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Thread Statistics | Show CCP posts - 8 post(s) |
Repe Susi
Rautaleijona
1466
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Posted - 2014.11.04 18:51:00 -
[91] - Quote
DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ****** (I run AB on all but test fits btw, and it no longer helps half the time) Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will.
Ok now that I've spent the whole evening chasing dropships with proto mincommando and prof4 swarms I can honestly say you're full of it.
Not one ads dropped to my swarms. They get hit, they boost to the ceiling and fly away with afterburners and my swarms DO NOT outrun them.
normal dropships are easier, yes but assault ones really don't go down easily AT ALL!
**** that.
And yes, I've been using swarms quite a long time so I know what I'm doing.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Tesfa Alem
Death by Disassociation
300
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Posted - 2014.11.04 19:05:00 -
[92] - Quote
STYLIE77 wrote:
I have hit an Incubus with 3 volleys of Prof. 5 swarms and it survived.
I run minmando as a main and swarm in PC to keep ADS out of the city or support an outside letter.
You are in fact dead wrong, there are fits that can tank three volleys as I often need a forge to help me take them down before they can kill me, and most often I die to ADS.
All you need to win PC is 3 ADS and 13 Scouts...
Course I am loving the pilots with Rail side gunners that hover at 200 meters and kill me since I can't lock on past 173 meters while getting shot in the back by shotguns or headshot by snipers.
Most of the ADS in PC are being shot down by rail tanks, and often the rail tanks go negative VS the Incubus pilots for their trouble.
Another big chunk of pythons and incubus have to be rammed by other dropships just to get a moments breathing room for infantry that is being chewed up by the pilots.
ADS DOMINATE almost every game mode by uplink placement, uplink destruction, and by providing intel on enemy positions.
They shouldn't be able to survive a 20 minute match, let alone in PC but I see them do it week in and week out.
PC is irrelevant when balancing something for all of Dust, not just one broken game mode a tiny minority of players participate in. I'm sure16 players in one team decked out in full proto, Corp sponsorship to call in as many dropships as is necessary, and a team of heavy side gunners to clear out a roof is exactly what happens in every pub match.
Uplink placement is dominating a match to you? Seriously.
Wow, in tank vs dropship scenario, the fast flying thing does better than the triple damage mod slow crawling thing...huge surprise there...
But you did list all of things that do happen to droships in a normal match, get shot down by red line rail tanks, forge guns, swarms, rammed, bump into a wall and explode, yet you're not saying dropships get so many kills they're OP, just that ''they manage to live! qq, Survival is OP!''
The reaction to when pilots, not listing all of the various ways they do get killed, merely mention swarms right now are inescapable is ridiculous.
Redline for Thee, but no Redline for Me.
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Michael Epic
The Neutral Zone
315
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Posted - 2014.11.04 19:09:00 -
[93] - Quote
DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ****** (I run AB on all but test fits btw, and it no longer helps half the time) Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will.
You guys don't seem to understand how the "balance" of those things works. Guess what? Me either.
But what YOU think is unbalanced....1,000 others can think is balanced just right but as soon as YOU get killed, its unbalanced and the whole game is garbage and CCP are a bunch of punk ass b!tches that can't balance their game and blah blah blah.
You expect them to go OMG DUST FIEND IS NOT HAPPY PROGRAM PROGRAM PROGRAM FIX FIX FIX PATCH ALPHA BETA CHARLIE DELTA EPSILON FOXTROT BY TOMORROW!!!!!
But yet do you take the time to figure out how to work around the existing things? ADS is (in my opinion) a pretty unfair advantage. You want to sit in the sky and drop death all over the infantry without being killed. You should be effing scared dude....you want to sit in the sky like a coward and be untouchable instead of being on the ground CQC with the rest of us.
So yeah....AV vs Vehicles? I'd say its just right :) |
Tesfa Alem
Death by Disassociation
300
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Posted - 2014.11.04 19:17:00 -
[94] - Quote
Michael Epic wrote:
But yet do you take the time to figure out how to work around the existing things? ADS is (in my opinion) a pretty unfair advantage. You want to sit in the sky and drop death all over the infantry without being killed. You should be effing scared dude....you want to sit in the sky like a coward and be untouchable instead of being on the ground CQC with the rest of us.
Join me in the sky then. Its not my fault you ground pounders are stuck hiding under little rocks and that your COd mindset leaves you too dumb to do anything but drool walk and shoot.
10-0 from the sky I'm freaking OP.
30-3 from the ground= Balance.
forum logic.
Redline for Thee, but no Redline for Me.
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DUST Fiend
Onslaught Inc RISE of LEGION
14814
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Posted - 2014.11.04 19:27:00 -
[95] - Quote
This forum is like sex with a dirty hooker. its fun and freaky but it gives me diseases of the flesh and soul.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Atiim
Heaven's Lost Property
13429
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Posted - 2014.11.04 19:32:00 -
[96] - Quote
Tesfa Alem wrote: Join me in the sky then. Its not my fault you ground pounders are stuck hiding under little rocks and that your COd mindset leaves you too dumb to do anything but drool walk and shoot.
10-0 from the sky I'm freaking OP.
30-0 from the ground= Balance.
forum logic.
Going 30/0 as an Infantry player requires that you put yourself at risk, as no matter what role you play you'll always have enemies who can trap you without escape/recourse, and if something other than a Frontline suit gets the drop on your you're dead.
Going 30/0 as an ADS Pilot didn't require that you put yourself at risk, because at any point in time you could flee an engagement with a ~100% success rate via Afterburners, thanks to the fact that the 10s cool-down meant that you were never caught by surprise w/o it active.
Personally, I'd rather be forced to drool, walk, and shoot than fly around like an idiot and sprint to the flight ceiling every 20s because the thought of risk and contribution to the team scares me.
The 1st Matari Commando
-HAND
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DUST Fiend
Onslaught Inc RISE of LEGION
14814
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Posted - 2014.11.04 20:42:00 -
[97] - Quote
All of you AV people whine about dropships punching AB and huggin the ceiling. That is literally THE survival method. Deviate and die.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Juno Tristan
Namtar Elite Gallente Federation
141
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Posted - 2014.11.04 21:02:00 -
[98] - Quote
DUST Fiend wrote:All of you AV people whine about dropships punching AB and huggin the ceiling. That is literally THE survival method. Deviate and die.
Agreed, because swarms can't miss, so instead of a good 1 v 1 fight (like with forge guns) you just fly away instead |
Darth-Carbonite GIO
Abandoned Privilege Top Men.
1227
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Posted - 2014.11.04 21:04:00 -
[99] - Quote
CCP Rattati wrote:DUST Fiend wrote:Scoota Eu wrote:Wow man.
Complaining that you can't outrun swarms in a slow armour tanked drop ship with no AB and then when you are given facts that drop ships are performing admirably well you shoot him down.
That coupled with everything else you say and do on here, just makes me come to the one conclusion.
You really are a bit of a ****. You mean my ship with 3% speed reduction, and an afterburner? Sorry for pointing out that your hero posted something totally irrelevant by pulling kill stats for Pythons when I was talking about Incubus survivability. Think what you will, I dont loose sleep over the rabble. lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly. If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players.
Completely true. You go, Rattati
1.9 Fixes This
Judge Rhadamanthus is my Hero
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xavier zor
G0DS AM0NG MEN General Tso's Alliance
168
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Posted - 2014.11.04 21:11:00 -
[100] - Quote
Echo 1991 wrote:DUST Fiend wrote:So instead of doong the logical thing (look at missile and Python inbalances) you instead nerf dropships as a ehole, over buff AV yet again, and call it a day. Im glad you think flying up the whole game is somehow engaging, especially when swarms outpace you at all times because an afterburner somehow doesn't up your max speed.
Noted So because swarms can hit you, they have been over buffed? Don't be silly. We both know ADS hulls are underpowered, they need more pg/CPU and 1H/1L slot extra. It is too easy to pop them but that's because most are fit like paper.
I totally agree with this! +1
scout ck.0 here!
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medomai grey
WarRavens Capital Punishment.
1078
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Posted - 2014.11.04 21:16:00 -
[101] - Quote
Well, this devolved into pile of *****.
Swarms are fine with the exception of their unholy tracking ability. They never lose lock and can turn 180 degrees, making evasion impossible. When tracking air targets (dropships), swarm missiles follow a dropship's path instead of directly flying towards it, so terrain and buildings cannot be used for cover. Which is odd because ground vehicles have no problem using terrain and buildings for cover against swarm missiles.
Personally I would like to see non- AV infantry be able to harm the dropship pilots as in other shooters where the infantry can shoot at the pilot through the window. But dropships don't have windows. Maybe make it so that if the nose of the dropship receives enough damage the pilot goes temporarily blind (equates to death for dropship pilots).
ADS are fine, with the exception of being impotent against vehicles, rendering, 3rd person auto zoom, etc... But there must be many who mastered piloting the ADS for to be ranked so highly in PC. Good job.
Dropships should not be able to outrun swarm missiles. But with the current swarm missile tracking ability, no.
How to balance cloaks.
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Nothing Certain
Bioshock Rejects
1262
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Posted - 2014.11.04 22:32:00 -
[102] - Quote
Juno Tristan wrote:Aeon Amadi wrote:
Shotguns, HMGs, and Rail Rifles aren't 'a **** ton of combinations' when we have almost two dozen infantry weapons.
3 of the top 5 combinations are Boundless Heavy Machine Gun with a suit change, you could have; 3 x Sentinels suits with Boundless Heavy Machine Gun (I'm assuming the Min Heavy isn't viable) 6 x assault & commando suits with rail rifle 3 x suits with shot gun etc
It tells us nothing we don't know. Heavy HMG's everywhere, shotgun scouts everywhere, a dropship or two and a tank rolling around. Doesn't this describe every PC you have seen?
Because, that's why.
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Nothing Certain
Bioshock Rejects
1262
|
Posted - 2014.11.04 22:42:00 -
[103] - Quote
Repe Susi wrote:DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ****** (I run AB on all but test fits btw, and it no longer helps half the time) Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will. Ok now that I've spent the whole evening chasing dropships with proto mincommando and prof4 swarms I can honestly say you're full of it. Not one ads dropped to my swarms. They get hit, they boost to the ceiling and fly away with afterburners and my swarms DO NOT outrun them. normal dropships are easier, yes but assault ones really don't go down easily AT ALL! **** that. And yes, I've been using swarms quite a long time so I know what I'm doing.
I've been doing AV for 9 months almost exclusively. Their may be some problems with ADS vs HAV now but the situation with searms is not as the pilits claim. Yes, they know about the swarms that took them down and how they couldn't escape it, that is what I spend the whole match doing, finding the right location and timing to trap them , but the pilots don't consider how many swarmers they never see or feel. How many SL's should be lost for every ADS? 10, 20, 100?
Because, that's why.
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postapo wastelander
Wasteland Desert Rangers
556
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Posted - 2014.11.04 22:43:00 -
[104] - Quote
DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ****** (I run AB on all but test fits btw, and it no longer helps half the time) Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will.
Too bad, beacuse some pilots actualy took me down before i reload.
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Reign Omega
T.H.I.R.D R.O.C.K
984
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Posted - 2014.11.04 22:44:00 -
[105] - Quote
I am a swarmer, and also a pilot, and I agree. I have a love hate relationship with myself.
Mark a$$ tricks, and bags of dicks....
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14171
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Posted - 2014.11.04 22:53:00 -
[106] - Quote
Atiim wrote:Tesfa Alem wrote: Join me in the sky then. Its not my fault you ground pounders are stuck hiding under little rocks and that your COd mindset leaves you too dumb to do anything but drool walk and shoot.
10-0 from the sky I'm freaking OP.
30-0 from the ground= Balance.
forum logic.
Going 30/0 as an Infantry player requires that you put yourself at risk, as no matter what role you play you'll always have enemies who can trap you without escape/recourse, and if something other than a Frontline suit gets the drop on your you're dead. Going 30/0 as an ADS Pilot didn't require that you put yourself at risk, because at any point in time you could flee an engagement with a ~100% success rate via Afterburners, thanks to the fact that the 10s cool-down meant that you were never caught by surprise w/o it active. Personally, I'd rather be forced to drool, walk, and shoot than fly around like an idiot and sprint to the flight ceiling every 20s because the thought of risk and contribution to the team scares me.
Of course a pilot is risking themselves. AV is incredibly prevalent in the current iterations of the game, very powerful and punchy as they should be.
Moreover a pilot is exposing 500,000 ISK to a conflict (not that ISK is balancing) but it is a factor in risk vs isk (dont fly what you can't afford)
Consequently I can go 24/2 etc with Ak.0 Assault and laser rarely being engaged and retreating when enemies come for me, the same way good scouts operate.
How is this any different
Moreover suggesting that a DS pilot runs because if a lack of willingness to contribute to the team is ridiculous they simply cannot afford to hold their position and being destroyed in vain is pointless and more over less useful to the team than retreating for X seconds..
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1311
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Posted - 2014.11.04 22:55:00 -
[107] - Quote
Bethhy wrote:CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon This is a problem CCP Created with the entire Dropship concept and how they even fit into the big picture of DUST. You guys have made Dropships glorified Fighters. We have only ever had Dropships for mass troop transport in this game.. Yet they have been turned into Wet Paper bags for defense and 1-3 shot kills on every dropsuit in the game. How does this even make sense in concept when you are going over the changes? If you want a fighter in the air in DUST... Then release the Gallente Fighter assets that have been sitting around for 4 years as a Jovian technology all race fighter. Or even faction tech. Dropship management is a cruel joke that has been played on the community. They could be a staple in the sky, Strong defensively and competitive in fire fights with mercenaries, Not extremely one sided. Allowing mobile CRU's to move around the map increasing intensity in action and the frequency.. Removing red-line as the only spawnable location after a wipe.. Rewarding players for landing outside an objective that has been taken, picking up a load of team mates and taking them to the next objective. This is what the passionate people who have flown dropships since closed beta enjoy. The people who expanded into dropships for a slayer role is not the players fault. Directly nerfing dropships to effect their playstyle makes next to no sense in a big picture.. You guys really need to sit down as a team at CCP Shanghai. Pull out a giant White board.. And work out the concept of how this IP's assets fit together and what you guys want out of a general concept around racial Dropsuits, Vehicles and modules. Then move forward on that... Flying by the seat of your pants and reacting to the community rather then setting up strong foundations will always shoot your effort in the foot. NDS is pretty beast right now and easily fills the transport role. the problem is with this low of a player count the only ppl who respected "pilots" (slayers who took up flying in easy mode season) were other slayers who have no desire for transport or a transport pilot, it was sky slayer or GTFO in their mind.. they consider transport a waste of a slot because someone else told them it was. you can lead a bunch of sheep to the dropship but you can't make them board it. tho you can't really blame them for not trusting a random dropship.
if i'm solo i'm flying my "City Bus" fit, a grimness fit with MCRU. if i'm lucky i might get 2 spawns per match despite 1200/4100 180rep, AB and AT-1 missile. the fit has like a 90% chance of not being shot down. the other problem for an MCRU pilot is the amount of droplink spam negates the need for an MCRU.. imo droplinks should be bio linked to the clone meaning they expire if that clone who dropped it dies. or like in Tribes you couldn't drop equipment within a certain range another deployable..
the problem that does need to be addressed, and everyone's been mentioning it, is to tone down the agility on the swarms like it was promised in a dev blog, they skipped that part of the "fix".
AKA Zirzo Valcyn
AFKing since 2012
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
320
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Posted - 2014.11.04 23:04:00 -
[108] - Quote
AHH, see Rattati! I have finally found the error in your plan, and the reason why you are getting so much static from DS players in general, ADS players specifically. I read your link, and your error becomes clear now:
--YouGÇÖre talking about methods and ways of using a dropship that are Academy Under-graduate-class ideas. --A surprising majority of GÇ£pilotsGÇ¥ here are proudly Under-Big-Bird-class ideas. And I said, PROUD of it,... ...wait, what?
The TEAM concept of suppressing enemy vehicle deliveries with your ADS while your fellow transport-DS safely deploys a squad and secures a red objective,... ....is an idea that cannot reach back far enough past OscarGÇÖs trash can to replace the TICKLE-ME-ElMO GÇ£teamGÇ¥ concept of blow-the-face off-the-Madruger-in-5-railroundsGÇögot you suckaGÇöfrigggin-harmless-scrub-loner-noobie-hiding-under-that-containerGÇöand-no-fair-that-last-installation-in-the-empty-lower-corner-of-the-map-keeps-repping-so-I-canGÇÖt-finish-it-off-and-get-full-6-installation-kills-in-this match---this game blows---I-need-to-go-to-the-bathroom-but...
Rattati, youGÇÖre, well, umm,... youGÇÖre asking many of Dust's loudest 'pilots' to operate WAY out of their scope and gameplay capacity. Way too far ahead on their evolutionary chart---it will take 7 decades to Skill into THAT neural knowledge about teamwork, not the 7 years your team projected. In the evolution of coop console players, knowledge of Toilet Paper has to be established first----then Teamwork (on the scale youGÇÖre envisioning) comes much later.
And before anyone asks, YES IGÇÖm telling a joke, and yes IGÇÖm deliberately insulting many players image of themselves here. I had to. LOL, I just had to!
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Baal Omniscient
Onslaught Inc RISE of LEGION
2084
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Posted - 2014.11.04 23:10:00 -
[109] - Quote
DUST Fiend wrote:For some reason it won't let me quote.
@Jace
I knew you were both there runnin mandos. Thats not exactly a new tactic. I only kept coming back to test new survivability. I only engaged you guys about twice, never even hovering, dipping down just long enough to take a couple shots and gtfo. Every single time I was flying away with AB before the first set hit me. Each and every time they outpaced and killed me as I ran away full speed, without even slowing down to engage. I plan to test things soon. I'm not doubting your word, but that seems a bit exaggerated. But then I've been off Dust more or less since early August, so I suppose anything could have happened.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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DUST Fiend
Onslaught Inc RISE of LEGION
14821
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Posted - 2014.11.04 23:51:00 -
[110] - Quote
Baal Omniscient wrote:DUST Fiend wrote:For some reason it won't let me quote.
@Jace
I knew you were both there runnin mandos. Thats not exactly a new tactic. I only kept coming back to test new survivability. I only engaged you guys about twice, never even hovering, dipping down just long enough to take a couple shots and gtfo. Every single time I was flying away with AB before the first set hit me. Each and every time they outpaced and killed me as I ran away full speed, without even slowing down to engage. I plan to test things soon. I'm not doubting your word, but that seems a bit exaggerated. But then I've been off Dust more or less since early August, so I suppose anything could have happened. Please by all means test away, I was fairly drunk yesterday but I know I was going full speed away lol. Having that one extra set of swamrs in the air ensured I couldnt escape, they were shooting from the mushroom and I was dying all the way towards my MCC haha, sometimes I forget just how far 400 meters is lol.
I miss when drop ships had remotely diverse fittings :/
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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KalOfTheRathi
Nec Tributis
1408
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Posted - 2014.11.05 00:05:00 -
[111] - Quote
Repe Susi wrote:EDIT: I'm guessing the swarm launcher kills are harder to count because pilots have a habit of bailing out of the DS before the SL gets a kill?
Anyway would be nice to see the stats on that also. I rarely bailed. If it was important to be in the location my ADS was shot then I bailed. Otherwise I stayed in. It is the only way to get the death screen. Then you know who shot you and from how far away.
Range is one thing I miss in other multiplayer. Yes, I can see the two players that hurt me the most but there is no range! Was he right next to me or 500m away? The range is important to know, and for me it can be important enough to die for. In particular in ADS and even HAV from time to time.
My favorite tank is a Lightning. Just sayin.
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Nothing Certain
Bioshock Rejects
1264
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Posted - 2014.11.05 04:30:00 -
[112] - Quote
True Adamance wrote:Atiim wrote:Tesfa Alem wrote: Join me in the sky then. Its not my fault you ground pounders are stuck hiding under little rocks and that your COd mindset leaves you too dumb to do anything but drool walk and shoot.
10-0 from the sky I'm freaking OP.
30-0 from the ground= Balance.
forum logic.
Going 30/0 as an Infantry player requires that you put yourself at risk, as no matter what role you play you'll always have enemies who can trap you without escape/recourse, and if something other than a Frontline suit gets the drop on your you're dead. Going 30/0 as an ADS Pilot didn't require that you put yourself at risk, because at any point in time you could flee an engagement with a ~100% success rate via Afterburners, thanks to the fact that the 10s cool-down meant that you were never caught by surprise w/o it active. Personally, I'd rather be forced to drool, walk, and shoot than fly around like an idiot and sprint to the flight ceiling every 20s because the thought of risk and contribution to the team scares me. Of course a pilot is risking themselves. AV is incredibly prevalent in the current iterations of the game, very powerful and punchy as they should be. Moreover a pilot is exposing 500,000 ISK to a conflict (not that ISK is balancing) but it is a factor in risk vs isk (dont fly what you can't afford) Consequently I can go 24/2 etc with Ak.0 Assault and laser rarely being engaged and retreating when enemies come for me, the same way good scouts operate. How is this any different Moreover suggesting that a DS pilot runs because if a lack of willingness to contribute to the team is ridiculous they simply cannot afford to hold their position and being destroyed in vain is pointless and more over less useful to the team than retreating for X seconds.. You put yourself at risk in both situations. Flying is neither risk free or easy. What needs to be considered though is not if YOU can go 10-1 as a ADS pilot and 20-1 as an Assault, but what is the average for ALL ADS and ALL Assaults. The average KDR, or spawns lost, is 1:1 foe Assaults. What do you think it is for the ADS? My guess is at least 8:1, I am sure the average is not 1 ADS for every kill. So what is fair and balanced? 15:1?
Because, that's why.
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DUST Fiend
Onslaught Inc RISE of LEGION
14827
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Posted - 2014.11.05 05:03:00 -
[113] - Quote
Where are you getting that the average Assault KD is 1:1?
Also, people getting fixated on KD with dropships is basically the dumbest thing, since you can (occasionally) bail. You still cost that pilot at least 2 full proto fits worth of ISK, which is the real death. It's shocking that an attack vehicle would have a higher KD when assault rifles can't harm it....
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Repe Susi
Rautaleijona
1470
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Posted - 2014.11.05 07:03:00 -
[114] - Quote
DUST Fiend wrote:Where are you getting that the average Assault KD is 1:1?
Also, people getting fixated on KD with dropships is basically the dumbest thing, since you can (occasionally) bail. You still cost that pilot at least 2 full proto fits worth of ISK, which is the real death. It's shocking that an attack vehicle would have a higher KD when assault rifles can't harm it....
And here we are again. How many proto-swarm suits should be needed to take down one ADS?
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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DUST Fiend
Onslaught Inc RISE of LEGION
14839
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Posted - 2014.11.05 07:05:00 -
[115] - Quote
Repe Susi wrote:DUST Fiend wrote:Where are you getting that the average Assault KD is 1:1?
Also, people getting fixated on KD with dropships is basically the dumbest thing, since you can (occasionally) bail. You still cost that pilot at least 2 full proto fits worth of ISK, which is the real death. It's shocking that an attack vehicle would have a higher KD when assault rifles can't harm it.... And here we are again. How many proto-swarm suits should be needed to take down one ADS? If there is no cap on AV, why is there a vehicle cap?
Do you think that swarmers can only shoot at one vehicle, or that only one AV player will ever be on the field? Do you think not needing to aim isn't a large advantage for a highly efficient weapon?
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Repe Susi
Rautaleijona
1471
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Posted - 2014.11.05 07:16:00 -
[116] - Quote
DUST Fiend wrote:Repe Susi wrote:DUST Fiend wrote:Where are you getting that the average Assault KD is 1:1?
Also, people getting fixated on KD with dropships is basically the dumbest thing, since you can (occasionally) bail. You still cost that pilot at least 2 full proto fits worth of ISK, which is the real death. It's shocking that an attack vehicle would have a higher KD when assault rifles can't harm it.... And here we are again. How many proto-swarm suits should be needed to take down one ADS? If there is no cap on AV, why is there a vehicle cap? Do you think that swarmers can only shoot at one vehicle, or that only one AV player will ever be on the field? Do you think not needing to aim isn't a large advantage for a highly efficient weapon?
Not needing to aim?
I can't tell how many times I've died to infantry while locking on the target. You're 100% vulnerable when locking on, which, believe it or not takes a while.
Oh, 'go somewhere safer?' No, it does not work that way. You have to have visual on the target and the range isn't that much. 'Have somebody watch over you?' Ehh, the ADS blaps both of you with his missiles. Or HAV with blaster, or... etc.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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DUST Fiend
Onslaught Inc RISE of LEGION
14843
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Posted - 2014.11.05 07:23:00 -
[117] - Quote
And ive crashed into buildings from AV knockback. **** happens. Getting a lock is not aiming, it requires no level of precision, and a simple visual sweep will often tell you if you're clear to lock, which is in fact rather fast.
You also missed the part where if one AV is supposed to easily kill one vehicle, then why can there be more AV than vehicles?
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Danny Daymond
Southren Redrum Gang
4
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Posted - 2014.11.05 09:34:00 -
[118] - Quote
I've been in my red line and had people shoot me from way out side my red line its stupid |
Nothing Certain
Bioshock Rejects
1265
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Posted - 2014.11.05 11:15:00 -
[119] - Quote
DUST Fiend wrote:Where are you getting that the average Assault KD is 1:1?
Also, people getting fixated on KD with dropships is basically the dumbest thing, since you can (occasionally) bail. You still cost that pilot at least 2 full proto fits worth of ISK, which is the real death. It's shocking that an attack vehicle would have a higher KD when assault rifles can't harm it....
I don't know that Assaults are 1:1 but it stands to reason for every kill there is a death, the game average is 1: 1 (more or less). Assaults are not outstanding in any way so it is quite likely they have a KDR below 1, but it is in that range.
Yes, we can't use pilot deaths because pilots are seldom killed by swarms, but we can use ADS destroyed as a proxy. We can also use the number of swarms destroyed and see what the ratio between the two is to see the true efficacy of using swarms. I would guess that the value of swarm fits lost more than equals the value of ADS lost in ISK, I would even venture it far exceeds it.
Because, that's why.
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DUST Fiend
Onslaught Inc RISE of LEGION
14854
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Posted - 2014.11.05 14:35:00 -
[120] - Quote
You strongly underestimate the cost of dropships and the ease of losing them to things out of your control, but that's a metric id love to see.
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