
Bioshock Rejects
1259
|
Posted - 2014.11.04 10:18:00 -
[47] - Quote
CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon
Your data is obviously flawed. You show both tanks and ADS being used in PC when we all know that it is swarms that are dominating this game.
Because, that's why.
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Juno Tristan
Namtar Elite Gallente Federation
138
|
Posted - 2014.11.04 10:21:00 -
[48] - Quote
Aeon Amadi wrote:
Shotguns, HMGs, and Rail Rifles aren't 'a **** ton of combinations' when we have almost two dozen infantry weapons.
3 of the top 5 combinations are Boundless Heavy Machine Gun with a suit change, you could have;
3 x Sentinels suits with Boundless Heavy Machine Gun (I'm assuming the Min Heavy isn't viable)
6 x assault & commando suits with rail rifle
3 x suits with shot gun
etc |
DUST Fiend
Onslaught Inc RISE of LEGION
14805
|
Posted - 2014.11.04 10:23:00 -
[49] - Quote
Scoota Eu wrote:Hey man,
I can't help but love the Rat. I'll do my best to lose as little sleep as possible, but you should try and cheer up!
Maybe find a game that doesn't get you so worked up, stress is a real killer!
EDIT:
Also to point out your OP, the afterburner only really works when on. Working as intended ;) Not sure where you're getting that I have no afterburner. I tested one no AB fot for giggles. I simply mentioned the AB thing because its death without it, and as my tesr today showed me, also with it. ive stated multiple times that I ran full speed away with AB on before the first set hit me, and was still outpaced amd destroyed every time.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6917
|
Posted - 2014.11.04 10:30:00 -
[50] - Quote
Juno Tristan wrote:Aeon Amadi wrote:
Shotguns, HMGs, and Rail Rifles aren't 'a **** ton of combinations' when we have almost two dozen infantry weapons.
3 of the top 5 combinations are Boundless Heavy Machine Gun with a suit change, you could have; 3 x Sentinels suits with Boundless Heavy Machine Gun (I'm assuming the Min Heavy isn't viable) 6 x assault & commando suits with rail rifle 3 x suits with shot gun etc
Sure, but as we see, the only ones in the top are:
- Amarr/Gallente/Caldari Sentinels - Gallente Scouts
In weapons we have:
- HMGs - Shotguns - Rail Rifle
It's pretty obvious where the current meta is. Simply because we have -MORE- suits doesn't meant they're in the top combinations that fit with the meta, as is clear by what is shown. We have Assaults and Commandos, but none of them are in the top categories.
Important
Legion Transparency
Post Lv5
|
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Scoota Eu
Fatal Absolution General Tso's Alliance
105
|
Posted - 2014.11.04 10:35:00 -
[51] - Quote
DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ******. Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will.
Implying you are aware that you are not dodging swarms correctly and still calling CCP out on it all.
You confuse me Fiend. |
DUST Fiend
Onslaught Inc RISE of LEGION
14806
|
Posted - 2014.11.04 10:54:00 -
[52] - Quote
Ive said it over and over and over now, I use AB. I flew away at max speed with AB active before first set hit me. I was outpaced each time and shot down doing the only thing that can even be confused as an evasive maneuver.
Should I post it in French, would that help you?
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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CCP Rattati
C C P C C P Alliance
10163
|
Posted - 2014.11.04 11:13:00 -
[53] - Quote
DUST Fiend wrote:Scoota Eu wrote:Wow man.
Complaining that you can't outrun swarms in a slow armour tanked drop ship with no AB and then when you are given facts that drop ships are performing admirably well you shoot him down.
That coupled with everything else you say and do on here, just makes me come to the one conclusion.
You really are a bit of a ****. You mean my ship with 3% speed reduction, and an afterburner? Sorry for pointing out that your hero posted something totally irrelevant by pulling kill stats for Pythons when I was talking about Incubus survivability. Think what you will, I dont loose sleep over the rabble.
lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10163
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Posted - 2014.11.04 11:14:00 -
[54] - Quote
Aeon Amadi wrote:Juno Tristan wrote:Aeon Amadi wrote:
Shotguns, HMGs, and Rail Rifles aren't 'a **** ton of combinations' when we have almost two dozen infantry weapons.
3 of the top 5 combinations are Boundless Heavy Machine Gun with a suit change, you could have; 3 x Sentinels suits with Boundless Heavy Machine Gun (I'm assuming the Min Heavy isn't viable) 6 x assault & commando suits with rail rifle 3 x suits with shot gun etc Sure, but as we see, the only ones in the top are: - Amarr/Gallente/Caldari Sentinels - Gallente Scouts In weapons we have: - HMGs - Shotguns - Rail Rifle It's pretty obvious where the current meta is. Simply because we have -MORE- suits doesn't meant they're in the top combinations that fit with the meta, as is clear by what is shown. We have Assaults and Commandos, but none of them are in the top categories.
You forgot ACR, above the RR
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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BL4CKST4R
La Muerte Eterna Dark Taboo
3282
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Posted - 2014.11.04 11:15:00 -
[55] - Quote
CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Protroll, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon
In other news scouts and heavies dominate pc, didn't see that coming
supercalifragilisticexpialidocious
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DarthPlagueis TheWise
252
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Posted - 2014.11.04 11:18:00 -
[56] - Quote
You know Rattati...
I think most of the issue is that swarms don't require you to actually aim.
Bolas deploys tank in strategic location
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Jack McReady
Dust University Ivy League
1569
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Posted - 2014.11.04 11:22:00 -
[57] - Quote
DarthPlagueis TheWise wrote:You know Rattati...
I think most of the issue is that swarms don't require you to actually aim. Bring back dumbfire swarms. |
Ahkhomi Cypher
Opus Arcana Covert Intervention
376
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Posted - 2014.11.04 11:29:00 -
[58] - Quote
CCP Rattati wrote:
lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
Sup Dust Jesus, big fan. What would you consider a properly fit ADS tho? Like, what mods would you use? Serious Question.
Opus Arcana | TBD Ringleader
Hi
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Evan Gotabor
Prima Gallicus
104
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Posted - 2014.11.04 11:30:00 -
[59] - Quote
CCP Rattati wrote:DUST Fiend wrote:Scoota Eu wrote:Wow man.
Complaining that you can't outrun swarms in a slow armour tanked drop ship with no AB and then when you are given facts that drop ships are performing admirably well you shoot him down.
That coupled with everything else you say and do on here, just makes me come to the one conclusion.
You really are a bit of a ****. You mean my ship with 3% speed reduction, and an afterburner? Sorry for pointing out that your hero posted something totally irrelevant by pulling kill stats for Pythons when I was talking about Incubus survivability. Think what you will, I dont loose sleep over the rabble. lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly. If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players.
By fit properly, I guess you mean afterburner I guess ? Damn it ! I hope that the damn next patch will be about a complete rework of vehicles.
EDIT : and about the XT-1 in top 4 in PC, the answer is simple ; with the scouts and logis all gathered in the city everytime, we simply do a massive target practice.
Eve 21 day Trial
Dust 514 win 5M ISK for 100.000WP
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CCP Rattati
C C P C C P Alliance
10166
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Posted - 2014.11.04 11:36:00 -
[60] - Quote
Ahkhomi Cypher wrote:CCP Rattati wrote:
lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
Sup Dust Jesus, big fan. What would you consider a properly fit ADS tho? Like, what mods would you use? Serious Question.
There are a few, just ask the players
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Evan Gotabor
Prima Gallicus
104
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Posted - 2014.11.04 11:48:00 -
[61] - Quote
CCP Rattati wrote:Ahkhomi Cypher wrote:CCP Rattati wrote:
lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
Sup Dust Jesus, big fan. What would you consider a properly fit ADS tho? Like, what mods would you use? Serious Question. There are a few, just ask the players
Python XT1 Missile advanced heavy shield extender complex light shield booster complex afterburner powergrid upgrade
That's my current python fit, too generic, but that's the only one I consider reliable at the hour.
My dream fit would include an active scanner on my dropship (incubus or python), but for the moment, you are useless to your team if you are crashed on the ground every 2 seconds...
Eve 21 day Trial
Dust 514 win 5M ISK for 100.000WP
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KalOfTheRathi
Nec Tributis
1405
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Posted - 2014.11.04 11:50:00 -
[62] - Quote
CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks -cut information-
How come I have never seen anything like this once in all the time I have played Dust514/Beta and Uprising?
That is information that is available to players in many other games and we Mercs have asked for it and never gotten even the decency of a reply. As in, we have begged for this, simply because it would make some of the freaking flame wars on the forums less toxic.
@CCP Rattiti, what is going on here? Is this real information or a troll? Is this a one time, gotcha share are we going to be able to see it without it needing to be used in a forum as a counter to a complaint?
Grrr, storming off to bed since you are dealing with shutdown.
And I apologize in advance if this upsets you. But you have no idea how seeing this information upsets me.
I am not trolling, I am not ranting at you CCP Rattiti. But this is truly upsetting.
KR
My favorite tank is a Lightning. Just sayin.
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CCP Rattati
C C P C C P Alliance
10177
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Posted - 2014.11.04 11:53:00 -
[63] - Quote
KalOfTheRathi wrote:CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks -cut information-
How come I have never seen anything like this once in all the time I have played Dust514/Beta and Uprising? That is information that is available to players in many other games and we Mercs have asked for it and never gotten even the decency of a reply. As in, we have begged for this, simply because it would make some of the freaking flame wars on the forums less toxic. @CCP Rattiti, what is going on here? Is this real information or a troll? Is this a one time, gotcha share are we going to be able to see it without it needing to be used in a forum as a counter to a complaint? Grrr, storming off to bed since you are dealing with shutdown. And I apologize in advance if this upsets you. But you have no idea how seeing this information upsets me. I am not trolling, I am not ranting at you CCP Rattiti. But this is truly upsetting. KR
Why, I have been sharing more and more data, and I am working on a PC meta devblog. This is just the tip of the iceberg in information and data sharing.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Echo 1991
WarRavens Capital Punishment.
538
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Posted - 2014.11.04 11:56:00 -
[64] - Quote
CCP Rattati wrote:KalOfTheRathi wrote:CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks -cut information-
How come I have never seen anything like this once in all the time I have played Dust514/Beta and Uprising? That is information that is available to players in many other games and we Mercs have asked for it and never gotten even the decency of a reply. As in, we have begged for this, simply because it would make some of the freaking flame wars on the forums less toxic. @CCP Rattiti, what is going on here? Is this real information or a troll? Is this a one time, gotcha share are we going to be able to see it without it needing to be used in a forum as a counter to a complaint? Grrr, storming off to bed since you are dealing with shutdown. And I apologize in advance if this upsets you. But you have no idea how seeing this information upsets me. I am not trolling, I am not ranting at you CCP Rattiti. But this is truly upsetting. KR Why, I have been sharing more and more data, and I am working on a PC meta devblog. This is just the tip of the iceberg in information and data sharing. Its been long overdue. It's a shame we didn't have all this information sharing last year.
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Pvt Numnutz
Prophets of the Velocirapture
1900
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Posted - 2014.11.04 11:58:00 -
[65] - Quote
CCP Rattati wrote:
lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players.
I may make a separate thread about this. Rattati are you saying then that assault dropships are being balanced around their killing effectiveness in PC as a solo gunship, rather than their actual intended role as a dropship? If this is the case then you should create a vehicle called a gunship and use it as such and balance dropships around the dropship role.
The dropships role is to carry a squad of troops into and out of contested, or soon to be contested points while providing limited fire support. Dropping them in key positions that can turn the tide of battle or prevent the loss of a position. This strategy is not used in PC, as it takes too many boots off the ground and makes them very vulnerable and possibly wasted assets. You will find gunship ads aloy more in pc because that is really the only viable way to use them, but its not the true role of a dropship, if balanced around a gunship it looses its qualities as a dropship.
This swarm change for instance, a smart pilot will run the second a volley hits the ship. Meaning that if he was on approach for pick up the ground team is now stranded, because of one swarm launcher. In the dropships description, extraction under "heavy fire" is listed as an atribute of the dropship, getting troops out and redeploying them elsewhere. It stands to reason that the dropship would be able to take some hits so as to preform its role.
Not everyone agrees with me, but the dropship is suppose to be a logistical ship with enough fire power to suppress hostiles long enough for the shock troops to get into a position. Dropships are not gunships and should not be treated or balanced as such.
I'm not saying this with an angry tone, more of a concerned one.
Master Skyshark rider
Kaalaka dakka tamer
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Echo 1991
WarRavens Capital Punishment.
539
|
Posted - 2014.11.04 12:05:00 -
[66] - Quote
Pvt Numnutz wrote:CCP Rattati wrote:
lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players.
I may make a separate thread about this. Rattati are you saying then that assault dropships are being balanced around their killing effectiveness in PC as a solo gunship, rather than their actual intended role as a dropship? If this is the case then you should create a vehicle called a gunship and use it as such and balance dropships around the dropship role. The dropships role is to carry a squad of troops into and out of contested, or soon to be contested points while providing limited fire support. Dropping them in key positions that can turn the tide of battle or prevent the loss of a position. This strategy is not used in PC, as it takes too many boots off the ground and makes them very vulnerable and possibly wasted assets. You will find gunship ads aloy more in pc because that is really the only viable way to use them, but its not the true role of a dropship, if balanced around a gunship it looses its qualities as a dropship. This swarm change for instance, a smart pilot will run the second a volley hits the ship. Meaning that if he was on approach for pick up the ground team is now stranded, because of one swarm launcher. In the dropships description, extraction under "heavy fire" is listed as an atribute of the dropship, getting troops out and redeploying them elsewhere. It stands to reason that the dropship would be able to take some hits so as to preform its role. Not everyone agrees with me, but the dropship is suppose to be a logistical ship with enough fire power to suppress hostiles long enough for the shock troops to get into a position. Dropships are not gunships and should not be treated or balanced as such. I'm not saying this with an angry tone, more of a concerned one. This is exactly what should happen. Dropships are troop transport vehicles not gunships. They need a buff so they can take a little more damage, but nothing crazy lest we get skytanks. |
Pvt Numnutz
Prophets of the Velocirapture
1901
|
Posted - 2014.11.04 12:14:00 -
[67] - Quote
Echo 1991 wrote: This is exactly what should happen. Dropships are troop transport vehicles not gunships. They need a buff so they can take a little more damage, but nothing crazy lest we get skytanks.
I think I will make a thread about this while I'm waiting for 1.9 to download. I don't want dropships to be skytanks, but rather skysharks. They should be able to take a decent beating so they can support their crew but shouldn't have the fire power to decimate entire squads. Though they should have enough firepower to be a legitimate threat, at least enough of a threat to put an enemy squad on the defensive so the dropships squad isn't decimated as they hit the ground. Its a very delecate balance but dropships should be the poster boy for teamwork.
Master Skyshark rider
Kaalaka dakka tamer
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danthrax martin
Immortal Guides
178
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Posted - 2014.11.04 12:19:00 -
[68] - Quote
It needs a form of landing gear for touch and go troop deployment..
Pro Galmando - Gal Sentinel
Suicidal A/V Moron
+75 +75 +75 +150!
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Pvt Numnutz
Prophets of the Velocirapture
1901
|
Posted - 2014.11.04 12:27:00 -
[69] - Quote
danthrax martin wrote:It needs a form of landing gear for touch and go troop deployment.. Another aspect of the dropship role (especially for assault dropships) that could be greatly improved upon to further emphasize the dropship in dropships. Having faster deploying landing gear and less collision damage when deployed would make the idea of extractions under fire a reality without buffing any tank stats.
Master Skyshark rider
Kaalaka dakka tamer
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Tesfa Alem
Death by Disassociation
295
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Posted - 2014.11.04 12:30:00 -
[70] - Quote
CCP Rattati wrote: Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players.
Apart from the fact that 90% of Dust doesn't do PC, about 100% of PC matches would rather have forge guns on rooftops than swarms, and Pc is widley recognized as a broken game mechanic things have impoved by proxy lol means absolutely nothing. I can use that to justify any thing.
The feedback on ROF by all incubus pilots was thats its better than before (as in not shooting less rounds than a militia turret any more'' but still crap. Got to call you out on this one, because the 'widley reported claim' is a fallacy.
Same as a fit ADS can tank three swars, certainly not three proto swarms, and my incubus has as much HP as one can possible fit on it. The math has been done to death, and you are just plain wrong.
Redline for Thee, but no Redline for Me.
|
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DUST Fiend
Onslaught Inc RISE of LEGION
14809
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Posted - 2014.11.04 12:46:00 -
[71] - Quote
This not being able to quote thing is irritating.
Im starting to feel that Ratatti actually doesn't understand what "bonus damage" is if he expects a shielded python and an armored incubus to behave the same. This would actually explain a lot.
And lmfao at AV platform. it was, before you went and neutered it all to hell and made it only marginally better than anything else that can fit a small railgun.
You guys have one of the best minds in the game when it comes to drop ships, Judge, and you all just kicked his feedback to he curb. So, actually, your response seems about accurate.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Tesfa Alem
Death by Disassociation
298
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Posted - 2014.11.04 12:56:00 -
[72] - Quote
^^ this. Also killing tanks is part of flying AV, fighting tanks mean getting as low down and dirty as any python pilot. Attacking the enemy python who is already low and picking on the blues also means being damn low to the ground after making a pass. generally sweeping past any and all AV nests (roof top or otherwise) along the way.
Then you are an added disadvantage by fitting an AV turret thats useless on the nose for anti infantry ( and by proxy swarms).
But it okay, my incubus is fine because PC.
Redline for Thee, but no Redline for Me.
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Derrith Erador
Fatal Absolution
2971
|
Posted - 2014.11.04 13:06:00 -
[73] - Quote
Rat, i made a thread about this in features. the problem ADS have with swarms is deep, there is little to no margin of error with it, its lock time is less than half an assault forges charge time, and it is, hands down, the most used AV infantry weapon. as much as i loath two swarms synching to kill me, i can see the balance in it. what i can't see the balance in is when pitted against two assault forges, it takes monumentally more effort, and time to kill me for the forges. i would provide the link, but i'm on ps3 atm.
R&B gets more kinky with every album Still rocking ADS
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Stevez Wingyip
Mannar Focused Warfare Gallente Federation
5
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Posted - 2014.11.04 13:27:00 -
[74] - Quote
DUST Fiend wrote:So instead of doing the logical thing (look at missile and Python inbalances) you instead nerf dropships as a whole, over buff AV, and call it a day. Im glad you think flying up the whole game is somehow engaging, especially when swarms outpace you at almost all times because an afterburner somehow doesn't up your max speed.
Noted
Please stay on topic Ratatti, insread of coming here posting irrelevant stats. Perhaps you'd care to enlighten the class as to why there is virtually no anti shield AV. That couldn't possibly factor into your Python dominance data..nooooo.
+1 |
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CCP Rattati
C C P C C P Alliance
10194
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Posted - 2014.11.04 13:51:00 -
[75] - Quote
Pvt Numnutz wrote:CCP Rattati wrote:
lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players.
I may make a separate thread about this. Rattati are you saying then that assault dropships are being balanced around their killing effectiveness in PC as a solo gunship, rather than their actual intended role as a dropship? If this is the case then you should create a vehicle called a gunship and use it as such and balance dropships around the dropship role. The dropships role is to carry a squad of troops into and out of contested, or soon to be contested points while providing limited fire support. Dropping them in key positions that can turn the tide of battle or prevent the loss of a position. This strategy is not used in PC, as it takes too many boots off the ground and makes them very vulnerable and possibly wasted assets. You will find gunship ads aloy more in pc because that is really the only viable way to use them, but its not the true role of a dropship, if balanced around a gunship it looses its qualities as a dropship. This swarm change for instance, a smart pilot will run the second a volley hits the ship. Meaning that if he was on approach for pick up the ground team is now stranded, because of one swarm launcher. In the dropships description, extraction under "heavy fire" is listed as an atribute of the dropship, getting troops out and redeploying them elsewhere. It stands to reason that the dropship would be able to take some hits so as to preform its role. Not everyone agrees with me, but the dropship is suppose to be a logistical ship with enough fire power to suppress hostiles long enough for the shock troops to get into a position. Dropships are not gunships and should not be treated or balanced as such. I'm not saying this with an angry tone, more of a concerned one.
Where am I saying that?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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|
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CCP Rattati
C C P C C P Alliance
10194
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Posted - 2014.11.04 13:53:00 -
[76] - Quote
Tesfa Alem wrote:CCP Rattati wrote: Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players. Apart from the fact that 90% of Dust doesn't do PC, about 100% of PC matches would rather have forge guns on rooftops than swarms, and Pc is widley recognized as a broken game mechanic things have impoved by proxy lol means absolutely nothing. I can use that to justify any thing. The feedback on ROF by all incubus pilots was thats its better than before (as in not shooting less rounds than a militia turret any more'' but still crap. Got to call you out on this one, because the 'widley reported claim' is a fallacy. Same as a fit ADS can tank three swars, certainly not three proto swarms, and my incubus has as much HP as one can possible fit on it. The math has been done to death, and you are just plain wrong.
Oh, I thought militia swarms were the problem.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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RayRay James
Vengeance Unbound RISE of LEGION
676
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Posted - 2014.11.04 14:02:00 -
[77] - Quote
Rattati is feeling spicy on patch day |
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CCP Rattati
C C P C C P Alliance
10195
|
Posted - 2014.11.04 14:03:00 -
[78] - Quote
Pvt Numnutz wrote:Echo 1991 wrote: This is exactly what should happen. Dropships are troop transport vehicles not gunships. They need a buff so they can take a little more damage, but nothing crazy lest we get skytanks.
I think I will make a thread about this while I'm waiting for 1.9 to download. I don't want dropships to be skytanks, but rather skysharks. They should be able to take a decent beating so they can support their crew but shouldn't have the fire power to decimate entire squads. Though they should have enough firepower to be a legitimate threat, at least enough of a threat to put an enemy squad on the defensive so the dropships squad isn't decimated as they hit the ground. Its a very delecate balance but dropships should be the poster boy for teamwork.
https://forums.dust514.com/default.aspx?g=posts&m=2391233#post2391233
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
147
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Posted - 2014.11.04 14:37:00 -
[79] - Quote
Joel II X wrote:Pvt Numnutz wrote:Joel II X wrote:Don't stand around as soon as you get hot with that first volley, you fly away as fast as you can. Don't look back, son. Don't you ever look back, you hear me? Our Lord granted you the gift of flight, so you better damn well use it. Don't you dare tell me you can't, because you can. I've done it! Now, go! Go and survive them swarms! Don't disappoint me, son. Soooo change the dropship discription to: expensive, skill point heavy role that flies around to evade mlt to pro swarms.....and that's it, did we mention it can fly? I usually use the Grimsnes, and I assure you, it's not expensive, and I haven't poured plenty of skill points in it. In the right hands, pilots can fly like butterfly and sting like a bee, and for every Swarm Launcher pulled into the field, you make way for Infantry to come in, stop him, or do other stuff. Soooo get gud? Drop off troops and head back elsewhere like a true dropship?
This.
I usually fly in a grimsnes as well, and I can get away from swarms just fine. Incubus is faster and accelerates quicker, Im not sure what youre doing wrong, but I think the "get gud" sentiment is about right. :\
Its only when Im screwing around with lots of swarmers and forge gunners that I ever get shot down, and lets not pretend that thats the AV'ers choice, it was mine. I control the engagement and I chose to fight them. Any dropship that is being shot down is making a choice to engage in something risky. |
Her Nibs
G0DS AM0NG MEN General Tso's Alliance
171
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Posted - 2014.11.04 14:43:00 -
[80] - Quote
DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ****** (I run AB on all but test fits btw, and it no longer helps half the time) Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will.
My swarming heart bleeds for u. I have been nerfed to death more than any other weapon in this game due to whiners. But, you find a way to adapt and play differently. It is what keeps me playing. I love a challange. BTW we swarmers call those whose constantly fly away "chicken derps" which means we have suppressed you and you aren't annoying our infantry.
OOPS, I'm sorry. Did I just blow up your Python
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Evan Gotabor
Prima Gallicus
104
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Posted - 2014.11.04 14:45:00 -
[81] - Quote
Vesta Opalus wrote: I usually fly in a grimsnes as well, and I can get away from swarms just fine. Incubus is faster and accelerates quicker, Im not sure what youre doing wrong, but I think the "get gud" sentiment is about right. :\
Its only when Im screwing around with lots of swarmers and forge gunners that I ever get shot down, and lets not pretend that thats the AV'ers choice, it was mine. I control the engagement and I chose to fight them. Any dropship that is being shot down is making a choice to engage in something risky.
There is something you donGÇÖt take in count, assault dropships are in general so much hated that whatever you do, the whole team will always try to destroy you no matter what. When facing a Gorgon or a Myron, itGÇÖs more like letGÇÖs shoot the red flying gnat, that will give me some WP.
Eve 21 day Trial
Dust 514 win 5M ISK for 100.000WP
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Bethhy
Ancient Exiles.
2477
|
Posted - 2014.11.04 14:59:00 -
[82] - Quote
CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon
This is a problem CCP Created with the entire Dropship concept and how they even fit into the big picture of DUST.
You guys have made Dropships glorified Fighters.
We have only ever had Dropships for mass troop transport in this game.. Yet they have been turned into Wet Paper bags for defense and 1-3 shot kills on every dropsuit in the game.
How does this even make sense in concept when you are going over the changes?
If you want a fighter in the air in DUST... Then release the Gallente Fighter assets that have been sitting around for 4 years as a Jovian technology all race fighter. Or even faction tech.
Dropship management is a cruel joke that has been played on the community.
They could be a staple in the sky, Strong defensively and competitive in fire fights with mercenaries, Not extremely one sided. Allowing mobile CRU's to move around the map increasing intensity in action and the frequency.. Removing red-line as the only spawnable location after a wipe..
Rewarding players for landing outside an objective that has been taken, picking up a load of team mates and taking them to the next objective. This is what the passionate people who have flown dropships since closed beta enjoy. The people who expanded into dropships for a slayer role is not the players fault. Directly nerfing dropships to effect their playstyle makes next to no sense in a big picture..
You guys really need to sit down as a team at CCP Shanghai. Pull out a giant White board.. And work out the concept of how this IP's assets fit together and what you guys want out of a general concept around racial Dropsuits, Vehicles and modules. Then move forward on that...
Flying by the seat of your pants and reacting to the community rather then setting up strong foundations will always shoot your effort in the foot. |
John ShepardIII
Capital Acquisitions LLC
1032
|
Posted - 2014.11.04 15:12:00 -
[83] - Quote
DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ****** (I run AB on all but test fits btw, and it no longer helps half the time) Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will. Sweet I'm glad I made the right choice getting Proto swarms instead of forge gun
The True Shepard
Lvl 1 Forum Warrior
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DUST Fiend
Onslaught Inc RISE of LEGION
14813
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Posted - 2014.11.04 16:22:00 -
[84] - Quote
John ShepardIII wrote:DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ****** (I run AB on all but test fits btw, and it no longer helps half the time) Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will. Sweet I'm glad I made the right choice getting Proto swarms instead of forge gun Free kills are free, rake em in, Rat loves the idea of effortless AV so ABUSE ABUSE ABUSE
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Kalante Schiffer
YOU GOT OWNED BY A CHRONIC FAPPER
814
|
Posted - 2014.11.04 16:40:00 -
[85] - Quote
Maybe this will finally slow down the spam of drop ships in PC and stop being a factor of who wins just because they brought more drop ships.
70m sp vet. Ancient æ Gÿ¦xiles . What can not be understand.
GûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæ
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1310
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Posted - 2014.11.04 16:47:00 -
[86] - Quote
Pvt Numnutz wrote:CCP Rattati wrote:
lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players.
I may make a separate thread about this. Rattati are you saying then that assault dropships are being balanced around their killing effectiveness in PC as a solo gunship, rather than their actual intended role as a dropship? If this is the case then you should create a vehicle called a gunship and use it as such and balance dropships around the dropship role. The dropships role is to carry a squad of troops into and out of contested, or soon to be contested points while providing limited fire support. Dropping them in key positions that can turn the tide of battle or prevent the loss of a position. This strategy is not used in PC, as it takes too many boots off the ground and makes them very vulnerable and possibly wasted assets. You will find gunship ads aloy more in pc because that is really the only viable way to use them, but its not the true role of a dropship, if balanced around a gunship it looses its qualities as a dropship. This swarm change for instance, a smart pilot will run the second a volley hits the ship. Meaning that if he was on approach for pick up the ground team is now stranded, because of one swarm launcher. In the dropships description, extraction under "heavy fire" is listed as an atribute of the dropship, getting troops out and redeploying them elsewhere. It stands to reason that the dropship would be able to take some hits so as to preform its role. Not everyone agrees with me, but the dropship is suppose to be a logistical ship with enough fire power to suppress hostiles long enough for the shock troops to get into a position. Dropships are not gunships and should not be treated or balanced as such. I'm not saying this with an angry tone, more of a concerned one. i know what your saying, this is a max player issue in PC. 16 players = the suck/any boots not on ground are percieved as wasted. this is why i hate PC because wow what a gimmick it is, a very pigeon hole strategy (all dey bootz needz to be on deh groundz *full ret4rd face*) to win something as pointless as PC.
AKA Zirzo Valcyn
AFKing since 2012
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Senator Snipe
Murphys-Law General Tso's Alliance
197
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Posted - 2014.11.04 16:58:00 -
[87] - Quote
Kalante Schiffer wrote:Maybe this will finally slow down the spam of drop ships in PC and stop being a factor of who wins just because they brought more drop ships.
wow 70 mill. you should have a forge gun suit to take down the DS. that's what a vet would do
My forge skills are unmatchable.
It's not that i lose battles, its just that sometimes i don't feel like winning them.
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Kalante Schiffer
YOU GOT OWNED BY A CHRONIC FAPPER
814
|
Posted - 2014.11.04 16:59:00 -
[88] - Quote
Senator Snipe wrote:Kalante Schiffer wrote:Maybe this will finally slow down the spam of drop ships in PC and stop being a factor of who wins just because they brought more drop ships. wow 70 mill. you should have a forge gun suit to take down the DS. that's what a vet would do and thats what i do :)
70m sp vet. Ancient æ Gÿ¦xiles . What can not be understand.
GûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæ
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STYLIE77
KILL-EM-QUICK RISE of LEGION
246
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Posted - 2014.11.04 16:59:00 -
[89] - Quote
Tesfa Alem wrote:CCP Rattati wrote: Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players. Apart from the fact that 90% of Dust doesn't do PC, about 100% of PC matches would rather have forge guns on rooftops than swarms, and Pc is widley recognized as a broken game mechanic things have impoved by proxy lol means absolutely nothing. I can use that to justify any thing. The feedback on ROF by all incubus pilots was thats its better than before (as in not shooting less rounds than a militia turret any more'' but still crap. Got to call you out on this one, because the 'widley reported claim' is a fallacy. Same as a fit ADS can tank three swars, certainly not three proto swarms, and my incubus has as much HP as one can possible fit on it. The math has been done to death, and you are just plain wrong.
I have hit an Incubus with 3 volleys of Prof. 5 swarms and it survived.
I run minmando as a main and swarm in PC to keep ADS out of the city or support an outside letter.
You are in fact dead wrong, there are fits that can tank three volleys as I often need a forge to help me take them down before they can kill me, and most often I die to ADS.
All you need to win PC is 3 ADS and 13 Scouts...
Course I am loving the pilots with Rail side gunners that hover at 200 meters and kill me since I can't lock on past 173 meters while getting shot in the back by shotguns or headshot by snipers.
Most of the ADS in PC are being shot down by rail tanks, and often the rail tanks go negative VS the Incubus pilots for their trouble.
Another big chunk of pythons and incubus have to be rammed by other dropships just to get a moments breathing room for infantry that is being chewed up by the pilots.
ADS DOMINATE almost every game mode by uplink placement, uplink destruction, and by providing intel on enemy positions.
They shouldn't be able to survive a 20 minute match, let alone in PC but I see them do it week in and week out.
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Tesfa Alem
Death by Disassociation
300
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Posted - 2014.11.04 18:40:00 -
[90] - Quote
CCP Rattati wrote:
Oh, I thought militia swarms were the problem.
???
Redline for Thee, but no Redline for Me.
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Repe Susi
Rautaleijona
1466
|
Posted - 2014.11.04 18:51:00 -
[91] - Quote
DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ****** (I run AB on all but test fits btw, and it no longer helps half the time) Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will.
Ok now that I've spent the whole evening chasing dropships with proto mincommando and prof4 swarms I can honestly say you're full of it.
Not one ads dropped to my swarms. They get hit, they boost to the ceiling and fly away with afterburners and my swarms DO NOT outrun them.
normal dropships are easier, yes but assault ones really don't go down easily AT ALL!
**** that.
And yes, I've been using swarms quite a long time so I know what I'm doing.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Tesfa Alem
Death by Disassociation
300
|
Posted - 2014.11.04 19:05:00 -
[92] - Quote
STYLIE77 wrote:
I have hit an Incubus with 3 volleys of Prof. 5 swarms and it survived.
I run minmando as a main and swarm in PC to keep ADS out of the city or support an outside letter.
You are in fact dead wrong, there are fits that can tank three volleys as I often need a forge to help me take them down before they can kill me, and most often I die to ADS.
All you need to win PC is 3 ADS and 13 Scouts...
Course I am loving the pilots with Rail side gunners that hover at 200 meters and kill me since I can't lock on past 173 meters while getting shot in the back by shotguns or headshot by snipers.
Most of the ADS in PC are being shot down by rail tanks, and often the rail tanks go negative VS the Incubus pilots for their trouble.
Another big chunk of pythons and incubus have to be rammed by other dropships just to get a moments breathing room for infantry that is being chewed up by the pilots.
ADS DOMINATE almost every game mode by uplink placement, uplink destruction, and by providing intel on enemy positions.
They shouldn't be able to survive a 20 minute match, let alone in PC but I see them do it week in and week out.
PC is irrelevant when balancing something for all of Dust, not just one broken game mode a tiny minority of players participate in. I'm sure16 players in one team decked out in full proto, Corp sponsorship to call in as many dropships as is necessary, and a team of heavy side gunners to clear out a roof is exactly what happens in every pub match.
Uplink placement is dominating a match to you? Seriously.
Wow, in tank vs dropship scenario, the fast flying thing does better than the triple damage mod slow crawling thing...huge surprise there...
But you did list all of things that do happen to droships in a normal match, get shot down by red line rail tanks, forge guns, swarms, rammed, bump into a wall and explode, yet you're not saying dropships get so many kills they're OP, just that ''they manage to live! qq, Survival is OP!''
The reaction to when pilots, not listing all of the various ways they do get killed, merely mention swarms right now are inescapable is ridiculous.
Redline for Thee, but no Redline for Me.
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Michael Epic
The Neutral Zone
315
|
Posted - 2014.11.04 19:09:00 -
[93] - Quote
DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ****** (I run AB on all but test fits btw, and it no longer helps half the time) Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will.
You guys don't seem to understand how the "balance" of those things works. Guess what? Me either.
But what YOU think is unbalanced....1,000 others can think is balanced just right but as soon as YOU get killed, its unbalanced and the whole game is garbage and CCP are a bunch of punk ass b!tches that can't balance their game and blah blah blah.
You expect them to go OMG DUST FIEND IS NOT HAPPY PROGRAM PROGRAM PROGRAM FIX FIX FIX PATCH ALPHA BETA CHARLIE DELTA EPSILON FOXTROT BY TOMORROW!!!!!
But yet do you take the time to figure out how to work around the existing things? ADS is (in my opinion) a pretty unfair advantage. You want to sit in the sky and drop death all over the infantry without being killed. You should be effing scared dude....you want to sit in the sky like a coward and be untouchable instead of being on the ground CQC with the rest of us.
So yeah....AV vs Vehicles? I'd say its just right :) |
Tesfa Alem
Death by Disassociation
300
|
Posted - 2014.11.04 19:17:00 -
[94] - Quote
Michael Epic wrote:
But yet do you take the time to figure out how to work around the existing things? ADS is (in my opinion) a pretty unfair advantage. You want to sit in the sky and drop death all over the infantry without being killed. You should be effing scared dude....you want to sit in the sky like a coward and be untouchable instead of being on the ground CQC with the rest of us.
Join me in the sky then. Its not my fault you ground pounders are stuck hiding under little rocks and that your COd mindset leaves you too dumb to do anything but drool walk and shoot.
10-0 from the sky I'm freaking OP.
30-3 from the ground= Balance.
forum logic.
Redline for Thee, but no Redline for Me.
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DUST Fiend
Onslaught Inc RISE of LEGION
14814
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Posted - 2014.11.04 19:27:00 -
[95] - Quote
This forum is like sex with a dirty hooker. its fun and freaky but it gives me diseases of the flesh and soul.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Atiim
Heaven's Lost Property
13429
|
Posted - 2014.11.04 19:32:00 -
[96] - Quote
Tesfa Alem wrote: Join me in the sky then. Its not my fault you ground pounders are stuck hiding under little rocks and that your COd mindset leaves you too dumb to do anything but drool walk and shoot.
10-0 from the sky I'm freaking OP.
30-0 from the ground= Balance.
forum logic.
Going 30/0 as an Infantry player requires that you put yourself at risk, as no matter what role you play you'll always have enemies who can trap you without escape/recourse, and if something other than a Frontline suit gets the drop on your you're dead.
Going 30/0 as an ADS Pilot didn't require that you put yourself at risk, because at any point in time you could flee an engagement with a ~100% success rate via Afterburners, thanks to the fact that the 10s cool-down meant that you were never caught by surprise w/o it active.
Personally, I'd rather be forced to drool, walk, and shoot than fly around like an idiot and sprint to the flight ceiling every 20s because the thought of risk and contribution to the team scares me.
The 1st Matari Commando
-HAND
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DUST Fiend
Onslaught Inc RISE of LEGION
14814
|
Posted - 2014.11.04 20:42:00 -
[97] - Quote
All of you AV people whine about dropships punching AB and huggin the ceiling. That is literally THE survival method. Deviate and die.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Juno Tristan
Namtar Elite Gallente Federation
141
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Posted - 2014.11.04 21:02:00 -
[98] - Quote
DUST Fiend wrote:All of you AV people whine about dropships punching AB and huggin the ceiling. That is literally THE survival method. Deviate and die.
Agreed, because swarms can't miss, so instead of a good 1 v 1 fight (like with forge guns) you just fly away instead |
Darth-Carbonite GIO
Abandoned Privilege Top Men.
1227
|
Posted - 2014.11.04 21:04:00 -
[99] - Quote
CCP Rattati wrote:DUST Fiend wrote:Scoota Eu wrote:Wow man.
Complaining that you can't outrun swarms in a slow armour tanked drop ship with no AB and then when you are given facts that drop ships are performing admirably well you shoot him down.
That coupled with everything else you say and do on here, just makes me come to the one conclusion.
You really are a bit of a ****. You mean my ship with 3% speed reduction, and an afterburner? Sorry for pointing out that your hero posted something totally irrelevant by pulling kill stats for Pythons when I was talking about Incubus survivability. Think what you will, I dont loose sleep over the rabble. lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly. If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players.
Completely true. You go, Rattati
1.9 Fixes This
Judge Rhadamanthus is my Hero
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xavier zor
G0DS AM0NG MEN General Tso's Alliance
168
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Posted - 2014.11.04 21:11:00 -
[100] - Quote
Echo 1991 wrote:DUST Fiend wrote:So instead of doong the logical thing (look at missile and Python inbalances) you instead nerf dropships as a ehole, over buff AV yet again, and call it a day. Im glad you think flying up the whole game is somehow engaging, especially when swarms outpace you at all times because an afterburner somehow doesn't up your max speed.
Noted So because swarms can hit you, they have been over buffed? Don't be silly. We both know ADS hulls are underpowered, they need more pg/CPU and 1H/1L slot extra. It is too easy to pop them but that's because most are fit like paper.
I totally agree with this! +1
scout ck.0 here!
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medomai grey
WarRavens Capital Punishment.
1078
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Posted - 2014.11.04 21:16:00 -
[101] - Quote
Well, this devolved into pile of *****.
Swarms are fine with the exception of their unholy tracking ability. They never lose lock and can turn 180 degrees, making evasion impossible. When tracking air targets (dropships), swarm missiles follow a dropship's path instead of directly flying towards it, so terrain and buildings cannot be used for cover. Which is odd because ground vehicles have no problem using terrain and buildings for cover against swarm missiles.
Personally I would like to see non- AV infantry be able to harm the dropship pilots as in other shooters where the infantry can shoot at the pilot through the window. But dropships don't have windows. Maybe make it so that if the nose of the dropship receives enough damage the pilot goes temporarily blind (equates to death for dropship pilots).
ADS are fine, with the exception of being impotent against vehicles, rendering, 3rd person auto zoom, etc... But there must be many who mastered piloting the ADS for to be ranked so highly in PC. Good job.
Dropships should not be able to outrun swarm missiles. But with the current swarm missile tracking ability, no.
How to balance cloaks.
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Nothing Certain
Bioshock Rejects
1262
|
Posted - 2014.11.04 22:32:00 -
[102] - Quote
Juno Tristan wrote:Aeon Amadi wrote:
Shotguns, HMGs, and Rail Rifles aren't 'a **** ton of combinations' when we have almost two dozen infantry weapons.
3 of the top 5 combinations are Boundless Heavy Machine Gun with a suit change, you could have; 3 x Sentinels suits with Boundless Heavy Machine Gun (I'm assuming the Min Heavy isn't viable) 6 x assault & commando suits with rail rifle 3 x suits with shot gun etc
It tells us nothing we don't know. Heavy HMG's everywhere, shotgun scouts everywhere, a dropship or two and a tank rolling around. Doesn't this describe every PC you have seen?
Because, that's why.
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Nothing Certain
Bioshock Rejects
1262
|
Posted - 2014.11.04 22:42:00 -
[103] - Quote
Repe Susi wrote:DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ****** (I run AB on all but test fits btw, and it no longer helps half the time) Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will. Ok now that I've spent the whole evening chasing dropships with proto mincommando and prof4 swarms I can honestly say you're full of it. Not one ads dropped to my swarms. They get hit, they boost to the ceiling and fly away with afterburners and my swarms DO NOT outrun them. normal dropships are easier, yes but assault ones really don't go down easily AT ALL! **** that. And yes, I've been using swarms quite a long time so I know what I'm doing.
I've been doing AV for 9 months almost exclusively. Their may be some problems with ADS vs HAV now but the situation with searms is not as the pilits claim. Yes, they know about the swarms that took them down and how they couldn't escape it, that is what I spend the whole match doing, finding the right location and timing to trap them , but the pilots don't consider how many swarmers they never see or feel. How many SL's should be lost for every ADS? 10, 20, 100?
Because, that's why.
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postapo wastelander
Wasteland Desert Rangers
556
|
Posted - 2014.11.04 22:43:00 -
[104] - Quote
DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ****** (I run AB on all but test fits btw, and it no longer helps half the time) Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will.
Too bad, beacuse some pilots actualy took me down before i reload.
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Reign Omega
T.H.I.R.D R.O.C.K
984
|
Posted - 2014.11.04 22:44:00 -
[105] - Quote
I am a swarmer, and also a pilot, and I agree. I have a love hate relationship with myself.
Mark a$$ tricks, and bags of dicks....
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14171
|
Posted - 2014.11.04 22:53:00 -
[106] - Quote
Atiim wrote:Tesfa Alem wrote: Join me in the sky then. Its not my fault you ground pounders are stuck hiding under little rocks and that your COd mindset leaves you too dumb to do anything but drool walk and shoot.
10-0 from the sky I'm freaking OP.
30-0 from the ground= Balance.
forum logic.
Going 30/0 as an Infantry player requires that you put yourself at risk, as no matter what role you play you'll always have enemies who can trap you without escape/recourse, and if something other than a Frontline suit gets the drop on your you're dead. Going 30/0 as an ADS Pilot didn't require that you put yourself at risk, because at any point in time you could flee an engagement with a ~100% success rate via Afterburners, thanks to the fact that the 10s cool-down meant that you were never caught by surprise w/o it active. Personally, I'd rather be forced to drool, walk, and shoot than fly around like an idiot and sprint to the flight ceiling every 20s because the thought of risk and contribution to the team scares me.
Of course a pilot is risking themselves. AV is incredibly prevalent in the current iterations of the game, very powerful and punchy as they should be.
Moreover a pilot is exposing 500,000 ISK to a conflict (not that ISK is balancing) but it is a factor in risk vs isk (dont fly what you can't afford)
Consequently I can go 24/2 etc with Ak.0 Assault and laser rarely being engaged and retreating when enemies come for me, the same way good scouts operate.
How is this any different
Moreover suggesting that a DS pilot runs because if a lack of willingness to contribute to the team is ridiculous they simply cannot afford to hold their position and being destroyed in vain is pointless and more over less useful to the team than retreating for X seconds..
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1311
|
Posted - 2014.11.04 22:55:00 -
[107] - Quote
Bethhy wrote:CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon This is a problem CCP Created with the entire Dropship concept and how they even fit into the big picture of DUST. You guys have made Dropships glorified Fighters. We have only ever had Dropships for mass troop transport in this game.. Yet they have been turned into Wet Paper bags for defense and 1-3 shot kills on every dropsuit in the game. How does this even make sense in concept when you are going over the changes? If you want a fighter in the air in DUST... Then release the Gallente Fighter assets that have been sitting around for 4 years as a Jovian technology all race fighter. Or even faction tech. Dropship management is a cruel joke that has been played on the community. They could be a staple in the sky, Strong defensively and competitive in fire fights with mercenaries, Not extremely one sided. Allowing mobile CRU's to move around the map increasing intensity in action and the frequency.. Removing red-line as the only spawnable location after a wipe.. Rewarding players for landing outside an objective that has been taken, picking up a load of team mates and taking them to the next objective. This is what the passionate people who have flown dropships since closed beta enjoy. The people who expanded into dropships for a slayer role is not the players fault. Directly nerfing dropships to effect their playstyle makes next to no sense in a big picture.. You guys really need to sit down as a team at CCP Shanghai. Pull out a giant White board.. And work out the concept of how this IP's assets fit together and what you guys want out of a general concept around racial Dropsuits, Vehicles and modules. Then move forward on that... Flying by the seat of your pants and reacting to the community rather then setting up strong foundations will always shoot your effort in the foot. NDS is pretty beast right now and easily fills the transport role. the problem is with this low of a player count the only ppl who respected "pilots" (slayers who took up flying in easy mode season) were other slayers who have no desire for transport or a transport pilot, it was sky slayer or GTFO in their mind.. they consider transport a waste of a slot because someone else told them it was. you can lead a bunch of sheep to the dropship but you can't make them board it. tho you can't really blame them for not trusting a random dropship.
if i'm solo i'm flying my "City Bus" fit, a grimness fit with MCRU. if i'm lucky i might get 2 spawns per match despite 1200/4100 180rep, AB and AT-1 missile. the fit has like a 90% chance of not being shot down. the other problem for an MCRU pilot is the amount of droplink spam negates the need for an MCRU.. imo droplinks should be bio linked to the clone meaning they expire if that clone who dropped it dies. or like in Tribes you couldn't drop equipment within a certain range another deployable..
the problem that does need to be addressed, and everyone's been mentioning it, is to tone down the agility on the swarms like it was promised in a dev blog, they skipped that part of the "fix".
AKA Zirzo Valcyn
AFKing since 2012
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
320
|
Posted - 2014.11.04 23:04:00 -
[108] - Quote
AHH, see Rattati! I have finally found the error in your plan, and the reason why you are getting so much static from DS players in general, ADS players specifically. I read your link, and your error becomes clear now:
--YouGÇÖre talking about methods and ways of using a dropship that are Academy Under-graduate-class ideas. --A surprising majority of GÇ£pilotsGÇ¥ here are proudly Under-Big-Bird-class ideas. And I said, PROUD of it,... ...wait, what?
The TEAM concept of suppressing enemy vehicle deliveries with your ADS while your fellow transport-DS safely deploys a squad and secures a red objective,... ....is an idea that cannot reach back far enough past OscarGÇÖs trash can to replace the TICKLE-ME-ElMO GÇ£teamGÇ¥ concept of blow-the-face off-the-Madruger-in-5-railroundsGÇögot you suckaGÇöfrigggin-harmless-scrub-loner-noobie-hiding-under-that-containerGÇöand-no-fair-that-last-installation-in-the-empty-lower-corner-of-the-map-keeps-repping-so-I-canGÇÖt-finish-it-off-and-get-full-6-installation-kills-in-this match---this game blows---I-need-to-go-to-the-bathroom-but...
Rattati, youGÇÖre, well, umm,... youGÇÖre asking many of Dust's loudest 'pilots' to operate WAY out of their scope and gameplay capacity. Way too far ahead on their evolutionary chart---it will take 7 decades to Skill into THAT neural knowledge about teamwork, not the 7 years your team projected. In the evolution of coop console players, knowledge of Toilet Paper has to be established first----then Teamwork (on the scale youGÇÖre envisioning) comes much later.
And before anyone asks, YES IGÇÖm telling a joke, and yes IGÇÖm deliberately insulting many players image of themselves here. I had to. LOL, I just had to!
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Baal Omniscient
Onslaught Inc RISE of LEGION
2084
|
Posted - 2014.11.04 23:10:00 -
[109] - Quote
DUST Fiend wrote:For some reason it won't let me quote.
@Jace
I knew you were both there runnin mandos. Thats not exactly a new tactic. I only kept coming back to test new survivability. I only engaged you guys about twice, never even hovering, dipping down just long enough to take a couple shots and gtfo. Every single time I was flying away with AB before the first set hit me. Each and every time they outpaced and killed me as I ran away full speed, without even slowing down to engage. I plan to test things soon. I'm not doubting your word, but that seems a bit exaggerated. But then I've been off Dust more or less since early August, so I suppose anything could have happened.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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DUST Fiend
Onslaught Inc RISE of LEGION
14821
|
Posted - 2014.11.04 23:51:00 -
[110] - Quote
Baal Omniscient wrote:DUST Fiend wrote:For some reason it won't let me quote.
@Jace
I knew you were both there runnin mandos. Thats not exactly a new tactic. I only kept coming back to test new survivability. I only engaged you guys about twice, never even hovering, dipping down just long enough to take a couple shots and gtfo. Every single time I was flying away with AB before the first set hit me. Each and every time they outpaced and killed me as I ran away full speed, without even slowing down to engage. I plan to test things soon. I'm not doubting your word, but that seems a bit exaggerated. But then I've been off Dust more or less since early August, so I suppose anything could have happened. Please by all means test away, I was fairly drunk yesterday but I know I was going full speed away lol. Having that one extra set of swamrs in the air ensured I couldnt escape, they were shooting from the mushroom and I was dying all the way towards my MCC haha, sometimes I forget just how far 400 meters is lol.
I miss when drop ships had remotely diverse fittings :/
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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KalOfTheRathi
Nec Tributis
1408
|
Posted - 2014.11.05 00:05:00 -
[111] - Quote
Repe Susi wrote:EDIT: I'm guessing the swarm launcher kills are harder to count because pilots have a habit of bailing out of the DS before the SL gets a kill?
Anyway would be nice to see the stats on that also. I rarely bailed. If it was important to be in the location my ADS was shot then I bailed. Otherwise I stayed in. It is the only way to get the death screen. Then you know who shot you and from how far away.
Range is one thing I miss in other multiplayer. Yes, I can see the two players that hurt me the most but there is no range! Was he right next to me or 500m away? The range is important to know, and for me it can be important enough to die for. In particular in ADS and even HAV from time to time.
My favorite tank is a Lightning. Just sayin.
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Nothing Certain
Bioshock Rejects
1264
|
Posted - 2014.11.05 04:30:00 -
[112] - Quote
True Adamance wrote:Atiim wrote:Tesfa Alem wrote: Join me in the sky then. Its not my fault you ground pounders are stuck hiding under little rocks and that your COd mindset leaves you too dumb to do anything but drool walk and shoot.
10-0 from the sky I'm freaking OP.
30-0 from the ground= Balance.
forum logic.
Going 30/0 as an Infantry player requires that you put yourself at risk, as no matter what role you play you'll always have enemies who can trap you without escape/recourse, and if something other than a Frontline suit gets the drop on your you're dead. Going 30/0 as an ADS Pilot didn't require that you put yourself at risk, because at any point in time you could flee an engagement with a ~100% success rate via Afterburners, thanks to the fact that the 10s cool-down meant that you were never caught by surprise w/o it active. Personally, I'd rather be forced to drool, walk, and shoot than fly around like an idiot and sprint to the flight ceiling every 20s because the thought of risk and contribution to the team scares me. Of course a pilot is risking themselves. AV is incredibly prevalent in the current iterations of the game, very powerful and punchy as they should be. Moreover a pilot is exposing 500,000 ISK to a conflict (not that ISK is balancing) but it is a factor in risk vs isk (dont fly what you can't afford) Consequently I can go 24/2 etc with Ak.0 Assault and laser rarely being engaged and retreating when enemies come for me, the same way good scouts operate. How is this any different Moreover suggesting that a DS pilot runs because if a lack of willingness to contribute to the team is ridiculous they simply cannot afford to hold their position and being destroyed in vain is pointless and more over less useful to the team than retreating for X seconds.. You put yourself at risk in both situations. Flying is neither risk free or easy. What needs to be considered though is not if YOU can go 10-1 as a ADS pilot and 20-1 as an Assault, but what is the average for ALL ADS and ALL Assaults. The average KDR, or spawns lost, is 1:1 foe Assaults. What do you think it is for the ADS? My guess is at least 8:1, I am sure the average is not 1 ADS for every kill. So what is fair and balanced? 15:1?
Because, that's why.
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DUST Fiend
Onslaught Inc RISE of LEGION
14827
|
Posted - 2014.11.05 05:03:00 -
[113] - Quote
Where are you getting that the average Assault KD is 1:1?
Also, people getting fixated on KD with dropships is basically the dumbest thing, since you can (occasionally) bail. You still cost that pilot at least 2 full proto fits worth of ISK, which is the real death. It's shocking that an attack vehicle would have a higher KD when assault rifles can't harm it....
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Repe Susi
Rautaleijona
1470
|
Posted - 2014.11.05 07:03:00 -
[114] - Quote
DUST Fiend wrote:Where are you getting that the average Assault KD is 1:1?
Also, people getting fixated on KD with dropships is basically the dumbest thing, since you can (occasionally) bail. You still cost that pilot at least 2 full proto fits worth of ISK, which is the real death. It's shocking that an attack vehicle would have a higher KD when assault rifles can't harm it....
And here we are again. How many proto-swarm suits should be needed to take down one ADS?
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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DUST Fiend
Onslaught Inc RISE of LEGION
14839
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Posted - 2014.11.05 07:05:00 -
[115] - Quote
Repe Susi wrote:DUST Fiend wrote:Where are you getting that the average Assault KD is 1:1?
Also, people getting fixated on KD with dropships is basically the dumbest thing, since you can (occasionally) bail. You still cost that pilot at least 2 full proto fits worth of ISK, which is the real death. It's shocking that an attack vehicle would have a higher KD when assault rifles can't harm it.... And here we are again. How many proto-swarm suits should be needed to take down one ADS? If there is no cap on AV, why is there a vehicle cap?
Do you think that swarmers can only shoot at one vehicle, or that only one AV player will ever be on the field? Do you think not needing to aim isn't a large advantage for a highly efficient weapon?
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Repe Susi
Rautaleijona
1471
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Posted - 2014.11.05 07:16:00 -
[116] - Quote
DUST Fiend wrote:Repe Susi wrote:DUST Fiend wrote:Where are you getting that the average Assault KD is 1:1?
Also, people getting fixated on KD with dropships is basically the dumbest thing, since you can (occasionally) bail. You still cost that pilot at least 2 full proto fits worth of ISK, which is the real death. It's shocking that an attack vehicle would have a higher KD when assault rifles can't harm it.... And here we are again. How many proto-swarm suits should be needed to take down one ADS? If there is no cap on AV, why is there a vehicle cap? Do you think that swarmers can only shoot at one vehicle, or that only one AV player will ever be on the field? Do you think not needing to aim isn't a large advantage for a highly efficient weapon?
Not needing to aim?
I can't tell how many times I've died to infantry while locking on the target. You're 100% vulnerable when locking on, which, believe it or not takes a while.
Oh, 'go somewhere safer?' No, it does not work that way. You have to have visual on the target and the range isn't that much. 'Have somebody watch over you?' Ehh, the ADS blaps both of you with his missiles. Or HAV with blaster, or... etc.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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DUST Fiend
Onslaught Inc RISE of LEGION
14843
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Posted - 2014.11.05 07:23:00 -
[117] - Quote
And ive crashed into buildings from AV knockback. **** happens. Getting a lock is not aiming, it requires no level of precision, and a simple visual sweep will often tell you if you're clear to lock, which is in fact rather fast.
You also missed the part where if one AV is supposed to easily kill one vehicle, then why can there be more AV than vehicles?
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Danny Daymond
Southren Redrum Gang
4
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Posted - 2014.11.05 09:34:00 -
[118] - Quote
I've been in my red line and had people shoot me from way out side my red line its stupid |
Nothing Certain
Bioshock Rejects
1265
|
Posted - 2014.11.05 11:15:00 -
[119] - Quote
DUST Fiend wrote:Where are you getting that the average Assault KD is 1:1?
Also, people getting fixated on KD with dropships is basically the dumbest thing, since you can (occasionally) bail. You still cost that pilot at least 2 full proto fits worth of ISK, which is the real death. It's shocking that an attack vehicle would have a higher KD when assault rifles can't harm it....
I don't know that Assaults are 1:1 but it stands to reason for every kill there is a death, the game average is 1: 1 (more or less). Assaults are not outstanding in any way so it is quite likely they have a KDR below 1, but it is in that range.
Yes, we can't use pilot deaths because pilots are seldom killed by swarms, but we can use ADS destroyed as a proxy. We can also use the number of swarms destroyed and see what the ratio between the two is to see the true efficacy of using swarms. I would guess that the value of swarm fits lost more than equals the value of ADS lost in ISK, I would even venture it far exceeds it.
Because, that's why.
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DUST Fiend
Onslaught Inc RISE of LEGION
14854
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Posted - 2014.11.05 14:35:00 -
[120] - Quote
You strongly underestimate the cost of dropships and the ease of losing them to things out of your control, but that's a metric id love to see.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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DUST Fiend
Onslaught Inc RISE of LEGION
14854
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Posted - 2014.11.05 14:39:00 -
[121] - Quote
Also there are faaaaar less pilots than swarmers, due to piloting being very skill, sp, and isk intensive, vs swarms beimg very user friendly
And please include ISK lost when ships were 1.3 million a piece
(pâÄa¦áèa¦á)pâÄs+íGö+GöüGö+
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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
96
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Posted - 2014.11.05 14:39:00 -
[122] - Quote
medomai grey wrote:swarm missiles follow a dropship's path instead of directly flying towards it.
This is not true. They are flying in a Bezier like curve towards the dropship and not following it's path.
Yes, I'm that desperate...
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DUST Fiend
Onslaught Inc RISE of LEGION
14854
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Posted - 2014.11.05 14:45:00 -
[123] - Quote
All I know is they go straight towards my last location, then do a 70 to 90 degree turn towards me, basically every time.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Echo 1991
WarRavens Capital Punishment.
541
|
Posted - 2014.11.05 14:52:00 -
[124] - Quote
Swarms aim for the back of the dropship and follow it. |
Fox Gaden
Immortal Guides
4820
|
Posted - 2014.11.05 14:55:00 -
[125] - Quote
Echo 1991 wrote:CCP Rattati wrote:KalOfTheRathi wrote:CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks -cut information-
How come I have never seen anything like this once in all the time I have played Dust514/Beta and Uprising? That is information that is available to players in many other games and we Mercs have asked for it and never gotten even the decency of a reply. As in, we have begged for this, simply because it would make some of the freaking flame wars on the forums less toxic. @CCP Rattiti, what is going on here? Is this real information or a troll? Is this a one time, gotcha share are we going to be able to see it without it needing to be used in a forum as a counter to a complaint? Grrr, storming off to bed since you are dealing with shutdown. And I apologize in advance if this upsets you. But you have no idea how seeing this information upsets me. I am not trolling, I am not ranting at you CCP Rattiti. But this is truly upsetting. KR Why, I have been sharing more and more data, and I am working on a PC meta devblog. This is just the tip of the iceberg in information and data sharing. Its been long overdue. It's a shame we didn't have all this information sharing last year. Last year CCP Rattati was still in the Finance Department at CCP and living in Iceland, I believe.
If his true calling had only been discovered sooner...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DUST Fiend
Onslaught Inc RISE of LEGION
14855
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Posted - 2014.11.05 15:56:00 -
[126] - Quote
Fox, I forget if you fly Python or Incubus. If you fly Incubus, mind sharing your fit? Currently the closest thing ive found to reliable is
Complex Afterburner
Complex 60mm plates Complex Light Armor Rep Basic Heavy Armor Rep
XT-1 Missile or Proto Rail
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Fox Gaden
Immortal Guides
4821
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Posted - 2014.11.05 16:11:00 -
[127] - Quote
DUST Fiend wrote:Fox, I forget if you fly Python or Incubus. If you fly Incubus, mind sharing your fit? Currently the closest thing ive found to reliable is
Complex Afterburner
Complex 60mm plates Complex Light Armor Rep Basic Heavy Armor Rep
XT-1 Missile or Proto Rail
I can fly either, on Crash Gaden, but I canGÇÖt hit the broadside of a barn with an Assault Dropship, so I never really got into ADS.
Even with Standard Dropships my piloting skills are moderate at best.
The flight experience I do have does give me mad respect for pilots who manage to control a match with an ADS.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DUST Fiend
Onslaught Inc RISE of LEGION
14860
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Posted - 2014.11.05 16:14:00 -
[128] - Quote
For some reason I thought you were a pilot, my bad. This new lack of RoF on my railgun makes me feel like a flying LAV :/
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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jace silencerww
Krullefor Organization Minmatar Republic
78
|
Posted - 2014.11.06 19:45:00 -
[129] - Quote
DUST Fiend wrote:For some reason it won't let me quote.
@Jace
I knew you were both there runnin mandos. Thats not exactly a new tactic. I only kept coming back to test new survivability. I only engaged you guys about twice, never even hovering, dipping down just long enough to take a couple shots and gtfo. Every single time I was flying away with AB before the first set hit me. Each and every time they outpaced and killed me as I ran away full speed, without even slowing down to engage. lol sorry I was running caldari commando however my buddy was a Minnie commando. |
jace silencerww
Krullefor Organization Minmatar Republic
78
|
Posted - 2014.11.06 19:47:00 -
[130] - Quote
DUST Fiend wrote:For some reason I thought you were a pilot, my bad. This new lack of RoF on my railgun makes me feel like a flying LAV :/ yup it is the update killed the last hotfix. it will go back up after they fix it. with rails anyways. |
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Thumb Green
Raymond James Corp
1668
|
Posted - 2014.11.06 19:58:00 -
[131] - Quote
DUST Fiend wrote:over buff AV Come on Fiend, I think you're being extremely biased with that.
saxonmish wrote:Viktor Hadah Jr wrote:Micheal Jordan23, idk what f*cking fit he uses but he can tank my entire clip of swarms from my cal mando with triple stacked comp light damage mods. You can kill swarms because i've been killed many times by ads.
It's harder then before but i still get killed a lot by ADS's when im swarming.
Change up your fits because it is possible to tank swarms. i use dual hardners on my d'ship it can tank anything while there on so i go in kill things, then my hardners turn off i get out let them cool down and go back and engage, maybe he uses that? Oh my fcking god..... someone else that uses the "waves of opportunity" mechanic when in a vehicle, like CCP intended. That sh!t just blows my mind.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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DUST Fiend
Onslaught Inc RISE of LEGION
14923
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Posted - 2014.11.06 19:59:00 -
[132] - Quote
jace silencerww wrote:DUST Fiend wrote:For some reason I thought you were a pilot, my bad. This new lack of RoF on my railgun makes me feel like a flying LAV :/ yup it is the update killed the last hotfix. it will go back up after they fix it. with rails anyways. It won't change my opinion of rail incubus, but it will be nice.
Despite having the entire vehicle tree for incubus and related mods fully maxed, I find the Grimsnes to be way more fun and effective now, so long as my gunner isn't a total derp
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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DUST Fiend
Onslaught Inc RISE of LEGION
14923
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Posted - 2014.11.06 20:02:00 -
[133] - Quote
Lmao @ double armor hardeners, that is easily one of the worst fits now :D
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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Beld Errmon
Nyain San
1799
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Posted - 2014.11.06 21:41:00 -
[134] - Quote
I briefly came out of retirement yesterday, I wanted to see some of the new changes and find out what loyalty rank I am, Captain apparently, did a bit of flying and omg, ADS is completely screwed now.
It used to be that if a couple of proto AVers were defending a point i'd have to strafe it to avoid dying, now just one guy with a militia swarm launcher has the same effect, the monster HP turrets seem to have a giant hard on for my dropship, the blaster turret does a fair amount of damage out to a stupid range.
But by far the worst change i noticed was the nerf to the railgun, I only managed to shoot down 2 ads and that was because one was already damaged severely and the other panicked and clipped a tower while i was shooting his shields off, the railgun now is little better than the missile launcher, ADS vs ADS combat is back to a re-tarded pillow fight, where the guy that doesn't fall through the glass coffee table is the winner.
You have my sympathy pilots, despite the many good changes old rattsy has brought in, hes a dev that panders to the cod boy majority and theres nothing the run and gun crowd hate more than being killed by a flier, enjoy it if you can, I'm staying in retirement.
Retired bittervet.
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Leadfoot10
Molon Labe. General Tso's Alliance
2045
|
Posted - 2014.11.06 21:54:00 -
[135] - Quote
CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon
Fascinating, and is fairly well aligned with my own completely subjective personal observations.
Any more data to share? |
DUST Fiend
Onslaught Inc RISE of LEGION
14926
|
Posted - 2014.11.06 23:34:00 -
[136] - Quote
I mostly find it funny how flying, ADS specifically, has been reduced to a VERY specifc set of tactics that revolves largely around running away. There is so little diversity because afterburners are the "correct" way to fit and fly dropships, essentially taking up a slot before you even start to make your fit.
Im telling you, Standard ships are now where it's at. They were buffed so much that they are simply superior if you have a gunner who can shoot even remotely well. The 10% damage buff from ADS skill is still nice, but the 15% RoF is absolutely negligible. That very tiny boost to offense isnt worth the survivability you lose, and while the added agility is nice, its really not that big of a difference anymore.
Since the AV environment has so many swarms that essentially auto apply damage, more tank is the name of the game. Mevermimd turret installations.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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hfderrtgvcd
1077
|
Posted - 2014.11.06 23:38:00 -
[137] - Quote
saw an ADS go 22-2 in a pc against 3 proto av'ers. They are so underpowered
You can't fight in here! This is the war room.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14256
|
Posted - 2014.11.06 23:39:00 -
[138] - Quote
DUST Fiend wrote:I mostly find it funny how flying, ADS specifically, has been reduced to a VERY specifc set of tactics that revolves largely around running away. There is so little diversity because afterburners are the "correct" way to fit and fly dropships, essentially taking up a slot before you even start to make your fit.
Im telling you, Standard ships are now where it's at. They were buffed so much that they are simply superior if you have a gunner who can shoot even remotely well. The 10% damage buff from ADS skill is still nice, but the 15% RoF is absolutely negligible. That very tiny boost to offense isnt worth the survivability you lose, and while the added agility is nice, its really not that big of a difference anymore.
Since the AV environment has so many swarms that essentially auto apply damage, more tank is the name of the game. Mevermimd turret installations.
Yet ADS cannot be give more EHP.
By I supposed their intended design they are not "Sky Tanks" in many respects I wish light turrets were able to put out their payload over a wide area in single passes. That way both LAV and DS could be used for strafing runs.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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DUST Fiend
Onslaught Inc RISE of LEGION
14927
|
Posted - 2014.11.06 23:58:00 -
[139] - Quote
hfderrtgvcd wrote:saw an ADS go 22-2 in a pc against 3 proto av'ers. They are so underpowered Incubus? What kind of fit was he running? And what kind of AV
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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medomai grey
WarRavens Capital Punishment.
1082
|
Posted - 2014.11.07 00:00:00 -
[140] - Quote
WARxion ForDUST wrote:medomai grey wrote:swarm missiles follow a dropship's path instead of directly flying towards it. This is not true. They are flying in a Bezier like curve towards the dropship and not following it's path. From my experience, the swarm missiles will first fly towards their target. At some later point, the swarm missile starts following the path of the target; rendering cover useless as the missile will just follow the target around cover. EDIT: Again, does not seem to work this way for land targets.
I'm not going to say something as bold as "I'm right, you're wrong" as we do not have access to the code that dictates how swarm missiles behave to be certain. But how would the swarm missiles know when to perform a Bezier like curve around cover to hit a target? why doesn't it perform this Bezier like curve on a stationary target?
How to balance cloaks.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
622
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Posted - 2014.11.07 00:01:00 -
[141] - Quote
DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ****** (I run AB on all but test fits btw, and it no longer helps half the time) Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will.
No sh*t. Oh well, this is what you get when the TANKOPHOBES, Atiim and now the DROPOPHOBES whine enough.
Make tanks and dropships strong as hell, but only cockpit view and a strong scan on the tacnet and BALANCE!
Boycott Black Thursday!
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medomai grey
WarRavens Capital Punishment.
1082
|
Posted - 2014.11.07 00:04:00 -
[142] - Quote
double post
How to balance cloaks.
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
4
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Posted - 2014.11.08 15:29:00 -
[143] - Quote
I know I'm missing a good chunk of information (As I am in Japanese class right now, just skimmed through the thread.) but I have somethings to say:
1.I have no problem with AV'ers... As they are doing their role. 2.I have a problem with swarm mechanics, not the damage output. 3.Some people simply hate flying machines.
1: the reason why I have no problem with AV'ers is because I rarely have to interact with them (intentionally) as I only fly an Air to Air ADS. Now, I might be the first person to say I like the new rail (hits harder, to me it feels more skill to pull a W in a fight). Since I purely A-A, I have no ability to Kill people (I suck with missiles, rails have low detection on people). < this is an example of specializing. AV'ers have to specialize their suit build (or be a commando) to be super effective.
2. The mechanics of the swarms are my problem. If I fly FULL throttle over a swarmer, why MUST the first volley hit. If it's a cbr7 it's a sure 75wp (as with the inky, damage points are awarded after the first shot on armor ). That is broken. I am no engaging the enemy, I'm only flying past. Why is that possible? Honestly, the only thing that could fix that is slowing down the swarms to the point where a full throttle "entry" can JUST outrun the swarms. Now, swarms from standstill should still be able to hit. Just not as quickly as this iteration, but quicker than AB and no hit. Also, another suggestion is let swarms "predict" the dropship's movement... If it tries to go "ahead" of the ship, you can trick the swarms; thus, skilled flying can dodge rather than fly away as fast as you can. How to code this depends on how your numbers work. I'm assuming hit = true when posSwarm(x,y,z) == posShip (sx,sy,sz). As for traveling to make hit true, loop through the posSwarm array like this:
posSwarm(x + sx, y + sy...) //trying to let swarms travel ahead of the ship.
I'm unsure if that'll work (as I am in class, no java to type in... No visual basic to visualize it ... No time to think of perfect code) but if you kinda see what I mean, yur a million isk. :D
3. You don't understand how bad the hate is. My friend, Rob Cap Lad and I wanted to try something. We simply took a grimsnes
3. |
jace silencerww
Krullefor Organization Minmatar Republic
82
|
Posted - 2014.11.10 11:59:00 -
[144] - Quote
DUST Fiend wrote:hfderrtgvcd wrote:saw an ADS go 22-2 in a pc against 3 proto av'ers. They are so underpowered Incubus? What kind of fit was he running? And what kind of AV
LOL I BET it was a python he was running in the PC. remember DUST if you have your assault drop skill at level 5 & have a gunner with the assault dropship skill ONLY at level 5 it give the gunner a bonus of 20% damage. btw 2 level 5 gall ads max skill with the gunner shooting he can fire 9-11 shots before over heating with the rail turret. remember at 180 meters swarms (not including the new officer swarm launcher) can not lock on to you yet your gunner can shot at them. |
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