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Thread Statistics | Show CCP posts - 8 post(s) |
DUST Fiend
Onslaught Inc RISE of LEGION
14854
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Posted - 2014.11.05 14:39:00 -
[121] - Quote
Also there are faaaaar less pilots than swarmers, due to piloting being very skill, sp, and isk intensive, vs swarms beimg very user friendly
And please include ISK lost when ships were 1.3 million a piece
(pâÄa¦áèa¦á)pâÄs+íGö+GöüGö+
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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
96
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Posted - 2014.11.05 14:39:00 -
[122] - Quote
medomai grey wrote:swarm missiles follow a dropship's path instead of directly flying towards it.
This is not true. They are flying in a Bezier like curve towards the dropship and not following it's path.
Yes, I'm that desperate...
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DUST Fiend
Onslaught Inc RISE of LEGION
14854
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Posted - 2014.11.05 14:45:00 -
[123] - Quote
All I know is they go straight towards my last location, then do a 70 to 90 degree turn towards me, basically every time.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Echo 1991
WarRavens Capital Punishment.
541
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Posted - 2014.11.05 14:52:00 -
[124] - Quote
Swarms aim for the back of the dropship and follow it. |
Fox Gaden
Immortal Guides
4820
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Posted - 2014.11.05 14:55:00 -
[125] - Quote
Echo 1991 wrote:CCP Rattati wrote:KalOfTheRathi wrote:CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks -cut information-
How come I have never seen anything like this once in all the time I have played Dust514/Beta and Uprising? That is information that is available to players in many other games and we Mercs have asked for it and never gotten even the decency of a reply. As in, we have begged for this, simply because it would make some of the freaking flame wars on the forums less toxic. @CCP Rattiti, what is going on here? Is this real information or a troll? Is this a one time, gotcha share are we going to be able to see it without it needing to be used in a forum as a counter to a complaint? Grrr, storming off to bed since you are dealing with shutdown. And I apologize in advance if this upsets you. But you have no idea how seeing this information upsets me. I am not trolling, I am not ranting at you CCP Rattiti. But this is truly upsetting. KR Why, I have been sharing more and more data, and I am working on a PC meta devblog. This is just the tip of the iceberg in information and data sharing. Its been long overdue. It's a shame we didn't have all this information sharing last year. Last year CCP Rattati was still in the Finance Department at CCP and living in Iceland, I believe.
If his true calling had only been discovered sooner...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DUST Fiend
Onslaught Inc RISE of LEGION
14855
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Posted - 2014.11.05 15:56:00 -
[126] - Quote
Fox, I forget if you fly Python or Incubus. If you fly Incubus, mind sharing your fit? Currently the closest thing ive found to reliable is
Complex Afterburner
Complex 60mm plates Complex Light Armor Rep Basic Heavy Armor Rep
XT-1 Missile or Proto Rail
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Fox Gaden
Immortal Guides
4821
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Posted - 2014.11.05 16:11:00 -
[127] - Quote
DUST Fiend wrote:Fox, I forget if you fly Python or Incubus. If you fly Incubus, mind sharing your fit? Currently the closest thing ive found to reliable is
Complex Afterburner
Complex 60mm plates Complex Light Armor Rep Basic Heavy Armor Rep
XT-1 Missile or Proto Rail
I can fly either, on Crash Gaden, but I canGÇÖt hit the broadside of a barn with an Assault Dropship, so I never really got into ADS.
Even with Standard Dropships my piloting skills are moderate at best.
The flight experience I do have does give me mad respect for pilots who manage to control a match with an ADS.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DUST Fiend
Onslaught Inc RISE of LEGION
14860
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Posted - 2014.11.05 16:14:00 -
[128] - Quote
For some reason I thought you were a pilot, my bad. This new lack of RoF on my railgun makes me feel like a flying LAV :/
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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jace silencerww
Krullefor Organization Minmatar Republic
78
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Posted - 2014.11.06 19:45:00 -
[129] - Quote
DUST Fiend wrote:For some reason it won't let me quote.
@Jace
I knew you were both there runnin mandos. Thats not exactly a new tactic. I only kept coming back to test new survivability. I only engaged you guys about twice, never even hovering, dipping down just long enough to take a couple shots and gtfo. Every single time I was flying away with AB before the first set hit me. Each and every time they outpaced and killed me as I ran away full speed, without even slowing down to engage. lol sorry I was running caldari commando however my buddy was a Minnie commando. |
jace silencerww
Krullefor Organization Minmatar Republic
78
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Posted - 2014.11.06 19:47:00 -
[130] - Quote
DUST Fiend wrote:For some reason I thought you were a pilot, my bad. This new lack of RoF on my railgun makes me feel like a flying LAV :/ yup it is the update killed the last hotfix. it will go back up after they fix it. with rails anyways. |
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Thumb Green
Raymond James Corp
1668
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Posted - 2014.11.06 19:58:00 -
[131] - Quote
DUST Fiend wrote:over buff AV Come on Fiend, I think you're being extremely biased with that.
saxonmish wrote:Viktor Hadah Jr wrote:Micheal Jordan23, idk what f*cking fit he uses but he can tank my entire clip of swarms from my cal mando with triple stacked comp light damage mods. You can kill swarms because i've been killed many times by ads.
It's harder then before but i still get killed a lot by ADS's when im swarming.
Change up your fits because it is possible to tank swarms. i use dual hardners on my d'ship it can tank anything while there on so i go in kill things, then my hardners turn off i get out let them cool down and go back and engage, maybe he uses that? Oh my fcking god..... someone else that uses the "waves of opportunity" mechanic when in a vehicle, like CCP intended. That sh!t just blows my mind.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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DUST Fiend
Onslaught Inc RISE of LEGION
14923
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Posted - 2014.11.06 19:59:00 -
[132] - Quote
jace silencerww wrote:DUST Fiend wrote:For some reason I thought you were a pilot, my bad. This new lack of RoF on my railgun makes me feel like a flying LAV :/ yup it is the update killed the last hotfix. it will go back up after they fix it. with rails anyways. It won't change my opinion of rail incubus, but it will be nice.
Despite having the entire vehicle tree for incubus and related mods fully maxed, I find the Grimsnes to be way more fun and effective now, so long as my gunner isn't a total derp
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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DUST Fiend
Onslaught Inc RISE of LEGION
14923
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Posted - 2014.11.06 20:02:00 -
[133] - Quote
Lmao @ double armor hardeners, that is easily one of the worst fits now :D
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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Beld Errmon
Nyain San
1799
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Posted - 2014.11.06 21:41:00 -
[134] - Quote
I briefly came out of retirement yesterday, I wanted to see some of the new changes and find out what loyalty rank I am, Captain apparently, did a bit of flying and omg, ADS is completely screwed now.
It used to be that if a couple of proto AVers were defending a point i'd have to strafe it to avoid dying, now just one guy with a militia swarm launcher has the same effect, the monster HP turrets seem to have a giant hard on for my dropship, the blaster turret does a fair amount of damage out to a stupid range.
But by far the worst change i noticed was the nerf to the railgun, I only managed to shoot down 2 ads and that was because one was already damaged severely and the other panicked and clipped a tower while i was shooting his shields off, the railgun now is little better than the missile launcher, ADS vs ADS combat is back to a re-tarded pillow fight, where the guy that doesn't fall through the glass coffee table is the winner.
You have my sympathy pilots, despite the many good changes old rattsy has brought in, hes a dev that panders to the cod boy majority and theres nothing the run and gun crowd hate more than being killed by a flier, enjoy it if you can, I'm staying in retirement.
Retired bittervet.
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Leadfoot10
Molon Labe. General Tso's Alliance
2045
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Posted - 2014.11.06 21:54:00 -
[135] - Quote
CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon
Fascinating, and is fairly well aligned with my own completely subjective personal observations.
Any more data to share? |
DUST Fiend
Onslaught Inc RISE of LEGION
14926
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Posted - 2014.11.06 23:34:00 -
[136] - Quote
I mostly find it funny how flying, ADS specifically, has been reduced to a VERY specifc set of tactics that revolves largely around running away. There is so little diversity because afterburners are the "correct" way to fit and fly dropships, essentially taking up a slot before you even start to make your fit.
Im telling you, Standard ships are now where it's at. They were buffed so much that they are simply superior if you have a gunner who can shoot even remotely well. The 10% damage buff from ADS skill is still nice, but the 15% RoF is absolutely negligible. That very tiny boost to offense isnt worth the survivability you lose, and while the added agility is nice, its really not that big of a difference anymore.
Since the AV environment has so many swarms that essentially auto apply damage, more tank is the name of the game. Mevermimd turret installations.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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hfderrtgvcd
1077
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Posted - 2014.11.06 23:38:00 -
[137] - Quote
saw an ADS go 22-2 in a pc against 3 proto av'ers. They are so underpowered
You can't fight in here! This is the war room.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14256
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Posted - 2014.11.06 23:39:00 -
[138] - Quote
DUST Fiend wrote:I mostly find it funny how flying, ADS specifically, has been reduced to a VERY specifc set of tactics that revolves largely around running away. There is so little diversity because afterburners are the "correct" way to fit and fly dropships, essentially taking up a slot before you even start to make your fit.
Im telling you, Standard ships are now where it's at. They were buffed so much that they are simply superior if you have a gunner who can shoot even remotely well. The 10% damage buff from ADS skill is still nice, but the 15% RoF is absolutely negligible. That very tiny boost to offense isnt worth the survivability you lose, and while the added agility is nice, its really not that big of a difference anymore.
Since the AV environment has so many swarms that essentially auto apply damage, more tank is the name of the game. Mevermimd turret installations.
Yet ADS cannot be give more EHP.
By I supposed their intended design they are not "Sky Tanks" in many respects I wish light turrets were able to put out their payload over a wide area in single passes. That way both LAV and DS could be used for strafing runs.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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DUST Fiend
Onslaught Inc RISE of LEGION
14927
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Posted - 2014.11.06 23:58:00 -
[139] - Quote
hfderrtgvcd wrote:saw an ADS go 22-2 in a pc against 3 proto av'ers. They are so underpowered Incubus? What kind of fit was he running? And what kind of AV
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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medomai grey
WarRavens Capital Punishment.
1082
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Posted - 2014.11.07 00:00:00 -
[140] - Quote
WARxion ForDUST wrote:medomai grey wrote:swarm missiles follow a dropship's path instead of directly flying towards it. This is not true. They are flying in a Bezier like curve towards the dropship and not following it's path. From my experience, the swarm missiles will first fly towards their target. At some later point, the swarm missile starts following the path of the target; rendering cover useless as the missile will just follow the target around cover. EDIT: Again, does not seem to work this way for land targets.
I'm not going to say something as bold as "I'm right, you're wrong" as we do not have access to the code that dictates how swarm missiles behave to be certain. But how would the swarm missiles know when to perform a Bezier like curve around cover to hit a target? why doesn't it perform this Bezier like curve on a stationary target?
How to balance cloaks.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
622
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Posted - 2014.11.07 00:01:00 -
[141] - Quote
DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ****** (I run AB on all but test fits btw, and it no longer helps half the time) Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will.
No sh*t. Oh well, this is what you get when the TANKOPHOBES, Atiim and now the DROPOPHOBES whine enough.
Make tanks and dropships strong as hell, but only cockpit view and a strong scan on the tacnet and BALANCE!
Boycott Black Thursday!
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medomai grey
WarRavens Capital Punishment.
1082
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Posted - 2014.11.07 00:04:00 -
[142] - Quote
double post
How to balance cloaks.
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
4
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Posted - 2014.11.08 15:29:00 -
[143] - Quote
I know I'm missing a good chunk of information (As I am in Japanese class right now, just skimmed through the thread.) but I have somethings to say:
1.I have no problem with AV'ers... As they are doing their role. 2.I have a problem with swarm mechanics, not the damage output. 3.Some people simply hate flying machines.
1: the reason why I have no problem with AV'ers is because I rarely have to interact with them (intentionally) as I only fly an Air to Air ADS. Now, I might be the first person to say I like the new rail (hits harder, to me it feels more skill to pull a W in a fight). Since I purely A-A, I have no ability to Kill people (I suck with missiles, rails have low detection on people). < this is an example of specializing. AV'ers have to specialize their suit build (or be a commando) to be super effective.
2. The mechanics of the swarms are my problem. If I fly FULL throttle over a swarmer, why MUST the first volley hit. If it's a cbr7 it's a sure 75wp (as with the inky, damage points are awarded after the first shot on armor ). That is broken. I am no engaging the enemy, I'm only flying past. Why is that possible? Honestly, the only thing that could fix that is slowing down the swarms to the point where a full throttle "entry" can JUST outrun the swarms. Now, swarms from standstill should still be able to hit. Just not as quickly as this iteration, but quicker than AB and no hit. Also, another suggestion is let swarms "predict" the dropship's movement... If it tries to go "ahead" of the ship, you can trick the swarms; thus, skilled flying can dodge rather than fly away as fast as you can. How to code this depends on how your numbers work. I'm assuming hit = true when posSwarm(x,y,z) == posShip (sx,sy,sz). As for traveling to make hit true, loop through the posSwarm array like this:
posSwarm(x + sx, y + sy...) //trying to let swarms travel ahead of the ship.
I'm unsure if that'll work (as I am in class, no java to type in... No visual basic to visualize it ... No time to think of perfect code) but if you kinda see what I mean, yur a million isk. :D
3. You don't understand how bad the hate is. My friend, Rob Cap Lad and I wanted to try something. We simply took a grimsnes
3. |
jace silencerww
Krullefor Organization Minmatar Republic
82
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Posted - 2014.11.10 11:59:00 -
[144] - Quote
DUST Fiend wrote:hfderrtgvcd wrote:saw an ADS go 22-2 in a pc against 3 proto av'ers. They are so underpowered Incubus? What kind of fit was he running? And what kind of AV
LOL I BET it was a python he was running in the PC. remember DUST if you have your assault drop skill at level 5 & have a gunner with the assault dropship skill ONLY at level 5 it give the gunner a bonus of 20% damage. btw 2 level 5 gall ads max skill with the gunner shooting he can fire 9-11 shots before over heating with the rail turret. remember at 180 meters swarms (not including the new officer swarm launcher) can not lock on to you yet your gunner can shot at them. |
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